I have a theory that Raz and his family actually have strong water based psychic abilities but the curse never let them tap into that potential. It'd explain why every other psychic has either their own specialty or unique skill except Raz.
The name Aqua is in their last name. To expand on what you were saying, what if the hand that appears it just their subconscious mind controlling the water? Maligula was a powerful water psychic after all
@@BongWatah This is correct, the Hand of Galachio is entirely psychosomatic. Ford said that the curse was hyped up to the point where Raz's innate abilities tied to an irrational fear caused the hand to manifest. He then proceeded to mock Raz for believing in magic lmao
@@davidnalls9926 which is weird to me because like, I don’t think there’s a definitive or logical answer to the existence of psychic abilities in the games universe so it could very well be supernatural if you think about it, but that’s just my thoughts
@@BongWatah Ford says it is their own subconscious phobia that causes the curse and not an actual curse. However even non-psychic Aquatos are subject to the curse so it can't be just their own sub-conscious. EDIT: Though it's possible that "non-psychic Aquatos" are psychic without knowing it.
Anyone else realize that Nona has the same line as Augustus in the first game, "all I can do is give you everything that I got", and then turns Raz into a giant. Great storytelling there
You know, Oleander had a point though, you can't really compare what he did to what Lucy did. Oleander stole some children's brains and put them in tanks, but was stopped by Raz, and by end of it, all of the damage he had done was undone. Lucy, however, destroyed an entire village, kill hundreds of people including Raz's father's parents ( which in turn killed her own sister), and just tried to kill her great Nephew. So in a way yeah, her actions can't be undone, nor can they be forgotten. Eventually what Oleander did will be nothing but a folk tale someday, but Maligula's story has already lasted 20 years, hers will remain that way even long after her death.
I mean on the one hand I'm tired of the "easily forgiven" trope and want to agree with you, but on the other hand the Psychic Seven have been doing very weird shit to their minds and as Raz points out here, she really couldn't control her darker instincts. It reminds me somewhat of a situation one of pioneers of anaesthesia - Horace Wells, faced later in life. He discovered that nitrous oxide could be used to painlessly extract teeth from patients. However, when performing such surgery in front of medical crowd he failed and was booed off stage. He then began working on other methods, but soon William T. G. Morton (Wells' former student and businesses partner) showed his own anaesthetic - aether (although it was first used in this role by Crawford Williamson Long, who simply never published his findings). Wells, who was also experimenting with this substance at the time, but remembering the humiliation wanted to perfect the method before showing it off, was outraged and decided to throw himself into work on anaesthesia - finding out that chloroform would also work, but became addicted to it due to intense abuse in proving its effects. One day, while higher than most kites, he run off from his lab and threw a vial of sulphuric acid at two prostitutes. He was arrested and tried for it, but while in prison he became sober enough to realise what he has done. Crushed by it, he requested escort to his house to retrieve his shaving kit and later committed suicide with the razor.
honestly I thing in this case the "Easily forgiven" trope is okay. Like what is the main work of psychonauts? Working with peoples psych and mentality, so they keep these "villains" close and helping them to reform or live a life where they can't be a harm to themselve or others anymore. I think if they just jailed them it would not help the actual problem. Considering how some prisons can be in real life, it propably would make them only worse.
@@toongrowner1 not to mention, given the context, there's a point between taking responsibility and pure revenge. Nona and maligula are essentially different people.
The lives she took in the war are fairly excusable, it's war after all. But the slaughter of the protesters? Pure evil. All they wanted was to live decent lives and they were doing it in a peaceful manner. It's not like they were storming the palace with weapons in hand.The excuse of "Ah but we all have a primative dark side which comes out when we're threatened and it's sometimes hard to put that genie back in the bottle" makes more sense when there's an actual threat. Considering who Nona is at the end there's no point in punishing her but Oleander is definitely correct. Of course Oleander would probably caused at least as much death and destruction if he'd been allowed to proceed.
@@MrCompassionate01 I thought that she was just making it rain on the protesters, but the dam broke due to the extra water, (and possibly low maintenance), drowning the people, including her sister. Seeing her sister's body floating in the aftermath set her off, and to cope with the trauma, she didn't care anymore. Not even when her friends came to stop her. And because of her actions during the war when her mind was so weak, killing her sister, (even if it was an accident), was the final straw. Then again, I could be wrong, as I haven't played the game myself.
