“Doesn’t do anything the turn it comes in to play” Clarabelle: draws you cards after you dump your hand the turn she comes into play. Im a Fan of the card 😂
You're definitely right. Not sure where my brain was on that one. For some reason I only thought it worked that turn if you shifted, but that's silly. Could definitely be a bit better than I was saying.
Was about to comment the same thing with Clarabelle. Definitely much better I would say maybe playable range or very strong. She is spendy but she is inkable and dodges Medusa
Happy to see you back! Was awesome meeting you in Chicago and congrats on the success so far! Look forward to any content you can put out in the future and hope to see you in Vegas
Camilo-D (no good target atm fr. and too slow for 6 cost) Robin-C (sounds good, but easy target for amber, green bounce etc. too slow and uninkable) Mufasa-A/S (idk, could be a potential meta wapping card. but i dont think in an old fashioned saphire. somebody will figure out a new blue playstyle with him) Clarabelle-B (is playable but wont be a real threat that late in the game. maybe in green/amber aggro decks where u burn your hand early and cheese her out with pluto/gaston/lantern stuff) Donald Duck- D (i dont see my favorite duck anywhere, but go guys and start play the enchated, giv him some love) Dschinni-C (not now, but dont sleep on him. he will see his time when cheesing out stuff in exerted will enter the game and i guess it will. eff too good to be unused) Jafar-C/D (the 0 base attack will be a prob. ruby will be an ongoing threat. Its not his time. but i´m thinking there will be a card someday which makes 0 Power cards stronger, because they print high rarity cards with 0 (f.e. Zeus in green)) Arthur - B (i actually see him in an amethys/steel deck to bounce him back when we enter late game status. Challenging ready character is a strong eff. But probably wishful, because i like the artwork more than i should.) Prince Naveen - S (probably the strongest card they printed in this form the legendarys) Merlin - A (Maybe not right at the moment. Maybe not tomorrow. but ppl will use him and he will have great impact, because this kind of eff. is stronk in any card game) Anna - A (strong card. Stats maeh but the ability to choose between 3 effects for the cost of 5 wich includes banish OR discarding and even +2 attack for dealing with locations f.e. is strong. 5 sounds many, but there are actually no real alternatives who could do a single part of it foe less. + she has 2 lore.) Mirabelle - B/C(f.r. every aggro deck will love it. be aware of them if ur a blue player, i think the doing 3 turns nothing and scaling ink time soon will be over.)
I have cut Naveen due to the fact that daisy duck increases the uninkable count to at least 16, anything more than 20 is terrible. Naveen requires a song besides AWNW, it takes your ENTIRE turn where t4-5-6 is so crucial against control decks like red blue. Its the reason why untapping with a singer 5 on your t3 is so strong. You have the ability sing awnw with 4 ink. Thats a lot of tempo! Mirabel on 5 is ALMOST playable after going through interations of amber. If she was 4 characters, she was ABSOLUTELY playable. 5 is very hard, and very easy when you consider you play piglet pirate captain already.
Jafar sounds good but with the pipularity of red in set 4 going i to 5 its going to be trash ar first. Its gonna eat so mamy brawls and medusas if red continues to be top