Loved this game as a kid. I also love how durable as hell the shield is, taking everything from bullets and knives to a damn tank shell and be just fine.
I love this game to death. I remember back in the day getting my car a couple of times a week to go to a smaller city several miles from mine only because its mall had the only full screen, deluxe version of the arcade that I knew of in the area, and spending a couple of hours there having a blast. Great times. When the game eventually made it to the PS2, I bought it day one and shortly after I got my hands on an imported, guncon-compatible replica of an H&K MP5K, perfect 1:1 size, Marui-quality built level with stock and everything - with force feedback! Its only setback was that it was battery operated, but I obviously had it modded just a couple of hours after making sure everything on the gun was working fine, eff the warranty. It was 100% like having the arcade at home. I lost count of the hours I spent rockin' it. Again, great, great times. Oh, yeah, to any VR and light gun fans out there, a word of advice/PSA: Crisis Vrigade 2, available on PCVR, Quest 2 and PSVR, is the ultimate unofficial sequel of Crisis Zone: it also has you playing as a SWAT member fighting hordes of bad guys with little regard for public safety, destructible environments, the same feeling of chaos, wacky over-the-top bosses, a very similar graphic style and art design and, on top of all, it lets you play holding a bulletproof riot shield on one hand and one of several SMG models on the other. It's totally, to all effects, an off-brand Crisis Zone 3 VR, and if you loved the original as much as I do you owe to yourself to at least trying this one.
Awesome playthrough! Crisis Zone is one of those games that, while easier to emulate than expected, doesn’t feel as good without its original cabinet. By not having the vibrating gun and the pedal for covering/reloading, a lot of the experience of playing this game is neutered.
As I said in my other post on this comment section, there was a fantastic MP5K replica for the PS2 available back then. It had the same kind of force feedback used on the Namco cabinet - a rattle created by a rotating motor -. It was very precise, too, and had great built quality. It's still stored somewhere in my parent's home. There was/is also a Micro-UZI replica with recoil, too, and I have heard good things about it, but never came across one of them. Nowadays, the light gun arcade experience has become very easy to replicate at home, as there are a good number of hardware solutions fully compatible with modern screens, like the Sinden gun system. The hardware for these new solutions can even be modded to fit into older light gun models, as long as there's enough room inside the plastic case to accommodate them. Look them up if you're interested.
One of the best arcade shooting game I ever played after the Time Crisis games; I have played a plentiful more, but this one's a personal favorite. If only we're still making games like this, I'll gladly blow some cash just to play them all.
come on guys let's go : One kilometer on foot wears out, wears out, One kilometer on foot wears out your shoes for good. Two kilometers on foot, wears out, wears out, Two kilometers on foot, wears out your shoes for good…
@@NickeP86 I got a japanese lightgun, which came with a SCPH 10130 multi video out for my PS2 which is how I was able to have my ps2 plugged into my capture card and CRT TV at the same time so I can use my lightgun and record the footage
It's NTSC-U/C , though - 60Hz; and how can it be played in progressive scan on a consumer CRT that only displays interlace unless, alternatively, they are using a PVM / BVM and forcing progressive?
wrong and wrong, this was played at 480i 60hz, but I used a multi video out SCPH 10130 so I could have component out to my retrotink 5x pro, which then went to my capture card, and then S-video out to my CRT TV to get the lightgun working
@@That_Handle no I wasn't forcing progressive, I was using a retrotink 5x pro to deinterlace before it went to my capture card but I also used a multi video out peripheral for my ps2 so I had S-video going out to my tv and it also had composite out for the sync on the lightgun and i used my regular component cables going to my capture, I do wish I had a PVM monitor, but those are usually pretty tiny compared to the TV that I was using to play this game