Тёмный

Profiling and Optimization in UE4 | Unreal Indie Dev Days 2019 | Unreal Engine 

Unreal Engine
Подписаться 1,2 млн
Просмотров 95 тыс.
50% 1

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 59   
@CihatUysal07
@CihatUysal07 4 года назад
I'm a indie dev has a low-end pc and I can't express how important optimizations for me.
@varshajay2298
@varshajay2298 4 года назад
Fell you bro, same problem with me
@teemuleppa3347
@teemuleppa3347 3 года назад
@@varshajay2298 it should be important for any indie...the lower spec your project works on, the more potential customers you have :)
@theGreatDW
@theGreatDW 4 года назад
Reminder:: GPU Profile shortcut has changed to Ctrl + Shift + ,
@PolygonAcademy
@PolygonAcademy 4 года назад
this is an awesome resource, as someone who has worked at both large and small studios, the more the average user can understand about optimization, the easier everyone's life becomes throughout the production. thanks for sharing :D
@Phylraen
@Phylraen 4 года назад
Great talk and very interesting subject ! For the [inaudible] subtitles at 30:39 he's talking about creating atlases of your textures. For thoses who might not know that term it means creating a single texture from multiple textures by combining them
@tjrizvi251
@tjrizvi251 2 года назад
Bless you
@brandongrey9240
@brandongrey9240 4 года назад
They forgot to talk about collision performance and complexity, basically keep your collision meshes as simple as possible and reduce to the use of collision if possible
@JesseLeeHumphry
@JesseLeeHumphry 4 года назад
This may be a dumb question, but I presume that both "hit" and "overlap" are considered collision? Are there ways to get around overlap-based events or hit-based events, or do you mean more of a "don't do it unless you absolutely need to"?
@brandongrey9240
@brandongrey9240 4 года назад
@@JesseLeeHumphry Hit is for a blocking volume, overlap is for overlapping, but yeah same thing to my knowledge. yes use it if you have to, I would suggest making sure all collision channels are ignored except the channels you’re using, because when the object is overlapped, it’ll check in all channels. This doesn’t make a gigantic performance improvement, but if a large amount of volumes used then it may stammer performance a bit.
@JesseLeeHumphry
@JesseLeeHumphry 4 года назад
@@brandongrey9240 Ah, you know I hadn't considered the 'ignore' channels. So if we're looking for pawn, no need to be even THINKING about overlaps for anything else. That's a good point. No need for gigantic performance improvements; it's all about the little ones that stack up over the course of the project.
@brandongrey9240
@brandongrey9240 4 года назад
@@JesseLeeHumphry yeah exactly, I actually just recently finished a project, and I learned a gargantuan amount of little details and quarks about UE. You’re right, it’s the little things that stack up.
@tabby842
@tabby842 4 года назад
As a beginner I've been trying to find these types of videos/resources. Wished there was a consolidated source so we could find all the questions we need to think about to go about developing games the right way.
@CinematographyDatabase
@CinematographyDatabase 4 года назад
I need to use the Feature Level switch on my materials. Good reminder.
@migi847
@migi847 2 года назад
Wat about Colliosns, how do thye affect perforamnce, specially if your using " use complex and simple" , no one talks about it in all the performance and optimization videos.
@kinggore5229
@kinggore5229 4 года назад
#9:18 It should be 60hz. Am I right?
@3ArtDigital
@3ArtDigital 4 года назад
Blueprint nativization is very limited. Won't work well with structs, enums and some other stuff. Please give nativization some love epic.
@Spacemarine658
@Spacemarine658 4 года назад
Agreed atleast a list of do and don't nativize items so we know what to exclude or include.
@fl260
@fl260 4 года назад
Great uploads this morning Epic!
@benoitnadeau5845
@benoitnadeau5845 4 года назад
Cant believe its not much parallel. For function like draw calls, could u parallelize this? Like, could u call this with OpenMP or anything else to parallelize it?
