Re-uploaded this because the video got stuck on HD processing for some reason, and Ive had several commentors tell me the video wasn't loading. Seems like youtube absolutely cooked that original video, so this version should be fully watchable in HD. Apologies for the issues!
fun fact about the Mothership Zeta Death Ray: some mad lads used what little geography you can see on the earth to figure out that you actually hit somewhere in Canada.
It hit in Ontario, it went well passed Detroit, so if it is canon that actually kinda blows, that’s a large area that was demolished and could probably never be visited.
FYI, actually the best thing about finishing Operation Anchorage is getting the Chinese Stealth suit .... that along with the silenced Infiltrator rifle from The Pitt, can turn you into an almost always invisible assassin for the rest of the game.
I had to go back and create a new character and a new game because one of the achievements I was missing on my game from the 2008 that I had beaten, was the “reach level 30 with neutral karma” achievement, and so I created a character that I gave my best attempt at making look like Denzel Washington from the movie the book of Eli?!! And then went on to get the final five achievements between 2020 and last year! (yes, I took my time as I had a bunch of different games. I was playing since then.) But I forgot all about that infiltrator rifle because I already had the pit completed a long time ago!?
You forgot about one of the best parts of Honest Hearts: with Wild Wasteland you can take ayahuasca (or some equivalent) and kill a flaming Yao Guai, netting you a powerful bear claw melee weapon and the iconic line "Take drugs, kill a bear!"
19:35 You missed an area of the bunker which shows that they had trued kidnapping vault dwellers and chopping their arms off to get their pipboys, unfortunately for them, vault-tec anti theft measures disabled the pipboys
I encountered this very same bug when I was getting the last five achievements playing the game on my Xbox one X at the end of last year!? It happened three or four times where it just kept acting like I did not have the DLC and I ended up discovering that between Microsoft and Bethesda, they were screwing all of us original fans that bought all of their DLC over a decade ago !?!?!?? I bought fallout three digital in 2013 after having the disc copy from 2008 up until then .. either way I bought all the DLC and the reason broken steel would not start, is because even though it said it was installed on my Xbox, Microsoft or Bethesda took away my rights of “ownership” of it, thus it it would not load into it no matter what, and I thought this was a glitch as well??!! I ended up buying all of the DLC a second time and just to test my theory of Microsoft and Bethesda screwing us, I deleted mothership Zada after having purchased all of them for the on sale prices they were on sale for, and ….. I was right! They were in fact screwing us because after I deleted mothership Zeta, I had to go back to the store and buy it again and the only reason I gave them the $3.39 for a third time, is because “alien captive recordings” was the only achievement I was missing from that DLC- I don’t know how long we got until they screw us again but it’s possible that whoever you were responding to had this issue also? I think it originated from when they decided to do away with the add-on discs that came with the two disc game of the year Original versions of fallout 3/fallout new Vegas, but I can’t be certain? All I know is I never had either… neither the new updated one where you could not share the DLC disc or the previous one that had the two discs where you could share the DLC disc- I did have that original two disc fallout three in like 2009 or 10 or somewhere in there, but I ended up selling it and then in 2013. I bought it all again digitally telling myself, “I won’t get rid of it this time!!” Still had to buy all the DLC again! Anybody that reads this that might have a similar issue, I hope this helps ! I hope it also makes you realize how corrupt going all digital is going to be for you, Me, and every other other consumer/gamer out there?!! Good for the greedy scumbags at the top, bad for us small fry that just wanna be happy and play a game they love?
@@turismofoegaming8806 if this is true and you bought them all on the same account and can prove it with records you'll want to hold onto that for the inevitable lawsuit coming for digital media and revoking licenses that discovery and Sony just kicked off
@@TheBabyTort If the Sim Settlements creator is any indication - there won't be any interesting mods for Starfield for a looooong while. If ever. At all.
Dead money was supposed to be the second dlc but Obsidian finished it first so Honest hearts was released secondly, Old World Blues third and Lonesome Road last.
