The best thing about this, is that people actually, for the most part, pay attention to sounds, contray to other games. In almost any other shooter, decoys would just not work, people would just carry on
Your skills and the quality of your videos have improved so much over the years its insane. Its also very refreshing to see a high skill player use katana and tools the way you do. The katana duel was so sick as well
How are you able to see people in a building like that Its so dark? Do you have high brightness and edit it down for the video or you just have super eyes or something lol
Didnt play for several months... do they finally have a kill counter confirmation in the game or is that edited in? P.S. So cool to see my favorite gun in action!
@ZombieHorror666 someone doesn't understand figures of speech... Of course not actually literally. However, with the absurd state of MMR following these changes, being a 6* means even less than it previously did and getting to 6* is even easier than it previously was... making it truly pointless and giving no satisfaction in attaining and maintaining it. Like, what is the point in doing well in the game anymore when you can literally have sub-100 kills or a 0.3 kda and be a 6*? They just killed any desire for me to continue learning and doing well at the game with these kinds of changes.
5* is True elo hell now no fun People sweating all the time. Yesterday me & my friend playing duo vs trios on 5* we've encountered 5 sniper players(3 mosin spitzers one lebel marksman, one crag sniper) it's so fucking boring People do be camping the whole match, hiding in the bushes. We literally just run away like 4 matches in a row because 2 teams was sniping from a far. 4 stars are good but 5 are most sweats campers and boring ass players i've ever seen.
@@AWeakPrinny i assume its a help timmy change for the mmr but timmy will also get screwed when he tries to use new guns so i dont understand who this is for
@@quinx I am talking about it from a solo's perspective, to be clear. Overcoming adversity and learning from increasingly difficult challenges is my thought process on this. I believe this makes it easier by allowing more opportunities to tackle the same obstacle, thus reducing my ability to learn from my mistakes. I'm kind of taking a moral high ground here, to be fair; it's more of a personal thing.
@acquirecurrencylol I actually agree with this mindset. I never take necro as a solo because of this concept - if I can't win the fight from the first engagement, I didn't do well enough and being able to "recover" from that and effectively gain the element of surprise and utilizing that to my advantage in the next fight I would hypothetically take vs the team that originally killed me actually feels bad to me. My goal is to legitimately be better than other players, not have more lives and chances at success than they do and conflating that with my level of skill being higher than theirs. If I get headshot because of poor positioning by a team I didn't even know was nearby and I just get to revive and reposition/take the fight later when I have the advantageous position, that both downplays their ability to have gotten the jump on me with their good positioning, but also negates the poor positioning and lack of awareness I had that got me killed in the first place. That's not what I consider to be beneficial to my goal of legitimately being one of, if not the best player(s) in the game.