Тёмный

Quick Rigging and Skinning a character for beginners 

Maya Learning Channel
Подписаться 251 тыс.
Просмотров 606 тыс.
50% 1

Files used: areadownloads....
This movie shows you how to create a basic character rig for a game or background character in just a few clicks.

Опубликовано:

 

5 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 301   
@Autodesk_Maya
@Autodesk_Maya 4 года назад
--> Next Lesson: Add fingers! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DkeTifkDHiQ.html
@aRVinDbob
@aRVinDbob 3 года назад
is there any possible way to frezz transform the CTRls of the character in this process?
@Jason-w5l
@Jason-w5l 2 года назад
Sir can I directly learn rigging or I have to start with modelling and texturing? I am new in this field.
@Autodesk_Maya
@Autodesk_Maya 2 года назад
@@Jason-w5l You can definitely learn rigging without knowing how to model or texture. In fact, many professional riggers don't know how to do either!
@Jason-w5l
@Jason-w5l 2 года назад
@@Autodesk_Maya Thanks a lot Sir..for clearing my doubts.
@z.s.2057
@z.s.2057 7 месяцев назад
The way you deliver your lesson reminds me of the old Dawn of War tutorial. I must say it makes your video supremely listenable, thank you.
@ChromaticaForever
@ChromaticaForever 3 года назад
Thanks so much for this! I’m not an Animator but a Game Artist and wanted to at least learn how to make a quick rig and skin so I can pose my characters for presentation :)
@solitudeau8188
@solitudeau8188 4 года назад
Old but gold. Still helps in 2019 haha
@lahcenebelbachir7929
@lahcenebelbachir7929 4 года назад
Just tried it out, worked like a charm! lol
@Exsulator2
@Exsulator2 4 года назад
@@lahcenebelbachir7929 Do you get flipping fk arms when they do more than 90 degree rotation? (eg pointing arm directly forward) also, did you find a way to solve the problem at 15:50 when it comes to MULTIPLE orient constraints with MULTIPLE rotation spaces that does not match up? (such as what the shoulder locator, having been scaled negative X, is doing to the fk rotation space)
@shiplu69
@shiplu69 4 года назад
2021
@Afaj-sh8vx
@Afaj-sh8vx 3 года назад
2021 🗿
@sajocruzz3184
@sajocruzz3184 Год назад
2022 🗿
@jeffdronkers6150
@jeffdronkers6150 7 лет назад
This also is hard to work with for animators. Since all controls have translation values once rigged and you can not zero them out. It has been like this in the past versions and even in 2018 it is still the case. Please give all controls a standard value of 0,0,0 in the next update to make everyone's life easier. :)
@RonnieMirands
@RonnieMirands 3 года назад
do you know man if this has been fixed on the last versions? thanks a lot :)
@adhdhikaru
@adhdhikaru 3 года назад
@@RonnieMirands I've heard a way to avoid this is grouping the controller first and doing your transforms on the group, preserving the transforms on the controller as 0, 0, 0.
@3DeeFanatic
@3DeeFanatic Год назад
Jeez you guys seriously suffer from such lack of fundamental features ??? I'm still using Softimage and we don't have this issue, even though stupid Autodesk decided to kill it with the lame excuse "to better serve the industry" and "focus on the development of maya". What a joke.
@AlexanderDRamos
@AlexanderDRamos 8 месяцев назад
​@@3DeeFanaticmaya sucks dude 😭😭😭
@3DeeFanatic
@3DeeFanatic 8 месяцев назад
@@AlexanderDRamos I know, man. I'm probably going to quit 3D after I'm done with my current project. 3D is not the same without Softimage.
@tralthamidor
@tralthamidor 7 лет назад
The Quick Rigging tool is an awesome addition. Easy to use and this video explains it well. But as most of us have quickly discovered, the hand joints are not included. Without that all of our models are just 'kung-fu fighting'. I have yet to see a quick rig video that shows how to add the hand joints later. I tried but I am not able to get it to work. That simple addition to the video would be tremendously helpful. Thanks.
@kkevinC
@kkevinC 4 года назад
Amazing! Helps a ton. Got my self created character model into unity as a playable character.
@unknowngamedev909
@unknowngamedev909 3 года назад
i want to make the same thing!!!!!
