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PROJECT BRUTALITY 3.0 - Maximum Payne in Hydrosphere [100% SECRETS] 

Martinoz
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29 авг 2024

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Комментарии : 19   
@HinokasArabfan1
@HinokasArabfan1 2 года назад
The brutality is just glorious.
@MartinozO
@MartinozO 2 года назад
My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) Welcome to the Hydrosphere, an UAC water facility placed in the middle of somewhere where demons decided to show up from hot Hell and get some fresh water to their demonic mouths, but this time they will receive some bullets. This WAD might take you over 30-40 minutes to complete with aiming at finding all secrets (and they are not that difficult to find, plus there are not so many of them, two is maximum per map). The difficulty curve is approachable for most of the players as with every new level there are more and more higher tier monsters added to the party, for example in first level you have Cacodemons and Hell Knights as the most threatening. While since second level the Pain Elementals with Barons of Hell, Mancubi and Revenants are going to show in various places around a map, plus most of the ambushes for now are performed by weaker monsters like Zombies or Imps. Starting from the third map you are going to meet Arch-Viles in every level with even more annoying ambushes placed to surprise you, if you are playing this with Project Brutality 3.0 it means even more Flesh Wizards, ouch. The real difficulty begins with the fourth map and above because this is a point where ambushes with multiple Revenants or Hell Knight accompanied by other smaller monsters begin to appear, and these traps are not easy. Of course the most difficult level is the final one where nasty ambushes and monster count is the highest, it also has a small boss fight at the end with a Cyberdemon (of course his henchmen are also going to teleport). As for the secrets mentioned previously, they are not hat diverse because you are mostly going to find five things in them - it's either a Soulsphere, Megaarmor, Berserk Pack or in the final level a Megasphere with BFG in outdoor arena. And trust me these two final secrets of this WAD are crucial in the last map because outdoor arena has lots of monsters including the Revenants, Mancubi, Arachnotrons and even an Arch-Vile... that last in open space means trouble.
@namvo3013
@namvo3013 2 года назад
Since you played a lot of wads, you could make a list of personal favorite ranking lol
@markovenexian93
@markovenexian93 2 года назад
40:28 They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger. And then it was over - Max(imum) Payne
@user-cw8bd5oh1s
@user-cw8bd5oh1s 2 года назад
Good game. Most of all I like the sawn-off shotgun. A very powerful weapon at close range.
@secondbeta9563
@secondbeta9563 2 года назад
10/10, I love to find this level of work and care into wads and mods
@shoumoa
@shoumoa 2 года назад
Love seeing the rocket launcher getting some use! I know it isn't the most practical weapon but its satisfying watching it blow demons into ground chuck. Love the video!!
@serpentmongrel
@serpentmongrel 2 года назад
"Ladies and gentlemen, it's the Payne in the butt" "Pain to the Max!"
@DarkstarArchangel
@DarkstarArchangel 2 года назад
I wasn't lying when I said you play A-neutral-grade (or above) mods and maps. That is a A-grade map pack right there.
@lilit905
@lilit905 2 года назад
the video is funny because how fast doomguys glory kills are even in slow mo
@Nobody-Nowhere
@Nobody-Nowhere 2 года назад
We need project brutality with that voxel mod. Guts & gore in voxels.
@alexandrlebed7804
@alexandrlebed7804 2 года назад
PROJECT BRUTALITY 4.0 LOL
@KIA130123
@KIA130123 2 года назад
Mmmmm.. More gratuitous carnage, makes my day.
@LEO-yc4yd
@LEO-yc4yd 2 года назад
what textures do you use for the enemies??
@MartinozO
@MartinozO 2 года назад
Wut?
@LEO-yc4yd
@LEO-yc4yd 2 года назад
@@MartinozO are you using any addons for the enemies in game, to make them look that way
@MartinozO
@MartinozO 2 года назад
No I do not, they are already like that in game
@vasilyonchev
@vasilyonchev 2 года назад
It is not a matter of texturing, I think there is some sort of a "VHS filter" applied on the entire screen. This explains the extremely bright and dark areas on the enemies. I hope that helps.
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