This song is track 4 on the OST. Songs created by Bright Primate (James Primate/Therrien & Lydia Esrig). Uploaded with permission; / 923313813675479040
that waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sound is actually the slugcat crying because there is so much stuff out to get em
@@fedoraman. Pet. The. Slugcats. Here is a tutorial. For the Survivor, just pet them, they don't really care how it's done. Monk is delicate. Gentle. Hunter must be held onto while being pet, and might kill you when your back is turned so install security cameras. Gourmand is very heavy, do not hold him while you pet him. Just pet, no hold. Artificer will bite your ankles. This is completely normal, just make sure to use water to get her off after you are done petting. Rivulet likes pets behind the gills. DO NOT pet Spearmaster on the tail unless you want holes in your finger. Saint has the saddest life. When you are done petting the floof, give the floof a teddy bear. Inv has an equally hard life as Saint, gently toss the teddy bear to them. Do not pet them, they bite. Nightcat is gentle. Give her some gentle pets as she deserves. The yellow pup in Gourmand's ending cutscene is smart, give them a treat when they tell facts about Gourmand. The purple pup in Gourmand's ending cutscene is small. Give them small pets. The blue pup in Gourmand's ending cutscene likes scratches behind the ear. Do it gently, they are small. The pink pup in Gourmand's ending cutscene wants to be squished. DO NOT squish them, they will become a pancake. Just pet them. The three white female Slugcat sisters in the Gourmand's ending cutscene don't really care, but make sure to pet all three or the others will get jealous. For Survivor's pups, give them some head rubs. Artificer's pups should be given a leech ouroboros and a pearl as gifts before petting for maximum happiness.
James actually used a technique called "junk audio" in the composition of a lot of the music, which involved recording and processing sounds of everyday / junk objects. Here is an interesting article on it www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack .
I find it funny that the first area in the game has some of the best music imo The deep wubs are one of the best parts. I always like to imagine that hidden scavengers actually play some of the rain world songs, and that in this one they found a random slug pup and gently squeezed it which made it go waaaaAAAAAAAA
It makes sense why Outskirts has the best (in my opinion) threat music, and that is because 99% of the time you won't get maximum threat music, so usually it's quite basic. But through whatever means, that first time you see a red lizard, and this plays, it seems like an entirely different track. And boy do you realize you better run.
Man i swear in my first playthrough i already knew about red lizards cuz my curious ahh wanted to know about the "most" powerful lizard (because i saw a lizard and wanted to know it's origins and found out there were more species of them) so after i found out it was the red lizard, i ventured forth and to my surprise, a pink lizard with red color. I. Lost. My. S**t. And i still laugh whenever i think about that moment. Ahh... Good times... Good times.
@@Ottomancat5256 I had a similar experience. I also knew about red lizards because of a Skurry video where he tames two of them, and on my first monk playthrough, I saw red pink lizards everywhere, and I assumed monk was set before hunter in the timeline, and that the pink lizards were just baby red lizards 💀
for some reason i had a dream that this song played and when the slugcat singing part came there was actual lyrics over it and some idk tally hall neil ciceriga sounding man sang and the lyrics were sm like your miiiiiind i’ll put it in your miiiiiiiiiiind then i’ll ride….. i’ll ride in the sky 🗣️🗣️🔊🔊🗣️🔊🔊🔊🗣️🗣️🐌🐌🐌
I have to say, you're mostly on your own in this game. You fight, you run, you take shelter from the rain. No one is around to help. But when this song's ringed, you heard the cry of waaaa, suddenly all the suppressed emotions were released, which is really a stroke of magic.
@@coconutmomentyeah Did do well enough to be considered a successful game by the devs and thus is getting dlc that is larger than the base game itself.
so this one time i was duking it out with a greenie on hard mode and it was just the tribal drums in the background and that made it feel a lot cooler.
I feel like this is the most intense threat theme, and I think it makes sense. Imagine being a small creature, and seeing something over twice your size. You'd probably be terrified
Actually, I think it's so intense not only because of that, it's because this is the first time survivor (or monk) has been away from their family, making everything scarier!
What a great game. I’m stuck in Industrial Complex right now, sandwiched between some camo lizards and those bird thingies, and I’m really trying to get food and progress. Can’t wait to see what this game has to offer!
@kirangangadharan5778 Go through the upper tunnels. Not as many spiders that way. Also, as a sidenote, you will have to go through all of UW (the exterior btw) if you want a slightly easier time. Trust me, you do *not* want to deal with sentient goo or electricity. I'd recommend figuring out what to do from there.
Figuring out i could fight back lizzards (like 2 hours in-game) and actually killing the green one for the first time (and thus hearing this music at maximum treath) will forever be one of my best memories playing videogames.
Funny enough there's 2 types of phases in this song. The first one is when the threat hasn't noticed you yet and could give chase when see you. The 2nd is when it sees you and the bongos start.