@GENIUSGT
@GENIUSGT 3 года назад
Yo. DO NOT use human IK tool. It is garbage. I repeat, unless you are using motion capture, DO NOT USE HUMAN IK rigs.
@aps-c1766
@aps-c1766 5 лет назад
Best Tutorial EVAR
@ZyenDDT
@ZyenDDT 4 года назад
evar an evar
@pureumyu8931
@pureumyu8931 5 лет назад
I love this channel. Thank you so much!
@mayurbadgujar3582
@mayurbadgujar3582 5 лет назад
Really great tutorial sir. I love this channel. Thank you so much.
@DeepakSingh-fy3fb
@DeepakSingh-fy3fb 4 года назад
Character is modelled so perfectly
@flexmcpee
@flexmcpee 3 года назад
Wow I learned a tone from this. Many thanks!
@glitchydemonfairy3171
@glitchydemonfairy3171 Год назад
Thank you! You may have just saved my life!!
@markus777
@markus777 Год назад
Super clear
@rerisonchelsea
@rerisonchelsea 4 года назад
life saver. Thank you very much.
@Androktasiai444
@Androktasiai444 3 года назад
The speaker has a very pleasant tutorial voice :)
@cristophergebhardt9060
@cristophergebhardt9060 4 месяца назад
Amazing video
@Larrythebassman
@Larrythebassman 7 лет назад
Direct to the point ... no mumbo jumbo _thank you
@darrenli9754
@darrenli9754 3 года назад
Everything goes smoothly until I get to pressing the "Skeleton and Control Rig" create and button.. then a whack skeleton appears off to the side. Any ideas of where I would be going wrong of how to fix it?
@rishavpaul1704
@rishavpaul1704 3 месяца назад
tysm for this!🥺🥺
@samuelsaksono9414
@samuelsaksono9414 3 года назад
Thanks! You made the best tutorial
@AnindoChatterjee14
@AnindoChatterjee14 5 лет назад
Perfect voice
@rohitdosti
@rohitdosti 3 года назад
Life saver tutorial. Thanks
@LilArrowInkorperated
@LilArrowInkorperated 10 месяцев назад
Thank you so much! ❤
@КИНОМАН-р3ц
@КИНОМАН-р3ц 5 лет назад
мне это очень помогло благодарю вас сэр за столь прекрасное видео!!!
@luke0812
@luke0812 7 лет назад
I finished the comprehensive rig video series, just to realize that it is not very useful for a unity import and rather used for film animation. However I am really happy I did the entire series. I learned alot over the past weeks. I read in the comments that it is possible to use the existing hand joints from this series. Is it possible to import the entire hand rig and its controllers to a new quick rig scene file? Also. Is it possible to add the foot controls, too, since they are much more versatile? I think I would have to delete the foot joints for that. And on a final note. What if I wanted to add a weapon to that character like a speer that he could throw and pick up and put on this back? I think this is far more complex than I realise atm.
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
Yes, you can actually just export the hands only and then affix them to your quick rig, then parent constrain them appropriately and add them to the skinning. And yes you can add foot controls the same way. While the character is carrying a weapon, you can parent constrain the weapon to that character. Once the character throws it however, you'll want to reduce the effect of the constraint to 0 since it will be independent of the character.
@mohdparvaiz1063
@mohdparvaiz1063 3 года назад
really nice sir, good explain
@annagiulliabataglia8290
@annagiulliabataglia8290 4 месяца назад
that is so perfect! thanks so much! quick question tho, how do you put the crush on erase mode?
@dankun3122
@dankun3122 Год назад
3ds max has better skin painting because it paints on vertices and not polygons if you paint incorrectly the mesh tears apart in maya
@ajerqureshi6411
@ajerqureshi6411 7 лет назад
Hello Maya! You mentioned in a comment before about how quick rig doesn't automatically rig fingers or facial definitions. But could it be possible to add joints to the rigged skeleton? For examples, in regards to the fingers or toes, I made new joints for the fingers and then parent them to the wrist bone. Do I have to re-skin it? Or is there a simplified way?
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
You don't have to "re"-skin it, you just have to add those joints to the skin (select both, then go to Skin > Edit Influences > Add Influence in the Rigging menu set). You will have to paint weights for them though.
