I would argue that Dr Doom's Monarch Pistol is a real collab, he has one in the comics. A cool detail is that in the comics he carries a gun for those he deems not worthy of his true power and in fortnite he shoots you with his pistol until you crack his shield, making him take you seriously.
6:58 personally I think the turret can be a good backup in the right situation. A good example is when two players are both blocking with captain americas shield, the turret will help stun the shield of the other player so you can shoot them and throw your shield without any block
@@Evthesnev if you’re alone like bro, “I can’t do it while you’re watching it makes me uncomfortable” ahh item like I can shoot someone with my striker ar and they end up looking like a bug on its back getting sprayed by bug spray squirming in pain before I 180 pump them with my gatekeeper shotgun
And if you do a successful ram with it, it takes you a week to get back up all so you can look cool for a second and swipe 15 health. You can't even use other weapons while flying!
11:42 Dude when the Arsenal first came out I killed so many dudes who used it with my common guns I thought it was garbage. But now I see it takes some skill, and a strat of predicting your opponents moves and then letting it rip
Zero build player here, I personally think this season is one of the most unbalanced ZB seasons ever and it makes Fortnite a game of chance rather than a game of skill
@@tyluhfryzgaming Yeah imagine having no cover and somebody flies at you with the hover jets and mag dumps you with the dual smgs and you have basically no defense against it.
18:07 As a Zero Build main, the Jetpack is more important than collecting a GUN. If you don't have one then the sound of the Hover Jets is our version of Puss in Boots Death's Whistle
In terms of Zero Build, I'd readjust these weapons: War Machine's Auto Turret: raise it to 7. This thing singlehandedly gets me killed more often than anything else this season because you just can't get away from it. War Machine's Arsenal: Raise it to 5. This thing is destructive in Zero Build, especially when it's a car fight. Stark Industries Rifle (C5S4): Lower to 20. This this sucks, and when you have Shuri's Claws, Captain America's Shield, and Monarch Pistols, you cannot justify picking this thing up in any rarity. Captain America's Shield: Raise to 10. This thing is great in zero build Iron Man's Flight Kit: Lower to 16. You can't really do much with these, besides move around and hope to get a combat kit to skyblast people with the unibeam. War Machine's Hover Jets: Raise to Iron Man's Combat Kit: Lower to 12. Kinda mid in ZB, Anybody with a War Machine's Arsenal will kill this way faster Doctor Doom's Arcane Gauntlets (C5S4): Perfectly placed. These are good. Magneto Powers: Raise to number 1. I'm not including the instant win mythics in my list because they're not really weapons more than they are a change of character. Magneto was the perfect Marvel weapon for ZB: Mobility was boosted, you had a shield, and you had a projectile bomb. Other items I'd rearrange: Carnage/Venom Symbiote: One of the most fun gimmick items in Fortnite. I'd put this at 11, it was so much fun. Spider-Man Web Shooters: Move down to 4, shotguns could easily take this out and you can't attack while using it if I recall correctly.
3:10 I personally think Shuri's claws are terrible. You need your enemy at a very precise distance for the lunge attack to work. You also need to be behind your opponent and have the full element of surprise AND your opponent to have little/no shields for it to be a threat. If the enemy sees you, by the time you've got them on 20 health they've already made you one shot with literally any other gun. Also, who decided that it would have a limit of how much you can claw at someone? If your weapon requires your opponent to be brain-dead to have an advantage, then it's a terrible wepon.
Video idea: since you’ve done, one hit wonders, and one hit blunders how about a video where a gun that was in two seasons where it was good the first, and bad the second. Or the other way around bad the first, good the second. kinda like the semi auto sniper rifle how it was bad whenever it was first added, but in season OG they made it extremely good, and it hasn’t come back since. And like the witches broom, it was great when it first came out with its ability to cancel the glide mid air, pull out your gun, and thunder pump someone was so satisfying. But when it was brought back they nerfed it so you can’t thunder pump anymore. Or maybe it’s come back multiple times idk just a gun that was good in the first one or two seasons and when it came back again it was nerfed into the ground like the tac ar. Idk if that makes sense but I love your vids and would like to see this!
Fortnite is such a great game man, Bruh the fact you can use these items while being John Wick, Demogorgan, Batman, Aquaman, Psycho Bandit, Harley, Joker, NFL, Star Wars etc is truly insane and the list has gotten way way way bigger since Ch2
20:15 I hated the magneto power because like Tyler said. If you didn’t have it you weren’t winning and the thing that annoyed me was that I don’t have the best internet connection and it was so bad that when I pulled the trigger to shoot the ball of metal, it would put me through the animation and take a charge, but the actual projectile would either not shoot or shoot up to 30 seconds after I pulled the trigger
Infinity Gauntlet was LTM Exclusive regardless of what mode it was in, even if the Infinity Gauntlet LTM was just BR with the added item in. Ultra Doom Armor though was in core playlists.
As someone who plays zero build only I can say that war machine‘s arsenal is really good at dealing huge amounts of damage in a very short time (preferably when you surprise the opponent). I guess this could apply in normal battle royal too.
I feel like DP's Hand Cannons should be excluded because even though it gives you (barely) shield/HP (giving it a unique mechanic), and its a variation of the normal dual hand cannons, Doombots Monarch pistol gives you the extended mag, more damage, (maybe) faster reload(?), which technically gives it a unique mechanic from the base gun. Im not trying to be a nitpicker but these are just my thoughts lol
People don’t truely realize how hard it was to kill Wolverine. The boss had 650 HP and 100 Shield and regenerated health really fast. Like I don’t mean, a few seconds after he stops taking damage he regenerates, I mean he instantly starts regenerating. A ton of weapons could barely keep up with the regen rate especially when you needed a break to reload. Because of this, you would absolutely eat through all the ammo you had and like 75% of the time would run out before you could kill him unless you went for him at the very end of the game. Ontop of being one of the biggest tanks in the game, he had super speed, meaning he can close any gap between you and him really fast. While melee weapons might not be that good, with insane HP and super speed, he could easily get a few hits on you as you tried to build to give you some breathing room. But that’s where the regeneration really hurt you because if you took any time to heal or reposition, he would heal back up to 650 HP. It was so annoying. I remember spending hours trying to kill him for the challenge and the only way I was able to do so was when the heavy weapon LTM was out and even then it was still close.
I remember that and how terrifying it was seeing him chase you. But i believe with the skill current players have he is not as much of a threat. my opinion keep in mind
@@baalajzia1017 It wasn’t really a skill issue and more of just bad game design. It was pretty easy to hit him, it’s just that his regeneration was way too high that a lot of your progress would be undone when you had to reload and relocate to kite him. It was so bad that the only real method to kill him was getting a Harpoon gun and building up really high and hoping to hit him a few times to kill him with fall damage.
i completely forgotten about the stark jetpack, and compared to war machine's jetpack its wayy better than all the old jetpack. imagine if they had this mobility earlier
The fact is if you don't have jetpack in c5s4 you lose the endgame but if you don't have doom mythic you can still win. Combat kit is a great counter to jetpack, unibeam is c5s4 is useless, new SI rifle is useless, venom/carnage should be way higher, web shooters are great, but once again, c2s4 repulsors never missed so you put them against each other, repulsors win.
Cap shield Recks on zero build and ward machine arsenal. Can solo to the top 20 depending on how good you are. Combat kit is the best weapon in zero build and second best is call shield or doombots fists
no item in fortnit is dethruning the doom armor and infinity guantlet exept maby the infinity blad iven than the infinity guantlet can jus flay and beam the infinity blad player