As a console player it's a little hard because we can't turn as fast to use it sometimes, and even if we do you can't really zoom out to see if your opponent is edge guarding and planning to spike you
HERE IS A COMBO THAT I MADE- 3m1(revolver)+hip fire(revolver)+3m1(revolver)+1m1(shotgun)+quick draw+2m1(revolver)+2m1(shotgun) it can make your opponents knockback around 0% to 70% note-*I didnt use 3rd m1 of revolver after quick draw because 1 shotgun m1 is counted and if you do 3m1 after quick draw It will knockback............* I CALL THIS SWAMPY COMBO
Also a technique i learned: - When you land an M1, you can throw the dynamite between the 1st and 2nd M1's to guarantee its hit, you have to be a little fast, though, and since you drop the dynamite behind them, they will get knocked towards you, so make sure to be facing away from the edge when doing this to get them off the stage
my combo: shotty m1 + switch + revolver m1 (3x) + revolver barrage + revolver m1 (3x) + switch + shotty m1 + quick shot + finish it with revolver m1s (this combo is for damage not for knocking players off the map)
You know guys I hands down made an extremely complicated bandit combo I know there might be harder but try this when ever you can First equip you shot gun And let’s go M1 Switch to pistol M1 m1 m1 Switch to shotgun M1 Use third move M1 m1 Use second move M1 m1 m1 Switch to shotgun M1 m1 Like if the combo I made is a bit complicated 👍
@@Tee11one I tested it on lots of people and successfully pulled it I think you just gotta like time every button right and just be really quick overall btw I use Xbox controller
Also i rec using revolver to chew up your enemy from a range and once they're like 90-100% use shotgun for the finishing blow, you can also use it to stop their recovery P.S. i like to use shotty hip fire to downslam someone trying to recover as a final f*** you
Bandit being the only class that requires some actual decent amounts of skill. ~60% damage combo is not really worth relying on it too much as its very escapable, but even without of it bandit does great, since its VERY consistent. I like using hip fire and quick draw as approach tools, they often can be followed up with an easy combo, and dynamite is a great get-off-me tool or a finisher, good for keeping people away from you while your abilities are on cooldowns.
Weird thing about bandit: Ninja bomb can be cancelled but it can cancel attacks Bandit bomb cannot not be cancelled but you can escape it by using any ability
my combo: shotty m1 + switch + revolver m1 (3x) + revolver barrage + revolver m1 (3x) + switch + shotty m1 + quick shot + finish it with revolver m1s (this combo is for damage not for knocking players off the map)