It also treats mental illness with respect. The patients in the first game aren't ridiculed or treated as freaks, and Raz takes time to help them with their illnesses. The second game also respects more minorities, including physical disability, sexuality, war refugees and veterans, etc.
@@thebiolibrary5572 Right, but it importantly it doesn’t treat everything like fine crystal ether. Like let’s boldly face it, sometimes the symptoms and manifestations of mental illness are humorous! When someone with dissociative identify disorder starts talking like Napoleon Bonaparte, both the person themselves and observer can still acknowledge it can contextually be funny (if it’s a moment where the person isn’t suffering) in a humane way, without laughing “at” the person or illness. It’s usually not even healthy to not be able to see some levity in it all.
actually that was something that bugged me but I think I know why. It's a coping mechanism. She was so close to breaking the only way she could rationalize is "well I killed lots of people, she is no different". Its not true, but she is a stand in for a extreme fight or flight response. It's not madness, its that part of her suppressing her guilt.
I think at that point she was mostly isolated from the rest of Nona, seeing as how they were finally able to split apart. That was only the dark part of her remaining
"Pooty, listen. I may not be your real grandmother. But we are still family. The only thing I can offer now... Is everything I got." Me: 'Happy Vin Diesel Noises!'
@@mitchellalexander9162, Well yes but no. In Psychonauts, you did become giant and you did fight a giant boss at the end, but not in the same level. I actually liked the giant hulking lung fish level, a Kid Kaiju with psychic powers, Yes Please!
@@nickpossum3607 Well I was talking about Two headed Dad the boss where you have to defend till you're giant and can attack the boss. Augustus also pulls the Giving his son everything he's got thing to do it to Raz.
It's poetic and sad that the one thing that was truly keeping Maligula alive was the inability to be allowed to cope with the loss of her sister. By having her mind rearranged and placing her in her sister's spot in everything, her mind was never allowed to process the loss in any way. It's why the locket is being used to hold back the flood of baggage, and why Nona places so much emphasis on it through the fight. It was her greatest bit of grief; and while Ford acted in kindness for both Nona and Augustus in bringing them together, by denying her the grief of murdering her sister, Maligula would never be too far away.
I teared up when Raz began to break before he embraced Lucy. Image all the weight he had carry and 2 generations worth of indiscretions he had to forgive in just a few days. No other game pulled at my heartstrings like this one. Thank you Double Fine.
It's pretty telling since Raz had found out that his real grandmother died because of Lucy, and he was upset with Ford for putting those projections or false memories into his dad and the whole family. But in the end Lucy is still family to Raz, I hope we do get dlc where we see how he and his family are feeling after Lucy's mind has returned
Well, there isn't ALWAYS a reason - at least one that can be understood and apparent (some folks really do seem to have a 'seed of evil' in them) - but the whole thing is a really good look at humanist and Jungian philosophy; archetypes, conquering the beast, and whatnot.
Oleander: SHE ALMOST KILLED PEOPLE AND WAS LEFT TO LIVE WITH CRULLER, ARE YOU GUYS MAD!?!?! Everyone else in the room: Bitch please, you almost created an army of brain tanks of the campers with a crazy dentist looking fellow =_= Oleander: oh yeah (shit)....I guess she deserves an second chance >_>
Honestly oleander should be glad he wasn't sent to jail or some prison for doing those terrible things. Atleast the psychonauts let him stay but doesn't mean they'll forget what he did at camp
@@BanishedSilentShadow3318 considering how some prisons are run, it propably is the better alternative. A lot of people and prisons forget that prison are supposed to reform the people, instead of just punishing them. That often is sadly not the case, and prisoners are treated in a way that they become even worse. Not to mention societies stigma against people who went to jail. So this game instead going the route to keep these "villains" around and helping better them selve in the mental and real world is certainly a good move.
@@pozytywnawibracja17 I personally would love it to reveal who Loboto's SON is, maybe even having raz go on a mission to fix him even farther... Like find out that Loboto's condition could be reversed at least slightly, which actually makes him a better dentist and surgeon. Using psychic powers to do his job.
I'd just finished the game and i'd love the final. It really hits me because i loose my grandma last year, this makes me feel happy because the grandmothers love is inconditional, and that hit me hard.