@Bradafer
@Bradafer 4 года назад
Its funny watching this because I WAS STRAIGHT UP IN THE ROOM FOR THIS but I wasn't profiling anything at the time... now I'm rewatching LOL Great talk!
@jessical573
@jessical573 3 года назад
Me too. But that means we weren't paying attention to his presentation. He said not to save optimization for later but implement it right away. :-x
@Zumito
@Zumito 3 года назад
porqué youtube me pone automaticamente subtitulos en chino? si me los va a activar automaticamente, que me los ponga en inglés
@rurzan
@rurzan 4 года назад
24:44 isn't that a bit misleading? For a few versions now, UE4 instances identical static meshes, which you do mention later at 30:51. You say it may not always work as expected, but from my experience it works pretty well. What are the cases when it may not work?
@ty_teynium
@ty_teynium 4 года назад
You guys need to do a troubleshoot video for common errors that happen when using the engine.
@GroundbreakGames
@GroundbreakGames 4 года назад
Forums - Its all there for the searching.
@tgykurtulus
@tgykurtulus 10 месяцев назад
this should be renewed for UE5
@prashantshukla6814
@prashantshukla6814 Год назад
This is super helpful. Thank you for the talk.
@bernhard.design
@bernhard.design 2 года назад
Awesome. Do you know how to increase the Font Size of the GPU Profiler? Thank you so much, keep rocking.
@chriswaller8780
@chriswaller8780 Год назад
@30:35 Atlases (Verb of atlas)
@FF-FAN9999
@FF-FAN9999 Год назад
wow
@jdvroum
@jdvroum 3 года назад
I will not say perfect cause I don't know if you miss something but GREAT ! Yes, it's clear and helps me a lot ! Thanks, Merci beaucoup !
@dawne2780
@dawne2780 2 года назад
Sorry I'm a beginner, when he says "native or c++" are those the same thing, or is there a third type of UE4 programming I don't know of? (outside of blueprint and c++ I mean)
@liberator21
@liberator21 2 года назад
He means translating blueprint into code (c++) . no third type
@vegitoblue2187
@vegitoblue2187 2 года назад
5:10 Nanite: Am I a joke to you?
@sams_3d_stuff
@sams_3d_stuff 2 года назад
What is Animation Fast Path?
@damianm.8736
@damianm.8736 4 года назад
Hey how to show dumpticks? Nothing shows up after I enter the command
@nahuelarjona
@nahuelarjona 3 года назад
Does anyone know the command to scale the frame buffer?
@TheObscurantists
@TheObscurantists 2 года назад
thanks for the very useful talk!
@igorcosta6097
@igorcosta6097 2 года назад
Muito bom!
@taylorroddin
@taylorroddin 3 года назад
VOCÊ POR ACASO DISSE BRASIL?
@The97SCORPIONS
@The97SCORPIONS 3 года назад
Steve ** approves of the powerpoint
@gabrielepardi5178
@gabrielepardi5178 3 года назад
Thank you very much for this webinar. Very enlightining...
@山丘-c4x
@山丘-c4x 3 года назад
very informative presentation
@elvarfn2086
@elvarfn2086 4 года назад
it works in fortnite?
@phumlanimbabela-thesocialc3285
@phumlanimbabela-thesocialc3285 3 года назад
Lovely talk.
@addisonwarner
@addisonwarner 4 года назад
Just the video I have been looking for. Thanks for this
@magefists
@magefists 3 года назад
thank you!!!
@nidhalmesselmani7485
@nidhalmesselmani7485 4 года назад
thank you
@singh-wz4ql
@singh-wz4ql 3 года назад
CryEngine handles foliage well
@ArrudaeMelo
@ArrudaeMelo 4 года назад
Great speech!!!
@Restart-Gaming
@Restart-Gaming 3 года назад
you know for this long of video he does not say a whole lot feel asleep twice
@gtnardy
@gtnardy 4 года назад
vai brasiliam
@criandojogos6789
@criandojogos6789 3 года назад
Tem brasileiro que é foda
@zoltankurti
@zoltankurti 3 года назад
Is assuming a proper knowledge on graphics programming forbidden for these talks or what?
@danielmauriciotorogarcia5783
Very important information about profiling, i am so happy yo know now this new topics.
Далее
МОЮ ТАЧКУ РАЗБИЛИ...!
39:06
Просмотров 426 тыс.
Unreal Fest Seattle 2024 | Opening Session
2:01:15
Просмотров 27 тыс.
UE4 Graphics Profiling: Pipeline and Bottlenecks
22:46
Blueprint Optimization | Live Training | Unreal Engine
1:01:17
Performance Optimization for Environments | Inside Unreal
2:34:49
5 Tips to Optimize Environments in Unreal Engine 4
12:23