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RE: "RE: 'In Defense of Dark Souls 2'" - Objectivity 

Domo3000
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Snap Point movement 0:00
Health Reduction 3:13
Combustion sound 8:26
Stagger music 11:44
Durability 12:31
Lost Bastille enemy placement 15:20
Forest enemy placement 20:45
No Man's Wharf 24:35
Huntman's Copse 25:48
Shrine of Amana 27:04
Skeleton Lords 27:42
Royal Rat Authority 28:56
Earthen Peak ambush 30:31
Goblin gank 32:33
Ironhearth Hall 33:40
Turtle gank 36:51
Goblin gank again 37:17
Shaded Woods 37:52
Ballista room 39:11
Belfry Luna and Tseldora spiders 39:46
Burnt Ivory King 40:41
Summary 41:45

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2 июн 2024

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Комментарии : 601   
@falcon6489
@falcon6489 16 дней назад
The whole discussion of Dark souls 2 having bad enemy placement in comparison to Dark souls 1 gets IMMEDIATLEY thrown out the window if you bring up anywhere with bone wheels, Tomb of the Giants, and Dragon-ass Lost Izaleth. The only place I remember that was super annoying at worst was the Shrine of Amana, but no one ever decides to try and use cover when dealing with the projectiles lol.
@shinyhydreigon7257
@shinyhydreigon7257 16 дней назад
Anyone who throws around that shitty take is either just parroting it from someone else blindly, or just got lazy and tried to skip mobs and got punished.
@shiroamakusa8075
@shiroamakusa8075 14 дней назад
LoL, really? The Bonewheels in the Catacombs do not aggro on you all at once, unlike all the aggro-linked ganks in DS2. And the Bounding Demons in Lost Izalith had their aggro-range greatly reduced in one of the first patches way back in 2012, so you are parroting a complaint that has been out-of-date for over a decade. Meanwhile, the gankery in DS2 was made worse by SotFS edition which added more enemies where there had previously been less. Hey, tell my why the Blue Cathedral needs a fire-spewing wyvern right in front of it when there was none in vanilla? Tell me how that improves gameplay.
@Domo3000
@Domo3000 14 дней назад
​@@shiroamakusa8075if you look through my Vanilla vs Scholar videos you will see that Scholar reduced the number of ganks and made several runbacks easier. I also don't understand the complaints about Heide's Tower. The main path is still the same and after defeating the Dragonrider the area turns into a mid-game area. It's now a lot more interesting than the empty feeling the optional half had in Vanilla.
@ravensnest97
@ravensnest97 4 дня назад
Or you could just use a spell-parry shield like Golden Eagle Kite and bitch slap their spells right outta the air.
@FlexSPJ
@FlexSPJ 15 дней назад
The nitpicking of sound effects had me laughing almost as hard as the part were he runs into a group of enemies without kiting them one by one followed by him complaining about ganking
@YEY0806
@YEY0806 8 дней назад
Well, you need all you can get for 2 hours footage
@VileLasagna
@VileLasagna 16 дней назад
That No-Man's Wharf footage is honestly hilarious. To just manage to run around and gather that many sailors to chase you is an achievement in an of itself, tbh
@andrewjmichael
@andrewjmichael 16 дней назад
The boss music has a quiet bit. Mauler: "Objectively buggy."
@Edgariki
@Edgariki 16 дней назад
Its not like there some OPTIONS to wiggle to adjust your settings. Hmm...
@propyro85
@propyro85 16 дней назад
Dynamics are an objective flaw in music. The volume should be 100% all the time for maximum objectiveness. /s
@aidanb58
@aidanb58 15 дней назад
If there's anyone here genuinely thinking about starting back up a DS2 save to give it another chance, I'm going to try to offer some genuine good advice for a new playthrough DS2 is largely defined by disparity and variety. (Both in gameplay and story, which I find funny) DS1 and DS3 rely a lot more on the player settling into a niche of weapons or builds and allowing you upgrades for that path along the way. DS2 will constantly be handing you weapons that all sorts of different builds can use, with far more apparent unique attributes or contextual uses. You won't be able to use anything, but you'll find a staggering amount of variety that remains perfectly viable within your selected build/archetype. (Caster, Shield/Sword, Colossal Weapons, ect) You can absolutely beat the game sword and boarding it, but being open to occasionally using bows, spells, consumables or different weapons will make your journey so much more engaging and exciting. Dying to the same area isn't an invitation for you to just learn it now - you can do that of course, but experiment, look around, take a bit of time to try something new to save so much time on follow up attempts. It'll be worth it, I promise. (Just as an example of what I'm talking about, my first DS2 playthrough had me bouncing between hexer, pyromancer and massive weapon powerfister. Or as a hypothetical, if you're going straight sword/shield you can still mix it up by equipping the puzzling stone sword which doubles as a whip, as well as the spirit tree shield for spell parry. You'll have the resources, and there will be times that a big sword or a bit of range will make the area so much easier. Being open to trying something new will genuinely make your playthrough easier, I promise you.) Also, just general advice - try to get your "agility" stat to either 99 or 105 as early as possible. You don't need it, but it'll make the game more friendly to new players, and it should only take the first boss or two to get enough souls to reach that. If you're a melee build, level ADP. If you're more of a caster, you'll get some agility from attunement, so you can split your points between that and ADP. Good luck!
@roguetwice469
@roguetwice469 14 дней назад
Agree with everything except pumping ADP early. The early game of DaS2 is very friendly to avoiding damage via strafing, positioning, and evasive rolling (i.e. to move yourself out of harms way) so having i-frames out the ass is very much overkill, and that's on top of the fact that you're impeding your learning experience with a crutch AND reducing the amount of spells, armor, and weapons you can use. ADP is a very low priority stat unless you've been conditioned into linear "press B to win" problem solving from Dark Souls 3, or something.
@bartholomewpicca9899
@bartholomewpicca9899 12 дней назад
"DS2 is largely defined by disparity and variety." Thats one of the main reasons I love it (both mechanically and in its narrative), and just a perfect way to put it.
@aidanb58
@aidanb58 12 дней назад
@@roguetwice469 I see your point but given that this was my attempt at giving some “new playthrough basics” I do think it’s fair to give out newbie advice for newbie players who are probably used to the other games.
@inexplicablepresence8274
@inexplicablepresence8274 16 дней назад
21:46 gave me physical pain to watch HOW DOES HE NOT REALIZE THEY'RE WAKING UP AS HE'S WALKING NEAR THEM WHAT KIND OF GAME JOURNALIST BEHAVIOR IS THIS
@Domo3000
@Domo3000 16 дней назад
"Please stop spamming me" while he aggroes every enemy at the same time is just peak comedy
@YEY0806
@YEY0806 16 дней назад
​@@Domo3000mauler is such an interesting specimen of the Dunning Kruger effect
@NobleAbsinthe
@NobleAbsinthe 9 дней назад
I honestly think it's because of his accent and the speed of which he speaks. You sort of just knod your head in agreement and if you aren't familiar with the game their gameplay seems fine. But when you mute the audio and watch the movements you question their decision making. I've never seen so many complaints levied at the beginning area of a video game. You don't have to wake all the enemies...
@nulls5408
@nulls5408 16 дней назад
Personally, I count Iron keep as the “noob filter” of ds2. Despite the fact that the area is probably the best in the base game since it rewards you for paying attention to the games style of play - that I call the three Ps (Perception: noticing dynamic opportunities, Patience: knowing to or not to rush, and Position: look where you(r) are/going). Plus the enemies in the area drop 400-1k+ souls per kill, which depending on how far you are in game isn’t a amount to scoff at. It is the go to fight club area for a reason. Simply put, if you complain about Iron keep than you failed the exam that ds2 gave you. Making it clear you don’t know how to play properly. Oh and to add to what you said - ds2 max hp is about double that of ds3 (~3,800 to ~1,900), the bar is just visibly smaller. And I personally don’t know any ds2 “vet” who uses the binding ring past early game when you have no other rings to put on. Since it’s ability is quickly outshined due to the abundance of humanities you can acquire + other rings simply being better.
@JellyJman
@JellyJman 15 дней назад
OMG I just realized that it probably is the fight club spot because of the fact that if you beat it it means you’re actually good (the dragon covenant doesn’t hurt)
@chizu.iscold
@chizu.iscold 14 дней назад
@@JellyJman FYI, the Iron Keep bridge literally IS the fight club (good PvP spot) of DS2
@why8642
@why8642 5 дней назад
Funnily enough, DS2 was my second Souls game after DS3 in like 2017-2019. I ended up rage quitting on Iron Keep… 1 year later two of my friends were doing a coop run through DS2 and asked if I would join. It was some of the best multiplayer I had played right up there with DS3. Wouldn’t you know it 2 weeks ago I played DS1 for the first time and decided to replay the other two. I haven’t gotten to DS3 yet because I started working on 100%ing DS2 while having a blast! I even first tried Iron Keep with no sweat due to it being so ingrained in my mind of how to deal with the area. This might be a hot take, but I really like DS2 :)
@dominiksmiech8634
@dominiksmiech8634 16 дней назад
you make some of the best souls videos that show the pros and cons of these games with confirmation and explanation of these aspects
@bartholomewpicca9899
@bartholomewpicca9899 12 дней назад
"I said simply, basically, and fundamentally. Its Objective now."