@insuranceaes256
@insuranceaes256 7 лет назад
Quick rig only works with perfect closed meshes, but my meshes are irregular and i have problems using geodesic binding, because my model breaks when moving my character, tried cleaning out my mesh but i failed, do anyone have an idea on what to do? im sure this video will help somebody, so i liked it. have a nice day
@krutikatushar6229
@krutikatushar6229 5 лет назад
Thank you so much, it helped me a lot
@lukascook8477
@lukascook8477 7 лет назад
WOW man, thanks! Great video!
@Xaia
@Xaia 8 лет назад
What do I have to do to rig fingers in this step-by-step mode?
@Autodesk_Maya
@Autodesk_Maya 8 лет назад
Although HIK supports finger joints (as well as toes), it unfortunately doesn't play nice with the guides and T-Stance correcting of the Quick Rig Tool specifically. If you need fingers, your best bet is to go with a full HIK setup instead (see the docs here: help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-83281B78-7DB0-4228-88D0-284E4A61564C). You can use the basic skeleton created by the Quick Rig Tool to start, but you will need to manually add finger joints and define them in the Character Control Tool. Another option would be to build a rig specifically for the hands (like the one we made in parts 28 and 29 of our comprehensive rigging tutorial here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Efr-5wWsHKI.html) and parent constrain it to the wrist joints here. In short, while the Quick Rig tool is very fast and convenient, it is also limited to creating very simple rigs.
@Xaia
@Xaia 8 лет назад
Thank you!
@jovontowns591
@jovontowns591 8 лет назад
Fantastic Question and Awesome Response Via Maya
@Musetrigger
@Musetrigger 8 лет назад
I was just about to ask if I could build more joints off of the existing quick rig. That's a time saver. I have to make joints for wings too, as well as fingers.
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Now there's an official followup lesson for fingers! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DkeTifkDHiQ.html
@amalkrishna5360
@amalkrishna5360 3 года назад
Still helps in 2021👍👍
@Bobeer
@Bobeer 2 года назад
Thank you!
@thffkfltm
@thffkfltm Год назад
Thanks.
@amirbabaei7048
@amirbabaei7048 4 года назад
Thank you so much .
@cgtutors6435
@cgtutors6435 4 года назад
Help full. I like it..😊
@PhishChiang
@PhishChiang 8 лет назад
nice tool, thanks!
@supersaiyajin7342
@supersaiyajin7342 4 года назад
Amazing video thank you soooo much.. but I have a problem.. when i'm trying to stance.. the body is turning into T pose.. but my mesh is in A pose ☹️
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Super` Saiyajin unfortunately this feature only has support for TPose.
@소드마스터-j2r
@소드마스터-j2r 8 лет назад
It works! thank you :)
@warriormaddy420
@warriormaddy420 10 месяцев назад
thankyou very much
@hms2407
@hms2407 3 года назад
thank you so much
@raymondbarreto2888
@raymondbarreto2888 4 года назад
Ok but lets say my character has multiple meshes and isnt very humanoid what do i do then
@yarugatyger1603
@yarugatyger1603 3 года назад
Never rig single meshes rig groups and animate groups.
@anaislake
@anaislake 7 лет назад
excellent!
@erikm9768
@erikm9768 8 лет назад
Too bad you still have to paint so much, theres been advances but you would still think this would be possible to calculate based on curvature on the geo.
@Moneyaddthenmultiply
@Moneyaddthenmultiply 6 лет назад
search for "Delta Mush"
@lindaemmerich
@lindaemmerich Год назад
Awesome! Quick question tho: Does QuickRig also work for other creatures such as animals ?
@Autodesk_Maya
@Autodesk_Maya Год назад
Technically it was designed for bipeds, but I've actually gotten pretty good results with quadrupeds too. You just need to make the appropriate adjustments to the guides.
@lindaemmerich
@lindaemmerich Год назад
@@Autodesk_Maya alright, thank you!
@calys-burn563
@calys-burn563 4 года назад
thx a lot !
@crapcrap3551
@crapcrap3551 2 года назад
excuse me so colouring the area to white means it is more "locked" compair to other parts?
@lakshsinghal9234
@lakshsinghal9234 6 лет назад
can you give a tutorial to make the whole structure of body and expressions, joints and ik handel
@Autodesk_Maya
@Autodesk_Maya 6 лет назад
Check out my "Creating a Comprehensive Character Rig" tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MV4XRgmTynY.html
@Rekterrr
@Rekterrr 3 года назад
The skin isn't mirror on mine. Can you help me please?