Its meant to be what they were going for since it has the same graphics style from Psychonauts but there are some good rendering that wasnt in the first game that I like here. :)
Beginning of the game: I hate these interns there so mean to raz what happened the campers? After beating game: I love these guys make sure there in a sequel!!!!
I was actually convinced Adam was the mole since he knocked Raz out of the window during the Lucktopus mission then seemingly dissapeared. Maybe I didn't look hard enough, but I never ran into him again until finishing the game.
Tbh I did enjoy this game alot so hopefully this'll get the recognition it deserves where the first game didn't, even though I heard the first and know the first game is good but I don't know of the sales at the time didn't do well
@@nekogamer2508 in one of the chapters, i don’t remember which one, i played it a real while ago, in a secret passage there’s a skeleton, that skeleton resembles the main character
Well I think the best option for a future story is finding Helmut's body, I'm also curious if Raz's grandfather is actually dead, his name is often defined as "coming back from death" we don't know if Lazarus was psychic or the limitations psychic powers have so he could returned as an antagonist.
@@azurengamer9392 I think we already had the "Raz family backstory" adventure, and I still think it's a bit contrived to have it tie into the founding of the Psychonauts too - less "right guy wrong place" and more "chosen bloodline", you know? Again, I just hope the next game (god willing within our lifetimes) goes for uncharted ground. Helmut's body is a start...
@@D3wd20p maybe they could do something with Otto since he was the only member who’s mind wasn’t explored also if I remember correctly he did say something about going deeper into the human mind then ever before so maybe that could play into it
Either making True Psychic Tales defictionalized. Or the only other Creative directions you could take Psychonauts IMO: A LOT of study of Spy Thrillers, Mental disorders, psychology, classical conditioning, brainwashing, etc for inspiration.
but overall this game was amazing and its prob a good match up with it takes two in storytelling. They did miss out on some voice lines... but hoping for more character interaction in the game, it was kind of shorter then i thought itd be but just makes me want more!
Her full model is seen walking (from behind) at the end of Tomb of the Sharkophagus. I think that's the only time she doesn't have the water around her.
I really liked the first game a lot. Tho I honestly enjoyed this one a lot more. The gameplay was super smooth and the story ended up being way more deeper and impactful in many different ways. The first game had a lot of this too and was a great setup for this game. Tho this one really hit it off just right for me.
I love how much Raz has grown. He understands that all parts of the human mind are necessary and not just parts to be removed. He learned a lot threw his adventures in Labato. You can't just dismiss parts of the brain that don't work right as being useless. That's why Lobotomy has been outlawed. People realized it was doing more damage then good. He points out flaws of the mind and knows his job as a psychonaut is to fix them. Something that took the first psychonauts a while to figure out.
Maybe it's just me, but I like to compare Maligula to the "Darth Vader" persona that Anakin Skywalker allowed to take control in the original Star Wars in order to cope with his personal loss and tragedies. ...and how all it took was Empathy from his son, Luke, to finally bring his true father back to the surface.
Like i did not see that coming the whole game n then im like what what what. Fresh surprises and that bob level had me dying and cutscene where the Gisua wanted raz brother had me dying hahaha
@@ToyGuruMan Omg, I how did I not notice this before xDDD But this game was REALLY self aware with some jokes, the devs really knew what they were doing.
I kinda hope they don't. Waiting that long for a sequel waa frankly obnoxious. And now they don't have to since they don't have to crowd source to fund their games anymore.
Psychonauts:Coach tries to kill kids and then gets accepted back in good graces. Psychonauts 2:Nona tries to kill people and then gets accepted back in good graces.
It is the 25 for those who didn't pre order or got an advanced copy to build up the hype as for the people who pre ordered they got to play it at 8pm on the 24th
I wonder what the final boss of the third game would be. laboto's brain isn't untangled yet. Maybe we actually get to see someone who's gone off The rocker completely
It's the same VA he's returned from the first game that happened 16 years ago (in universe 2 days ago) he also did invader Zim, Chaos, Billy, and your alien shop dude from destroy all humans (i forgot his name sorry)
I feel like the final boss fight is a bit underwhelming, especially compared to all the other boss fights in the game. Kinda get the impression they were running out of steam at this point.
Maligula is pure power. She never changes her tactics, because she's not intelligent enough to. Her powers are insanely strong, but she's the definition of a blunt object.
I'm just disappointed there isn't a level to go with it. Fatherland follies is a great semi final level, but it doesn't really test your skills nor is it all that climactic.