@250minecraft
@250minecraft 16 дней назад
You're doing a great job domo, in a month or two there will be a lot of video essays and posts on reddit called "Dark Souls II is better than you think" or "Dark Souls II is a hidden gem"
@zubroskadamien5883
@zubroskadamien5883 16 дней назад
DS2 has an hidden gameplay, cancels, jumped attacks tracking, even backstep dodges are not enough used by players as intended. Proof : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-i4U_Q-buu2A.htmlsi=tnmYAYhARGmOHF0I 🙃
@IvyDoll-jf3gm
@IvyDoll-jf3gm 16 дней назад
@@zubroskadamien5883they are used as intended. Backstep s increase with agility like rolls do. Proof: domos comparison video
@zubroskadamien5883
@zubroskadamien5883 15 дней назад
@@IvyDoll-jf3gmI mean Backstep dodges work as intended, but peeps don’t use them and continue to dodge with roll even if it’s slow, the don’t have the intended DkS2 experience IMO. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-i4U_Q-buu2A.htmlsi=w-nnOPLvu7knEvQU
@under1702
@under1702 16 дней назад
"Mad cause Bad colored glasses" nice one
@nezkeys79
@nezkeys79 16 дней назад
On that ruin sentinels runback I just turned left after opening the door. The hollows blow themselves up on the barrels lol
@Zapdos7471
@Zapdos7471 16 дней назад
It is weirdly self-sabotaging for DS fans to convince themselves that using fewer tactics means they are a better Souls player. The whole “no magic, no ranged, no items, no shield” that is possible in DS1 and almost encouraged in DS3 makes players oblivious to many intended solutions.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Yeah it’s really weird seeing a fandom doing these things to themselves
@frazfrazfrazfraz
@frazfrazfrazfraz 16 дней назад
Well, more than that, those other strategies aren't even necessary in DS2. I've played through the game sl1 melee only and never felt that I needed any of those things. You can do just fine without it People really overblow how "hard" it is to play melee only without a shield, it's not that much harder if you're smart about it
@larrywalker1371
@larrywalker1371 16 дней назад
​@@frazfrazfrazfraz I agree. The problem is people that aren't good at that playstyle ignore all the other options the game gives you, and then call the game bad.
@larrywalker1371
@larrywalker1371 16 дней назад
Ironically this seems to be Hbomberguy (noted DS2 enjoyer that Mauler is responding to) exact position 😂. Shields are bad because Bloodborne ditched them etc.
@YEY0806
@YEY0806 16 дней назад
​@larrywalker1371 imagine disliking one different game for not following the design principles of another different game, especially a game that came AFTER ds2 and was in production along side it.
@TheFallingDuck
@TheFallingDuck 15 дней назад
You'd think they forgot if you roll you can completely dodge projectiles or something.
@yikes6758
@yikes6758 16 дней назад
"at 40 vigor with the third dragon ring" okay but domo you have to remember, these people think leveling health is a scrub tactic
@bigdumbfatcat2869
@bigdumbfatcat2869 15 дней назад
Unless it's Elden Ring, where leveling health is more mandatory than leveling ADP ever was in DS2, then they stay silent
@jackismemeish
@jackismemeish 12 дней назад
Elden ring mentality
@sgorgardr227
@sgorgardr227 10 дней назад
Okay, i've had this about the movement, in DS1 you can't run straight. You can't. It doesn't let you run straight at all, you're barely controlling your character, and i knew as soon as i saw this, it will get to me. And it did, in Sena's Castle, where you had to roll between hanging axes, i rolled SLIGHTLY to the side (becasue you can't make your character run straight, it's alwasy some degreee left/right) and i fell, and had to start over, fearing for my souls in RECENT playthrought (meaning i am experienced at these games, but nevertheless controlls in DS1 are absurd), unlike DS2, that has perfect controlls, faster and better. I know what i'm talking about. Yeas, rushed. That is everything that he is doing about DS2. It is rushed, didn't look there, didn't spot obvious thing here, why? Because he is hating the game, and when you hate you're biased and look at everythig through vision og hate. I'm not talking about being sceptical, i'm talking about blind rage that people have subjectievly towards something, doesn't allow them to think straight. Why DS2 deserved it? DS1 also had rough threatment by DeS followers, it is expected, but it is not as near as much. May be becasue they are wrong and DS2 is good, and admitting that they were wrong only further enrages them.
@Domo3000
@Domo3000 9 дней назад
Good to hear that I'm not the only one that dislikes the shaky running in DS1. To me the straight running in DS2 immediately felt like an upgrade
@sgorgardr227
@sgorgardr227 9 дней назад
@@Domo3000 Aha, and the movement in general. People call it cluncky, i sort of understand what they mean, but i disagree, in DS2 you can move stick in circle and circle around an arrow, nor DS3 nor DS1 are able to do that. That's defienely upgrade, and then downgrade with DS3.
@janehrahan5116
@janehrahan5116 16 дней назад
"if durability doesn't matter, don't have it in the game" - some smart charming beautiful woman
@Domo3000
@Domo3000 16 дней назад
Durability in DS3 is just something that exists without any impact, unless someone casts Acid Surge in PvP. DS2 is really the only one where it has an impact on weapon choice and such.
@janehrahan5116
@janehrahan5116 16 дней назад
That is my point
@Modie
@Modie 16 дней назад
@@Domo3000 I'd say it had an influence in DS1 as well, but I wouldn't call it good there. Basically in DS1, durability was the point where people might have dropped the game. If you went into Blighttown without buying the repair kit (which I doubt most people did at this point in their first playthrough), it can easily happen that your weapon will break in Blighttown and you are stuck there. Well, technically, you are not stuck, but it's hard for players without knowledge to get out of the zone. So basically, if your weapon broke in Blighttown, it ended your first playthrough. Which is the only time I think it mattered in the game and I am not sure many people would consider that to be a good thing.
@Domo3000
@Domo3000 16 дней назад
​@@Modiedon't forget the durability destroying slime of Gaping Dragon. First you run back out of the Depths to deal with the curse, and then you have to do it again to repair your equipment. DS2 really removed so many frustrating moments by adding teleport from the start and automatically repairing non-broken equipment when sitting down at a bonfire.
@GilbertTheGilbertGuy
@GilbertTheGilbertGuy 16 дней назад
@@Domo3000 Well Dragon weapons and the katanas can break pretty fast in DS1 but the undead merchant in undeadburg sells infinite repair powders so its nowhere near as importan but its still there.
@Bossu
@Bossu 16 дней назад
Sections in DS1 that MauLer is supposed to hate by his own logic and his own way of playing: Firelink Shrine skeletons, all of Catacombs, Large Divine Ember room, Pinwheels area before Nito, Hollow Warriors and Soldier before Undead Burg bonfire, Hollow Soldiers with the Armored Tusk, the Mystery Key room, the Hollows before the Bell Gargoyles, almost everywhere where Demonic Foliages are at, the Frog-Ray ambush, Torch Hollows in Lower Undead Burg, Dogs too, Rats are spammed a lot in the Depths but some packs actively stay away so yeah, Basilisk pack, Blighttown is extremely hard to not trigger multiple enemies due to its structure, the swamp area will more than likely have some bugs fly at you while you're busy fighting, Basilisks in Great Hollow, Burrowing Worms guarding an Ember in Demon Ruins, infamous Anor Londo Archers + Demon Bats combo, Crystal Hollows are activated separately but are rather relentless, the room below Ingward which i like to dub The Haunted House, an area by the first lift also triggers 3-4 ghosts, a Scarecrow tries to lure you into spam but at least it's predictable, before the thin bridge in Oolacile Township, the big room right after, the horde of Humanity Phantoms in Chasm of the Abyss.
@YEY0806
@YEY0806 15 дней назад
But you see, DS1 lazily putting 5 Taurus Demons in an open space with lava is a masterful design choice, unlike DS2, which places around weak enemies who don't wake up until you go near them that is just lazy B team design
@Domo3000
@Domo3000 15 дней назад
Also DS1 not having had enough time to finish the game and just spamming hordes of Taurus Demons, Capra Demons and Dragon Legs in the Demon Ruins and Lost Izalith is something we can look past. Two areas that were rushed with a recycled boss and the worst boss in the series are acceptable. But DS2 not having had enough time to implement a longer tunnel after Mytha's boss fight is inexcusable because the tunnel up to Iron Keep is a bad transition, even though most people do not even notice it. This small non-issue obviously much worse than several unfinished areas in DS1.
