Just found something out with productions: one production I am doing is wool into fabric and then fabric into clothes (I have not gotten into cotton yet). I was having trouble running out of fabric, but it didn’t make sense because the spinnery should produce more fabric per hour than the tailor produces clothes per hour. I couldn’t figure out what was going on. I tested it and saw that the spinnery was only producing half of what it should have been. Then I realized that the fabric production from cotton was activated, but I had no cotton. Once I deactivated the cotton to fabric production, that fixed my wool to fabric shortfall. So moral of the story is, if you are producing one type of production in a factory, and not others, make sure the one you aren’t producing is deactivated. Maybe people here knew that, but I just learned it
This is true for some productions (like fabric in your case), while other productions do NOT share cycles (ex: sugar mill) and can all be run at the same time with no speed penalty to any of the productions! There was an article I found that listed what was shared and what wasn't somewhere but I don't know where it went :)
Definitely the easiest to understand video on production chain profits! Very well explained! I'm still fairly new to the game and this will help me out a lot! Liked and bookmarked! Thanks :)
Love your data crammed videos. Keep up the hard work and number crunching. One thing to consider in addition to all this is actual farming equipment costs. Grapes and raisins have a great profit margin...however, the initial start-up costs are astronomical with the costs of the vines, special harvester, special tipper, special sprayer, special cultivator, special pruner, special tractor and all of the maintenance costs for all that equipment. Obviously it would take absolutely forever to calculate all of the initial investment costs, but definitely something to consider. Over the long term, your calculations definitely show what would be the best end game crops/productions.
Yeah reading from this it's pretty clear that forestry and making planks vs start up cost seems to be the best thing to do initially on a map. Cheap tractor or truck with a trailer and a chainsaw will not cost you that much and you can get started right away, no need to wait for anything to grow or any prep work. Just cut down trees and make those planks :)
Another benefit I do consider is storage - there is no base game storage for sugar, but rather than stick beets on the ground in huge piles, I can "store" it in a sugar mill until the price is good, then get a bonus sell price!! Shame there's no base game potato chip (or french fry) factory!!!
Hands down THE best production chain profit video out there to date! The charts are excellent. so easy to understand in terms of pure numbers (inputs/outputs/profit). Normally so hard to decide if it's worth doing a particular production chain... this has made my next decision so much easier! Already doing wool + fabric so next project is convert my soybean fields into grapes + raisins. Thank You :)
I would love to see a mod creator make a (oshkosh 1994 m1070 het 8x8) It could have a many options ranging from a water tank on the back to being able to just pull heavy loads.
Very interesting; I've been wondering how these would calculate out for quite a while but just didn't stop playing long enough to do the math.... awesome job FC.👍
One thing I would like to add is that if you're doing sugar beets and chopped sugar beets they averaged around 86% profit and then if you are turning that into chocolate you add them together and you're actually making over 150% profit. Having a sugar beet field and a small grass field to feed dairy cows just hay and running three dairies and one sugar mill you're looking at over 9,000 profit a day from just two ingredients.
I'm a sugar beet farmer with sugar Mills on my current playthrough. Here is another way to look at this. If I had 1,000,000 liters of sugar beets, and ran it through the regular sugar beet process, it would give me 500,000 liters of sugar back. If I Instead did cut sugar beets only, I would get a return of 600,000 liters of sugar. I sell sugar when it gets a minimum of $950 per 1000 liters on regular economy. At 1 sugar per cycle and 12,000 cycles I get 12,000 liters per month. = $11400 AT 3 cut sugar per cycle and 4,800 cycles I get 14,400 liters per month. = $13680 Both of these processes would consume 24,000 liters of sugar beets . 24,000 liters of Regular beets would sell for $6,504 @ $271 per 1000 liters (prices may vary) 24,000 liters of Cut sugar beets would sell for $8976 @ $374 per 1000 liters (prices may vary) I usually just run both processes together for even faster money. $25082 per month Grand total for 1,000,000 liters of sugar beets processed Regular sugar beet process @ 500,000 liters of sugar = $475,000 Cut sugar beet process @ 600,000 liters of sugar = $570,000 So do I think cutting sugar beets is worth it? Hell yes!
I use a cutter trailer mod thats incredibly efficient and also a mod that adds a confectionary production. Hail my gellow sweet boy, may your beets be plump and plentiful
That was very well explained thanks. It could go even further into costs to produce the raw material likes grapes or cotton where the machinery is very expensive. By that I’d say wool from sheep is good after the cost of the pen that is. I’m surprised oil isn’t that profitable. In real life about 250kg of olives can produce about 75 bottles of olive oil which sells at about €15 so I guess it’s about right
Interesting.... It's been a lot of work, but I guess all of my sheep and large cotton fields on NML are going to pay off well in the Build It Challenge. Nice video my friend :)
Do you know how any of these numbers might have changed or been rebalanced since making this video? The game has been through a lot of updates since then, so there might be different conclusions to come to now.
It definitely looks to be that way! I see prices (normal game difficulty, best months to sell price) of Sunflower Oil being at 4,04/L and Sunflowers at 1,82/L so 3,63 per 2 L, which will make you a profit even taking into consideration the 60 it costs to run the Oil Mill monthly.
While there is a grass silage (with 3 mo growth cycle) in the game, all other production makes no sense, unfortunately. For fun only rather than for profit. I believe grass-to-BGA is still the most profitable chain. When you afford to buy your own BGA plant - you are a king.
tell ya what... i have one large sheep barn (takes only grass/hay) and one somewhat large field of cotton - 3 spinneries to make fabric (1 wool, 2 cotton, and i had to expand my cotton field over the years to match spinnery needs)... those 3 spinneries feed 2 clothing shops and i make about half a mil on clothes every April.... i'm actually now thinking of ignoring the cotton, for all that grass can feed 10 sheep barns!