@MaxxFujikawa
@MaxxFujikawa 4 года назад
ahah good video!
@astralstormgamestudios1259
@astralstormgamestudios1259 Год назад
When I try to constrain head features : Error: Connection not made: 'Jaw_Corrected_parentConstraint1.constraintTranslateX' -> 'Jaw_Corrected.translateX'. Destination is locked. How do I fix this ?
@gabeno_delfino
@gabeno_delfino 5 дней назад
How do you recover the initial pose? 4:45
@H0LAI
@H0LAI Год назад
How to prep fbx model for motionbuilder so it works and loads like motionbuilders tutorial fbx models?
@magdasmolinska4860
@magdasmolinska4860 Год назад
why it doesnt work when loading the character file and rotating it to have Z and not Y as main axis?
@laissez-faire496
@laissez-faire496 7 лет назад
Would u recommended that I use the Quick rig tool then add other joints like the fingeres and toes and the IK rigs later?
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
That's right. You can actually build just the hand rig from our comprehensive character tutorial and attach it to the arms of a quick rig.
@truegreen7
@truegreen7 7 лет назад
What would be the way for us to go about attaching the hand rig that we made separately, to the arm?
@ahmedjameel9295
@ahmedjameel9295 5 лет назад
thank you for the tutorial but what about the hand ? can we do it in quick rig ?
@Autodesk_Maya
@Autodesk_Maya 5 лет назад
Unfortunately, you can't rig fingers using quick rig. You can still use HIK for them though, and then add it on top of your quick rig.
@theapexpredator157
@theapexpredator157 7 месяцев назад
Is there an option to make it possible for IK FK Matching for the HIK?
7 лет назад
Why quick rig zero out controls? It is very hard to animate it!
@sondang558
@sondang558 6 лет назад
thank you
@splootcrate
@splootcrate 3 года назад
Just diving into this and right off the bat I can see the mirror function doesn't work as expected. It moves the opposite joint but positions it wrong. My character has asymmetrical bits but is centered at 0 on the grid. My character is also made of many pieces that are grouped together. Using Maya 2019. I can see the guides that are automatically created are not perfectly centered either. Is this because of the asymmetry? Current workaround is manually inputting the values into the channel box.
@fromdeepitcame
@fromdeepitcame Год назад
Thanks this is great. One question, the elbow effectors are moving the hand away from its position, Id expect this be locked in place and the effector to only change the direction of the elbow. Is there a control to activate this?
@Autodesk_Maya
@Autodesk_Maya Год назад
In the Character Controls menu, you can switch between Full, partial, and effector-only IK. You'll want to set it to the latter.
@fromdeepitcame
@fromdeepitcame Год назад
@@Autodesk_Maya Great, thanks, Ill give this a try.
@captana7044
@captana7044 2 года назад
why are fbx exported facial features are disconnected from the rest of the body??
@bmas44
@bmas44 3 года назад
for some reason when i apply the rig only the waist moves, none of the other bones. Does anyone know why this is? I am working from an FBX idk if thats something to do with it
@aRVinDbob
@aRVinDbob 3 года назад
is there any possible way to frezz transform the CTRls of the character in this process?
@danascieszko8232
@danascieszko8232 Год назад
Can someone explain what is resolution about in Quick Rig Tool?
@lamzez94
@lamzez94 5 лет назад
I'm missing the option SKIN
@Autodesk_Maya
@Autodesk_Maya 5 лет назад
Which version of Maya are you using?
@kaywoodparsons1361
@kaywoodparsons1361 4 года назад
Is the window in meters? And how big is the character?
@everydayhappy965
@everydayhappy965 4 года назад
How did you meshed it in the first place?
@sanketvaria9734
@sanketvaria9734 4 года назад
I did the auto rig and it didn't even do the skinning. This is actually the worst feature because it does not even work properly.
@kevinbenjamin2744
@kevinbenjamin2744 Год назад
When trying to paint the weights it is adding excessive weight all over with just one click. Any solutions?
@Autodesk_Maya
@Autodesk_Maya Год назад
Open the Tool Settings and take a look at the Brush settings. You may have it set to an odd shape or size. You can also try going to "Reset Settings" in that window to get back to the defaults.
