Really nicely done playthrough. A nice thing to watch while sleeving Keep the Heroes Out cards (I got the game two days ago). I noticed two pretty big rule errors - warriors may never destroy books. You even mentioned it, but some time later you removed books from the board by the warrior. The second one was, that the term "dungeon" means every single room on the board. The room with the main treasure is called "vault". So the only way, how to open the library was to move all the book tokens to the library and the librarian would remove everything. So it is not enough to move the books to neighboring rooms.
Great video, I love this game!! One rules note for ya: You don't actually need to 'activate' the jail cell ability nor have a monster there to trigger it. You can simply do it whenever you wish! (once per turn) Rules Pg 8: "Once per turn, at any point of your turn, you may push your luck by throwing a Hero in the Cells! To perform this action you do NOT need to have one of your Monsters in the Cells room nor do you need to resolve an Activate action." So you actually made the game harder for yourself than it needed to be! 😀 Also, at 44:40, the Archer you threw in jail would've shot and killed the Imp sitting in the vault, but I don't think that minor misstep would've affected the outcome. Awesome work!
Heroes thrown in jail go there on their exhausted side. So no showing off. Only the mage go there on its active side, and if other heroes are there he inspires.
Thanks for the playthrough. That has cleared a few things up for me. But I have one question: At one point you take out three heroes in different rooms with one card ( group melee attack). But don't the monsters all have to be in the same room?