R-Type one's ending felt Energetic and happy. You are A HERO to your world! R-Type II's Ending was rather a darker, bitter pill to swallow end. You won. But you lost those other ships that you, had tried to save in time. It didn't end so well...You were a hero...A scarred hero.
And then R-type final, where all endings are depressing F-A: Destroyed Bydo Core, but your ship is damaged and there's no one rescuing you F-B: You become a Bydo and kill every single one of your squad mates, without even knowing they're you're squad mates. F-C: Go to the future to get help defeat the Bydo in the past.... But your ship becomes the very cause of the creation of Bydo in the first place
Fun fact, arcade gamers who were used to the arcade version had to readjust to these ports, as both ran a little faster than their arcade counterparts, 55FPS versus 60 fps, really messing with the timing. The games actually do run a little better on the PS1 though, nice to have a 60 FPS experience.
@@hell-yeah8776 They very well may be the Japanese ports, though I don't think there were all that many, if any differences between the regions versions. The arcade versions ran at 55 instead of 60 FPS (some have even said 58 over the years) no matter the region.
I bought a R-Type collection for PS3 in Sony PlayStore, the main difference to this PS1 version is that you can switch to a 2,5D polygonal graphics mode any time and it runs in original speed (55hz). Those old school arcade shooters are really difficult games, respect for beating it flawlessly!
Honestly, I think this compilation of the first 2 R-Type games is better than R-Type Dimensions because of the additional extras, like the timeline and enemy database.
+slightlytwistedagain The original intent of a longplay was to showcase a game, a longplay is not a skillrun. Tool assistance is fine (and in many case required, since longplays are recorded as a single video) as long as it doesn't impact on the quality of the video (say, making no effort to avoid projectiles because you turned on godmode). It ultimately depends on the player (or the forum guidelines, IIRC longplays.org allows reasonable cheating): death is fine but makes for a lower quality video, while tool assistance makes for higher quality, but if you abuse it you're not really playing or showcasing the game (and that's why slowdown is ok, godmode is not). In closing, there's enough room for let's plays of any flavour.
+slightlytwistedagain Mine neither. I was just explaining that yes, it's quite possible, and it's not unheard of. I don't think we'd get many SHMUPs longplays otherwise (even thought, most of them are by the same 1 or 2 players, which suggests it's people that know their way around bullets, so I bet they'd be perfectly capable of pulling a no-death run).
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I've never knew that the Super R-Type from the Snes, was the original R-Type II. The Nintendo version got it's differences, eather than to say; it's downgrades and flaws. Anyway, still a good game.
Super R-Type really wasn't an arcade port, but a mishmash of parts 1 and 2 with some new stuff thrown in. And absolutely no checkpoints whatsoever. Die at a boss? Too bad, do the stage again.
holyy shit.. the bonus game of r-type II is really brutal : 1:14:45 :D:D:D and there is even a sec. one.. what the hell. how can you avoid ALL this shots WTF
I remember having the Japanese version of this I had to use a action replay to play it I used to feel like a badass 8 year old in da hood wit a bunch of those Japanese games 😂😂
While is possible to have very good reflexes to do this, there is some moments that make me think the player is using a emulator and the game is running at half speed, making much more easy to manuever the ship at this speed. Then he just reencode the video to play two times faster.
If you didn't pick this one up years ago, I'm afraid you'll pay through the nose for a copy. I bought mine ages ago, for a mere $10 off Ebay, back when copies were plentiful (they likely still are, but price gouging these days and stuff), and everyone was all too happy to get this one off their hands for cheap. Hell, I gladly paid the 10 bucks for 2 classics on 1 disc.
Yeah he is cheating but solid effort anyway. Either that or this version is much more forgiving then the sega master system version, first noticed at 6:00 the blasters’ shot goes straight through the back of him.
The second loop of both games are considered the "ending" of them. A lot of Irem games went 2 loops, unlike Konami's infinite loop games of the time, like Gradius.
@@IgorWelkenbach Sure you do, you get a game over screen, can input your initials, and consider the game truly beaten. Irem believed in 2 loops with games (Games like Legend of Hero Tonma, Image Fight, X-Multiply, and Ninja Spirit all had 2 loops, as well as some other Irem games, like Mystic Riders and Dino Breed).
Absolutely cannot stand the arranged music of the PCE CD version, much like Super Darius II (Super Darius 1 used the arcade music thankfully). The only reason the PCE CD version exists is due to Japanese players not being pleased their hucard version was split over 2 hucards, while in the US, the entire game was it onto 1 hucard.
I was like 4 when my dad buy us a PS1. At the time PS2 was out so the PS1 put on sale for stock clearance and giving us 20 free games and this is one of them and I never got to play it bcuz this game scares me. 😅
hawkhack lynx this is an arcade collection, not an actual new game for the PSX. It's like saying that if a fighting has an anime intro, it should have anime sprites. It's dumb.
A lot of games that were 2D, arcade ports or not, used CGI 3D intros. There is R-Type Delta for PS1 if you like 3D R-Type. Myself I prefer 2D sprites, so the first two games on this compilation fit the bill nicely. Not taking anything away from Delta as it is a great game, but I don't find it quite as good as the 2D shooters on R-Types. Some games, like Contra, don't make the transition to 3D all that well, these arcade ports likely wouldn't make a great transition either.