Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [D] = Indicates a delay before using the move [W] = Indicates a move is modified by Rashid's wind [...] = Combo ender or starter omitted as it's (probably) covered in another point