@DarkSouls2_Enjoyer
@DarkSouls2_Enjoyer 13 дней назад
​@@Domo3000i only noticed the dodgy Earthen - Iron Keep transition after it was pointed out by a RU-vidr I was watching
@YEY0806
@YEY0806 8 дней назад
​@DarkSouls2_Enjoyer it's not even that immersion breaking, behind the windmill is a rock face, you also don't go up the windmill but go through it from which you get to the elevator. The only reason it "feels" like the transition doesn't make sense is because the devs didn't want to have it take an hour of elevator riding to reach iron keep for "realism"
@JoshDoVids
@JoshDoVids 16 дней назад
Gawd, that measurable functionality comment is one of the most obnoxious and smug things I've heard uttered in a long time. Makes my skin crawl. He posted that video publicly? And people watched it...
@Domo3000
@Domo3000 16 дней назад
He clearly has no idea how the vast majority of mechanics he complains about work nor that the vast majority of issues he claims to be unique to DS2 work the same in every Souls game, but he is still narcissistic enough to think that he's an expert on Souls games and that his personal opinions are objective facts.
@Hop3.
@Hop3. 16 дней назад
40+ min Domo video? Heck yes, thank you for keep setting the record about DS2 straight.
@coraline2770
@coraline2770 16 дней назад
The no mans warf clip of all those enemies floored me he had to run past so many guys and guys in houses just to get to that starting area and is surprised he dragged all those guys with him
@coraline2770
@coraline2770 16 дней назад
Are you more of a save the bonewheels for last or first for the skeleton lord fight i save then for last
@Domo3000
@Domo3000 16 дней назад
I'm more focused on getting rid of the Ranged Staff Lord first, who happens to also be the Bonewheel Lord
@coraline2770
@coraline2770 16 дней назад
@@Domo3000 awesome still think I got that trauma form da1 bonewheel that I dread fighting them lol even in ds3
@AtreyusNinja
@AtreyusNinja 16 дней назад
Mauler really should DELETE all his DS2 videos from utube
@user-kb1su7mg1g
@user-kb1su7mg1g 16 дней назад
maybe himself :3
@basmentmage3290
@basmentmage3290 16 дней назад
​@user-kb1su7mg1g OK I know he's video is an absolute slander burger but deleting himself is a bit much Deleting that Jupiter sized ego however....
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
He should delete his massive ego problem lol
@normalguycap
@normalguycap 16 дней назад
So should matthewmattosis and his hot air of garbage collection. Most game channels have no clue what they're talking about (game toolkit, writing on games or whatever). People are easily swayed if you have an accent. It's the lab coat problem. The air of authority makes people believe even if there is no sense or substance.
@alexharvey7660
@alexharvey7660 16 дней назад
​@@normalguycap What's wrong with GMTK and architect of games? Unlike mauler, they mostly talk about things they think games do well and offer constructive ideas about how games systems can be used in interesting ways. I've found their content insightful.
@Freeseraphim
@Freeseraphim 16 дней назад
I remember listening to his series and thinking often: "that doesn't sound right" I ended up playing the game again afterwards and i came back with completely different criticisms
@coolguychapman6685
@coolguychapman6685 16 дней назад
Welp respect to your opinions but ive played the game and thought most if not all his criticism was valid lol you can like the game and admit its not good bro
@Freeseraphim
@Freeseraphim 16 дней назад
It's really funny when the fans coming in and spout this nonsense to defend the videos. I really don't like DSII I think it's really bad but not for the reasons he provides.
@akashthadani22
@akashthadani22 16 дней назад
@@Freeseraphim why you dont like it?, not trying to judge or anything, just wanted to know :)
@Freeseraphim
@Freeseraphim 16 дней назад
@@akashthadani22 the big lines are: I think the game is tedious more than anything else. Theres of course many things sprinkled around. I tried my first power stance run recently. The "recovery" animation between each strikes was so long it completely ruined its potential for me. The enemies are not especially deadly except for a few, and they just take too long to kill. The bosses are the same issue. Note that I never finished the DLCs, but from my experience they were just not really fun and didn't even have memorable music. I can't really comment on my impression of the areas. It was my first dark souls, so they're all pretty well etched in my mind. Yet, I don't think any are as striking as some that were in the original
@Jeryyyyyy875
@Jeryyyyyy875 16 дней назад
@@Freeseraphim There is no world where enemies in ds2 take "too long to kill", especially not in relation to other games in the series and genre. It sounds like you used large, slow powerstance weapons and based your opinions of the entire system off that.
@coraline2770
@coraline2770 16 дней назад
I think the being able to take multiple hits from bosses even at lower hp is also what makes ds2 one of my fav
@LolXd-tj7iw
@LolXd-tj7iw 16 дней назад
I just here to see some very in-depth explanation of this franchise mechanics its really damn cool
@pixel2copy
@pixel2copy 16 дней назад
man i cant believe how easy it is to get views out of being negative about a game that the wide audience considers bad, meanwhile someone like you makes an actually good video that tries to be positive about a game that deserves better and you have barely cracked 5k on the past few videos. It infuriates me that this is the state of criticism we live in
@BdrRm
@BdrRm 16 дней назад
I don't say ds2 is perfect, but dear God, how many people will take any complaint for granted just because it's ds2, and if the same thing happened in ds1 it's just a funny moment. Keep up your great work Domo, and I hope you will get more famous than ds2 haters are, because you are clearly putting more effort than them🖤
@BlondeMcGuinn
@BlondeMcGuinn 16 дней назад
MauLer talks about “measurable functionality” as if it’s an objective standard that exists outside of time, space, feelings and thoughts. It’s not, and it never will be because it *cannot* be. Video games, like all artistic mediums, are experienced subjectively. There is no way to experience or critique a game according to a standard that wasn’t formulated by opinions. MauLer is one of those insecure, disingenuous critics who cannot stand having a “wrong” opinion of a video game, so he uses the misbegotten strategy of calling his opinions “facts”. He’s an authority on video games (and movies/tv shows) after all. Big Ups Domo! I dig that you’re tackling the “objective” angle MauLer uses. This is fantastic work that addresses ideas not often talked about.
@larrywalker1371
@larrywalker1371 16 дней назад
My only issue with the subjective/objective struggle is that, while you're correct that art is only experienced subjectively, critique of art is kind of pointless if we don't at least try to have some kind of objective measure to hold it to, even if that's ultimately impossible. I'm a fan of music and music criticism, but I also acknowledge that most music criticism has very little value to it because it's ultimately "I like/dislike this" Recall a bad game, if you will. The worst game you've ever played. What makes this game bad? If we only value the subjective, then you kind of can't critique the game without someone else saying "actually I liked it, so it can't be bad!" I don't hate that Mauler does try to measure art up to an objective standard, but he completely undermines himself by declaring that his opinions and preferences determine objectice quality. And ultimately, any objective standard would have to be something that most of us can agree to.
@BlondeMcGuinn
@BlondeMcGuinn 16 дней назад
@@larrywalker1371 Compelling comment. I dig what you’re saying here. “Any objective standard would have to be something that most of us can agree to.” I agree, but objectivity is not determined by consensus. It is either a truth or it’s not. And nothing in art is truth. There are no rules by which we create or experience art. I too dig music criticism (Robert Christgau, hell yeah). I see where you’re coming from with what you want criticism to be or to mean, but, really, it is a case of, “I like this because…” Criticism of art can never be anything else, at least when it comes to an objective standard, because there is no standard. I view criticism as a medium to enlighten aficionados/haters/whomever of different aspects/themes/motifs/etc. present in whatever art. It can be an exuberant celebration, or it can be a calamitous takedown. I go with the most creative writers who are also the most captivating thinkers. All things considered, criticism is just an extension of the art it is analyzing: Entertainment that can make you think.
@AppleIndianFTW
@AppleIndianFTW 16 дней назад
@@larrywalker1371”the critic is he who can translate into another manner or a new material his impression of beautiful things. … Diversity of opinion about a work of art shows that the work is new, complex, and vital. When critics disagree, the artist is in accord with himself.” Oscar Wilde. There really isn’t objectivity. It’s just comparing and contrasting what people at large refer to as good elements and bad elements of art, games in this case. Nothing is innate about a given element except when it is given a reference point, like a similar element in another game. A critic is just someone who articulates more than “I like/dislike this”, but ultimately, a person who says they like a game and doesn’t elaborate and a critic who says they like the same game and writes about it, are doing the same exact thing. You’re right about it being wild for someone to try and compare their thoughts to an objective standard.
