Having the plants be pre selection doesn’t sound like a good idea for creating puzzles. A huge part of the puzzle solving is asking your self “what plants would work well with these zombies and with this yard layout”. Not letting you choose and picking the plants for you just turns it into “where do they want me to place these plants” which isn’t super fun when there is only like, three logical places for each plant and all of them work fine.
I do really like the lawn changing with each level, it’s like that one limbo mini game from PvZ 1, but man I wish I could go about it my own way, rather then being forced do to what they want me to
@@jamessuns123 I feel like if they kept the major lawn changes and emphasised that, and then also allowing you to select your plants, it would be a solid idea of a puzzle game. And at that point it might as well be PVZ2's levels which had the world gimmicks very often adjust positions between levels
I mean if you were allowed to pick plants whats stopping you from just using the good plants over the bad plants. This new system is also flawed but i can lead to some fun scenerios if used right
For me it is. I like the pre selection. Sometimes I ask myself which plant to use i have barely used at that sucks sometimes. Now I can just enjoy the game without always picking a card which I don’t use often
Also yea you got a point I also look at the current Level and think about it which plant is good. Still I don’t think the devs are dumb and give us useless plants for that level
The fact they called it a puzzle game while its still act like a tower defense games literally shows that modern devs have no passion in gaming and doesn't even know what genre they are
Yeah, that's the first red flag that I noticed. Like puzzle game and tower defense game are not the one in the same. I mean, yeah, both required strategies to win it, but you can't just call this tower defense game as 'puzzle game'.
@@hadijahabutazil9132would you rather download PVZ or Bejeweled that answers your question. They could release paint dry and put pvz characters in the background and it would still soak up downloads
“PopCap are listening to us and I’m happy they are”. Be for real dude, be for real. They aren’t listening. They’ve implemented zero feedback from the last beta. And they won’t implement anything this time.
They doubled down on the gardenscapes aspect which was the one thing everyone said they didnt like in the first go around of the re-release. They don't care. With everything thats happened to pvz in the last few years we should stop pretending they do.
Fun fact: pvz has about.70 plants, and you can approximate the amount by just subtracting one from 12*6+5 The one MUST be jurassic marsh Otherwise you wont get the right amount
PvZ3 has been battered, bruised, beaten, and broken time and time again, that I start to wonder if the third game is destined to be cursed forever. PvZ1 and 2 have done so much, what else could PvZ3 do to actually be fun? To answer the question at the end as well, I don’t think that time is all that PvZ3 needs. It needs more resources as well. You can see the lack in budget pretty clearly, and it doesn’t help that most of that budget was probably poured into the previous version of PvZ3 that got pulled from existence. PvZ3 will always be cursed. The question is whether the curse can be lifted is something we will see in a future that not even Rose can see into.
I honestly loved the game back in the first beta. It had way more plants and tacos and plant food. Tacos were such a cool twist adding pernament small buffs to plants. Sad that they scrapped such a good mechanic because it was such a smart idea
@@wilfre8684 Tacos gave plants a pernament boost to something for example corn pults could shoot out butter more frequently, peashoters got a faster firerate, Bonk choy had something to do with flame punches I think, don't remember everything
@@EmberlynFairweatherhonestly the main complaint of the orignal was it’s art and sorta like a power triangle system in which one thing would overpower the other. Nobody basically said they wanted a full on rework. The real problem here is that either EA or Popcap is trying to force a policy onto its game where only children can enjoy it. The thing is everyone enjoyed it orignally so why does it now need to be made specifically for kids? They did the same thing with bfn to as well to try to get some money from the kiddos to like for how cartoony it is this defenitly was the target of younger audiences. Kinda shows how many people enjoyed bfn complete edition over the standard it kinda has everything that should of been in the game since the beginning if they didn’t just rush it and didn’t just use it as cash grab. Also note how both games are based off the comic’s with some of it characters and is neighborhood themed. I’ll be honest more of a complaint on gw2 and pvz2 we’re way to big steps that it kinda makes it harder for future games. Because your now challenge to surpass the limits of time travel only to be reverted to a neighborhood kinda just doesn’t work. Now there just forcing this onto us which is something we don’t want an made kinda clear several times. All this can litteraly be fixed if they “listen” to us. I’m pretty sure everyone is kinda fine with the gardenscape’s cause it doesn’t really matter. We just want some decent Pvz tower defense levels. You can try new things as long as it truely doesn’t break formula. That’s what made pvz2 good it had both the puzzle’s and tower defense.
