Pushing The Limits Of Music 2000 - Sampling On The PS1 Making a tune (or two) on Music 2000 on the Playstation, released in 1999. Seeing how far we can go with the built in sampler!!! / chasingthegoose chasingthegoose.etsy.com/
UPDATE: I Bought a Memcard which takes SD cards to give me more storage than a normal PS1 memory card...but it turns out the game determines the maximum file size and I still can't even save 2 samples!!!! 🙃
@@user-lj6te3lj8jwhen I put my Ps2 card in I couldn’t get Music to read it…I tried a ps2 card first…then I got one of those memcards….i was sure that was going to fix it…no such luck. I’ll try a different ps2 card and see what happens 🙂
Try with a official PS2 Memory card in slot 1 and with a official PS1 card in slot 2 first time you save it ..Then You might only need the one card to run ..it should read it every time and you can save after Your first save .It like changes the file the PS format. This doesn't mean You can save bigger projects just a lot more of them .. I can only get one project with audio samples on a ps1 memory card so I store them all on a ps2 cards
Holy crap! Thanks for this. I wrote the audio code for that sampler and was looking for a video of it for a job interview! It blows my mind and makes me so happy to see people still playing around with M2K after all these years!
Hi Dave. I owe you thanks! Here's my story copied from my Reddit post about your sampler. I used Music 2000 on the PS1 to pass my Theatre Studies A Level! I had directed a short scene where I wanted Fatboy Slim's 'The Rockafeller Skank' to play on the loudspeaker, but the lyrics on it to be sung, prerecorded, by the cast. To achieve this, I recorded the cast's vocal samples using a portable recorder in college. Then at home I burned these to audio CD with an early audio CD recorder deck (that I had bought to copy CDs borrowed from the library). Then I created the song in Music 2000 using its mind-blowing (to me) audio CD ripper/sampler feature, of course with a combination of my cast's samples from the audio CD of them that I'd burned, and samples from the hit single's pressed audio CD. Finally, I played the final result in the Music 2000 sequencer while recording the PS1 audio output back to a new audio CD that I burned, and that's what I played during the live theatrical production. I put more effort into this than any other element of the production, not because it was required, but just because I loved tinkering. I got a B.
pitch up samples by selecting the whole sample in waveform edit screen and select pitch and whack up pitch 4 semitones and then trim ..save 30% space on each sample
I got this back in the day and created some banging tunes. I barely got into the editing side of it and seemed to run out of memory after about 6 minutes of tune. I was "hypnotised by the look in your eyes" I bought a ps1 last year and music 2000 because i've carried that old memory card around about 8 different houses. Was awesome to hear them again and it cranked straight into my 3d smart tv. I'd love to softmod somehow and drag some of those clips off there, but it all went over my head.
If you just want to record it out...just take the red and white leads out of the back of the playstation and plug them in to something that can record. Do you have any kind of audio interface?
I've done so many experiments with this software as a kid... I had the American version growing up, and I still have a few recordings of the awful stuff I made. Think I'll bust it out again.
Quality I created a lot of music using on this program, some on my channel if you want to check Some, miss using it now , always sampled cds and kind of made my own sound from the stock samples, great video pal
I have made many sample CDS and tracks in MUSIC 2000 and know there is a bug where your samples get rearranged and sounds fall onto the wrong tracks. So then much editing is required to replace the sample numbers in the tracks. OR.. Get all the samples you wish to use in the track and put a riff down and use one of each sample all one after the other then save the riff containing all the samples. Then RE LOAD and THEN make the track and save will be ok and samples wont rearrange
I loved that game/software... made some great loops (well i thought they were at the time) but i didn't know you could sample on it? shit!! it's been a while.. Man to think... I have so many toys now from MC's to SP's to IOs apps out the wazzu and I'm still looking for the M2000 buzz! Brilliant work my man.... now i'm off up the loft to find my copy of M2000 and PS!
This Software was my introduction into DAW / Grooveboxes - i really like how unconventional but still fluent the Workflow is with the PS Controller - later i went to fruity loops, because i also tried running it on PS2 with the bigger mem cards but the Limits are sadly hardcoded into the Software. Thats why i want this just reprogrammed Without the Limits for ps5 or so 😁 -> thats why i went to fruity loops Later it was the closest Match to music2000 Without the Limits
Yeah I was so sure the memcard was going to unlock the true potential of this software….i think this game was the entry point for a lot of people. It says so much that you bought fruity loops 🍓🍌. How many other games lead to people going and buying a professional version after? 😂
Yeah I didn't even get in to EQing stuff...I also never properly got my head round retuning samples....I just used samples I could make work by repitching them
Great upload! It's such a shame that music creation software stopped after the PS2 console. I use this system/software and PSP Beterator. There was a USB audio interface by Jester, I might still have it, although its unlikely to function. Most music producers use DAWs running on PCs but its fascinating to try these products and consoles out. I'm using Playstation Music at mo, purple 🟣 disc label. Its a bit user unfriendly. Also, Music 2000 doesn't work on PS3, in spite of backwards compatibility claims. You get the interface but no sound, as far as I can tell. Love 💕 It!
@@ChasingTheGoose as far as I'm aware, the first PS3 could also play PS2 and PS1 titles. I have played Need For Speed PS1 games on PS3 and works okay. It might be possible to play purple 🟣 PS Music (non 2000) on PS3 but I haven't tried it. I'm using PS2 to run Music 🟣 and it does seem buggy, with some functionality not working, occasionally, and might need a PS1 to avoid: who knows? Thanks for replying, love your informative upload! 🙂
Hey I’m trying to do a similar thing and found this really useful (cool track too at the end!). Question, when I paste a sample on the grid it automatically gets truncated to around 1 second. Any idea what I’m doing wrong? 😅
It’s the balancing act of pitching the sample and getting the project tempo right…when you first place the sample, drag it out to four bars…then place one of the stock drum loops and play with the tempo until they line up 🙂
Great video bro this program was soo dope bk in the 2000s I would like to know how can I get the audio I've created onto my Mac as I have some playstation memory cards full of beats I made years ago any ideas just liked and subbed ur page.Those beats u made sound good too by the way
Thanks man! Do you have an audio interface? The easiest way is to take the red and white leads from the back of the PlayStation in to two channels and then record it off into Reaper or a similar program 🙂
@@Neovelipureunity Yeah that would be fine. Easiest way is to buy a couple of RCA to jack adapters and then just go in to two channels on your focusrite 👍
Basicly Your samples are to long ..You see at 2.20 the save bar top right is low that be a good time save then .. Or make a sample cd with samples playing at double the speed most time it grabs em wen u play oct down
Nice, I like that idea! In some ways I enjoyed the limitation…but I do also like any ideas that let you really push the limits of what something can do 🙂