@BlondeMcGuinn
@BlondeMcGuinn 16 дней назад
@@AppleIndianFTW Those are awesome quotes. Hell yeah, what a thoughtful, eloquent discourse. I appreciate you both. @larrywalker1371
@aidanb58
@aidanb58 15 дней назад
@@larrywalker1371 I think this is kind of a solved issue tbh. There doesn't need to really be an "objective" standard that games need measured to, as much as there needs to be a consistent and agreed upon standard. Think of it like this - I am, in this hypothetical, a book critic. I believe that in order to have a good book, characters need to be faced with a core conflict that they overcome. This is a standard I've set - one that is ultimately subjective, but agreed upon enough that it still holds value. Further, it's also a standard that can be more or less objectively applied. Does this story have a conflict that the characters overcome is in most cases a straightforwards yes/no. Thus, even though there isn't such a thing as objective artistic quality, I can absolutely set out a series of standards and in many cases test to see if something objectively meets them or not. I mean, think of something as basic as a game being broken or not. There are broken games that people think are good despite being broken, broken games that are intentionally broken, broken games that people value because of their broken features. You can absolutely say objectively "The developers did not intend for this," but weather or not that's a bad thing is down to a lot of other context, and the player in question. The benefit of doing any sort of criticism this way is that it gives you an easy and straightforwards way to talk about more subjective things, or things others might disagree with you on. Rather than saying "enemy placement is objectively bad" and just trying to argue that for example, one could say (in more quality writing likely) "The game features areas full of enemies that can swarm the player if they aren't careful, which I see as a bad thing because of my expectation of souls games allowing players to run through after initial explorations." This way, not only are you giving your framework of judgement and solid reasoning, you're also pushed into more neutrally portraying game qualities that another person (one who prefers planning, environmental gameplay or strategizing) might actually see as a good thing. You know, rather than saying "this pie tastes like garbage," you can say "this pie is raspberry flavor which I dislike" allowing a raspberry fiend to know just where to look. The whole world could hate raspberry and I still think this would be a better system tbh In short, I really don't think you need an objective standard to measure up to, you just need a well thought out consistent standard that most people find agreeable.
@noobie4998
@noobie4998 16 дней назад
Mauler has this idea of souls game should be speedrunned even in his first/blind playthrough. Did we really play the same Souls game?
@IvyDoll-jf3gm
@IvyDoll-jf3gm 16 дней назад
But his friend played a loooooot of ds 1 and 3
@Archimedes.5000
@Archimedes.5000 16 дней назад
7:07 >veteran players Lmao I found this ring extremely early on my first playthrough and I bet most people did I mean it's literally before 2nd boss normally
@under1702
@under1702 15 дней назад
He really said that veteran players are the ones using this ring. NO veteran player touches this ring, it's made specifically for new players learning the game.
@JellyJman
@JellyJman 15 дней назад
@@under1702lol exactly, vets just don’t die and if they do they just play around it or use humanity since they probably don’t die enough to waste it
@Bossu
@Bossu 16 дней назад
How a thinker would handle Shrine of Amana: "Okay, there's lots of Soul Arrows being shot at me. If i replace my fashion souls with these high Magic resistance armor pieces, i can tank lots of hits before needing to heal!" How MauLer handles SoA: *walks, aggros, doesn't fight, walks, aggros, doesn't fight, walks, aggros, doesn't fight, gets staggered, gets hit, gets hit, gets hit, dies* "DS2 bad"
@AtreyusNinja
@AtreyusNinja 16 дней назад
this is why mauler is an toidi
@larrywalker1371
@larrywalker1371 16 дней назад
Or ranged attacks, or a shield that deflects spells, or just use the hundreds of consumable healing items to tank everything if you really want to. I definitely agree Shrine of Amana is a step up in challenge, but at that point the game assumes you're all geared up and ready. Every type of build has some kind of ranged option available for it.
@coolguychapman6685
@coolguychapman6685 16 дней назад
Or maybe dont spam multiple mages that can shoot you across the map while having enmies that can see you across the map and come to melee you while your slow in the water shrine of amana is bad like blighttown was bad stop excusing bad game design
@shslmahoushoujo
@shslmahoushoujo 16 дней назад
I didn't even need to change my equipment in my recent replay. The area provides plenty of cover, and you don't even need to be sprinting or rolling to dodge most of the attacks, running slightly diagonally alone can make a dodge easy, and the projectiles are surprisingly slow. My main ranged option was pyromancy, and because of the water it was not very viable here, but getting close to them wasn't a major problem. So long as you don't just run straight up towards them you're honestly fine, I died more times to falling into bottomless pits of water trying to dodge the Archdrake Pilgrims because I forgot where my footing was.
@Puccible
@Puccible 16 дней назад
@@coolguychapman6685 Holy cope, Blighttown is a god tier zone and so is Shrine of Amana. I cleared both without using any ranged and enjoyed every second of it. "Bad game design" is codeword for "please put bright yellow paint on the pillars and tutorial message popups on how to line of sight spells".
@Arc-coop
@Arc-coop 16 дней назад
I am soooo invested into this series. Keep up the good work man! Also I’d love to see you destroy asmondgolds ds2 hate videos 😂
@AtreyusNinja
@AtreyusNinja 16 дней назад
That would be cool
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
I would like to see that :) Not because I hate that guy, I just think it would be amusing
@sophieprime4669
@sophieprime4669 16 дней назад
I want it because of both! Its a two for one!​@@RavenGamingOverLord
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
@@sophieprime4669​​⁠ That’s alright with me, I don’t really watch his videos anyway. I have seen some of his Elden Ring clips and he acts like a moron lol
@Ironica82
@Ironica82 16 дней назад
3:50 I've been saying that constantly in other places. The only thing that DS3 has above DS2 in that regard is that embers fully heal you (like in DS1) while it doesn't in DS2.
@theegosy
@theegosy 16 дней назад
"yeah i play souls games i'm super hardcore, they're so difficult but i beat them" ds2: "wtf this game is too hard it's the game's fault not mine" also lmao at mauler complaining about health lowering after deaths. nobody tell him about demon's souls.
@AtreyusNinja
@AtreyusNinja 16 дней назад
in ds3 u lose 30% of your hp when u die once...
@theaveragenormie7151
@theaveragenormie7151 15 дней назад
@@AtreyusNinja It's actually about 23%.
@JellyJman
@JellyJman 15 дней назад
Utterly bizarre
@user-jc1dw9zf5t
@user-jc1dw9zf5t 15 дней назад
nah , he said in the video ''it was bad in demons souls and it is bad in dark souls 2''
@nezkeys79
@nezkeys79 16 дней назад
That first jump in ds3 to the coffin...lol don't think ive ever experienced that in any platforming games I played 😅
@schmietwechdeschiet4340
@schmietwechdeschiet4340 16 дней назад
i love when people complain about Lifegems and how 99 lifegems make the game too easy. meanwhile humanity in ds1. id argue it has around the same animation lenght. but unlike lifegems slowly healing over time, humanity is full and instant
@YEY0806
@YEY0806 16 дней назад
And you can stack 99 humanities as well along with the 15 estus you can chug
@user-jc1dw9zf5t
@user-jc1dw9zf5t 15 дней назад
well just because something may be bad in two things it just justify the other thing . lifegems are still implemented in a bad way because they are wayyy too easily obtainable
@jokemon9547
@jokemon9547 14 дней назад
Did you know Hbomberguy didn't consider humanity as a "healing item" in his DS2 video? Yeah...
@F1re_cat
@F1re_cat 16 дней назад
Hi, Domo, your videos made me buy the game😁 thank u
@Domo3000
@Domo3000 16 дней назад
I hope you have a great time with it!
@250minecraft
@250minecraft 16 дней назад
About human effigies, when I was playing DS2 I regularly used them when my health fell to -20/-25%, also used bunch of them trying to complete dark chasm and kill dark lurker and still ended up with around 40 or 30 at the end of the game, meanwhile in DS3 I've used ember sparingly (mostly on bosses second phase and when I've run out of estus and didn't wanted to go back) and had less than 20 by the time I've fought Gael. Not saying that it's a bad thing in DS3 that there's less of embers since it's a lot stronger (fully heals you) and the game's balanced mostly around being unembered. But people overestimate how much DS2 is punishing death.
@renatoramos8834
@renatoramos8834 16 дней назад
It's still a limited resource that you may find yourself without, especially at a hard boss.
@Thomas.c4647
@Thomas.c4647 16 дней назад
Scholar is much more generous with human effigies compared to ds2. Same with ds1 on the latest patch. Old versions of both games were pretty stingy.
@Thornblooduser
@Thornblooduser 16 дней назад
​@renatoramos8834 after demon of song, effigies are no longer an issue as you can pray at the fire and restore humanity for free unlimited amount of times if you have no effigies left.
@renatoramos8834
@renatoramos8834 16 дней назад
@@Thornblooduser absolutely asanine.