That makes a lot of sense. Especially since Honest Hearts seems to be the least connected of the four story DLC's. Here's the order I play the DLC's: Honest Hearts Old World Blues Dead Money Lonesome Road In my opinion, Dead Money is best played close to last instead of being the first one played.
@@megamanx1291honest hearts, old world blues, dead money, lonesome road. Lore wise, that's the canonical order of where Ulysses visited before courier six did with honest hearts not only being the easiest dlc but also the one place Ulysses didn't influence so it could go wherever. In my opinion new Vegas as whole is about two couriers from two different places that shared a goal for a hot second.
huh well that explains why i always felt the least interested in honest hearts. it is suppossed to be the intro that foreshadows the rest of the DLC story arc while wrapping up the base game.
When it comes to dog/god it really dosent matter who you pick from the cell as long as you have high enough medicine you can convince dog and god to both look into a metaphorical puddle and they say they see each other ( there dialogue of talking about how the other looks and how they feel is just amazing) you can then tell them to both walk into the puddle making 2 become 1 (but depending on how nice you are to them they will talk about being afraid to become 1 they might forget you and they dont want to) that to me is the best ending as they may forget most everything he now goes on his way healed mentaly and now able to heal physically as the two arnt trying to fight for dominance
Yeah I always prefer to unite the two personalities instead of letting god take control. He’s obviously more competent, but clearly just as damaged as dog is.
The little train animation you mention early in the vid is actually really funny because it’s not a train at all, it’s a hat on top of a homie that’s chilling under the map, he’s then scripted to run under the track to make it look like a moving, working train
I noticed something incorrect in the dead money area, you absolutely can sneak out with the gold without cheating. It is extremely hard and will likely take you multiple multiple tries but its 100% possible
I could only carry 3 bars + 1 with the thing pressing Z to carry it in front of me, but it was enough for me to buy two full sets of 51b armor for Elizabeth from Bioshock (I was using the mod where you go to Rapture and resurrect her) and Cass. Along with the fully upgraded Holorifle the things that made the DLC worth it.
@@TheBayzent when I set my mind to something I do it so when they gave me the chance to leave that place with more money than Mr House I spent as much time as needed
Little fun fact about liberty prime, you can actually go up and initiate dialogue with primes head after hes been blown up and he'll sputter out a line along the lines of "death is a preferable alternative to communism"
I love Far Harbor, it shows that Bethesda is capable of the same level of gameplay Obsidian created with New Vegas; Making a story with mostly new elements based in the pre-existing Fallout lore.
Far Harbor to me just felt like Point Lookout with more work put into it, they very much recycled dlc's from FO3 for 4, the mechanist dlc was just a quest from 3 but rewritten without the antagonist or comic book connection. Then they charged more for 4's dlc's/season pass after they initially released it, you can even find the bethesda posts about how they decided they were adding so much content they "had" to charge more, despite a bunch of it being recycled content/ideas from FO3.
For me its The Pitt. The moral ambiguity between werner and Asur, the inhabited area with brutal Industrialized slave labor, the uninhabited area completely infested with insane men and trogs. The setting was amazing
I liked both Anchorage and the Pitt but both of them give you way too OP rewards if you do them at lower level. But I loved the "Escape from New York" vibe of the DLC. Anchorage I liked because I love the pre War stuff.
