The flair of this mod is realism considering infantries are small in size compare to modern tanks and especially mcv,which is canonically football sized building.And also the economy seems good
That mod desperately needs to put unit symbols next to the infantry, it's almost impossible to distinguish them from the terrain, let alone each other.
very interesting, although this is not a mental omega))) I highly recommend putting a cover from RadioTapok instead of the classical anthem of the USSR, then it will be top!
Is this the newest version using the new Phobos Build? I heard that Mental Omega is getting updated to a newer version using that build as well. They said it'll be able to support more advanced features than the vanilla RA2. And also, are those Russian VOs from the ROTR Mod? Because it sounds familiar, tho I could be wrong, since I haven't played 20XX for a while.
Wow, this mod looks kinda kino. and more importantly it's not as hectic and high energy as mental omega. I love MO but you just can't catch a break in that mod, 1 minute in and the AI sends a billion spies after you, when he doesn't even have radar of battle lab, he just needs a barracks.
This is Red Alert 2, right? So, there's kinda no point of having more factories, other than having faster vehicle productions IN the primary building itself...
Because RA and RA2 canonically connected with some minor changes Mods usually just adding new stuff apart from MO Which remake the entire stroy of RA2 and explain it chronologically and expanded the story even more
Seems grounded and not over the top - Mental Omega was mostly bad because it was like RA3 on steroids and only the MO Soviets made thematic sense. If anything, RA2 needed precisely this RA 20XX treatment - more like RA1, less like RA3 or Tiberian Sun. The execution of RA 20XX wasn't perfect but very good effort nevertheless - the important part is that RA 20XX is headed towards the right direction, unlike Mental Omega.