@Skooffy
@Skooffy 16 дней назад
@@renatoramos8834 It's not limited. You can easily farm it in infinite amounts in many locations. Also you can just help someone to defeat a boss and instantly regain your human form. If your skill issue is too high for even those 2 variants, you can regain your human form in the Rise of the Dead for free at any time (it works if you have 0 effigies in your inventory). Cope.
@stevenseagull4990
@stevenseagull4990 16 дней назад
Did the guy really made a complaint about spontaneus combastion sounding like...spontaneus combustion? On a personal note, I always found barrel explosion sound in ds2 almost earrapy, like a file that got compressed too much, I gues its becouse usually a group of them goes boom and they overlap.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Yes he did
@exeledusprince9165
@exeledusprince9165 16 дней назад
No, the clip was disingenuously taken out of context. Mauler talks about how inconsistent some of the sound mixing in DS2 is, and shows examples of similar, or even in some circumstances, the exact same sound effect has its volume changed anywhere from barely audible to "are your eardrums still working?".
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
⁠@@exeledusprince9165 It still doesn’t change how ridiculous it is to complain about it
@Domo3000
@Domo3000 16 дней назад
​@@exeledusprince9165what is missing from the context? Mauler did not realize that Combustion sounds differently when it hits an enemy and he falsely accused that intended behavior of being a bug
@exeledusprince9165
@exeledusprince9165 15 дней назад
@@RavenGamingOverLord he isnt conpmaining about it. Like the clip in question, the entire video is taken out of context. He uses this example of abhorrent sound design to punch holes in HBomberguy's point about good sound design.
@Ironica82
@Ironica82 16 дней назад
Speaking of rings, what are all of ya reading this default rings? Mine are (sorry for not knowing the names) -Stamina Ring (not going to try to spell it) -Ring Of Blades -Bracing Knuckle -Whatever I need for my build (usually extra xp until I'm mostly set in stats)
@Domo3000
@Domo3000 16 дней назад
Chloranthy Ring Third Dragon Ring Ring of Blades Stone Ring
@asdergold1
@asdergold1 16 дней назад
Mine usually were Damage, Stone and Stamina. Dragon Ring made me sloppy most of the time, but made Twinblades and other stamina-focused weapons far better. I was the Twinblade God. As in Base Twinblade. I can guarantee there was no one better with it. Nobody ever bothered to use the poor thing. It has such low stamina consumption that allowed far too many mix-ups and combos that last far too long for their own good. I thought the only hurdle was parry fishers, but once I learned proper dead-angling and how to work around it they were easy as hell to beat. Then one of them went nuts and started to wear full havels and ring of giants with the Grand Lance. Then with that, there came to be the godforsaken duo of the Twinblade and the Offhand Grand Lance. True Horror to everybody else.
@JellyJman
@JellyJman 15 дней назад
Third dragon Ring, Flynn, RoB, Stone. Chloranthy ring swap with the stone ring against bosses.
@okoveruser2536
@okoveruser2536 16 дней назад
To be honest in the ballista room, if you were to run in you could use the objects in the room to single one and deal with them one by one in the room
@mablungbalrog424
@mablungbalrog424 16 дней назад
I liked the durability mechanic. In the early game my terrible weapon tends to break since it does no damage and I have to hit enemies 4 or 5 times to kill them, so I only get through 10 or 20 enemies before it breaks, then I'm forced to use some other weapon I picked up off a corpse until I can fix my other weapon. I liked it because it made me use other weapons I wasn't used to, and provided a nice challenge, and I starting liking other weapons that I initially disregarded, but I can see how some people might dislike this since "I just wanna use my straight sword, I don't like the other weapons, just let me use my straight sword like in DS1, stop breaking my straight sword." Early game and DLCs tend to be the most durability heavy areas, and by the time you're at a DLC you should have multiple weapons maxed out, so it gives you an excuse to use all of them. I actually enjoyed how the PC port of DS2 made durability degrade twice as fast, but I get how some people dislike it. Seeing the response towards durability in Zelda, for example, you find a cool weapon, try it on 3 dudes, and then it breaks. Kinda sucks in that regard, but at least in DS2 you can just rest, or use repair powder, or spend a few souls at a blacksmith. Actually, I invested in magic solely so I could use the repair spell, since repair powder costed money and I had to go back to buy some every now and then, whereas the repair spell is just always there. Even using bracing knuckle +2 I still have to use repair every once in a while. And for my no-death no-bonfire ng+ run it got even harder, since I really had to pay attention to durability or else I might lose an important weapon or ring in the middle of a fight.
@larrywalker1371
@larrywalker1371 16 дней назад
I would even dare to say that it's an "objective" improvement that the durability is another resource just like everything else, and actually has a point to its inclusion. Instead of just being an occasional tax in DS1 that can softlock your playthrough if you forget about it in a bad situation. And like Domo said, some of the most powerful weapons in the game have low durability as a balancing factor. Encouraging you to invest in means of repair or only pull them out for bosses or tougher encounters.
@aidanb58
@aidanb58 15 дней назад
Honestly I liked it as well! Early game doing a "deprived" character (idk what it's called off the top of my head for ds2) I played through the game and so much of the opening hours was just using every weapon I picked up, really being able to see the difference in movesets and damage right off the bat instead of going out of my way to experiment with potentially inferior options. Even by the time I got to a late game build, durability was still something worth building around as I was going with the old smeter-demon powerstance route. It's one of those mechanics that can feel a bit annoying, but adds enough to big sections of the game that I think it's worth it.
@SirAtol463
@SirAtol463 16 дней назад
You should place all these videos into a Playlist so I can watch them all while playing Scholar
@Domo3000
@Domo3000 16 дней назад
Thanks for reminding me. Here's the playlist: ru-vid.com/group/PLkei3Zc3mbYmcj_blebrY5rn7koclcYYs
@SirAtol463
@SirAtol463 16 дней назад
Sick thank you so much
@justanothercommentercarryo8367
@justanothercommentercarryo8367 16 дней назад
19:04 Holy shit you just blew my mind, that's really damn clever level design! I always wondered why the door was there and never even connected the dots with the ledge... I was already in the camp of DS2 being a hidden gem (I'd even argue better than DS1 but I don't want to start ww3 in the comment section) and these videos have helped affirm that, as well as recognize the actual downfalls of the game. Keep up the good work, you're one in a million here.
@adamkisiel799
@adamkisiel799 16 дней назад
I can't believe someone freely chose to be bad and never improve when presented with player freedom.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Sounds exactly like what under the mayo guy would do
@nameofhearo1370
@nameofhearo1370 16 дней назад
I know someone personally who actually played like that. They told me that they looked up on the wiki on how to get the sunset staff, claimed that they were trying to get it and never bothered to level faith in order to get it. I also found them grinding souls in Iron Keep so they could get more damage out of the katana they had. Despite having more DEX than INT, they kept using sorcery to kill the knights until I mentioned that using the katana could do more damage. Once they beat the game, beating Nashandra on the first try, they complained that they "felt underleveld". After beating the game there main complaint was that "Nothing I tried to do worked" and thought it was the games fault the they constantly made choices that weren't just bad but just plain counterintuitive, constantly.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
⁠@@nameofhearo1370 I think the Soulsborne fandom is the only fandom that I have ever seen doing these things to itself constantly lol. It just doesn’t make any sense why they keep being stubborn about not using certain items or weapons
@ReelBigFan
@ReelBigFan 16 дней назад
​​@@RavenGamingOverLordit's not the only one, but it's pretty pronounced with Souls games. Sometimes it's just people being noobs and not understanding. But very often you have players that use self restrictions as a cope. It's easier to claim a game is unbalanced or broken than to admit that it's your own fault for not engaging with certain mechanics or trying different tactics.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
⁠​⁠​⁠​⁠@@ReelBigFan Yeah I see ton of players act like it’s the game fault and not their own fault for not using the crafting system in Elden Ring or magic. I think I have done it too many times in fighting games where I blame the internet connection for not working properly instead of putting the blame on my skills
@Neophyx_21
@Neophyx_21 16 дней назад
I absolutely lost it when you showcased a literal audio wave of the different explosion sound effects. It's not even incompetence on the Mauler's part at this point, it's just pure embarrassment. But who am I to talk, I wouldn't know an "objective fact" if it hit me in the face
@YEY0806
@YEY0806 16 дней назад
Mauler: Look how my character moves his pinky finger. it's objectively worse than every other game where the character doesn't move their pinky finger
@chhungusgaming
@chhungusgaming 16 дней назад
Love these videos. Keep it up. Once you finish this series you should compile each part into one big video.
@Hewasnumber1
@Hewasnumber1 16 дней назад
27:04 Dude, he didn’t even need to fight enemies in Shrine of Amana: he just needed to at least *try* to avoid the oncoming projectiles. The actual amount of copium one needs to be huffing to think an encounter is solely luck based when they just avoid any semblance of strategy is insane.