I really like how self-contained Lonesome road is, while still expecting you to be any lvl, any loot. It's a tough, but fair experience despite your character, I've completed in on level 3 that one time. It provides you plenty of obstacles, and then gives you rewarding ways to overcome them. Scary robots and turrets in your way? Terminals to turn them off, key to the terminals in the locked crate if your science is shit. No lockpick or science? Here's an emp reskin of flamethrower, arc welder melts them easily. Here's some good armor for you, here's variety of weapons, you will be good to fight next enemies. Marked men are tough, but vulnerable to explosives due to low DT, here's a full auto rocket thingy, neat? Tunnelers and deathclaws are too much for you? Nail gun breaks limbs of tunnelers like crazy, and DPS is through the roof, deathclaws are scared of flares, you can avoid them. What I'm getting at - every location in that dlc designed expertly, placement of loot and enemies feels intentional, in a good way. Every crate, locked desk and duffle bag is foreshadowing to what you meet in the next section. You don't even know how much you miss well paced and packed full locations, until it's gone. Playing base game or other dlc after LR feels really off, that's how well put together LR level design feels
Technically he's not scamming those ghouls. Radiation has almost the opposite effect on ghouls in the canon, it doesn't harm them and in fact can regenerate their hp points. If he's giving them irritated water, it's not a cure all but the water seems beneficial
Lonesome Road is my favorite DLC ever. There such a mistery behind it, and that final scene where you get to choose what to do with the nukes is one of the best moments in the series tbh.
Yeah that weapon is insane, it has solid range due to the tight spread, does great damage on its own, but really benefits from calculating crits from every individual beam. Which nets you like 500 per shot potentially. In a game were base weapons like pistols do 10 damage that is insanely strong. Some other shotguns benefit from the same crit system, which makes them super powerful as well, but the metal blaster is just more versatile due to its ammo capacity, range and consistency. In context to the rest of the weapons in the game, and the overall relative damage output of weapons in Fallout games, it might be the strongest/best weapon ever in a Fallout game. The only other thing that comes close is also from Fallout 3, Paulsons Revolver, which has a lot of the same advantages, but suffers some drawbacks in comparison.
btw, if you're wondering what mod is causing you to fall from the dead money DLC near the tower where you trigger the gala event and some caves in Honest Heart : it's NVTF - New Vegas Tick Fix
I honestly love Nuka-World, but for a very very niche reason. Open season is my personal favorite thing to do in Fallout 4 once I’ve cleared the rest of the game. It’s easily the hardest thing you can attempt to do in game and is incredibly difficult, but imo also really fun and is a really good example of Fallout of duty done well imo
The reason the Winterized T-51B power armor had a seemingly unlimited durability bar was due to a bug that was never patched. the mod, Tale of Two Wastelands for Fallout New Vegas that combines 3 and NV into a single game/mod fixes this bug.
Took me so many quit playthroughs to slog through Dead Money, but when i finally beat it a few weeks ago that shit was hittin. Let go. Edit: i love the story but the combat and available weapons can really suck if you aren't built right
it just doesnt belong in a fallout game because your character build can be completely different from what you need to beat dead money and making it ridiculously difficult
I don't know why I love watching DLC reviews for all fallout games and this one is very entertaining, props to you. I'm gonna go play fallout or Starfield now.
This was a really entertaining video. Didn’t feel drawn out despite having a lot of content to cover. Also the the gorilla chair in nuka world had me dead 💀
I think that is pretty much the twist of the DLC, the slavers seem like the logical bad guys in the beginning, but the first time you speak with Ashur the picture becomes a lot clearer. The slaves (Wehrner) who brought you to the Pitt are not the good guys at all, they just want to take over the operation. Siding with Ishmael Ashur is the only option I will ever take. He saw the chaos of an unsupervised Pitt, but also the potential. He knows his methods are brutal and immoral, but he does it because he truly believes he is heading towards a better future. Wehrner is just a dick who wants to kill some parents and not only take their child and give it a way worse life growing up, but also take their slave empire, becoming exactly what he said he hated in Ashur, and in some ways, even worse. When you pick Wehrner and come back to the Pitt later, you get told that Wehrner just took Ashurs place, made the city a lot more dangerous and unstable, and treats his fellow revolutionaries just as bad as Ashur, essentially betraying them.
the reason why they havnt used the orbital strike untill then was because they satellite's reloader was broken. what they had chambered is what they had. As well, the Citadel being the Pentagon still had important files and documents needed to reoperate the U.S., but the Brotherhoods presence kinda makes it impossible to regain control of the place.
