Thanks so much for watching here today guys! Campaign Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8n0oPQWSd8E.html Combat Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jDPFZS_ud7c.html You can find the other overviews here: ru-vid.com/group/PLDLBnN-W_m2kSEQrLJWQ59ob0sNlOC0O9 Pickup Warhammer 3 Here: www.nexus.gg/italianspartacus WANT SOME ENERGY?! GET THAT SNEAK ENERGY! Use Creator Code, "SPARTY" at Checkout: sneakenergy.com/
Thx that's helpful 1) Make any buildings that require tier 4 or 5 in your provincial capital 2) Focus on getting your capital to tier 5 as fast as possible 3) Produce growth, income and a defensive building in your minor settlements
I have over 400 hours in Warhammer II, and I'm nearing the end of my first Warhammer III campaign. I just wanted to say this is a very complete guide, and you are really putting in quality work for this game! Looking forward to all of your future content, but particularly Warhammer III stuff!
@@abelramirez3777 lmao, 400 hours in the other game total, and nearing completion of first campaign in the new game is what the comment says. A campaign does not take anywhere near that long.
You've got a fantastic voice. I usually get bored listening to longer videos, but your voice is enthusiastic and it keeps my attention. Thanks for all the guides you do, you've really improved my Total War enjoyment. Appreciate you, my dude.
Its probably not obvious but when it comes to corruption provided by demonic capital types, it is slightly different between the gods (excluding Nurgle, because thats all different). In the video (@44:33) Khorne's corruption is produced on the Bastion line for the capital building, but Tzneech and Slaanesh have their corruption produced on the Portal line in game. All other bonuses remain the same as far as I know. Totally makes sense for lore but I didn't notice it was different until I started my Khorne playthrough. I thought it was best to mention it somewhere in the hopes of it not catching other people out like it did me!
Realy needed this. I dived right into part 3 and havent realy come to grip the nuances of the new stuff and it gave me the boot several times already. What i struggled most with so far, is replenishment through buildings, which was a bit simpler in wh2.
Hello again @ItalianSpartacus and or anyone who knows the answer. With nurgle there is a cult building called Plague Cult Refuge. If I understand it right it gives 10 infections per turn if the settlement is above 200 growth. But how do I tell if the AI settlement has growth over 200? Also thank you so much for what you do! All on your own you took my enjoyment for this game and series to a new level and I can't thank you enough!
Thanks, and I've been playing for 2 years. Never really understood local armies/ region stuff. Also I didn't know you could search stuff in upgrade or technology tree! 😯 (Only half way through)
@@italianspartacus I think "local armies" is only in that settlement with that building. I have the -80% recruitment peasant building and same province but different settlement, it doesn't lower it.
A good video. Even with (thinks about it) about a decade of TW under my belt, always more I can learn. Lots of little features here and there I was not aware existed. Thanks. Question by the way. Are you planning on doing any videos on missing units for the game 3 factions or speculation on potential lord packs that will be upcoming in the game? I know the game just released, but I am already curious and interested to speculate what could be coming in the future. Hard to even pin down in ny mind who I most want to see DLC for first (other than I suppose Nurgle. I feel his roster is missing something to draw me to play him right now). Would love to hear your thoughts.
Special building are allways available, its not like there is random to it. There are however subfaction-specific building chains, so "Special importance for tomb kings, may provide a unque building chain" can translate into a unique chain that is only available to Followers of Nagash.
Watched your first 2 videos then started an easy campaign with skrag and was a little lost on provinces and what to build control etc and started searching RU-vid for videos on this and then you post this. It's like you read my mind lol
I do think walled settlement is harder to defend because of turret line of sight and two major capture points, I usually just build the tier 2 defense since its just 1 units less than tier 3.
My biggest complaint about this game is there is too much going on. Missing an opportunity to pick up a soul can be a major misplay, and every time I go to collect a soul my lands get invaded hard. When the first rifts open up I never have a large enough empire to field a secondary army capable of repelling the advance and I have to rush my soul run just to get back and save my realm from being overrun. All I want is the new Mortal Empires so I don't have to deal with this shit because I really love the new mechanics of the game and Cathay is crazy fun to play. Plus after playing Cathay I'm excited to see how they're going to change the Empire and Elven gates.
Oh also, that might be a big ask. But since i am fairly new to the total war warhammer series and wanna get a little bit better at it, would you consider making a guide on how to approach early / mid / endgame? I often find myself overwhelmed with all the approaches i could take. Or i am often to cautious take certain risk. Most of the time i feel like that comes form not correctly interpreting signs of danger or how the ai behaves. The overwhelmed feeling i suppose comes mostly from not having clear goals in mind. Aka, if i play Civ, i have certain build orders i go through. There are important steps before i can start focusing on other stuff. In Total war i have no idea how to even judge how many armies i need to properly defende x amount of provinces. Or what the important things are i should focus in early game. How do i transition properly into midgame and all these things o.o Thanks for the great guide!