They're not even fucking puzzles, that's the best part of it. Puzzle design is very difficult and requires thoughtful planning and intuitive design (I've tried making a puzzle game before, did not go well). Popcap is just pumping out randomly generated slop at breakneck pace and calling it a "puzzle." It reminds me a lot of Angry Birds 2, which has hundreds of randomly generated levels that all take place in the same couple locations. Even if they do add seed selection, it won't help the game. There's hardly any plants to pick from, and most of them either suck or are busted. Like, if you could pick plants, why pick sunflower over sun shroom? Or Lightning reed over, well anything really. If anything, adding seed selection without major balancing/reworks will only decrease level variety because the only good strat would be using bonk choy, walnut, and squash. Also thank you for saying tugboat isn't funny. People keep saying he's the best part of the game but him saying his name isn't funny at all.
Tugboat is one of those characters which only works for a time, but afterwards gets stale and boring. It seems they’re just playing on the same movie trope of an evil genius having to deal with his dumb witted sidekick. I think maybe having Zomboss have more zombies rather than just him would be better.
You better take that back about my boy tugboat. He’s a gangster a killer a murder and he won’t hold back against you. Any ways great video loved it have a good day.
Out of all the recurring zombies, tugboat is definitely the least unique design wise (no shade intended) because Frogpants looks very unique and I like the idea of Nigel having a slightly larger vocabulary and intelligence than most zombies, though not on the level of Stilts, Mr grim brim, or gregantuar. More recurring comic zombies please popcap
literally everything has good things about it. if you, pvz community, hadn't complaint about everything that wasn't pvz1 or gw2 maybe we would be in a better shape.
The old pvz 3 in 3d for all its many flaws had some genuinely interesting ideas like the support plants who could take up 2 tiles and taco time for example. It wasnt good but it honeslty just seems more interesting than what we've got now.
see what happened? > beta released > "fans" butchered it > "hmm… it was kinda good. now that they changed everything because we complain about everything it sucks."
@@EmberlynFairweather I think its just the result of time to reflect given that the new pvz 3 has also turned out like this. Old pvz 3 still wasnt good. It looked like a bootleg 3ds game and a lot of the animations/design choices were questionable at best. It just actually had a few good ideas rather than just being a more boring and less thought out version of pvz 1 that i think should've stuck around since the beginning of the do over. Its like taking a piece of paper with a smiley face covered in mud asking whoever did it to try again and then they bring you one covered in dog poop and no smiley face. Both are bad but Atleast one smells better than the other.
You know what this game is missing? The freedom to pick your own plants, what made pvz fun in the first place was the endless varieties for strats. I hated the survive with the given plants stages in pvz 2, now they made a whole game about it
The main difference between them is pvz2 used this to try and show the player synergies between plants or provide a unique challenge. Pvz3 is just, here's a basic ass lineup of plants that you already know about, now beat the stage.
The best compliment I can give to this game is that it makes the other pvz titles look masterpieces in comparison with this game, yes even BFN looks better compared to this game..
one of the games major problems for me is that it will just not let me progress unless iv used power ups. Iv got to a level where iv got no power ups and its impossible to beat without them so the game is forcing me to spend money
If they add choose your plants i would literally oblirated pop cap's sh*tty levels with bonk choy spam sun shroom snow pea lightning reed and lastly wall nut
Yeah this is why I didn’t make any suggestion for them. The levels could be very easily cheesed because there’s almost no variety in the plant selection
It's their fault anyways I was stuck in a level for hours because they reusing the stupid balancing luckily the boosters helped me out I was struggling@@SylviaYSI
@@SylviaYSI The peashooter, snow pea, and cabbage pult are also just far too weak compared to every other plant and get swarmed by the zombie spam. Sun shroom is also just a better sunflower so far. If they allow us to choose our seeds the difficulty massively reduces since sunshroom, lightining reed, and bonk choy are pretty much the only plants that matter. I fear they will never let us choose our seeds because the balance will snap in two if they do.
@@torishimemiya damn, guess I must’ve been tuning into all the time’s they didn’t swear and suddenly just have the literal F bomb dropped on me suddenly lmao
Lol I thought the same. I stopped swearing in my PVZ vids once they started gaining attention but knew that wouldn't last when I ventured into gameplay...
Yeah that’s something that shocked me too, I genuinely couldn’t believe it when I found out. As if the game didn’t have enough going on, like really? 😭
As someone who’s played pvz3. It sucks. I couldn’t get past like level 10. And I noticed the dynamic difficulty at like level 8 or something. I didn’t even know it was dynamic difficulty at the time. Remember when pvz2 had dynamic difficulty. Yeah everyone hated it which is why they removed it. It’s not gonna resurface better. Also if it’s a puzzle game make it a spin-off or something. Yeah PvZ gw, heroes, adventures and most of the Chinese ones weren’t tower defence. But they were also spin-offs. I thought the numbers were used for actual t.d styled games I’m also bad so that’s probably why level 8 was hard for me
The devs still haven't learn their lesson from bfn removing the original features that made their game popular was a mistake like whats the point of getting rid of those they literally made they're game this popular
People are always complaining that we just want every new pvz game to be "1 and gw2 with a new coat of paint". 2 is also there sometimes. My brother in Christ those are literally the most well praised and popular pvz games with the most meaningful content of course fans will reject a game that essentially 180s on the ideas that made those games such a hit. Don't blame the fans. Just don't make a bad game and remember why people liked yours in the first place.