It would be great if you could make a video adding also the upfront cost to build the facility, so we can compare the different payback periods and truly appreciate the most profitable chains
I’m running normal economy on Elmcreek with no production mods and the cycles per month is different for me on the grain mill. I’m wondering if they have changed the ratios since this video and if you could do an updated version of it? Love the content
Sadly the solar panel bets all but 1 and the wind turbine is just of the chart lol. I know you are doing ones based on crops, it is just funny is all. You can make the most money by doing nothing.
As a new player I made a lot of money quickly off selling cotton to the one spinnery on the map. Then made the mistake of buying the spinnery, which sent my profit making back to a snail pace - yes I’d increase the return but it was now much taking longer. Worse still it maxed out shortly after and wouldn’t accept any more cotton - I would have to play the game for a 100 years game time to get any real money back! Not to mention the stockpiled cotton I’d been saving up and couldn’t now get a return on. Major fail! I totally killed the golden goose and wrecked the game. I moved onto another map…
The one production I’m doing is actually losing me money I love it 😂 Also how current would these be do they update the output and stuff to try balance it or leave it be
I would say this would be better if you said you have a specific sized field and you can use that space to host crops animals and factories which product would be the most profitable per year. Like wool came out high but obviously you need to feed the animals and to keep these factories running you would need different amounts of field space
Wish this video would have come out just a few days ago! Lol. In my save game on Elm Creek I am several years in and haven’t run much productions, outside of logging, so I just decided to try them. The first one I bought was the oil mill; outside of Olive Oil, it doesn’t seem to be a very good investment lol 😆
1 thing I disagree with, it is not the best thing to make products you use in other productions out of the most %profit. Actually you want to use the lowest, because so you can make the originally crop kinda more valuable than the other one. Except different types of subproduct gives you different profitable endproducts. Example: Wheat -> flour -> bread; 10 -> 12 -> 20 Other Thing -> flour -> bread; 9 -> 15 -> 20 So you would be better of just selling the subproduct and making the other one more valuable. BUT it all depends on, what you want to grown. And tbf I never played this edition, so I dont know if it is right, but mathematical it makes sense, when you have both raw products
great information!!! will there be a similar video for the platinum expansion chains? maybe keeping the comparison to say the 3 best, 3 median and 3 worst on this chart
ty for the video, i think that a way to improve the video to add the information of space/field/hectare. like how much space do you need monthly to produce sorghum flour in comparison to oat. sugar from sugarcane or beets.
Wouldn't chopped beets be better in the longrun, since it processes and sells 4800L for $5448 as opposed to whole beets which processes and sells 12000L for the same price?
Your math is flawed. You factored the monthly production cost into each product, but each of these production chains makes multiple things for instance, the $60/ month to run the oil mill is the same even if you run all 3 grains into it, so the overhead should be divided by however many different products it produces. If I get s flower mill, I'm not only going to use it to process wheat, I'm going to feed it all 4 grains to maximize its production. So ultimately you still haven't answered the question of how profitable each actual PRODUCTION is, you only looked at individual products.
The problem is that if you decide to do multiple products with the oil mill you will get less cycles per month depending on how many products you do. Ie if you do sunflower and olive at the same time you're only getting 2400 cycles/month of sunflower oil and 1200 cycles/month of olive oil, half of the usual ratio. Not all productions work like that but for the oil mill specifically the cost to run the oil mill *is* the cost of production of sunflower oil because of that reduction of cycles when you have multiples products
Greenhouse is the only one that shares cycles in game (from my experience) and that production cost is per product like shown on the sheet not for the entire facility :)
But this data don't show the whole picture, sunflower seed if sell at highest price i got 78.000 but i f i make sunflower oil i sell it for 186.000. Whats is more than double than profit. So i dont know the math behind it or game but im making hige profit from sunflower oil than selling the seed.
The sunflower oil production is certainly not correct, and I'm not sure how you got these numbers. You produce 1l oil for each 2l of sunflowers, but the sellprice for oil is more then double the price for regular sunflowers.
The numbers used are not my guesses or estimations, they are absolute from the game XML itself, HOWEVER depending on the map you are on the price may be different then my pricing used or depending on what mods you have installed since it can be modified but this is accurate based on only the basegame.
@@FarmerCop I watched this video sometime after watching your video on what crops make the most profit (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-e0VBNbqF7sA.html). After checking the link in the description for the source of the average prices, I noticed it was different than the previous video. The source for that video was a Steam guide. The source for this video has similar looking charts but I believe they are out of date. I think Giants released a patch that included price changes for productions after that page was created. For example, I used the numbers from the Steam guide linked in the other video and it looks like the profit on sunflower oil is now ~70%. Anyway, as a newbie to Farming Simulator I want to thank you for your videos. They have been very helpful.
I am also doing some calculations for myself on Haute-Beyleron map and looks like Sunflower Oil still makes you 11% more then regular sunflowers. The production costs of the Oil MIll are 60 per month which is nothing compared to the around 200k an Oil Mill can make from Sunflower Oil. It does seem to fluctuate per map, but just look at what the price is of 2 Sunflowers compared to 1 Oil and it should give a rough estimate if it's worth it.
I did not include them because you can get water for free so there really is no need to look at the profit, all you have to do is multiply what you get times the sell price