The opening shot when you first land here, followed by the first, chilling note of this track is legendary. It really makes you feel like a small speck in the cold, endless reaches of space. Absolutely amazing atmosphere.
it's actually two notes played over the root note--the middle note of a major chord and the middle note of a minor chord, which you normally can't play at the same time without dissonance, so the way the composer used the dissonance to make the song darker and the atmosphere heavier is a great example of how awesome he is. wish we could hear more of his work in the style of the first game (which i think had the best music of the trilogy--deadlocked had a different musician than the first 3 games)
Ac3 I think a few levels out of both the games miss the mark a bit, but in general the music usually feels really unique to the location. This is a good example and I think Tabora is a great example of it in R&C2. I personally found the first game’s soundtrack more memorable even though R&C2 is actually my favourite game in the entire series.
@@SwidnikLublin Its more of a reimagining to go with the movie's redo of the plot. If the movie didn't have such a bad plot its likely this game would not have turned out so bad story-wise at least. still needs the og levels and music though
Agree, apart from some other ps2 titles, I have never heard such level of quality and consistency in games. David Bergeaud will be remembered for a long time for work he has done in R&C and memories he gave to people that played it...
@Talkin' Timb when they shoehorned Dr. Nefarious in as the last boss (for some reason), they skipped over the climax of the entire OG plot: finding out that Drek intended to pollute the new world as well, just to continue to profit off the cycle of profligate consumerism. A truly evil & heartless antagonist. Remake Drek was an actual clown by comparison
I love how dark and eerie the soundtrack was for this game, really sets it apart from its sequels. Even those creepy music transitions fit in with the planet that you're on, and goes to show how much thought they put into them
Honestly i think this game holds up better than any of the sequels. Yeah you cant strafe until later in the game, but this game had the best music, planets, aesthetic, npc encounters, character development, and overall feeling of progression. The only thing i didn’t like about the game were the clank levels, but they were so sparse it didn’t matter.
The situational aspect of strafing was a design choice to encourage you to mix up your approach with weapons but I guess most people didn't catch onto it, and an intense third person shooter with more versatile movement is always going to be more instantly appealing and invigorating
Yeah I definitely never did much with the thruster pack strafe in the OG game, using it only briefly before deciding it limited my mobility in other ways I didn't like. Strafing & remastered OST was what I was looking forward to the most when the remake was fresh news
Something about this soundtrack and level gave me nightmares as a kid, but in like a creepy cool way. It gave that loneliness in space feeling while also not in a generic and boring way. Wish there was a word to describe the vertigo inducing feeling of cosmic horror
@@scary_fu i only ever used the strafe to do corkscrew jumps. other than that i had no use for it. but the overall vibe and music of the first game was what was the coolest about it, even if the gameplay wasn't really better or worse than the 2nd and 3rd in the trilogy imo
David Bergeaud always had a knack for mixing the old with the new; this track alone has elements of club genres that were big in the 90s and early 2000s such as Trip Hop and Ambient but also contains a little bit of old school Sci Fi music.
@@NickCheng93 I've been on a search for sounds reminiscent of Bergeaud's for a good while; nothing quite identical to it yet but a genre you should look into is Illbient. Many artists in the 90s illbient scene have some rly good stuff, like DJ Spooky, Sub Dub, Byzar, and We.
Check out chemical Brothers it's the closest to the sound I can mention Maybe portishead timesplitters soundtrack by graeme northgate or my favorite band underworld
Bryant Arias At the 0:58 mark its slower than veldin’s theme but the same melody Here’s veldins theme go to the 0:16 mark ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0o5v7Sj9S_Y.html
I find this song sad as well as creepy. You're on a space station filled with flying drones, Blarg troopers, turreters and piloted fighters while the planet below gets devastated by an army, and people are dying. And here Ratchet and Clank are, looking for someone who tricked and left them for dead just to end the grudge of the former. Deep shit when you think about it.
That's what I love about this game. I completely understand both Ratchet and Clank in this situation. Ratchet was excited to finally leave his planet and repay the robot who got him out of there, only to discover that everyone is the galaxy is selfish and greedy, and the hero of the galaxy is the greediest one of them all. "Is this galaxy even worth saving?" is what Ratchet is struggling with after planet Umbris. The only reason he decides to go after Drek is because of the slow hate he builds up for him between Orxon and Quartu, not because he wants to be a hero. This is what makes a protagonist interesting.