Great video. Do the specific modifiers on Campaign and Battle difficulties exist somewhere? I’d love to see a video detailing those because I’d like to know exactly what I signed up for before I get started.
I detail it in the campaign video but if you click the icon on the lower left, after selecting a lord or hero, it'll be detailed in the stats sheet on the left under the abilities tab :)
Where/when should I focus on military buildings? First and main province, or should I focus on growth, control and income for 1st province? Should I have a province dedicated to military buildings? I know this is all variable, but I ask these questions as a total beginner so I can understand the general concepts and strategies.
A few things I like to point out you might have forgotten. 1. All chaos factions get control from their corruption (max 20) but will lose control from other gods' corruption (also max 20). The corruption from chaos undivided will have no effect on control. Deamon factions also do not have any ways to remove corruption besides destroying the source of corruption and by having more than 50 corruption from their version. this will remove -5 corruption from all other forms of corruption and add 5 more for their version. 2. pop growth gets slower the more you have. for example, to get 1 pop you need 100 growth and for 2 pops you need 150. So it might be better to upgrade the smaller settlements and get some extra pop growth.
Great point on the first one! :) I illustrated the second point when talking about how growth increases per growth point. Thanks for keeping me honest brother
@@italianspartacus Also 2 other smaller things I like to point out. 1. some factions have better defense buildings than others. for example, Khorn gets them at 800/1600 rather than 2000/4000 and Nurgle has no defense building but gets defenders from other buildings. 2. Nurgle is the only faction in total war that does not get pop growth from its capital buildings (and harbors).
Any advice on how to expand when your one full province maxed out only can support 1-2 armies that has to contend with Cathay's 4-5 armies running around which instantly pops back when defeated? In addition to that you must defend against chaos rifts. In all provinces. How are you supposed to expand when winning battles isn't the problem - but the fact that your 1 army can not - be 5 places at once?
Here's my biggest issue/question about corruption. I've had settlements that list 2 kinds of chaos god corruption at 100 percent. If both are present that means my units and buildings that provide Slaaneshi corruption for instance aren't removing nurgle corruption. How am I supposed to "purify" my settlements to avoid getting some of those corrupted traits on my generals and heroes. The nurgle one reduces replenishment on armies and is particularly crippling in my eyes. Or am I misreading this whole system? Cause right now it seems broken/nonsensical to me D:
High corruption of one god adds a penalty to the three other gods; if you're at 100% for both then something is causing enough Nurgle corruption to overcome the penalty. Hover over the nurgle number and it should tell you where that's coming from (whether it be a rift, characters, or buildings in neighbouring provinces)
Oft walls interested to see if CA trys to change walls in the future to remove some of the detriments they give you. id also appreciate a way to toggle walls off so that all of my defenses are minor settlement battles.
Question about Kislev defensive buildings. On their one region settlements, do the defensive buildings that aren’t extra garrison also upgrade walls/towers? It doesn’t say they do on the tooltip, but they seem kinda useless if not.
Hello everybody newbie here!!! Completely new to this game or rts games in general. I'm having trouble with understanding control and corruption in all factions
I have trouble figuring out how to protect my minor settlements from invading armies. At a point where I am capturing other provinces yet do not have enough gold for several armies. It gets even worse once the rifts start appearing as I would leave my settlements exposed.
I made the mistake of building those obelisk lookin things in all my Lizardmen secondaries before I finished growing. "Wow, these Lizardmen are reeeeeeally slow to come online..." Gee, I WONDER F***IN WHY?!?!
as a vet I have one question, what happens in the very rare situation where only one province in a region is undesirable, does it negatively effect the other regions? its not something that comes up often and not sure if it comes up at all in 3, but I remember it being an issue at the start of Malekith campaign so I have always wondered
I had no idea about the resources for that, but are they worth it if you play a faction that doesnt really trade for the benefits, or is that a passive boost for things money wise even if you dont?
I heard that for the Daemons of Chaos, Daemon Prince, resources (marble, wood, food, etc) give different buffs to different gods. Is this true? If it is, which ones support which gods?
Control is the most annoying part of this game for me. I always feel like I'm out of it, no pun intended. The whole idea is expand, gain new provinces, sometimes you have to rush. But you also need to spend like 10 turns in a province before moving on otherwise you just get rebellions everywhere which causes frustration. I kind of wish it just...wasn't in the game. Some factions are so hard to maintain their provinces.
question that i have if i have 2 growths and major needs 3 but i could update minor settlement, what should i do? wait and save for major or always upgrade?
IMO always upgrade the minors, because each pop surplus requires more growth than the last. So if you upgrade minors in order to upgrade the growth, it'll take less time overall than if you had waited to upgrade your major first.
I need a "when to build walls and garrisons" guide, since those are now two separate building chains, and also a general "Expansion" guide. One thing I constantly do in these games is overexpand and then I get shanked up the rear in what I once thought was "Hinterlands" areas. This is why I Suck At Total War. ;)