@@marlibeshaj1069 ahh yes. Payday2 animation departement needs a raise or work in a better company too. I think they could apply camera shake animation but the design direction in payday2 choose to not have it...
@@Snowmaninadesert to think about it... how about the camera fov slightly zooms out when reloading. When finished reloading, it zooms in into current fov
Being a player of this game since 2018, it's amazing to see how far they've come. The new animations are far more smoother. However, IMO they need to work a little more on the SMGs.
Personally, the best way for me to sum it up is like these were reload animation *mods* for the game: not bad, but not crazy good either. To give credit where it’s due, they’re definitely crispy and sharp for what’s meant to be a 3rd person game. Those actions like the lil’ mag flicks and rechambering are more deliberate and sometimes even satisfying. At the same time tho, the overall animations for the game already have a certain fluid vibe to it (e.g when your hands reach for a weapon, or when they’re lowered as you hold the gun for a bit), and these shaky reloads do go against that quite a bit.
These are probably wadcutter bullets, which have a flat nose. While you can use wadcutters in the 1894c, I wouldn’t recommend it. They turn the rifle into a 'two-shooter' because you have to load one round into the chamber, close the bolt, and then load each round one by one. I think the developers made a mistake using wadcutters (WC), which are mainly for pistols. They should have used semi-wadcutter hollow points instead, as those are made for Winchesters. The confusion likely happened because both bullets look pretty similar.
these animation felt like it been overhaul which is an improvement but for me it doesn't fit to a civilian as while being to fast you can argue about something with it but there's some animation on the gun being that they know about the gun itself, even tho the previous reload animation look like they have little knowlegde with it but you can argue that they can handle a recoil on some gun-
0:19 эта анимация слегка неправильная. У Наган так называемый ejector не имеет пружины (как на colt 1873 SAA), поэтому после каждого нажатия его надо вручную оттягивать назад
Honestly I think they're only kinda lacking in the sound department, if they had better sound effects I think they would have the best 3rd person animations on the market
Great now you can only play pubg from 3 persons, it's just wonderful, and do you know why? Because now it's simply impossible to look at these animations, crafton probably didn't understand what the hell they did, now the pubg has turned into Back 4 blood (ito animations there were a little better than the current ones in the pubg, although no one will surpass the bfd there...)