After you've done with this level and shot down Quark you see the infobot report about what happened to the planet below. That's when Ratchet really gets it and understands that Drek is just a rabid dog who wants to watch the world burn. Most people in the galaxy may not care, but Ratchet keeps going because it's just the right thing to do. Then the stakes are properly raised and it gets personal when his own planet Veldin is threatened with annihilation.
Was just on another OST for the second game and saw a discussion on Obani's track. People described that track as feeling "lonely", and this song immediately came to mind. This track absolutely oozes agoraphobia: the fear of open spaces. In this case, literally. I don't think I've ever heard a theme that so accurately captures the feeling of you being this small, insignificant creature trapped in the endless expanses of outer space. All your problems, all your mortal goals, the universe stretching out around you is wholly indifferent to it. While it's not the level with the biggest threat of you dying from a fall, it is probably the one that is most conceptually terrifying. Fall on planet Eudora, the logging planet, and you're dead, sure, but it's not so bad knowing there is an eventual end to the fall. But this is outer space. "Falling" is an abstract concept; you just fall away forever. Somehow, that is even worse.
I literally couldn't have said it better myself. The way you described this OST is absolutely spot on and so accurate in fact that it could've been a quote from Bergeaud himself.
Everytime I hear this song, I remember those little robosquawkers from this level zigzagging towards me. One of them got stuck once, continuing to do it's funny little gait while stuck in place. I watched him for hours while listening to this.
That bass line is beautiful. This level gave me chills back when I was 8, it still does today. R&C aged so nicely, it makes me forget that it came out in 2002. I can still play it for hours.
I loved this music so much, I remember 11 years old me playing this game, I just stood there in the beginning of the stage, listening to this masterpiece.. and here I am now, 28 years old, playing this game all over again with the Ps2 emulator.. feels great.
I remember as a kid thinking this must be the final level because of the spike in difficulty and haunting atmosphere produced by the music and environment.
Yes bro, games these days are really missing that. They're all still great games but they just don't have what games like this had. This, the Jak series? Their universes really pulled you in. Fantastic storytelling and atmosphere.
Why didnt they used those songs at least at the reboot? Fortunately my dad has the first 4 games if he didnt have them I wouldn't know about that cool game
Ayyyy my dad had these games too, if it hadn't been for him I definitely would have never known about RaC apart from the reboot (and I say "had" bc they're basically mine now since these games are fucking everything to me, I asked if I could have his ps2 and the games and he was like "sure"
My favorite level and soundtrack in the entire R&C series. Just an awesome opening sequence as the music starts while you stare out at the base with the massive, glaring star in the background. This level is always fun to play through, no matter how many times I've done it.
Honestly I'm kinda glad this level wasn't in the 2016 game,despite it being my favourite level from the original. I guarantee if it was included they would've had some zany character who owned the space station or just had Qwark getting frustrated at Ratchet's progress while threatening to cut his lackeys salary. Prove me wrong,this would've happened
but he‘s glt a point. At the moment, these devs and publishers just focuse on microtransactions, gender equality, etc. but not on, well I don‘t know.. MAKING THE GAME ANY GOOD. huge problem and Gatchet and Clank 2016 (movie and game) kinda predicted that era of gaming. herr we are in 2022 and yeah, no real new hames to enjoy, to be honest. i always go back to the Ratchet and Clank games and others on my original ps2. that‘s way better.
Incredibly relaxing but haunting And it wasn't until 2019 that I discovered there was a gold weapons room on this map, even before starting Challenge Mode
I think it was back on my 3rd playthrough back in 2006 that I found the gold weapon room. Everytime I play Ratchet and Clank, I always make sure I got enough money and gold bolts to get the Gold Blaster for Drek.
One time when we were kids, my brother was looking for a gold weapon (I think it was the tesla claw?) and couldn't find it in Gemlik Base, because there's another Golden Weapon store on Novalis, but the teleporter never showed up. So he spent AGES looking for it, playing through Gemlik Base and Novalis over and over. I don't even remember why it didn't show up. We felt like we were going crazy and imagined it somehow lol.
@@Obsidian8R I just need 2 more fucking gold bolts that I can't find to have all the golden weapons but I didnt know about the room on the Gemlik base.
When I was younger, I always turned away and went back to the ship after the hangar with the first fighter jet. I used to never beat the planet on my own.
