I like that you gave a little insight on each crop and what might make it better in the future. Curious why you didn't extend the list into the expansion crops though, since it sounds like they'll be base game crops in FS25. Suppose I'll just have to come back for the FS25 tier list a few months from now haha.
Thanks! I liked going through each one and why I put it where. I honestly haven't had much experience with the DLC crops so I couldn't accurately place them. So I decided to keep it base game for this one. I'll be happy to do a FS25 tier list after trying out all the new crops!
Ah, that makes sense. All of my experiences with the DLC crops have been terrible, haha. Glad they exist for the sake of variety, but they're not for me - at least in FS22. I'm looking forward to trying them again in FS25, just to see if they get any changes or if the changes to the game's engine make them feel any better to me. Do you have much experience with animals in the game? I'd be curious to see another tier list in your style for the FS25 animals, since we're getting a couple of extra ones and I assume (or at least hope) that some of the existing ones will see some changes.
Only thing with cotton is if you plant a bunch of fields with it you get so much you will need multiple production chains to work through it all and you will likely take years to get through.
@@MisterTaters Oh yeah I agree I just find cotton is more of a problem with that due to how much you get and how slow things are. I much prefer variety.
16:55, Farming simulator has a rating for all ages and they want too keep it that way, alcohol would raise the minimum age requirement to play the game, also grapes and olives can't be harvested by workers and i find it a massive pain to work with these crops in general, i hope that giants fixes it in 25
I mentioned this in the video but both vine crops can be fully automated in courseplay. Makes them a whole lot easier to farm. If I played on console I'd probably have put them down in D or F because of the tedium
Back in farm sim ‘17 when they first added sugar cane, I decided to make the fields they gave you start into sugar cane fields. Worst decision I have EVER made. Took me I swear like 200 hours to harvest that crap. But I made a buttload of money. Then sold all the sugar cane equipment and switched back to grain 😂
Not sure if this is base game or a DLC, but you can combine each of the oils with potatoes to make potato chips. There is also a potato soup which I am sure is part of the carrots DLC.
The large “goofy” cotton bale you remarked about is called a “module,” and is the basic unit of harvested cotton that hasn’t gone through the gin. It superseded large cotton wagons when people stopped picking it by hand in the early 1970s.
Great list and very true. The only disagreement I have is where you put grass. You touched on it a few times, rotational opportunities. Granted this is my truth, not the truth. Lets say you are growing cotton and beats, every Nov after harvest you can plant grass and then get a harvest in March (base game crop calendar). The spring grass harvest can be used for 3 things. Feed sheep to support and accelerate cotton production chains. Feed Cattle (Yes, converting to hay is required). Lastly turning into silage for extra profit or part of TMR. With the rest of of the game in mind the profit potential places grass in second slot S tier. Again, my truth not the truth. I don't post to often, but I do watch pretty much everything you put out and have enjoyed your content for a while now. So, thank you for the hard work you put into your videos, we notice and love them.
Thanks for words! I agree with you on a lot of points with grass, has a variety of uses and is obviously very easy. I think just the raw profit potential of not making silage is crazy (TOO crazy) hence the difference in grass and silage tiers for me
It is definitely expensive but you earn the money back so fast even without productions I think it's worth it! And I find the giant bales a lot of fun to farm
@@MisterTaters nope they suck, same as canola. Bad yield and no straw they are on the bottom of profitability. I think wheat is on top as the first one from combinable ones.
Silage isnt a crop. It's a product made from a crop. Calling silage a crop is like saying sugar is a crop because it can be made from just one needed thing.
Not technically a crop but I wanted to include silage and hay for fun's sake and I don't think it really fits in with the other more formalized productions
Yep like I said in the video, 11 month grow time + low yield and oil production not making much money makes for a rough time. But it's pretty easy and straightforward for a crop so that's a plus
Dude, just no! Gave u a dislike, keep playing the game, learn more, do comparissions, the only people taking this vid seriously are people with less hours on the game than you, i dont want to discourage you, keep it up with the channel, but if i see or hear bs i'll call it out. At the very least, this is your personal tier list, for example, canola is pretty good, the one downside is fertilizer consumption which is pretty high, more experienced player knows that and would point that out, same with cotton, 6 meters, can be 12 and 800k to get the harvester, how is a high entry level crop A tier? A tier in my opinion is only soybean, direct seeding, no fert, low yield, high price. At the end of the day, for me everything is between C, B and A tier, everythings fine, just some things are easier to produce than others. Money wise, olives, grapes, cotton sugar beet, potato and silage make more per ha, 2 times or 2,5x more than other crops, so yea. Keep it up, but next time be more specific (my tier list) or do more research and back up what you say with numbers.
I think you may have taken this a little too seriously - as I said at the beginning of the video, tier lists are totally opinion based. And this wasn't ever entirely profit based either - what I found fun to farm was always one of the biggest considerations