@Domo3000
@Domo3000 16 дней назад
Real Souls veterans don't step to the side to avoid projectiles. No armor, no magic, no shields, no tactics, running only, Final Destination
@renatoramos8834
@renatoramos8834 16 дней назад
Spoke like someone who never played shrine of amana.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Lol
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
@@Domo3000 Sounds like Super Smash Bros Melee Fox only
@mgj5239
@mgj5239 16 дней назад
40:20 IIrc there is a torch sconce you can light right before this room to remind you that you should be using a torch.
@Domo3000
@Domo3000 16 дней назад
You can see that sconce at 40:40 But based on how dark most of his No Man's Wharf and the Gutter footage looks I guess he never really utilized this basic gameplay mechanic
@holler_pit5243
@holler_pit5243 16 дней назад
I really hope that by the end of this series domo or anyone else does a super cut so we have a true "in defense of dark souls 2" movie.
@larrywalker1371
@larrywalker1371 16 дней назад
Aside from inaccurarely portraying how the encounters are approached, I don't want to hear about "ganks" if your only method of dealing with multiple enemies is a two-handed thrust weapon 😂. What do you think all these weapons and upgrade materials are for Mauler???
@adamiadamiadami
@adamiadamiadami 16 дней назад
Not to mention spells and bows.
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
@@adamiadamiadami I guess I’m only one who likes using spells and bows lol
@Yarsito
@Yarsito 16 дней назад
Actually, spears are great at dealing with groups of enemies, especially in narrow spaces, and some of them have sweeping attacks in their movesets. But I guess it's easier to google "best ds2 weapon" and grab the rapier (or the mace with its horrible 2h R1 lol) because some redditor said so, dump 60 points into dex/str, not upgrade armor, never raise a shield, trying to speedrun a game that's designed to punish blind speedrunners. Edit: I think you might've meant thrusting sword, I understood that as "thrust damage" weapons :^(
@larrywalker1371
@larrywalker1371 16 дней назад
​​@@Yarsito I agree 👍 I was making reference to the fact that most of his "gank" footage he was using either the rapier or estoc's two-handed thrust attack. Multi-enemy encounters are definitely doable with this strategy but my point is it's not bad design if your narrow playstyle and lack of engagement of your multitude of other options (sweeping attacks, ranged attacks etc) results in a bad time.
@larrywalker1371
@larrywalker1371 16 дней назад
​@@RavenGamingOverLordHaven't you heard that any other playstyle besides gassing through each area with a two-handed sword is cheating????
@nagito6628
@nagito6628 16 дней назад
Doing god's work. I actually never watched Maulers "critique" because I ain't watching a 12 hour display of crying about how "it's the game's fault actually". Doing this in parts is perfect
@pessolano461
@pessolano461 11 дней назад
MauLer's 12 hour series of him talking out of his ass
@Gustodynho
@Gustodynho 16 дней назад
43 minutes lets goo
@theaveragenormie7151
@theaveragenormie7151 16 дней назад
"When discussing objectivity, your feelings are not relevant; mine are."
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Lmao
@AppleIndianFTW
@AppleIndianFTW 16 дней назад
The problem with most game critics these days. And ever.
@YEY0806
@YEY0806 15 дней назад
​@AppleIndianFTW most game critics: "how dare you say I'm wrong! I got background music that loops 5 songs, 10 hours of length, thousands of subscribers and a sexy voice, without those your evidence means NOTHING!"
@lotarlotarovich3344
@lotarlotarovich3344 15 дней назад
Domo, would you review one 1-hour russian language(as a russian language guy I found RU-vid's autotranslate pretty good) video with DS 2 critique later? It is will be cringy for you to watch(even my DS2 hater friend considered that it bad). But it also has interesting statements for mental gymnastics. This video is "Почему Dark Souls 2 хуже первой части"(translate: Why Dark Souls 2 is worse than Dark Souls 1) by pugpiece.
@Domo3000
@Domo3000 15 дней назад
Sorry, but having to copy the subtitles into the video editor would be too much trouble for me. Maybe if I get a better video editing tool in the future.
@insertusername9755
@insertusername9755 15 дней назад
Isnt "run back to previous area, DO NOT rush forward" universal aproach to any video game? Is there any where this is not sensible strategy!?!?
@Domo3000
@Domo3000 15 дней назад
Imagine unironically complaining "running away from current enemies leading to these spambushes happens so often you can't not notice the pattern" without realizing that the pattern is your own bad decisions. I guess he was used to DS1 and 3 letting bad players get away with poor gameplay decisions more by granting you s as soon as you touch the fog gate that he started to assume that this is the intended way to play Souls games, even though all those games regularly teach you not to do this.
@basilbasil3629
@basilbasil3629 16 дней назад
Oh wow, who would have guessed that when a game offers you a plethora of upgrade materials, that you should only use a weapon with the lowest durability without having any backups? Couldn't be Mauler, nope That aside, I loved that very much. I do tend to use only 1 weapon with high durability, and it is never a problem for me, that and, those weapons tend to look so clean in design too! (Ex: Grand Lance, Drangleic sword, Uchigatana, etc.)
@Domo3000
@Domo3000 16 дней назад
In recent playthroughs the only time I had a weapon break was when I was using the Foot Soldier Sword on my SL1 run, but that has only 20 durability. Seriously, I don't see how it is a problem if you use any regular weapon with 60+ durability.
@IronChief13
@IronChief13 16 дней назад
​@@Domo3000many times my weapons (dragon tooth, rapier, red iron twinblade) went very close to be broken but never 2 of them at the same time. I'm a "kill all things in one go in an area at least once" so yeah if you don't care about that this will never happen, but it can But since I always had a second weapon of choice it was never an issue
@okaymydude1657
@okaymydude1657 16 дней назад
domo3000 my goat own that fraud
@oskarszile4372
@oskarszile4372 16 дней назад
NGL i hate how ds3 rewards you for running away from enemies and using immune doors and levers
@YEY0806
@YEY0806 8 дней назад
The real reason the dogs can teleport
@nezkeys79
@nezkeys79 16 дней назад
The way I dealt with effigies is this... Don't use any at all until I was confident I knew were all the ambush/ganks were, and how the bosses attacked. Early on just using them immediately after dying I realised it was a huge waste of the npc services, and just in general. By the end I had saved up a fair few and on NG+ cycles I had 99 pretty much all the time. Admittedly using the Cling Ring helped because I had more than 50% hp. However later on when I had vigor at 50 and life ring +3 it was overkill and I could use the ritual band to lower health and still not feel like I was that hampered lol
@Haerknox
@Haerknox 15 дней назад
People that complain about the ds2 health bar are so funny to me, ds3s health system works the same way to demons souls if you are using the cling ring, its just disguised to be a buff even tho it works the exact same way. Using the special item gives you max hp, and if you die you go back to a nerfed state of health. The difference with ds2 is that your nerfed state of health is less, but it takes 10 deaths to reach that maximum nerfed limit, and when you do, you know for sure when to use an effigy. In ds3 not only are embers less common, but many players end up saving them for the right moment and end up not using them very effectively throughout their playthrough. I mean, imagine if ds2s health system was "disguised" the same way as ds3s was, you start out with your max hp, and when you use an effigy, your health gets doubled, and it takes 10 deaths in total to reach your unbuffed health limit. People would probably complain about it being fucking op. Basically people just hate ds2 cuz they dont like the "Fuck you" crossed out health bar approach.
@BlondeMcGuinn
@BlondeMcGuinn 14 дней назад
I’ve seen some criticism of Domo’s DS2 series saying that it is debunking a series by MauLer, which is debunking Hbomberguy’s “In Defense of Dark Souls 2” video. Specifically, the criticism is that Domo is taking MauLer “out of context” and obfuscating his criticism. MauLer has a video in his DS2 series that is not focused on debunking Harris. It is an hour and forty-six minutes long and serves as his critique of the game. Having watched that video since this series started, it seems that the majority of clips used from MauLer in this series are taken from that one video. Frankly, I think the clips from MauLer’s videos here provide all the necessary context, but for those who want the broader context, here it is.
@Domo3000
@Domo3000 13 дней назад
That person that accused me of lying by taking things out of context seems to be kinda confused. Have you seen the conversation where he accused me of lying about the Combustion sound effect? He can't even decide if it is bugged or not or if MauLer called it bugged or not. In one sentence he says that I'm lying and that MauLer never said that the sound bugged out, but in the very next sentence he says that I'm lying because MauLer showed that the sound bugged out. And then he accuses me of taking things out of context by not mentioning all the time that MauLer's video was a response to Hbomberguy. What difference is there between "MauLer falsely claimed that X is a bug that's unique to DS2" and "MauLer falsely claimed that X is a bug that is unique to DS2 in order to argue against Hbomberguy's video"? He seems to think that this context somehow changes anything about MauLer's false claims, which makes no sense at all.
