After recording this video, FFG further clarified/reversed the Survival Technique ruling I discussed here. With that new information in mind, I'd drop the rating of the card down slightly to a 3.0 instead of 3.5
I think Sentient Ravenous Myconid feels "broken" to me because I feel like Seekers SHOULD be afraid of the encounter deck, even if that isn't the case in the current cardpool. Its essentially turning encounter deck management into book tests without breaking tempo because uncanny growth can still pickup clues. You don't need to be on a zero shroud location to "exploit' it. Succeeding investigations by 1-3 is typically not difficult for seekers, so 1-3 shroud locations can be used pretty consistently without much thought or effort to break the card. It quite passively deals with encounter deck, as long as you can oversucceed.
@@DakonBlackblade2 considering how much good card draw seeker has, i'm not sure if a card is that much better then a resource. And the curse is detrimental in most decks, only a benefit in some.
Cannot wait for you guys to cover the individual scenarios. Just played TLN (avoiding spoilers) with Hank, Willson and Kate, and was really sad to see that we didn’t have either of the two characters designed to dominate that scenario. Really loved how thematic that scenario was, but it left a bitter taste in my mouth.
This was the scenario that I've seen the most (spoiler free) contention about online. I'm curious to play it. I'd rather have a scenario swing for the fences thematically, so I'm intrigued.
I think Dark Horse 5 might just make DH decks competitive again. I think Justin has a point that there were better ways to get extra stats, but this upgrade now makes it essentially effortless to set up. You can pretty much just mulligan for a Fire Axe and a Mariners Compass in your opening hand and go through a whole scenario with just those two cards.
I agree, I feel like Dark Horse (whether it's a strategy you like or don't) is one of those defining cards where the decks that want it REALLY want it. I think having it as a permanent actually changes the face of the archetype, and potentially changes the cost curve of your deck.
The upgraded Fake Credentials really pops off when you need it to. I think the most meaningful thing that is it does not exhaust.. think about its use.. you are in the thick of the tail end of a scenario.. this is 2 less to play, 1 increase to the skill boost, and can nab a location you had to leave when an enemy is on you via encounter or hunt/patrol. This card was incredible with Alessandra. Her innate ability plue haste, means you can pop off 5 of these in one turn.. the lev 0 version 1, plus upgraded has no risk to you being attacked, and if you fail it you can just replay it with no charges and bonus snitch if you have it for 2 clues. Really an excellent card.
Ravenous Myconid "Sentient Strain" also stops surge Key of Solomon is an easy (4+). With Gabriel Carillo, you get +1 lore, +2 resources, and +1 card per turn. With Spirit of Humanity, it either nets 1 blessing per turn or 1 curse + 2 resources + heal for 1 & 1. And any of the already playable curse cards: Faustian Bargain, Deep Knowledge, Promise of Power, you're trading 1 hand slot for 2 resources per turn + curse removal. It shines in Parallel Rex, Parallel Daisy, and Kohaku. Hunting Jacket is here to smuggle pelts to the last turn, with good soak and resource generation.
I think Dark Horse becoming a permanent does so much for the archetype. The fact that you know you have it from the start and it costs 0 actually changes the whole conception of your deck build and cost curve. I don't think it's as simple as just playing the exact same deck but now you have it to start. You can get up and running so quick, aggressively mulligan for your stronger pieces. Before with Dark Horse it was like, "well, I have to find my Dark Horse, and now I spend the 3 for it which gets me closer to the 0 I need to turn it on". With it as a permanent it's more "I mulliganed into a 4 cost ally and a Fire Axe, now my board is more set up than ever before when playing Dark Horse and I'm online". I mean, it may not be the top tier strategy, but it's one of the cards I think gets helped the most by being a permanent.
What I'm saying is that it doesn't do much to expand the Dark Horse strategy is because it actually isn't getting any new pieces to the puzzle. It makes it more consistent, but the reality is that Dark Horse itself isn't the best part of the Dark Horse strategy, it's the Axe and Compass.
@@PlayingBoardGames I would agree. It doesn’t add much new, but I do think consistency was one of the biggest downsides of the archetype. Again, I know it’s not the most powerful strategy we have, but I appreciate the inclusion. As a person who still likes to dust off his Ashcan Pete deck often I’d be happy to spend the experience on this.
@@stephenball2108 I would too, and luckily Dark Horse decks have always been very low to the ground on XP, which means that it'll be easy to get into the deck quickly.
@@PlayingBoardGames Absolutely. The decks that want it really want it, so guaranteeing it from turn 0 is huge for them. Yeah, not exactly a ton of XP getting fought over. Although like you I do feel a draw towards Persistence, it’s my kind of card, plus it’s not the worst card in the world to feed to my boy Duke.
Only problem with token of faith as auto fail protection is that the autofail hurts the most when you invested lot of skills or resources into a test. And this does not save you from that .
I had to build a goon deck for an expert run of Dunich and thought I would build a Miracle Wish Zoey deck. First time I used it was x=1 just to ensure I pass my next fight action with +1 damage. I felt really smart until I drew the autofail causing us to lose the scenario. "In addition to all other tokens" is a huge let down.
I just realized. Shrewed Analysis is pretty good with Ravenous Myconid right? Because like 2 of the 3 are pretty great and the third one is OK. Seems like a free 4xp to me whuch is nice.
I know that you don't get the extra damage when using Strong Armed with guns, but don't you still get the option to re-draw tokens? So it's still pretty good tech if that's what you want it for with big guns
Yes, which is why I think it was a bad choice to not have Firearms be Ranged or have this work with Firearms because the card's text screams Shotgun to me.
It's just as disappointing that it doesn't work with the .35 Winchester, which wouldn't have been anywhere near as OP, but would have been a nice little bit of push for that build around.
Hand-eye Coordination - It doesn't use ammo right? Spend one ammo is part of cost of the action. The card says you perform the action without paying its cost. Am I wrong on this?
I still think Hand-eye is better than Justin gives credit for. If you over math it maybe it looks mediocre, but it’s the kind of card that can save your life in a game when you wish you could attack one more time before enemy phase.
I just realized: is Steady Handed a reference to The Office? Kohaku is an investigator of Japanese ancestry. Hidei is famously a steady handed heart surgeon of Japanese ancestry.
I really hate the myconids. I hate seekers being able to turn through their decks better than anyone and get access to their broken cards faster than anyone. I don’t like the seeker bias.
That definition of "then" that says it has to be resolved in full Couldn't it mean, that it must be resolved completely? So in full as fully and THEN you do the other stuff? English is not my first language but I think the syntaxes check out doesn't it?
In Arkham, the "Then," rule states that in order to do the effect after the "Then," you need to do *everything* before it. So it goes beyond normal syntax and gets into the rules speak.
@@PlayingBoardGames oh I see I see, I thought the rule said you have to resolve the sentence before in full . But in full could mean both things . If it says "everything" then ye, nvm Man this game sometimes!