@Fodd976
@Fodd976 2 года назад
For some reason the quick rig doesn't move the legs do you casually know the answer?
@Autodesk_Maya
@Autodesk_Maya 2 года назад
Check your smooth skinning values for the leg joints. If they're all black, it means they have 0 influence on the skin so you'll need to paint those in.
@yyg4632
@yyg4632 Год назад
when i press step by step all the options are not highlighted so i cant use it. and i have to just stop there.
@pointlesspeanut3182
@pointlesspeanut3182 7 месяцев назад
you have to select your mesh and click the plus sign in the top right-corner of the quick rig tab
@ScantEgoOfficial
@ScantEgoOfficial 7 лет назад
hey imma beginner and i want to purchase ur products but i just want to knw is i have to be good in drawing or in painting to make characters like these guide me little please
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
Not really no. While it can help to know 2D art, 3D is mostly it's own thing.
@claudiaortega6459
@claudiaortega6459 3 года назад
for some reason my rig doesnt parent to my model....
@poohbear4821
@poohbear4821 2 года назад
How do you make the wrist twist properly? No way i paint the weights fixes it??
@Autodesk_Maya
@Autodesk_Maya 2 года назад
Are you using the example geometry or your own? It could be that your geometry around the wrists isn't set up well for twisting. You may need to add more subdivisions or change your edge-flow.
@Dehslash9
@Dehslash9 4 года назад
Can you rig the face and hands after the full body auto rig
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Yup. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DkeTifkDHiQ.html&lc=Ugw77EvGpeojSVg4kYR4AaABAg
@rommelnimer8807
@rommelnimer8807 5 лет назад
My Joints are created as I can see it in the outliner but its not showing in the viewport?how can I fix this. I am using Maya 2018. Ive tried to fix it in DISPLAY-SHOW-SHOW KINEMATICS-JOINTS but it was not fixed. Anyone can help please....TIA
@Autodesk_Maya
@Autodesk_Maya 5 лет назад
In the Viewport's "Show" menu, is "Joints" enabled?
@olimszecsody
@olimszecsody 8 лет назад
Hello! Sorry to disturb you, but I have a lot of questions since I last turned to you. What about facial rigging? I have been waiting for tutorial videos about facial rigging for a long time. I would really like to learn how to do it to learn how you do facial rigging of your Emma character? Another question: I have learned how to do life-size characters in Autodesk Maya. What I have rigged so far with the help of your tutorial videos was not done in life-size. She was 14 cm tall. Would it be okay if I scaled my rigged woman character to the necessary size (160 cm) and then use freeze transformation function, or aren't you supposed to do this? That's all for now. Thank you for your help in advance. Best regards!
@Autodesk_Maya
@Autodesk_Maya 8 лет назад
Unfortunately this isn't really on the radar for the near future still. However, rather than facial "rigging" you may want to try using Shape Authoring to create your expressions. It's a bit more intuitive and a more modern approach. For more information, see: help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-3709AA9D-08E9-464A-A812-B940149D3B5F
@Autodesk_Maya
@Autodesk_Maya 8 лет назад
And you should be able to scale it up and freeze JUST the scale. Ideally, however, you want to build at the size you are animating at, but this should be okay.
@olimszecsody
@olimszecsody 8 лет назад
And the facial rigging without blendshape? It is posible or not?
@Autodesk_Maya
@Autodesk_Maya 8 лет назад
It's definitely possible. It's just very similar to rigging the rest of the body, which is why I've focused on teaching other areas that are not as well represented on this channel.
@TimV777
@TimV777 4 года назад
i dont have that paint weights or lock weights button on the right side bar
@Autodesk_Maya
@Autodesk_Maya 4 года назад
You may need to open the "Tool Settings Editor" if it doesn't open automatically upon activating the Paint Skin Weights tool
@lilulilu1573
@lilulilu1573 3 года назад
Obrigado ♥️
@icedbeam8737
@icedbeam8737 3 года назад
My mesh has IK handles and the Guides after binding but there are no visible bones to manipulate?
@Autodesk_Maya
@Autodesk_Maya 3 года назад
Check the HumanIK window and make sure the controls are set to visible.
@ThomasSchannel
@ThomasSchannel 7 лет назад
hey, my brush doesnt smoothly paint. it acts like a paint bucket filling in large areas everytime I click. help?