@BlondeMcGuinn
@BlondeMcGuinn 13 дней назад
@@Domo3000 Lmao, yes I saw those comments. My favorite one was, “Why are you trying to hide this from your audience?” I was watching your video and thought, I’m going to reply to that totally unhinged individual. I was laughing thinking of his comments. Started looking and couldn’t find them so I just did a general comment versus a reply. You have a lot of fans but apparently you have some very angry haters lol. These people honestly crack me up. The stuff they’re arguing is just asinine and ridiculous. Anyway, Big Ups Domo. I wish you the absolute best.
@NobleAbsinthe
@NobleAbsinthe 9 дней назад
@@BlondeMcGuinnis it the user with the uppercase E and pink background? He likes to argue alot and honestly it's strange. He's making arguments about taking things out ot context when there is context. And fails to just see the counter argument. He also does that thing where someone could go into detail as a response and it evolves into one word sentence replies that accomplish nothing.
@BlondeMcGuinn
@BlondeMcGuinn 9 дней назад
@@NobleAbsinthe I think that’s one of them lol. There’s another one equating the objectivity of the earth being a sphere with the objectivity of whatever game being bad. They both seem bitter.
@NobleAbsinthe
@NobleAbsinthe 9 дней назад
​@@BlondeMcGuinn Wha...What? *Sorry for long rant but I kinda kept typing lol* Like I get people want to seem intelligent talking about their games, they want objectivity, but there's only a very limited scope you can apply objectivity to, everything else is subjective, and EVEN MAULER AGREES TO THIS. Which those Mauler fans seem to ignore, he even says in his own video, there's people who enjoy anything, like eating poo. So if that's the base case, what's even the point of arguing what is objectively good and bad in art is SO SUBJECTIVE, that a still image of poo can be considered good? It's just an exercise in persuasion! Like the only things I can place as "objectively good" is strictly from a coding standpoint. Because we have those. We have functional and non-functional requirements. Does the game crash gracefully when an error occurs? Does the game turn on? Do the controls work? Is it running at the desired FPS etc. But these people never argue that, because their tech illeterate, and think games come from trees, but instead they argue GAME DESIGN because just like Philosophy majors, it doesn't require any technical knowledge to make an argument! Like, the holy bible of Game Design by Jesse Schell says it's all subjective as we design games by viewing them through different lenses. "Does my game have enough surprises?" "Is my game encouraging curiosity?" "Is my game fun?" .... These people argue with no background in anything, and they subscribe to a guy who argues on feelings when that guy in question, references his feelings! Which is fine! But don't act like you're this automaton who is above feelings! Sorry for long rant, but seeing some comments just ughh.
@Yarsito
@Yarsito 16 дней назад
33:14 I swear to god, sometimes I just gotta ask myself why I haven't ever tried to do that
@Ev74977
@Ev74977 16 дней назад
demon souls halving your health and making the game harder upon death, with the only counter being to play the game in its entirety in soul form taking up a ring slot: Good design Ds2 doing the same thing but heavily nerfed and molded into an interesting mechanic that incentivises trade offs, thinking and decision making with multiple solutions: Bad design It really just shows how people blindly hate on ds2 for being different. I would argue alot of the ds2 hate stems from the fact you cant play it like ds3, mashing roll, spamming estus to just brainlessly tank over and over. It actually requires thinking power now that everything isn't so spammable.
@chizu.iscold
@chizu.iscold 16 дней назад
I've actually seen people praises that mechanic in demon's but bashes it in ds2
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Ah yes, Dark souls player worse nightmare is using more than one half of their brain cells to play the game and not mindlessly spamming
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
@@chizu.iscold Why lol?
@AtreyusNinja
@AtreyusNinja 16 дней назад
so fricking true
@YEY0806
@YEY0806 16 дней назад
​@@RavenGamingOverLord DS fans when you take the RPG part of souls games seriously: 😱😱
@shslmahoushoujo
@shslmahoushoujo 16 дней назад
I just finished Scholar for the first time yesterday, having not played since my Xbox 360 died back in the day, and I have to say... The WHOLE time, I kept wondering where the "bad game" that I had heard so much about was. There really aren't that many situations where the game puts you in a seemingly impossible situation against whole armies of enemies, everything can be dealt with if you're methodical and don't rush in. The game certainly encourages caution and actually keeping an eye out for potential trouble. By endgame I was going with 23 vigor, and even then, I didn't find things to be too much of an issue even without Ring of Binding, Sinh went down when my health was down to 65% or so because I didn't want to spend a human effigy until I hit 50% hp. Besides, the game is already pretty generous with health granting you at least 1 bonus point with each level even in unrelated stats as it is. And guess what? I didn't even have human effigy issues. The only time I went under 10 during the endgame was when I was getting impatient trying to get Benhart's quest done with bonfire ascetics and I kept having to use them to summon him because I died due to mistakes that I made BECAUSE I was being impatient, that was entirely on me. I died to Prowling Magus and Congregation once because of that rush to get it done, that should say everything. But again. Entirely on me, and I was consuming them specifically to finish sidequests.
@JellyJman
@JellyJman 15 дней назад
Whenever someone complains about losing total health in this game you just know they never played Demon’s Souls…
@Domo3000
@Domo3000 15 дней назад
To be fair he said that he did not like it in Demon Souls and that DS2 should not have reintroduced it, which is a much better argument than those that never played Demon Souls and claim that DS2 is the only Souls game that does it.
@Voingous
@Voingous 11 дней назад
Even Dark Souls 3 took the same idea and reframed it to feel less negative. Being embered is inarguably the equivalent of being in human form, but instead it appears as though you gain health instead of returning to your max. You still lose max health when you die while embered, but your health bar shows itself as being full so it feels less like you're losing health and more like you're returning from your boosted state. It's functionally the same, it just has a different effect on player perception. I think both systems make sense, but anybody who doesn't like the "lose health on death" system should have criticism for Dark Souls 3's embers in that case. Possibly even more, seeing as how Dark Souls 2 is 5% less health per death up to -50% which is halved with the Ring of Binding (which now only takes up 1 of 4 slots as opposed to Demon's Souls 1 of 2) compared to Demon's Souls instant -50% or Dark Souls 3's instant -30%
@JellyJman
@JellyJman 15 дней назад
Tim Cain (Creator of Fallout and Arcanuma) said that if someone said a game is bad they mean it’s their opinion, but if someone says something is bad objectively and truly believe it, it means their a narcissistic and you shouldn’t listen to them.
@BlondeMcGuinn
@BlondeMcGuinn 15 дней назад
I’ve never heard this before but I wholeheartedly agree with it. Hell yeah, Tim Cain knows what’s up.
@RavenGamingOverLord
@RavenGamingOverLord 14 дней назад
Agreed
@View777Dragon
@View777Dragon 12 дней назад
So if something is bugged and dosent work and i review the code and see is bugged and therefore go to the developer and ask for a fix because its bad and dosent work i am narcissistic and nobody should listen to me?
@BlondeMcGuinn
@BlondeMcGuinn 12 дней назад
@@View777Dragon The difference between the OP’s first scenario and the second is the use of the word “objectively”. Reporting a bug is a completely different deal. If you had reviewed the actual game (versus reviewing the code) and said that the *game* was objectively bad, that’s where this would apply.
@View777Dragon
@View777Dragon 12 дней назад
@@BlondeMcGuinn So Tim Cain is wrong then.
@DarkSouls2_Enjoyer
@DarkSouls2_Enjoyer 13 дней назад
I saw someone complaining about "boring movesets" in DS2. I played DSR, and the Halberd and Gargoyle Tail Axe have one attack. One. And your character stumbles while attacking.
@AtreyusNinja
@AtreyusNinja 13 дней назад
ds1 movesets r sh1t
@DarkSouls2_Enjoyer
@DarkSouls2_Enjoyer 12 дней назад
@@AtreyusNinja the only interesting moveset I can think of in DS1 is Priscilla's Dagger. But the cool moveset was wasted on a mid weapon with no remarkable features. Then you have the Majestic Greatsword powerstancing moveset in DS2, and it's awesome.
@Edgariki
@Edgariki 16 дней назад
2:20 oh come on you missed that on purpose xd 7:08 veteran players dont die and ending the game with 80+ effigies in the inventory. 14:28 If enemy is annoying just equip bow/crossbow. Works in every souls game and in ds3 crossbow is powerful enough to support main weapon in combat. 20:53 how he managed to do that? Unless you specifically aggro all of them and group up, there is no way enemies will stuck. 23:41 I disagree. Every Dark Souls fight has these encounters with some idea in mind, especially Ds1 at the beginning of the game. The whole undead burg is a continuation of the tutorial about exploration and caution, and testament of basic skills how to handle 2 enemies, how to use doors, how to approach shield/archers enemies. They even reused similar trap with flaming barrel similar to ball at the Asylum. 40:49 He only had 2/4 Eleum Loyce knights, but if you explored DLC and every corner you will have 4 knights and 2 phantoms, which more then enough.
