By amazing....I mean a complete disaster. LINKS Instagram: neilogical_ Twitter: / neilogical_ Discord: / discord MOD LINK www.beamng.com/resources/boli... #beamngdrive #beamngdriveupdate #beamng
You're mod is sick 👌. They used the follow terrain mode which is the reason they were everywhere Instead of having the altitude set and manually change attitude.
I didn't need a video game to tell me that we're not ready for flying cars in reality. I needed a video game to tell me that we absolutely need flying cars in our simulation games. I can't wait to see more of this.
Well that was as much fun as I could have expected it to be. My two cents: Set your gearbox to Realistic, and set Terrain Follow at a high-ish altitude. -- Ninja edit: You can map the altitude controls to your gamepad control stick! This makes managing altitude for Gamepad players highly intuitive. The mod shuts down your engine to fly, and Arcade keeps trying to restart it. This slows you down a little. You can see your brake lights flickering while you're flying around, and the continuous "Engine stopped, restarting" prompt.
No one actually discovered that when you drift at slightly over 90 degrees, and you hit the brakes hard, the car will actually be pushed forward and into the corner real hard and fast XDDDD
i did notice something like that, i then tried it in a sharp corner but must have done something wrong cause i ended up gong backwards into the cliff instead xD
I wonder what kind of map speeler would create with flying cars in mind? It qould be awesome if crash hard with pucks could be adapted for this, but id love to see infection with flying cars too.