@@Northernlion I'm sorry NL, but I had to say it after those two team goals in yesterday's Golden Goblet. You're still the best Hoopsie Daisy player in NA though ❤️
Perfect match as a University exam: "For the third section of the exam, we will make you wait 30 seconds. Then, we will write '2+2' on the board. You will be given 15 seconds to write '4' in your answer booklet. We will repeat this 45 times. If you write the answer before it is time, you will be disqualified and fail the exam. Any questions?"
Hex-a-Gone is so fun, I'd play that just on its own. Fall Mountain is just way too easy of a course. A really long and brutal obstacle course as a finale would've been better and made a lot more sense I think. Instead we got one of the easiest obstacle courses in the game as a finale... Very strange.
Scarecrow yeah, you’re right there. Also the reason why Fall Mountain comes across as more difficult is probably because you only have about 8 people trying to get to the end, rather than 50.
@@shlabedeshlub3334 idk if I ever seen the team with less people lose. I don't know it's because there are less people in your way or what. But more is less imo
introduce an element like a lever where a player can cause the direction to reverse? Just speeding the machine could come across as cheap, but if players all know it can be thrown into reverse it adds a situation of competing for space, and being alert to other players.
I follow his reasoning though, I think it's the best designed final game by far but I hate to see it pop up because I know my chances of winning are below zero. I would still put it in S tier though, It's a great game
When he tweeted about this i immediately thought that i should make my own tierlist in response. But with so few items to rank and with similar opinions, i guess i will wait till a couple new games are added before stating my own takes and explanations. Let's hope that Fall Guys meta will prosper for a long time!
Hi to all viewers in 2022 when this video will be randomly recommended to you! You've stumbled across *THE* (regionally significant) Canadian eSports legend.
I'm actually totally with you on almost all of these, especially regarding final games, hex-a-gone is the most interesting but also my lowest chance to win. And my very first win was a last second grab in royal fumble so it's easy for me to be high on it.
I'm glad that the general consensus is that "Slime Climb" is one of/the absolute best minigame. As a guy who doesn't play, I find it the most entertaining to watch. :3
Slime climb is almost certainly my favourite because of the looming fear of falling into the slime. But, I do really like Jinxed because of how hectic and intense the last few seconds can be. I also think Tiptoe is extremely fun if you choose to play recklessly being the first to guess a path instead of cautiously.
Perfect Match is Absolute garbage. The other one I used to dislike was Roll Out, but ever since I turned that round into a meme by just trying to grab people and yank them into a gap.. it's been fun......even when I get eliminated with em.
Great vid, great list. Personally, Block Party having multiple different versions gives it an edge because its not the same every time. Also, I would put Hex-A-Gone at S, always a good finale game because of how different you can play it. Pogged up for more.
I love Slime Climb for how brutal it can be. Last night only 2 of us made it through a round 2 Slime Climb. This was followed by a Round 3 Royal Fumble. It makes for some interesting final rounds.
I have never beaten a game of Slime Climb and its made me extremely infuriated everytime it shows up. Sometimes I make it past the first two and I think to myself "Thank God there must be zero possibility of Slime Climb showing up" and then it shows up
Don't rush is the best tip for surviving it, I know people want to win for bonus kudos, but in this case it it can either be the final round if you are the only one that finish or everyone can finish and nobody is eliminated so if you have problems with the hazards just take it slightly slower. The slime is pretty slow so if you can avoid the "world war z" horde that just bounce you around you can take it in your own pace and time the various hazards.
I’m really surprised by this actually, when I first found slime climb I thought it was the easiest one, my favorite part of it is that there are ways to skip parts of every single section and save time and overall save a good twenty seconds just on skips and get sooo far ahead the slime and everyone else, my one problem with it being that if you want to be first you have to be in the front, otherwise just take your time
Fall mountain and Door dash have the added benefit of not only being incredibly competitive (and fun) games but also the ones that evoke the most Tekashi's Castle nostalgia. To make Fall mountain more difficult maybe they could lengthen the level with a ball/fruit cannon corridor.
My top three are just as NL says, Hexagon, Fall Ball, and Slime Climb. I do have a certain love for fruit chute as well due to the sanctification I feel when I dodge a huge wave of fruit coming right at me. Dizzy heights is the best traditional obstacle course due to the tech of manipulating the spinners.
I wish more of the obstacle courses had the Slime Climb instant fail mechanic, it adds an extra element you need to always be careful of even when you’re out in front. The obstacle courses need more ways to beat you on their own
I like how at the end of the video he talks about where he thinks the rest of the community ranks the games and ignores the "view community results" button
My girlfriend who has never watched a video of NL before in her life, glanced at this video and saw NL. First words out of her mouth was "he looks like an egg". I'm pogged out of my gourd
I think the perfect way to fix perfect match would be to add a body limit per tile. Leave everything the same but the first 3 people on a tile are safe and everyone else has to find a different tile. Like musical chairs. Add anxiety and you actually have to remember the fruit
Great video, Ryan. Watching you break down the games tho has given me a bad feeling. I think Fall Guys is gonna go the way of the Culling. Really fun and popular for a few months, then ruined by bad updates. Hope I'm wrong.
jinxed is underrated imo same with the tailtag games sure latency fucks with u sometimes but think that sometimes when you grab a tail someone else gets fucked by latency and for them it seems like you shadow grabbed the tail just because you dont think it happens in your benefit, it totally does plus there is strategy to running away with ur tail
Slime climb is my favourite game BUT (its a big but) once you find and master the shortcuts, its basically a free ticket, because you probably going to stay out of the pack.
Interesting, I feel the exact opposite way about Hoarders vs. Egg Scramble. In my experience, in ES the bullied team often ends with 0-3 points and has totally given up by halfway through. In Hoarders, the scores often completely reverse in the last 10 seconds, it's wild. Hoarders is probably my favorite multi-team game, in fact.
Gotta hit ya with the Debra on Egg Scramble. Definitely S teir with Fall Ball, just because there is so many different strategies you can use. It's the team game with the most agency.
Good top 3, I would definitely choose Slime Climb and Hex as mine, but there have been some Fall Ball games that make me mad due to people leaving and the score being 9-1. Also it’s constantly popping up when the final round could be there.
Never thought I would agree so much on something with NL, but my tier list would be a carbon copy of this one. On hex-a-gone, I took up the tactic of dropping to the bottom layer asap and erasing as much of it as I can, it works way more than it should.
Never played fall guys. Favorite game to watch is Roll out. It started out with classic NL rants on the behavior of other people and somehow led to NL becoming the villain he initially sought to defeat by constantly grabbing and walking innocent bystanders off the ledge.
Perfect Match would be good if there were only 3/2/1 matching tiles in each of its three rounds. Not only would you have to pay more attention but the rush to get onto a crowded tile would cause some to fail just to pushing and shoving.
When I woke up today, I knew something felt different. Now I see what's going on. There was a huge surge of POG in the world, and I'm here to fill up my gourd, brother.
they probably made perfect match with the INTENT that many people will pass. it's very well possible they weren't trying to make a hard game where half the group will fall off a wrong fruit.
I think the best obstacle courses are ones like melt mountain where you can fail before the round ends. Seesaw would be a hundred times better if falling meant game over instead of going back to a checkpoint after x amount of time