All rain music is divided into audio layers based on threat level, starting usually a beat and then progressing to leads and arps based on how much danger you are in.
for lizard game a fan game of rain world the bongos are when you're far from another enemy the WAAAAAAAAAAAA is for close proximtiy vulture and the electronic is for when any enemy is in close proximity.
Somehow I find this doesn't fit for Outskirts. It seems it would fit more for the Exterior or Subterranean, though I may just be hearing things. The alien wubby things really add a sense of being lost and threatened by something in a city, and the drums truly bring in the feeling of danger everywhere.
…until you play one of the harder scugs, which then it becomes the enemy music again. No matter how good you are at Rain World, you will always struggle to the 2 red lizards in Outskirts when playing Spearmaster.
I once managed to get the full version to play as 4 green lizards tried to reach me while I was on a pole, and all I had around me was my spear, a rock, the pole I was on, and another pole. I was completely terrified in the moment, but in retrospect, I could’ve just jumped over them all while they were fighting.
Even just listening to this for a vibe, my heart automatically starts pumping HARD and my arms get jittery expecting to have to press lots of keys to escape a lizard
Found the music first. Then looked up rain world band. Wow. The music is amazing and the game is absolutely beautiful and horrifying. I love this and everything about it
Barely had any music even though I saw some lizards. I did start hearing it right before I unintentionally grabbed onto a pole plant and fell on a magenta lizard that I stabbed before it bit me and the music stopped. Then when it tried to put me into a den right after, slugcat learned to fly and I got flung out to safety..
Here’s my theory, considering you hear the wawawa scream in this threat theme, it might be a replica of a sound made by threats to scare of predators. This was likely done through evolution and adaptation considering the in-game slugcats are considered an intelligent species. And the rest is unknown, scavengers could use makebelieve tools as shown with rocks, spears, ect… so maybe they use a form of music to overcome threats. And the scavengers could be nearby doing said music, with the help of some predators making the stranger sounds. Except on the third dimension instead of the second dimension we are locked at in gameplay.
I think that they meant a playlist for the full threat tracks. I added one such playlist to the playlists tab that another person made. I can also do the separate procedural tracks, but that is a ton of work and probably wouldn't be too popular even though it sounds cool.
@@RainLandSociety D: thats ok there would be a very specific set of people who would listen to them anyway I was mostly just curious and wanted to play max threat music from around the corner of people who play rain world and watch their fight or flight instinct go off
So I was playing rain world with friends who had never played and we were doing a spear master play thorough and I heard this and I was devastated as I saw red in the tunnel I told the to run now I have killed a few reds before but I’ve always had an escape route but we were cornerd so I was praying fighting off this red with my heart and I heard it the sound of thrusters I was a vulture a king one at that I told them to get to a tunnel and only 2 of us made it out but when I saw that red get carried away I was relived
In my first run after dying several times to the lizards I finally got a spear and used it against one of them, I remember going "yes, finally" and wondering why the music didn't stop. I didn't know it takes several hits to kill one, so I got close to take my spear back...
this song has 3 chords (Dbmaj/C, Dbmaj13/C, and Dbmaj) in that order I think it's really cool that despite using major chords, this song sounds sad and bleak(IMO) It's because it uses slash chords where the note in the bass clashes with the root note, making it more dissonant. Shoreline/waterfront complex threat theme does the exact opposite of this. It uses a bass note to make a chord sound brighter.
like how they build it up so much, in my about 65 days(cycles if you want to be proper) in rainworld, i dont think i`ve ever heard threat music to the full extent , always some halfway state (if not less) like only hearing the drum???? sound ,nice
because if you are playing survivor/monk, the chance of the room being filled with enough enemies to make the threat theme be at its highest level is very low, since the strongest enemy you can find in outskirts (not including lineageing) is a green lizard or an angry noot.
I just imagine one of those goofy speechbubble memes with an image of survivor singing the "WAAAAAAAA" paired with a green lizard singing the bass "BRUU BRUU BRUU"
This video is almost at 100k views. It will probably reach it in a few days. Edit: Oct 8, 2023: Less then 7 months later, it now has 200k views. Glad to see the game gaining popularity.
when i first started playing i thought the sounds of like the cowbells (?) were like an alert sound when an enemy was coming after you and then I got dissapointed when I didnt hear it anywhere else lol
@@waluigihentailover6926 sure but what is up with that name, are you one of those people that wanted him in smash bros before they stopped adding dlc characters
Layer 1: threat shaker. ( threat exists ) Layer 2: quick beats ( danger rusting ) Layer 3: Average threat 1 perc ( near green or pink lizards ) Layer 4: average threat bass ( near a pole plant or any other environmental species who want you dead) Layer 5: severe threat drums ( loud banging noise that happens when anything gets 2-10 seconds away, etc green lizard charge ) Layer 6 ( vulture theme, loud noise that sounds like a waaaaaaaaaauuuuuuuuuaahh ) Layer 7 imminent danger bass. ( if you hear this, your fucked ) - happens when red centi red lizard or anything like that gets near you.
wow what a funny music *OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO EEEEEEEEEEEEEEEEEEEEEEE AOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*