Great video and fully agree! Some extras: one more case is Duel Quest where Termina is easily best for all classes (when running full defi with plutos, and also slayer sub and addon ofc help). Also I dont hear anyone talk about Increza/Orgsys in relation to Flugelgards potential which pair very nicely.
Hello and thank you! Correct, Duel Quest augments give an abundance of Crit Rate, pretty much capping your Crit Rate. As a result, Termina is always going to be the favored option in that content & will provide the biggest boost to performance. In regards to Flugel & Increza/Orgsys, these do indeed pair very nicely, as Flugel's Photon Blast boosts are still 100% relevant & powerful. My Wix weapon is actually a Reyaar, while my non-wix weapon is actually a Flugel. This allows me to choose the correct situation as to when/if I need to apply Flugel PB buff or use PB with my Wix Reyaar instead. It all becomes situational. But ultimately yes, if you're rocking full Orgsys/Increza, Flugel can be a great option. However, so can Reyaar. I personally think the ideal way to go about it would be to have a Flugel Blastor to PB in.
Oh, I didn't actually know that Blight Rounds CREATED a "weak spot" to be used with Wix. I thought they just increased damage done somewhere lol. Good to know! I'm still using a Versch so I've got that Termina life, but once I get a Reyaar I'll certainly swap over to Wix then.
No worries, that's what I'm here for! Learn something new every day! Always glad to help where I can! If you have any other questions as you make changes to your gear or in understanding things, always feel free to ask for input!
I like using one Orgsys-5 with techter because it makes a cleaner rotation with elemental compounds. I can usually cycle between them. Is there any breakpoints for the different levels of fixas? I.e fix wix 2 is better than unwix 2, but at tier 5 the reverse is true?
Nice! Yea finding a combination that works for you and your specific class is how it should work! Everyone has different play styles and they can see how different fixas will impact their playstyles. So it's good to find what works best for you like you have! In regards to breakpoints, there aren't really any in that regard. If a fixa at 1 performs better than the other fixa at 1, that's generally going to remain true as their values increase. Instead, the variations that you'll see in that regard on some is that the numbers will become tighter. As in, lets say at Level 1, two Fixas are 4% apart from each other. When they both reach 5, maybe they'll only be a 2% difference. So the difference becomes tighter. Unwix and Wix in specific also aren't very good examples to use there as well, as they require weak points or lack thereof to be relevant. So a Wix is useless on non-weakpoints, whereas an Unwix is useless on weakpoints. If you're not satisfying those conditions, it's as if you have no fixa at all. I hope that helps answer your question!
So if I'm force is Wix or fatale better? I looked at the video and noticed you did say force tech and especially ranger can be with wix but as a force player out the 2 which one is better ?
If you're always matching the element, then wix will be active. If there are occasions where you're not matching the element, fatale would be better. Wix would likely be better in a boss fight situation where it's just one mob so you're dealing with one element & zero variables (with the exception of the Light/Ice Compound Tech, as it leaves an Ice Sigil Mark. So if the boss is light & you're trying to pop the ice sigil, when you pop that ice sigil it won't get the benefit of Wix. This, all assuming you're not playing with a Ranger/Weak Bullet). So it just depends on your playstyle, how diverse you are, and what you like to do. Rule of thumb, as stated in the video, Fatale is pretty much your all-around fixa. Wix for Force is good, but is far more limited in comparison to Ranger's use of it. I hope this response gives you the tools needed to make a solid decision!
The 6% on Blastor is for normal potency. The 3% on it is for Photon Blast. Which makes it a great weapon especially if you have a lineup of Orgsys/Increza to pump out that Photon Blast! However, the potency on it falls short of similar fixas such as Attack. Remember that most values in the game are multiplicative, so while a 1% potency may not seem like a lot, on paper it actually is, as the numbers get higher. Nonetheless, as mentioned in the video, all the fixas have been more or less tightened in that they all perform in a similar area. With exceptions to certain classes favoring certain fixas. So Blastor is a great choice nonetheless if it's what you rolled. And an especially great choice if you're running 3 high-fixa Orgsys/Increza units. Ultimately if given the choice though, it'd be better used as a swap-weapon specifically for Photon Blasts. This is if that option is an available one to said individual. I hope this answers your question and helps to have a better understanding!
@@delightXD Hello! The original poster was simply asking for clarification on the differing values on Blastor. As, Blastor adds both flat potency (6%), and PB potency(3%). Which operate as separate values. These values are independent from each other. The 3%, which is what the original commenter was asking, will indeed only work for PB. It is not applicable outside of PB; Only the 6% is.