And I agree, I love the art style, the plants look so cute and nice, what I HATE the most is that difficulty thing where it punishes you for being good at the game, the way it pushes insane amounts of zombies into the lanes when you have like 3 sun flowers planted, this is worse in later levels I'm on level 200+ rn and the "hard" or "very hard" levels are such a pain to play, plus the ticketing thing is so wack on later levels, you have to play 4 levels to do something, at least give us like extra tickets for defeating hard levels... This game is such a mess...
I wish they would revitalize the scrapped project hot tub I think it was called. It was like a tomb raider-esk style game and it looked really cool but they abandoned it like 6 or so years ago
Pvz3 should have all the plants from pvz1. Some lore along with the heroes, better graphics,epic music and a actual zombot boss battle that is like the pvz1 boss fight. THAT WAY PVZ3 CAN BE AMAZING!
During this, I made a sneeze that is literally the origin, or the exact *SAME THING AS PLACING A PLANT. LIKE THE SAME SOUND EFFECT FROM PVZ 1 AND 2!* How, I don’t know.
The pre-selected plants issue reminds me of Angry Birds, but not as a problem, just that the birds had an intended way to be used in a stage. Plants here feel restrictive, SPECIALLY when RNG difficulty kicks in and plops random zombies in you. The stage doesn't change mid game in Angry Birds, but here it basically does.
I mean there's 150 levels that you can beat in about two days if you actually grind this game hard. After that there's nothing really that much maybe for the exception of vase breaker and daily rewards. This game could actually have potential if they could add la PvP mode or something. Either way, new plants are upcoming so I guess that's still something.
Of course it is boring because pre-level 116 every level is easy as f*ck, after 116 it gets near impossible to finish without power-ups. Game is too hard thats why its not really that boring since its very challenging. Though I agree the game sucks, could've been better.
I have actually played the game a little bit and here is my opinion. First of why is there a SUCH A LONG STORY I no joke everytime I beat the level I get a Ticket and just ignore it I want constant action with pvz1 you can instantly get in a new level. In pvz2 you can also continue nearly instantly but you get kicked out to then you feel kinda forced to watch a cutscene and if you dont watch it you have do watch everything in the end. The levels do feel repeating and it just does not have a minigame section like pvz1 it does not have events like pvz2 it doesnt have a garden a cool game gimmick like pvz2. It also should not be a puzzle game and i know it cant be changed probably but still pzv franchise it started as a tower defense i feel you cant just change it. I am also not far in the game but you dont have like world progression there aren't world there aren't different and cool looking, very different areas like the roof or backyard and all these worlds have different gimicks so they feel special the game it is al very same looking. But the main problem is that it isnt a pvz game look at the first pvz game and look at this one tell me what is the same next to the lanes and a few plants not even all plants make a comeback this game has less plants and pvz1 and 2 every so often you get a new plant or something like the garden I am at about level 15 and I have 4 plants in total it just doesnt feel rewarding in pvz1 every level you get something interesting maybe a diffecult level after with a interesting gimmick or a plant in pvz2 you can see when you get something interesting if the level has lines on the world map here it is just random oh i got a random plant after completing a boring level no interesting levels or gimmicks. But it is slow paced and has an horrible difficultie system and if you do too bad you lose a part of energie(wich all childhood franchises do, look at angry birds). Wich makes you feel you cant sit here and inprove over time you are just forced to wait. All the zombies are very same feeling and looking and not exiting, look at pvz1 and pvz2 zombies they are interesting maybe some are annoying like wizard but it is something interesting that adds to a level. My opinion, they need to practicly completely redesign the game to a interesting gane with gimmicks and something fun every so often if it is an extra plant or something like a garden and to make it feel like you are progressing. Also they need to make it a tower defense but they wont do that probably.