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
Hold B + Middle-drag to restart the brush size at 0. It's probably just that your brush is giant (or your model is very small).
@NyanPochikun
@NyanPochikun 5 лет назад
5:53 my mesh does not change to the gradient when I select mesh then paint skin weights, I now have a red x
@Autodesk_Maya
@Autodesk_Maya 5 лет назад
Did you skin the mesh to the bones first? The red X means that you are attempting to paint a mesh that isn't skinned.
@R4L14N
@R4L14N 6 лет назад
why do you move the pivot point to the head joint? does that effect skinning somehow?
@Autodesk_Maya
@Autodesk_Maya 6 лет назад
I assume you mean for the head_features_grp? It's just to keep the rotations of the group more consistent with the rest of the head. It's not strictly necessary, but it's just cleaner if the head features match those of the control that they're associated with.
@olimszecsody
@olimszecsody 5 лет назад
Hello! This uick Rig Tool can run in Maya 2009? One more thing! I have a Serious big problem. In August, I started rigging for another character. I was doing very well until the duplication, but when I was almost done, the flexing kinematics had a big problem with the wrist. I fixed it by rigging my right hand with mirroring again, but when I want to connect my right hand, an unknown, unjustified problem appears. maybe a space problem, you don't know. It consists of orienting constraint RightArm_FKConst_GRP and RightArm_ResultConst_GRP to RightArm_ShoulderSpace_LOC after I set the rotate x value to -180, instead of 0 the result, but -360. I don't know something I forgot or I duplicated Shoulder_GRP badly, I don't know. I tried to fix everything, but it didn't work! I've had enough! I tried everything. That's why I turn to you for help. Can you tell me how I can fix it? What did I do wrong. Also how to duplicate. PLEASE! Help me if you can. Thank you in advance.
@Exsulator2
@Exsulator2 4 года назад
I have a similar problem, but with the shoulder instead. If anyone found a solution, I'd love to know about it... Context: Around 15:50 does not explain how one would fix the same issue with multiple orient constraints - consider that offsetting one constraint is fairly easy, but when you constrain multiple locators, they still use the same constraint node - so you can only choose one offset number for ALL of them. Fixing one, breaks another. The 0 - 360 problem also appears in the process. The shoulder locator, having been scaled negative X, is causing this issue to the fk rotation space. Basically, I could flip the group as in the video - but then one of the other orient constraints will get messed up.
@randorific333
@randorific333 4 года назад
@MayaLearningChannel Matt, I'm having a problem with the controllers moving and rotating the appendages. I was using a model I downloaded from CGTrader and thought it was a problem with the model. So I decided to download the model in the link under this video. I'm still having the same issue. I've created the skeleton and control rig exactly as you have done. In the Human IK window, in the Definitions tab, everything is lit green. In the Controls tab, only three joints are lit green: the feet and the hips/waist. They're the only joints I can move and rotate with the "circle" controllers. The controllers for the remaining joints don't move or rotate at all. Again, I've followed your instructions (they couldn't be any clearer) and I don't think I've missed any of the steps. Any idea as to what could be wrong? Is there a setting I may have missed or a plugin that should be loaded? I'm at a loss. I've spent two days trying to figure this out; have posted the issue on forums (including Maya Autodesk Community) and no one has responded. I'm to the point where I'm about to give up on Quick Rig and do everything manually. ANY assistance would be greatly appreciated, as rigging is what I plan on specialising in once I've finished my education.
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Hi Randy, I just replied to your message on the Autodesk forum. Have a look there!
@randorific333
@randorific333 4 года назад
@@Autodesk_Maya THANK YOU! I knew it had to be lack of knowledge. And thank you for the reference. I'll be so glad when I get into a classroom to learn this!! :)
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Randy P My pleasure. And if you’re in this for the long haul, I recommend the complex character rig tutorial on the Maya Learning Channel. I cover a lot of rigging theory in that course that you’ll likely use in school (including IK FK)
@randorific333
@randorific333 4 года назад
@@Autodesk_Maya Yes, this will be my career path. I'm not interested in the create aspect of animation. I'm more technical. I'll check it out. I've also purchased a book called "Gray's Anatomy" that I've been told will help tremendously with rigging.
