Rayman (PS1) All Bosses (No Damage). It is a side-scrolling platform video game developed by Ludimedia and published by Ubisoft for PlayStation in 1995. It's the first installment in the Rayman series.
Boss list: 00:08 Boss 01 Bzzit 01:06 Boss 02 Moskito 03:22 Boss 03 Mr. Sax 06:04 Boss 04 Mr. Stone 09:21 Boss 05 Viking Space Mama 12:06 Boss 06 Space Mama 15:07 Boss 07 Mr. Skops 17:32 Final Boss - Mr. Dark 20:02 Ending
...im actually speechless..this is how my bully became one of my best friends 😂😂i had to punch his in the face sooo hard that he understood that he cant meas with me
Unlike most character in any other video game franchise, I like that how Rayman is very friendly to the Bosses he fights, After he defeated them, He just decided to dance with the Boss, some of them even team up together such as Bzzit, Quite positive in my opinion.
Development Leader: We need this last boss fight finished by 5PM so we can head out and grab a beer Developers, looking at the previous boss' assets: 🧠🧠🧠
@@terrancebloxlore3209 to be fair, this was before ubisoft became big, and also it was made far longer ago compared to rayman redemption, so it’s obviously become easier to make videogames
@@ego2133 yeah but the battle itself is so anti climatic, space mama should've been the final boss considering the absurd difficult she had, mr dark is just pathetic and boring to fight and then someone made Mr dark's fight actually interesting and gave him actual forms, props to the dude who made the Rayman 1 remake, too bad it's not official.
@@naoaquieopatrickpatrick8565 Uninteresting to you, maybe. But not for me. Altough I agree with Space Mama being overall harder, I disagree with you calling Mr.Dark's fight "pathetic". And while Rayman Redemption sure is interesting and brought some nice additions to the table, after playing both, I find him inferior to the original in some aspects.
I think lives can have their place, it's just not a design that fits the newer Rayman games. Today we simply have more options for designing games and lives just don't go well with the smooth and fast paced ubiart games.
I was today years old when I realized that there were two different mosquito bosses. I played on PC, and the color palette wasn't swapped, so I always thought the one you make friends with became a dick again.
Even in the PlayStation version, there is a level where you are being followed by a mosquito carrying a giant spiky fruit that did not have his palette swapped from the one you befriended.
The 1st fight was like: - Take this!! (starts dancing) I won!! I won I... - Ouch! Oh man! That hurts! (start crying) - Oh, did it hurt? Don't worry man! Let me rub you. See? It's ok! let's be friends! - Dude, you're neat! You're my BFF! Let's dance!
Remember playing this around 2003. It was so hard. Took me months to finish. There were certain parts that I got stuck on. Remember having to use the propeller hair to cut the ropes ? And that washing machine was hard . I like the music in the bongo hills. Such a good game. And when you finally beat the last creature and you are small size was so good. Happy days.
Mr. Darks final form just hops around. I saw that, and I couldn't believe that was the last form. They couldn't have even made the damn thing look menacing? They made it looks scared and worried.
@@baalfgames5318 Meanwhile in Redemption: *he fuse his corruption in the great protoon and become Mr. Darkness, though in True Boss Rush; his influence corrupted the great protoon long enough and turn him into Mr. Dark's Spell Card/Soul*
@@terrancebloxlore3209 I'm glad that the Redemption fangame gives you an actual fight against him, and even makes Amalgam harder, but if there is one thing I didn't like about Redemption and the final battles, it's that they got rid of that tease at the beginning where Mr dark pulls away at your power on a rope.
16:16 Rayman can survive lava...I mean I expected a bit more reality from a game which has a boss called Viking Space Mama and where the hero has no arms,no legs and can fly with his hair
I hear this music and picture a bunch of 90s guys with mullets and grid-pattern shirts with triangles and shit on them jamming out in a studio with lots of exposed brick and a plug-in decorative neon sign or two on the wall. They were making music for a new kind of game, a game that utilized the powerful technology of not just a compact-disc. A compact-disc-ROM. ROM.
Let's be real here. Mr. Dark was an absolute disappointment for a final boss, especially considering the requirements for facing him. He's such a fucking coward that he doesn't even fight you himself. Not to mention that the fight itself is easy as balls. I swear, collecting all of the Electoons was definitely NOT worth it. I am SO glad I never finished this game as a child, because the latter half of it would've ruined everything for me. Caddicarus was right about his review
in theory, mr dark was supposed to shapeshift into each of those mix&match enemies, but the cut between the 2 phases of the fight is so rough you can't even see it clearly
Mr. Skops is easily the second easiest boss in the game for me. His pattern is always the same and very easy to dodge. I don't really know how you could have trouble with him unless you don't know the chasing attack chases your fist and not you.
