Disclaimer - 00_zombie_00 will upload the newest version soon... scratch that, the update is in! The next part of After Doom will take place in Quake 1 engine - examples of that work, you can see here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H82dYWtYIJs.html (one of the examples, many more on Zombie's youtube) After Doom is 8 level narrative DOOM mappack where we as a Doomguy, have to explore the story just after killing a boss of each DOOM Episode, Doom II Hell On Earth, DOOM64 etc. etc. His journey with 'Destruction of Argent D'Nur' map comes to an end - this is a final to the After Doom story. After Doom mappack is known for its great levels with good atmosphere, very nice visuals, memorable places and situations (like fighting gigantic Icon of Sin that hunts you). After 9 years of development and 8 levels, the continuation will move somewhere else. The ending of this map also gives a slight tip about the continuation on Quake I engine - if you want to know more about After Doom's continuation, please visit Zombie's Patreon - www.patreon.com/c/00_Zombie_00/posts. 04:54 - Yellow Key 05:50 - Secret #1 07:40 - What is this place... and what is that four legged Mancubus abomination doing!? 12:55 - Lone Sentinel fending off the monsters 18:50 - What is that huge four legged monster? 22:40 - Invasion of Nekravol 32:30 - Final Encounter 34:38 - The End... or is it just the beginning for something new?
It is always impressive to see the environments with your graphic configuration, the map exists thanks to the support you have given me along with the other people who trust in what I do, thank you very much!
@@MartinozYT I will. From the end of every episode of After Doom it gave a much better and clearer story after what happened in each episode and game. I think the most disturbing maps had to be The Icon of Sin is Dead, Shores of Hell and Hell on Earth. Seeing a lot of civilization being destroyed, civilians dead with gore on windows and more gave it a perfect story. I wonder if there will be more beta Doom 1 stuff like the pile of corpses and such. The detail of each episode felt very unique and why no human should mess with Hell. Just taking in every episode showed how Hell invaded after E1 through E4.
@@MartinozYT After Doom does make Extermination Day look like child's play. These episodes are really detailed plus seeing how everything ended after everything the Doom Slayer fought tirelessly to make sure all demons were eradicated. The rotted demons were more disturbing than the normal enemies. I kinda wish we did have this as a modern day Doom game with more story to tell. Khronos should be the main enemy in The Dark Ages or at least have the mother demon come back like Icon of Sin did
Well for the defence of EDay remember it was made back in 2015/16 so its design was closer to the top of these days:). As for the After Doom continuation lets for its Quake I sequel:)
@@MartinozYT On your vid we can see like grey imp, armored pinky etc.. I mean ive installed Afterdoom and PB3.0 and on my entire level I didn't see any variant of imp, pinkys or others. Did I miss something ? Also very good job on everything you did, this is awesome !
Hello, greetings. I got to doom project brutality and it has weapons.- But it doesn't have mods and weapons and I don't understand you.- This screen didn't work on HXRTC.- There are no doom mods.-
@@MartinozYT In fact, I saw the weapons that worked before the project was updated. You wouldn't have a pack with these weapon addons on your discord, right?