Yeah it's weird. It had one well-written NPC while the rest were mid. It had that terrible minigame. It didn't have any remarkable rewards to bring to the main game and only had one fun side-quest. I think all of the weight was put on the choice made at the end (which was admittedly a neat thought-experiment), which doesn't even really matter anyway since it has no impact on the main game itself.
@@jennyrichardson7474dunno why your trying so hard to minimize the DLC, it’s a great dlc. Also, how is nuka cola power armor, harpoon guns, and a bowling ball fat man not cool items to bring to the vanilla game?
for dead money, call elijah, take the gold bars, stealth boy and let him get trapped in the vault as you slow walk out, or you can still shoot him when you are close to the exit, i thought it was a legit way to get the bars out
I think that in one of the games it's said that if someone wearing a pipboy dies the pipboy stops working, but that just means they should've found a random vault dweller somewhere
@@Chloeprettyoccasionally the tone of Far Harbor was cool. but the vibe was still run and gun, and felt extra short compared to the environment and story around The Pitt. Honest Hearts had some good back and forth and unique open world.
He doesn't have gripes about the DLC, he just had to say that since it was a Bethesda DLC or else he would get mauled by NV fans you know since Bethesda never did anything good ever.
@@skinnykid8524 literally no one is saying Beth has never done anything good. ffs, you Beth frat bois are so fucking extreme. Fo3 was good, and a write off. it was Beth's first fallout, and first Console game. but it was still pretty damn good in playability, environment, and RPG elements for what they could do. But then we see Obsidian take that formula and inject it with the classic Fallout synopsis. like better RPG elements, writing ques, quest design, and player choice. Then we saw Skyrim. for some reason touted as the BEST GAME EVER RELEASED by beth for a wile. it was an okay gay. but they botched the cool fucking RPG system they had in Oblivion to something simple but pushed passive skills, and the main quest was dogwater. cool side shit to do though. It also worried alot of people for how they would treat Fo4 with its RPG system. And then they gutted Fallout's RPG system for a simple Boarderlands style perk system, no more skills, they ignored traits, they took everything Obsidia laid out for them and said 'fuck you, the fans, and thist title.' Further removing player choice, flipping the main story script from Fo3, and adding in alot more gunplay, decreasing Atomic-Punk ideals to be replaced with Steam-punk-like aspects with over sized and engineered shit like the Assault Rifle, the Train, even the new vault design. Then throwing up a bunch of side shit that didnt really matter. like Building. and Mutants. and the Brotherhood. and other check box style bullshit. Lots of people say they like Fo4. cool. its a Fun Game, but a Bad Fallout. if you think otherwise, then youre deep on the spectrum. Then 76. when the players asked for Co-Op fallout. we got... MMO Fallout. and its so. so. so bad. 'oh but the new DLC made it good' no. its still so very bad. what happened to the RPG system? wtf is this leveling system? and whys there nothing about effecting the game world through taking a perk? This is no longer the Fallout we loved... its a fucking Cash grab.
i love the how much dialogue is for when you are wearing the silver shroud armour, like the old overboss of the nuka world laughs if you are wearing the suit
I found it very irritating how Faux won't go into the purifier for you after already having gone through the irradiated part of Vault 86 to retrieve the G.E.C.K. unless you have the Broken Steel DLC. Also, it makes me question why the Brotherhood of Steel was interested in Helios One in New Vegas if they already had a more powerful weapon than Helios One.
The Brotherhood of Steel wasn’t actually all that interested in Helios One. It was Father Elijah who pushed the Brotherhood into taking the facility because of his obsession with uncovering lost Old World technologies.
You got some of the sequence of events w/ Ulysses wrong. I think he came back to the Divide because he realized the Courier survived being shot in the head twice by Benny after he passed up the Platinum Chip job himself.
Started a new playthrough of new Vegas for the first time in 5 years. Love the vid and completely agree with your rankings of the dlc. Great work Mr. Kung.