Alex Trimberger I'm mostly surprised that someone had trouble with him and not Space Mama or something. Unless we're counting the chase level, then I can understand. I don't count it as part of the boss fight personally because you're not damaging him yet. Anyway, I played this game a lot as a child so I probably wouldn't have trouble with most of it now, but that's not important because it's relative to the rest of the game, which I practiced just as much. Plus I don't remember ever having trouble with Skops. Or are we talking about the chase level?
after beating up a fly so hard his body parts dislocate and boomerang back to each-other rayman pats the fly on the back they instantly become friends!
Ubisoft was also responsible for creating Prince of Persia/Assassin's Creed, Rabbids, Style Lab, Just Dance, Imagine and a lot of licensed games such as Scott Pilgrim vs. The World, Sabrina the Teenage Witch, The Road to El Dorado, Snow White & the Seven Dwarfs, South Park, The Jungle Book and Teenage Mutant Ninja Turtles
Ethan Burnes nahh, the Origins artstyle is a bit too...I wanna say “harsh” for this game? Rayman 1 had a much more whimsical sort of feel to it , so a remaster I think would necessitate a softer artstyle than the sharp, jagged sort of look that Origins onwards went with.
And Now, Differences with this & Rayman Redemption: 1. Bzzit, Mr. Saxaphone, Space Mama, Mr. Skops, and Mr. Dark now have a opening-ish cutscene before fighting them head on, establishing them as characters compare to their original console counterparts. 2. when reaching to certain parts pf their hp, the major bosses now new attacks. Exhibit A: Bzzit & Moskito now can do a Spit Take whenever their hp is depleted enough as they try to aim at rayman. Exhibit B: Mr. Saxaphone appears behind rayman already and the chase segment is somewhat changed where rayman touches the ! sign rather than just jumping down to the battlefield, another being a barrage of music notes that come out of his horn, bombs that are ready to explode on the ground unlike the other ones where they explode as smaller music notes spread out, and finally at the lower part of his hp he'll try to jump follow rayman so he can squash him. Exhibit C: Mr. Stone loses his body as he is only reduce to just being a head with legs as he'll constantly try to jump stomp rayman till he goes to china. Exhibit D: Space Mama's Encounters has been reworked from the ground up to make them easier, reasons being...: •Viking Mama can now shoot up to 5 swords prior to 4 as they have gray handles instead of yellow; in 2 hit points, she shoots bombs, thats about it despite the other hit points is with the swords being in different positions compare to the original; at 1 hit point, she gets on her ship and constantly shoots out swords non-stop until rayman hits the ships face 10 times to end the fight. •A new encounter known as Greek Mama has been introduced in which her moveset being shooting fireballs when taking damage as a soldier tries to attack rayman with his sword, but unbeknownst to him, he throws off his shield upon doing so as using it can be a platform to hit Greek Mama
Eber (Nintendo DS) All Bosess (No Damage) 19:12 Boss 1 Wayne 19:15 Boss 2 Clown 19:18 Boss 3 Bieber 19:20 Boss 4 Officer 19:23 Boss 5 Enemy 19:26 Boss 6 Bear 19:27 Boss 7 Bully 19:29 Boss 8 Killiah 19:34 Final Boss Zac
Here's what I want to know. Does Mr. Dark shape shift into the 3 bosses that you battle or are these just creations of his? I've always thought that he shape shifted into them because his icon appears beside their health bar. Any information on this is appreciated. Thanks in advance.
It's pretty ambiguous, but since he's a pretty shifty and powerful guy (and since it's implied Rayman befriended most of the bosses after their fights), I'd say it's likely that Mr. Dark is transforming into those cobbled-together boss abominations.
@@TheLudicrousLuv that wouldn't make sense since Space Mama, Skops, and bzitt appear in the ending ( and all of them are relaxing with rayman) and that Mr Sax and Mr Stone probably redeemed And then there is the Atari version where all of the amalgamation aren't defeated. They just run away Also if those are amalgamation and not Mr dark, how does rayman saved the world? If he escaped wouldn't he have brought the great protoon with him? Does he just give it up? Did he forgot about it? It just doesn't make any sense, for me at least
When I got this on ps1 it literally took me years of playing to eventually complete the game. I was however disappointed with the lack of no ending video and no fight with mr dark
@@kylestubbs8867 It wasn't only at the bosses, it was a sensation of fear throughout all the levels. Maybe it was because I was very young and I didn't understand what was going on in screen.
@@think_of_a_storyboard3635 I thought Rayman Origins is a totally different timeline, since it doesn't fit the original Rayman story (Globox exists while in the original first installment he is not). I wish there was a connection from the unreleased SNES but there's not a whole lot to connect from original besides Rayman 2 but a theory of how was he captured is still a mystery.🤔
@@dragtogo2735 No, Origins is the same timeline. The timeline's 1 > 2 > 3 > Origins > Legends. Origins does retcon 1 in some ways though since they changed the designs of the characters to fit in with 2 and 3 (Magician, Betilla, etc.) but otherwise all of the games are canon.