1:33 why are you useing snow pea, then placing down a torch wood to turn the frozen pea into a normal pea, then placing more torchwoods to make it a flaming pea. Just use a peashooter 😭
The game is a failure as tower defense because there's barely any variety and is a failure as a puzzle game because there's is barely any variety. Solution ADD VARIETY
Also, the game just straight up plagiarized Gardenscapes/Homescapes, which is a game about a man named Austin who's inherited the mansion of some rich ancestor or something, i don't know, and you have to solve puzzles in order to progress which is just a matching game like Candy Crush Saga. At this rate, I want any action for any act of plagiarism especially in the mobile game industry. As said before, ideas aren't 100% original, but that doesn't mean you can copy anything and pass it down as your own, you have to take multiple ideas and add your own ideas in order to make something more original. I like the original PvZ game. PvZ 2, eh not so much. I like it because of nostalgia, and it doesn't have cheap gimmicks like limited life/energy systems, but it still has the nostalgic plants behind paywalls. What's also bizarre is the port transition of PvZ. We got the PC game called Plants Vs. Zombies(with a few console/mobile ports), but then PvZ 2 is played on mobile, and so is PvZ 3.
you sure the imps in this game comes in very early they're still annoying tho since there much faster than the other zombies making you cannot produce sun faster
Absolutely crazy how you didn’t mention the micro transactions aspect of the game and how it’s even worse than in PVZ 2. Especially since it’s a freaking soft launch.
To be honest I was really mad about the pre picked plants thing BUT.... when I actually played the game, the game had just a few plants, so the pick ur own plant is just useless
Alright hear me out, I like the game. But just give us choosable seed packets in just some levels so we still have the puzzle elements and for God's sake make it easier
It would be a weird choice now. Sunshroom is objectively better than sunflower so unless he's sentenced to only night levels he will surpass her in every way and no one will pick sunflower.
Idk if my Wi-Fi sucks or smthn, but I just re-downloaded pvz2 and it was really low quality and blurry, the colours were off the music was fried and it was like 5 fps, either I downloaded a fake, my internet sucks, or they lowered the quality just so you would download pvz3
After level 145 the game becomes so easy that the only level I had to try twice was because I answered my phone and forgot to pause. The so called story is a dreary chore.
I think “boring” is incredibly tame. It’s sad what this has become, or, well, what it *failed* at becoming, I’m honestly more sad than anything and I feel hopeless the more they try 😭 The game just feels so… hollow and lifeless. It feels like the average sellout mobile game, unlike PvZ2 which had its own real vibe and charm, not to mention *actual* gameplay that improved on nearly every aspect of its predecessor, PvZ1. Everything I loved was sucked out and they *degraded* the core gameplay by oversimplifying it to a STAGGERING degree. It’s such a shame, too… it had so much potential. 😔
Soo the story is in alot of ways both a reference to the comics and a parelel in how they are written say patrice and nate being there as they were the main characters along with crazy dave, twister being there a side character from one of the comics, tugboat is a reference to zombies in the comics like "nigel" a bucket head zombie with "nigel" on his bucket he would only say his name or brains, infact tugboat was in the comics, tugboat was nigels friend along with frogpants zombie, dr zomboss lookspretty similar to how he looked in the comics, the sentient lawnmower is a nod to how crazy dave would build and make all these weird and wacky machines and expirements, like one time he was expirementing with making mood ice cream
Pvz3 was so bad, that I just uninstalled after playing a few levels. Seriously, this game is flat out heartless. I just can't resonate with it like I can with the older pvz games.
When I played I also found it boring, the game play just wasn't fun, it was dull, the art looks good to me, I like the comic book cut scenes but if I want to see those I could just find them online without having to slog through level after level
To be honest, I downloaded the game and played for a few minutes, as it was really boring. The levels are very fast, you can't choose the plants and it looks like a generic mobile game.
I didn’t have very high expectations for the game, but i’m still disappointed with how it turned out regardless. Plus the response from the company (or lack thereof) didn’t help. Very sad that it didn’t end up better, but at least we still have the masterpiece that is the first game.
It really disappoints me the direction this game is going in. PvZ is a franchise I hold near and dear to my heart, since it literally formed my childhood, but God I hate the direction that it’s going in the modern day. I want to love PvZ3 so hard, which I do in some aspects, but it still needs so much work to *be* a PvZ game; especially the third in the mainline games!
Just trust me that current PVZ3 can’t be more boring than kinda boring. In my opinion the most boring pvz 3 version was the first beta after soft launch in October 2021.
If it's better in the final version then they better change some of the stuff because it's way to similar to garden scapes and keep the cutscenes and bring back the old core mechanics
I never been satisfied so much with such a beautiful video like this one, i do agree that this game is indeed so freaking boring and it’s so goddamn repetitive, plus it lacks of stuff like plant food, freedom of choosing our plants, conveyor belt stages, almanac, zen garden, plant level system and many more things, it’s just not fun at all and it gets so annoying and frustrating at a certain point but yeah the art style is amazing but the Gargantuar looks so odd and i hope they’re gonna balance the levels much more and add all the stuff from the previous games otherwise i'm not gonna ever play this boredom of a game. But meanwhile let's keep enjoying PVZ 2 and Heroes and hopefully they will make a brand new update about this last one.