It would be cool if you could implement a mini-game, and if the user fails 1 mechanical check, a much lower quality version of the spray is displayed, fail 2 mechanical checks and either nothing or just something trashy/embarrassing appears on the wall lol.
I dont know if I got the right qb-inventory because I dont even have a js folder or any of the code in my .js file so I'm completely stuck at this point.
Ok so I have the blip and the guy is there but when I go to purchase a spray can it doesn't do anything or pull up the menu? I did everything except put the code in the .js
It does work for ox_inventory. In the qb-graffiti resource go into the server folder then into server_main.lua and change where it says item.info. to item.metadata.