Honest hearts is my favorite of NV. My 2 favorite weapons, the father in the caves, joshua Graham...so good. Second is lonesome road because it reminds me of dark souls. 2 legends having a showdown in a dead world
The true price of Anchorage isn't just the power armor. It is the free and very early power armor training. Since you can complete the dlc right after leaving vault 101. And the Chinese stealth armor is nothing to sneeze at either. It makes the whole game ridiculously easy.
Fun Fact: In Broken Steel, it says you can orbital strike 5 targets (megaton, rivet city, project purity, the citadel and the crawler) yet you can only attack the Citadel or the Crawler. You can’t attack the other 3 settlements
The reason the outcasts need you for operation anchorage is because they need someone alive and using the pip boy, they tried taking one from a Gary clone but couldn’t get it off his arm
For me, amd keeping in mind I am still starting Fallout 4. 1. Honest Hearts 2. Point Lookout 3. Lonesome Road 4. Old World Blues 5. The Pitt 6. Operation Anchorage 7. Dead Money 8. Broken Steel 9. Mothership Zeta
If you’d finished Nuka World in full and found the other hidden areas in the DLC, it probably would’ve been higher ranked. IMO, it is the most slept on DLC for any Fallout game
I remember in operation anchorage you place the Gary clones body on top of you when you get into the vr pod, so when you exit you can dump all your non degrading equipment into in before the game removes it from your inventory.
One of the things in Point lookout that made me side with Desmond vs Calvin. Is when Calvin starts talking in your head, I DONT like that shit. That enough is reason for me to kill him! No one get to talk in my head! Only my demons get that free pass
I think you misunderstood The Pitts endings. The slaves are said to be just as bad, if not worse, than the slavers and would gladly do the same in their position. Hell even if that wasn’t the case, I sided with Ashur because I think creating a cure that would aid all of humanity at the cost of a brutal period of time is much more beneficial than giving freedom to a bunch of savages who will probably end up dying off anyway
2:13:53 How about the fact that every time you have a dialogue and talk, there can *only* be four choices, which is both simultaneously too few options and occasionally too many options, since not every bit of dialogue needs four options, sometimes you just need a single response, or any amount other than four.
while I wouldnt put far harbor anywhere close to the top spot its great to see someone who appreciates Dead Money like I do. To this day I still boot up New Vegas just to play this amazing DLC
One of the scientists from the base game main quest joins the enclave after the enclave takes over the Lincoln memorial. You can find them in one of the bedroom in the enclave bunker.
I live near Pittsburgh so here's a fun fact about the city. The in-game representation is extremely accurate except for 1 thing. There isn't as much road work in game. Other than that 10/10 representation for the city.
Nuka World also has a few throws to Carowinds, but IRL during Scarowinds you can find railroad graffiti on props, as well as blatantly-used-designs-from-fo4 raider zones
Come on man Far Harbor as #1?? Like it’s up there but Old World Blues FTW bro, come on! Followed by the Sierra Madre (then MAYBE Far Harbor. Maybe..) OWB I had the most fun out of basically all the Fallout DLCs maybe nearly combined. There was just so much lore behind it w the Big MT (Big Empty) complex, and the quests were so funny, it was so gdamn interesting to explore, and the scientist characters were top notch n sealed the deal, especially having the lead one voiced by the guy who played Dr. Venture in the venture bro, it was just awesome! Perfection thru and thru. Dead money on the other hand def had the longest lasting impact for me. I remember hating it when I first played it. I hated they took all my gear, I hated that fog n the whole creepy vibe (I wasn’t big into survival horror by that point, although that def helped lead me there) and with those tough spike throwin hazmat suit mfers, but it quickly grew on me and I ended up loving it! I loved turned the casino back on for its grand opening celebration, that shit was dope, and the lore behind the whole thing and mad Father Elijah. But I say it had the longest impact on me bc of the gun it gave you. That fkn holorifle quickly became my all time favorite FO:NV gun! (Prob the best fallout