I remember playing this game non stop for months as a kid. At the time I could not speak english, but phonetically I knew all of the cutscenes by heart. Good times...
Same here played this as a kid. Coming from MOH and other PS2 shooters this gave me a plethora of gameplay options. I still consider this a benchmark for "modern" shooters.
@@michaelandreipalon359 A military commander who's completely out of touch with reality keeps sending guys in mechs designed for anti-personnel work on search and destroy missions to hunt rebels down after using regular infantry who are wholly underfunded and barely trained to draw them out of hiding in the tropical band of a planet two ethnic groups have been fighting over because a larger interstellar government decided to stick some techno-fundamentalists there as well. BattleTech gets pretty wild.
Doi Bantikov Eh if your not a fan of that type of game I see can that argument I remember wondering around the first level feeling and being super bored for an hour but I kept playing because I wasn’t going to waste the money and once I hit midgame i started to enjoy its strengths
@@dirpyturtle69 yeah but there's a difference between bot liking it and saying it's not fun. Journalists are supposed to be professional. I know video game journalists are often not professional at all, and make article based on their feeling and rarely on a technical analysis of the game, but come on, that's just unecessary at this point.
The most baffling part is that TimeSplitters came out 5 years before, and did the "cinematic FPS campaign" thing about a million times better. Hell, Half-Life did it better. Also, I'm laughing at the guy blaming Trump for games journalism being shitty since the beginning of time. I was 10 years old reading Official Xbox Magazine and Electronic Gaming Monthly and even I could tell then that journos were not all there. It became easy once you played a game for yourself, then read a review later and realized that all of their criticisms made no sense.
You know what would be interesting to do? That weird Xbox/PS2 version of Splinter Cell: Double Agent that's a completely different game from the real Double Agent.
I didn't know that even happened. I played Chaos Theory and then Double Agent right after and only got a few missions in because it was such a letdown. Having a weird console version sounds interesting.
I don't remember it all that well, but I think you might actually like this version of Double Agent more if the main one disappointed you, because it had none of the DA mechanics and so was more like classic Splinter Cell. I don't remember hating it, but it's noticeably outsourced and even at the time I was struck by how bizarre it was to have a "last gen version" of a game be made concurrent with the "real" one.
When I first got it I abandoned it on the Mars(?) level, with the bunker, the controls were a bit unintuitive, the gameplay was hard, the story didn't lead me properly and I had no idea how I was suppose to un-hack myself. I haven't touched it for a year or so. But then I returned back to it, to see it with a fresh mind. I've played for 49 hours since then, and I dare to say, it's actually very fun and interesting, IF you dedicate a small time to learn/understand it (which I didn't do in the first run). Story wise, it's complicated... Without resorting to the wiki or forums it's pretty vague. Looks more philosophical if you ask me. But to me, that is actually the best part of the game. It doesn't have the same cliche storytelling, yet remains self-effacing. I just want to see Mandalore's view on this game, since he does have a sense to finding more to and in games then there is, while delivering on an interesting and comprehensible presentation.
Remember watching my brother play this on the PS2, online multiplayer. He was playing the capture the flag game and all I can remember is that my brother kept winning because he is the only one that used the underground tunnel ... and the tunnel is pretty much a long ass hallway. He could of been sniped from the other side but nah. Great map design ...
The credits seem to belong in a different game, where the cost of war is examined in a mature way that provides a commentary on the ultimate futility of combat. Instead, it’s in Project: Snowblind.
Great breakdown, Mandalore. I like your to-the-point style. Snowblind makes me sad. To this day, Deus Ex is still what I would call my favorite game of all time, and I even enjoyed the mess that was Invisible War, but to see the series go so far downhill in just a few years really shows you what a shitshow the PC gaming industry was going through in the early 2000's. So many great franchises died dishonorably because of the trend to dumb games down and make them console-centric -- Command & Conquer, Fallout, Baldur's Gate, and countless others.
I also enjoyed the mess that was Invisible War. I just have a soft spot for the series. I haven't played Mankind Divided yet, have you? I'd love to know what you think if you did. It's always nice to get the thoughts on the game from big fans of the series.