@jasonzaelit7739
@jasonzaelit7739 2 года назад
@@Autodesk_Maya Would you be able to link me to the forum as I am experiencing the same issue? Thanks!
@yelltube
@yelltube 4 года назад
How do you reset character to the A-Stance after moving joints?
@Autodesk_Maya
@Autodesk_Maya 4 года назад
Unfortunately, Quick Rig and HIK only work with T-Pose. You can press the orange button on the right-side of the Character Setup panel to return to the default.
@wondertv1356
@wondertv1356 5 лет назад
Thank you Sir. I have a question. Is there any way to make the paint tool bigger when painting the head??? My paint tool was so small that it took me a long time to paint the head when I use weight tool...
@Autodesk_Maya
@Autodesk_Maya 5 лет назад
Hold M and then drag the left or middle mouse button up and down to change the paint brush size.
@miroslavjandourek650
@miroslavjandourek650 3 года назад
Hold B and drag with left button on mouse.
@АлексейКудрявцев-д2о
Question. How to use QuickRig to create brushes? Fingers?
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
You can actually build just the hand rig from our comprehensive character tutorial and attach it to the arms of a quick rig. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Efr-5wWsHKI.html
@АлексейКудрявцев-д2о
Em..... There is a possibility to fix it? prntscr.com/e42dv0
@jeffdronkers6150
@jeffdronkers6150 7 лет назад
What if my character is bipedal, but with the addition of tentacles on the face. Does this give me the freedom to add these manually to the auto-rig?
@Autodesk_Maya
@Autodesk_Maya 7 лет назад
Unfortunately you won't be able to use the Auto-Rigger specifically for those extra tentacles. What you can do is start with a base Auto-rig for the base character, then parent constrain a custom HIK rig for the tentacles on top of that. The auto-rigger was designed as a quick way to get standard bipedal characters up and running quickly.
@jamesdavis625
@jamesdavis625 3 года назад
How do you default him to original bind pose? I try Skin > Go to Bind Pose, but it gives me an error, I have the hip joint selected when I try it
@Autodesk_Maya
@Autodesk_Maya 3 года назад
You'll need to use the HumanIK window's "Go to bindpose" button: help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-46964B80-1DEA-49BB-A7CF-0DBA40D9F87F
@rainbowgunny1
@rainbowgunny1 4 года назад
thanksfull
@lazaropaulo3449
@lazaropaulo3449 6 лет назад
Hi..Guys help me out whenever i skinning a character's skin/figure show irregular shape...what should i do?
@Autodesk_Maya
@Autodesk_Maya 6 лет назад
Does that happen as soon as you skin it, or after you try moving some of the controls around?
@Inahpeach
@Inahpeach 3 года назад
I like how im watching this.. *when im a 2d animator*
@Autodesk_Maya
@Autodesk_Maya 3 года назад
No reason you can’t eventually be both!
@daln13
@daln13 2 года назад
Hello, im following your moves but my characters knees go to wrong direction, how can i fix this?
@Autodesk_Maya
@Autodesk_Maya 2 года назад
When adding the knee joints in the t-pose position, try adding them with a bit of a bend already rather than fully straight. This will give the legs a "clue" as to what direction they should bend.
@kariuszdujawa9058
@kariuszdujawa9058 2 года назад
@@Autodesk_Maya i have solved it already, but thank you very much for great tutorial!
@eymme5571
@eymme5571 4 года назад
I'm expecting copper but found gold - It's a stolen comment before sensitive people says it's stolen
@lawrencelawine9082
@lawrencelawine9082 3 года назад
dont use this without making a backup of your character. rip my character im working on for some time
Далее
Upgrading a Quick-Rig with fingers (using HumanIK)
10:51
Manual Rigging Part 1 (Creating Joints)
13:04
Просмотров 33 тыс.
Maya Tutorial | Rigging Basics Part 1
23:11
Просмотров 11 тыс.
3D Rigging is Beautiful, Here's How It Works!
13:44
Просмотров 614 тыс.
Rigging for Beginners: Painting Weights in Maya
28:08
Просмотров 165 тыс.
3 Hours vs. 3 Years of Blender
17:44
Просмотров 5 млн
Posing your characters FAST with Maya Quick Rig!
30:55
Maya 2020: Quick Rig + Attach Hands
13:14
Просмотров 74 тыс.