Imagine a huge tube sealed with a bridge, with one end beginning in the circus and the other ending on the surface. Any time an army shows up, the bridge is opened, and hellish screams echo from beneath...
If any enemy learns to dig or destroy walls, most defensive designs would become obsolete. Imo they should but speed and ability should be determined by wall material.
@@Zorro9129 I remember hearing stories in sieges where the attackers try to tunnel under a structure, and the defending dig another tunnel to release wild animals into the attacker's tunnel. Imagine players causing cave ins, releasing giant elephants, or pumping magma into a tunnel lol The goblins think they're digging a tunnel, but they're actually digging their grave.
@@wesleyfilms Yes, for a long while in late and after the middle ages, long into the age of gunpowder, sapping was often the main method of breaching the walls.
Idea: use the demons to deal with the humans. It wouldn't solve anything if the demons stuck around on the surface though, so a system should be designed where animal sacrifices are used to lure the demons back into some sort of stable where they can be kept for future invasions.
either that, or a series of bridge airlocks to hopefully capture smaller sets of demons and let them out one small batch at a time. I'm sure 2 or 3 demons would either not be a match for a human army of 100+, or would be wounded enough at the end that a dwarven militia with adamantine gear could mop them up good.
Really enjoying your stories. I wish I knew if there was a "release prisoner" button. I had imprisoned a vampire in my necromancer fort (obviously for murder), but just beforehand, he had been killed in battle and revived by said mayorcromancer and then subsequently put in the slammer for many years for his crimes. The thing is, I had no idea that both of those things multiply their physical attributes. He was basically an unstoppable killing machine but chained up in the prison when he could have been out there kicking tons of ass. Very sadge indeed.
it would! but I want to return to this fortress when the adventure mode update comes out to visit the labyrinth I built and an open path to hell on the surface would probably make that pretty difficult
@@hoodiehair would it be possible to lure them into a prebuilt chamber, seal them in, then open a prebuilt passage connecting to the demons? hermetically sealed and all that?
I barley encounter demons on my random trips to hell. I just must be lucky. (I also train the most insane axedwarfs and speardwarfs, steel armor and all.)
people used to obscure the existence of hell in dwarf fortress by calling it the circus and calling the demons clowns so that new players could discover it for themselves, so I just wanted to let people know that there might be spoilers for some end game stuff
You might've noticed but miners use their mining skill as the weapon skill with a pick, giving them steel picks means that you have a combination of tiny contact area and strong material that leads to skilled miners easily parting limbs and heads from much larger creatures. The first miner severed the demon's right hand with their pick despite being badly injured, a legendary miner can quickly turn similarly sized creatures into limbless nuggets if they don't immediately decapitate them.
The "mining too deep and too greedily" thing is a Dwarf Fortress misconception. There's nothing deep or greedy about tunnelling directly into a pit to hell while simply looking for the first cavern layer as a place to grow your mushrooms 🤣💀 Oh worldgen, you always know how to delight and surprise...
I think that is the first time I've heard about a creature destroying a bridge. I'm going to have to make a note to remember to use magma safe stone for bridges in the future once I finally start digging deeper.
I wouldn't call that simple you can play a very long time and never actually need magma safe bridges. I've played off and on for years but I've yet to mess with magma myself
demonic diamond mine has been my favorite installation so far. your story telling is the perfect respite to a busy day of work, and the short format makes it so i can enjoy it on my lunch break. thanks hoodie hair!
helpful tip with will lead to less dwarf death but potentially ruin fun: if you fight the forgotten beast in an area dug out in a checkerboard fashion, they cant use their breath attacks since those need an empty orthogonal tile to work.
I recall the first time a demon, one eyeless tortoise brute, got through when mining too deeply and too greedily. I made a corridor that the demon would go through up to a green glass hollow tower in a dug out chamber, with a base of jet. I not only locked the demon in the tower but also managed to fill it with water. The now Hall of the Water Cooler serves as training site for an elite demon-killing squad.
I think its a bug where the fire the demons are shooting / are made of is making the spaces near them not valid for pathing. The dwarves can't path to the target to damage them. I had this happen when a forgotten beast composed of flame arrived and my melee military dwarves just refused to even try to move towards or attack it. I guess marksdwarves are probably the only viable option, besides disabling temperature in the settings.
Thats all Divine Metals though. They all share the same RAW file when generating resulting in a light-weight iron-steel mid. Its got good tension and torsion values; would make great chainmail if it didn't transmute it into blunt; and as anything weight based for damage it does Aluminium levels of damage resulting in bruising at best. Without some dwarven ingenuity and some good craftsmanship the metal isn't anything too great to write home about. At least it isn't as random as glass.
your content is amazing, and I've been taught to only use magma-safe mechanisms and bridges from now on haha I almost wonder if they could be caught and sold for profit though 👀
Is it feasible to dig a staircase from outside of fort to the demons, let them out by lever while enemy raid is there, and then have them roam outside while all the doors are walled in?
That would effectively make the surface less inhabitable than with all the human armies marching around up there. Better that Humans stay on the surface and demons stay down below, where they both belong. Dwarves have almost entirely free reign of the space between 😁(barring a few sub-surface tribals and the occasional forgotten beast)
You could build a maze with hidden demons inside, waiting for any travelor foolish enough to enter in the search for riches! Or just build a maze in hell That maze thing would be amazing
I must ahve been lucky to not get any fire demons. Just one with extremely deadly dust.. I have now cleared 3 whole spiresb by using a dwarven ground radar to find he small pockets and using screw pumps to pump out those magma and water pockets.
Ive lost more then 36 dwarves in my current save from slipping down stairs, into my wells and drowning. Their prowess in battle will never seize too amaze me however. Also did any of the demons leave drafteble body parts? :D
Sort of wonder if it would be better to make use of ballista and long hallways with traps to the airlock, or minecart meat grinders here. Could have two paths, one bring the quick path that you forbid as people escape, and the trap or kill path left open. This way, the demons follow enemy ai of aiming for the 'non-obstructed' path. Hard to suggest a way to save the miner, but can decrease your army death. Personally, I always wanted to try a locked up vamp exiled in the deep to travel to the circus. When he enjoys all the fun, the remainder of the fortress can clean up afterwards.
I've heard of an old trick: flood the room with magma. Or water, whatever is easier to deal with and whatever you need to kill demons by cutting off oxygen.
according to the wiki when you breach into the underworld for the first time there's instantly a wave of demons that spawn just under where you breached in, and that initial wave can be anywhere from 10 to 100+ demons. there are no additional waves of demons that spawn though, just the native regular demon population meandering in from the map edges down there.