Most of my memories regarding this game come from the multiplayer part of this game back on the PS2, and what I sunk a lot of time in. I remember the multiplayer being where the weapons really shined, but I admit that's nostalgia talking.
I remember renting this game one weekend at blockbuster for my playstation 2 when I was super young and idk why but I LOVED the game and was obsessed with it but I could never find it back then and I forgot about it but I always remembered how it looked and I loved it but I just couldn't remember the name for it to save my life but im really happy to see a video about a classic like this on a channel I love..
Ever see screenshots for a game and think, "I played, enjoyed, and finished that game, but I have absolutely no memory of it." As if your memory is just a series of still images, some sound effects, and maybe at what point of your life you played said game. It's as if some games manage to be so "chicken and rice" that they defy to stick with you in any capacity. Project Snowblind and Enchanted Arms are the ultimate chicken and rice games.
I had to pause the video when I saw that. Why do non-gamers do game journalism?! It'd be if like someone who only watches Real Housewives started watching the Lord of the Rings and started complaining there wasn't enough bitchiness. 7/10.
If you have a PS2 I suggest giving Cold Winter as a shot. It did a lot of things you see today, but back then it felt so different. Lost bodies for crafting material, make molotovs bombs, etc. You can flip tables over for cover, if I remember right enemies do too. When I was younger the levels were always "cool" so it might have good level design? Secrets to find, like a unique weapon in every level. Ammo and equipment boxes to open from crafting lockpicks. Love your reviews man.
Played this game as a kid, it's one of my first games ever, really enjoyed it back then though. I guess it was actually challanging back then to a young kid and that's why, maybe. Thanks for reviewing part of my childhood (never even heard of deus ex back then, this just came with the computer my father bought for the family back then).
Oh man, this game. Even knowing how terrible it was, this was my jam back in the day. It's hard to really put into words but I think it was kind of an emergent narrative thing. Snowblind was like a playground of all these different toys and abilities that just kind of gave you a "story" to mess with them in.
I was 14 when I played this. Rented it from Hollywood Video and beat it over the weekend. I honestly loved it because it was my introduction into the cyberpunk gritty near future style. This and images from Shadowrun had me hooked on the genre ever since.
For some reason this game randomly popped in my head. It was one of my first games for ps2 and for some reason I absolutely loved it. I played it through so many different times I lost count. Imo it wasn't so bad you're a super soldier how cool is that?! I would definitely play through it again even now.
I think Snowblind's greatest crime was that it just haven't aged well. For what I recall of the time, it was actually pretty refreshing with a game that gave you so many toys and powers, and just let you cut loose your own way without a bunch of hand-holding.
@@Legomaster-nj4oo Columbine was a 1999 school shooting that left 12 people dead, It was one of the first widely reported shootings in the us. It had a huge cultural impact, and it along with 9/11 left us in a state of paranoia. There were several copycats, and it put mass shootings into the spotlight.
When I played this game back when it came out, I didn't know what Deus Ex was, so I didn't have that to compare it to. I had a lot of fun with Project Snowblind. I remember it had some cool weapons and abilities.
Your vids are the best, Mandalore. Finally a smart and insightful view on the video game industry. What about a video on the psychological tricks and tools game developers should be using to immerse players in their game, beyond abusive MMORPG reward cycles? You could draw examples from games you love and explain why so many modern developers just don't get it. Just an idea.
I actually think about this game a lot. I played it when it came out and loved it. It’s on the list of pc titles i’d like to play again (R6 lockdown, r6 raven shield, UT99, UT2k3, Unreal 2, Spec Ops (I think) Mercury Rising, Sum of all Fears. Maybe I just have shitty taste (I thought MW2 was better than CoD4), but I have a lot of positive memories with this game and a few others that I like going back to from time to time.
You should really have more subs and views. Your reviews are always excellent and keeps interest. You are by far one of my favourite youtubers and I'm so happy I found your channel. Also if you have cut any moments in your videos where you started laughing uncontrollably you need you compile them into a video, it was hilarious when you started laughing; it's so infectious!