gun period! Even that rare x17 or wtvr plasma rifle in 3 which had been my fav up til then) It was just dope, it had SICK dmg, cheap ammo, and it NEVER broke or degraded! Plus it looked cool asf with how it fired those holo cubes lol. Every NV play through after I immediately went n got that gun ASAP n I’ll admit I was disappointed there was nothing like it in 4… (on top of the way 4 fkd up my beautiful power armor w everything being interchangeable, suits stopped being unique n I HATED those damned power cores!). LASTLY, two minor disagreements in your list. Mothership Zeta was fkn bomb and it shouldn’t have been placed so low on the list- I’d even say it’s in my top 5. The scenery was a nice change of pace, I liked the lore with aliens and the ppl they abducted over time n shit like the samurai, and it was just fun. Also I LOVED that alien epoxy shit they introduced that was like a precursor to the weapon repair kit. Secondly, lonesome road sucked ass. There I said it. It was just boring, linear, I didn’t like the divide itself, I didn’t care about Ulysses all that much, I didn’t like the guns n that patriot rocket launcher w the mini rockets- all of it just stunk to high heaven n I was very bored with it. Still worlds better than honest hearts- that shit was just ass with the neo-Indian Blackfoot tribe ppl and wtvr tf the others were called, plus the whole thing was outside in some boring ass canyon with nothing fun or interesting to explore then u basically just get Jacob’s basic ass pistol afterwards.. That whole thing just sucked and they massively undercut the story with Jacob that should’ve been sooo much more interesting! Whole thing was super disappointing n the worst NV DLC. Agree with basically all else tho, esp the bottom ones being the FO:4 building “DLC”. That shit was sooooo disappointing for a FO DLC…. I hated the building in that game. Just awful thru and thru- it took forever to get shit how u wanted it, it became Hella repetitive going to save all the settlements, that was just the worst part of FO:4 so much so it kinda killed that game for me. To this day I never ended up finishing it I don’t think. I remember having to pick a side w the institute n shit but I didn’t get much further than that and that building part definitely played a big role in that.
At least with the Xbox 360 version of the game I remember being able to start Broken Steel by having Fawks start the purifier. In fact it was only few years ago that I learned that you don't have to ask Fawks to do it to start Broken Steel. For the longest time I thought that the Fawks method was the only way to start Broken Steel.
I watched all 3 of the DLC videos today at work now I’m listening to this on my way back. You’re very talented my N-word (respectfully used). Look forward to more videos ! Starfield ?
Collecting all 100 ceiling lights not only gets you the best gun in the whole game a brutal assault with the scope and everything but the best power armor
It's probably got to do with the engine upgrade tbh because first time around I felt similar. But after playing it a few times and going through everything it's "shine," and novelty definately wore off and the better storytelling DLCs easily came back up to my favorites over Far Harbor
I don’t remember how I did it, but I got the ending with Elijah stuck in the vault and me carrying every single gold bar outta there. A lot of stealth boys, other meds, and save scuffing if I recall.
to be honest the only part that felt complete for me(kinda) in far harbor was the main quest, the other stuff just fell flat especially the new weapons, the "lever action rifle" reloading 5 bullets each time was funny the first 3 times but after that it just became boring like the rest of it. the part of selling acadia out to the brotherhood or institute also felt unfinished to me, like the rest of fallout 4 dlcs. at least you liked it i guess.
For the settlement building aspect if you’re playing without mods, it sucks but even on PlayStation and Xbox there are mods that let you just spawn materials and i’m pretty sure there’s more they give you a shipment of like everything to build your hearts content, or whatever it is so if you want to do a completely vanilla play through not including DLC then obviously you aren’t gonna be installing mods, but like if you’re installing mods, then settlement building aspect of the game is gonna be one of the better parts in my opinion also, I am very tired writing this so multiple grammar mistakes are bound to happen