Yo this is as far as I could get without a memory card playing for 24 hours. And by this time I was tired 😴 and the difficulty was draining me and the eerie music topped it all off..... Little did I know that I'd get my revenge on quark fucker and make Ratchet not grouchy again
The funniest part about this level is when your in the upside down room where the blarg troopers accidentally shoot at each other and start sliding away 🤣
This music, as well as this level, always gave me the creeps. Like we entered someplace we weren't supposed to be at all, a point of no return. Even to this day, while it has grown to be one of my favorite tracks, I still get that eerie feeling when listening to it.
To think, of all the swarmers Drek could've put as defenses here, some more Robomutts, Alien Swarmers, even Chompers or Scout Bots, he chose flying robot ducks.
This music has stuck in my head since i first landed on Gemlik base. It was 2am, my ship lands and that shrill first note hits..... Has literally haunted me ever since!!!
I think the fact that every game in the trilogy had to be made within a year made it impossible to have this kind of awesome and well integrated soundtrack for 2 and 3. I'd be really curious what David Bergeaud would have created.
Can't be the only one who hears the BWEEEEEH sound from Jump Around by House of Pain whenever the BWEEEH sound plays in this song, Go to 0:19 to know what i'm talking about.
Now set the playback speed to 1.25 and it'll sound like a Prodigy track. Add some semi distorted English lyrics to this and boom. But in all honesty this was the best soundtrack from the game.
Oh god the epicness of this soundtrack! I fucking love this level it's been my favorite since the first time I played this game. The vibes this level and soundtrack give off....this game is truly a masterpiece
Man, walking sideways on magnet-strips as lava rises and falls was probably the hardest part of this level. Well, big room with dozens of enemies was, but first you have to go back across the sideways bit.
I remember the first time I went to this level, with the music and that tone in the beginning it all felt so overwhelming and big that I returned immediately to the ship lol, almost like a reflex action
David bergead is a one of a kind composer, i hope sony can get that stick out of their ass and release the stereo versions of these tracks and hire him for the next ratchet game. The music is part of the experience and rift apart falls short in that front
“It sounds like a Karate full-contact sparring on the moon towards the death with spiked flooring with hot lava frequency vibration-wise extremely hot molten magnum if it was a magnum 357 always shooting towards fucking up the fight in a fucking existence’s psychology until it becomes flight frequently shot out for dramatic effect towards “-sweet victory, yeah!” with the versus challenger karate practitioners using their bare foot towards doing tai-chi before fighting towards the death with the spiked floor in fact sealing their fates should both falter towards not able towards being able to not bleed to death either during the warmup or during the towards the death-match death until no one lives any longer due towards animal style kung fu not being actually functionality towards being as effective as deadly existential animal death xx or xy chromosome born physiology articulate anatomy of either chosen noun, pronoun, adjective, or verb that is either from the parents, birth certificate(false identity), foster home or surrogate guardian angel or appointed forms of movements that lead towards certain, greater than, greater than versus-wisdom, fatigue towards death, coincidental, ailments or towards complete annihilation of existence of both XX and XY chromosome homosapien, mole people and mutant anatomy “fight towards heat of the moment masochism/sadism(if you are wiff into towards that shit) methodologies that are towards gluttony of the need towards the opposite opposing opposition in front of you towards requiring their defeat and or death either and or voluntarily and or death and or etc on being completely dead wiff no moral or immorality in the way towards arguing that fact that is not fiction with alibis and immoral excuses faltered or adhered towards either defending or creating a positive reason as towards why the kill was a reasonable logical logic towards attacking rhetorically automatically instinctively innocently towards kill or be killed situations or scenarios that had towards being chess removing the king’s piece rather than play the entire chess game adhering towards too many variables to waste time not going towards the end of the ephemeral’s head removing oneself of a false crown chakra’s burden.” unconsciously done verb, skill or skillset that execute and or mma with limitation rules.” - Free Beer (If this song was played by a band called “Free Beer” towards then branching out with the fourth album in their career that has truth-wise passion wiff electronic music genre with the Dark Net funding their campaign for everyone being there due towards the nature of the band’s truth name chosen towards being named as being what entices natural senses of gluttony)
Hands down one of the best soundtracks in the game. Had that creepy vibe. The level was awesome. Everything about it was perfect. the soundtrack is just too damn good
Man this song was such a banger, thank you SO MUCH for uploading it. As a kid I recorded a crappy quality version on my laptop just so I could listen to it endlessly XD