9:13 Ahh that reminds me of what Woolie said on the ol' Best Friends channel: "Wasted potential is worse than no potential at all" Based on what I've seen over the years, it's extremely true..
I grew up with this game and I really like it to this day. It has a lot of small details and secrets if you look hard enough which fascinated me back then. Also those dead end "vents" are actually security bot's little home
I liked this game. Granted I was 15 when I played it and had no idea it was a botched sequel to Deus Ex but I also hadn't heard of Deus Ex back then either. So I went into it with no expectations, which is perhaps what you're missing here.
What suprised me the most is the fact that Snowblinds main hero is basically diet Adam Jensen while the Villain is a combination of the Insane inventor of augmentations and Jaron Namir (the Red Muscle suit guy) even Adam Jensens superior had a metal arm.
This games a lot of fun. Its clearly not challenging and its hella short but as a fun little playground, theres few games that you blow off steam like this one. And there are so many abilities to try out you can just keep playing through to focus on whatever youve not used before. Gloriousss
I completely get where you're coming from, and I agree with some of the things you said. I still love this game for some reason. It will always be one of my favorite games from that era.
I played this game several years after release and distinctly remember liking it quite a lot. If I remember right it had a fun goofy story with likable characters, even if it was pretty shallow. It didn't seem to take itself too seriously.
12:40 So, game-journos were always full of shit ! These are the same people that gave Vanquish 3/10. 13:51 TimeShift and Singularity seem like games right up his alley, too bad he haven't done them :(
Game journos were indeed always full of shit. It's just an industry that doesn't have much regulations or standards put in place, simple as that. I mean, try to imagine it from the perspective of the producer for a magazine. How do you tell who is a "good reviewer" or games journalist and who isn't? It's a little bit easier to tell who's a worthwhile journalist nowadays with the advent of the internet, but on the flip side it's also easier for anyone to post their stupid opinion and for it to go viral.
Wow the first review I REALLY disagree with. I loved this game when I was younger and played the campaign multiple times and for years on end and I still enjoy it to this day just watching it. Would love to play it again
I think this game is pretty good compared to other scifi FPS at that time (except for Crisis, the game was to heavy for my low end PC). It gives the player tons of ability to switch around and multiple ways to finish a mission. Especially when you finished a mission, you can always replay it with a trainer so the game doesn't limited your ability energy.
Would you consider covering 'Without Warning'? It's a third person shooter that had a '24' style vibe to it. It was pretty shit now that I think about it.
I'm actually surprised that Invisible War was received so poorly. I like it a lot, though not as much as the original. I think that its a shame considering series will always have games that fluctuate in polish and gameplay. I feel that Invisible War was still a great game, just that the first one was better. And there's no shame in that because Deus Ex set a REALLY high bar.
I enjoyed this one more than Invisible War. I knew it was Deus Ex adjacent, but not being an official sequel I had no expectations that could be left unfulfilled. I got a frilly bit of action and was able to move on without feeling let down like IW left me
This game is legit fun. It's a refresher game to play when you want empowering fun. It's really hard to dislike it unless you overpaid for it upon release
Personally, I have fond memories of Project Snowblind. It looks dated nowadays but a few years ago, the game amused me greatly. That sewer level, you liked? I thoroughly despised because of the same reason: Invisible enemies. Merely locating them was troublesome. The multitude of traps and lack of knowledge as to where to expect more opponents got me so salty during the first few attempts. Still, the rest of campaign was better. I never used anything outside of regular rifle and pistol (grenades/spider bots, etc. included)...Except for the last few levels where you get that fancy gun that can shoot a swarm of electric particles. It was dope. I can't say anything about MP as it'd died long before i've started playing. Since you're accepting review requests...Would you be interested in Star Wolves? It's an RPG/strategy in a 3D environment where you play as a group of mercenaries who, in time, start messing around with corporations and authorities in search for more money and equipment.I assure you that the game is a worthy pick (even if its graphics may seem dated). I'm so bad when it comes down to persuasion...