@Domo3000
@Domo3000 16 дней назад
I hate that jump. On my first playthrough I missed it like three times in a row, because I was so used to the more accurate jumps in DS2
@IvyDoll-jf3gm
@IvyDoll-jf3gm 16 дней назад
21:50 „please stop spamming me“ I can‘t…
@YEY0806
@YEY0806 15 дней назад
"Absolute incompetence," the irony of that statement
@vj7248
@vj7248 16 дней назад
semi-off topic but Domo, would you consider making videos on other From Software titles that are numbered 2 and are equally controversial? Armored Core 2: Another Age is considered the worst Armored Core game, as it completely changed the format of the campaign. When honestly its probably the best one until Last Raven. King's Field 2 released in USA as 'Kings Field'. People claimed it was an awful and boring doom clone and was critically panned.... which is a completely absurd metric in analyzing the game with. .... honestly, Fromsoftware be getting cursed with the number 2 😹
@Domo3000
@Domo3000 16 дней назад
I never played anything pre Demon Souls. Would also be interesting to see the history of how their games evolved
@vj7248
@vj7248 16 дней назад
@@Domo3000 they got alot of great games in that back catalog. kings field/shadow tower, armored core, echo night + all the unique one-offs like kuon or eternal ring. with Duck Station & PCSX2 (nightly) + vulkan rendering anyone can accurately emulate em too. if you ever want to mix it up and do videos on the classics i'd definitely be down, since im going through em too.
@chekybreky
@chekybreky 16 дней назад
Dark souls noob guide to complaining. I have no issues with the movement both in 1 and 2 ,mind you I play on a keyboard,free camera without lock on very crisp and accurate.
@nezkeys79
@nezkeys79 16 дней назад
Lol as far as I'm aware barely anything in DS1 hits 7-8 times. I see that quite commonly in DS3, even with normal enemies. 4 hit combos are very common where people were conditioned to "have their turn" after 2-3 hit combos in the earlier games?
@isaacmarcucci3777
@isaacmarcucci3777 16 дней назад
8 lane is based on 3D fighters for frame data.
@FarukYiIdiz
@FarukYiIdiz 10 дней назад
Mauler sounds like a casual player who watched too many ''DS2 is bad'' videos before playing the game and formed his ideas around those videos
@AtreyusNinja
@AtreyusNinja 9 дней назад
true
@chpoppinggaming
@chpoppinggaming 11 дней назад
Genuinely surprised to see that troll door at 19:03 being used for something
@Domo3000
@Domo3000 11 дней назад
To me this Door is just more proof that the community never gave DS2 a fair chance. If it was in any other Souls game it would be hailed as such a smart level design, but as it was in DS2 it was just accused of being an unfair troll and nothing else.
@skepad
@skepad 16 дней назад
Boys we got a long one
@roguetwice469
@roguetwice469 14 дней назад
I hate how people that suck at video games are framing these souls discussions. When I first played Dark Souls 1 and got to the hollow gank at the bell tower my reaction was "wow, this is tricky" and not "OMG ITS SO BAD", but because Dark Souls 2 haters do the latter with Dark Souls 2 we regretfully have to point out Dark Souls 1 also does these things... but it's not bad in either game? These noobs have everyone convinced any form of adversity they face is a game design flaw.
@Domo3000
@Domo3000 14 дней назад
Someone else said it well: the discourse around DS2 allows streamers to get away with poor gameplay If they just ran into a group of enemies in DS1 they would get told to get good. But if they do it in DS2 they can just complain how unfair that game is and no one will call them out for being bad. If they roll too early and get hit they can just blame the hitboxes for being broken. And that then causes a feedback loop where more and more people get convinced that the game is bad instead of paying attention to the fact that the critics are just blaming the game for their own mistakes, which would not work if people applied the same standards they have for the other games.
@xAbsolution1
@xAbsolution1 16 дней назад
I have been arguing with someone on instagram about his assertion that the game is "objectively bad." It's perfectly valid to not like it, but these absolutist statements are extremely frustrating to deal with.
@samthepigman4069
@samthepigman4069 16 дней назад
These games reward the player for having extensive knowledge about them, ds2 especially. These games aren't meant to be fun on your first playthrough, because you're not meant to play them once. Complaining that you can't play ds1 like ds1 is like complaining that you can't play bloodborne with a shield poking build, that's not the point of the game. The only games that I genuinely enjoyed on my first playthrough were ds2, ds3, and sekiro but only because I had previous knowledge of the other games. I absolutely hated ds1 on my first playthrough because I didn't understand how it was meant to be played and it felt like the game was made horribly unfun just to troll the player, but once I understood it more the game was a lot easier. The best analogy I can give is aldrich and midir in ds3. A lot of people praise midir and hate aldrich but they have the same concept. They're supposed to be fought at a certain distance, it just isn't made as clear for aldrich (people might also like midir more because he's a badass dragon and not a blob with gwyndolin attached). In reality, if you stop and question why aldrich spams so many spells, it's clear that you're supposed to stay at a certain distance and you can completely avoid him doing any ranged attacks at all, and he becomes a pretty decent boss fight. The game rewards you for having knowledge about the encounter, and not just running at the boss and spamming r1 and complaining about the boss being annoying to fight.
@HolyKnight-kh1im
@HolyKnight-kh1im 16 дней назад
I guarantee most ds2 haters have never actually played the game and just go off Maulers garbage review
@RavenGamingOverLord
@RavenGamingOverLord 16 дней назад
Yeah probably because they can’t come up with anything better than complaining about getting gank by bunch of enemies. That guy haven’t changed much since, he is still hating on random stuff
@normalguycap
@normalguycap 16 дней назад
Nah, they go off matthewmattosis's horrendous review.
@shiroamakusa8075
@shiroamakusa8075 16 дней назад
Nah, I go off on having played the game and hating every minute of it.
@exeledusprince9165
@exeledusprince9165 16 дней назад
​@@shiroamakusa8075pretty much this. Its insane how DS2 apologists are, it's just "no it's good I swear!" And they just excuse the BS with nonsense.
@coolguychapman6685
@coolguychapman6685 16 дней назад
​Pretty much every ds2 fanboy is like " game good if you no like game you bad or no play" like bruh i have nearly 130 hours in this game its fucking trash millions have played it and think the same too or are you gonna say that all those millions of people are just lying? Its fucking crazy lmao ​@@exeledusprince9165
@jorgeelias385
@jorgeelias385 16 дней назад
Domo always flexing his runbacks it's amazing to see But the iron keep one is kinda nuts, i'd be nervous af to make the jump to the stairs lol
@larrywalker1371
@larrywalker1371 16 дней назад
You actually HAD to make that jump to get the ember that unlocks infusions in the OG release 😂 talk about brutal.
@JellyJman
@JellyJman 15 дней назад
@@larrywalker1371hot take! But I like the OG ember placement, it makes sense to find it in a lava pit rather than right next to the blacksmith
@halcyon1644
@halcyon1644 16 дней назад
The only real encounter in DS2 i have a problem with is the area before Smelter Demon. It is funny to see a Clown Car of Alonne Knights, but watching my roommate play it and comparing it to my own experience; there's too many of them lol
@IronChief13
@IronChief13 16 дней назад
And you can just bait them one by one it's not that bad. You have to kill them all to not get ganked yes. But there is the same thing before Sir Alonne and there is an even worse run: the run before the blue smelter demon. It's harder to bait them one by one and you're being shot by some unreachable mob
@DraftyMood
@DraftyMood 13 часов назад
I'm facinated with your channel. It's kinda weird to be so lazer-focused on a dfence of 10yo game, but i can't stop wantching :) And i have some... phylosopical questions about DS2. Hope you will find them inetresting, considering how seemingly important this game is for you. This is general questions unrelated to any particular video of yours, so i juts rambomly choose this one to post them . English is not my first language so i try to make it as cohesive as i can, and do it in a form of "qestion-explanation-example of something similar from my perspective" to avoid as much confusion as possible :) 1. Is there any downsides of this game you consider to be significant and exlusive to this game? Coz after continiously watching your videos i fall under impression, you treat this game as it have no particular flaws cpecific to it. All you described in your defence videos is either on pair with any other game of the series or superrior in your oppinion. Example: my favorite is DS1, but i have alot of problems with upgrade system and think it's objectively worst of all in the series. Maybe apart of DeS but it's technicaly not a Dark Souls game. 2. Why do you think situation is how it is? Why people intuitivley on mass consider DS2 inferior game? And why so many people who like DS2 consider Scholar inferior version of original game? It can't be all blind hate, coz even people who adore DS2 and have strong connetcion with it, still praise first and third games much more. There should be some objective qualities to provoke this reaction. Example: my least favored is DS3, and i was almous depressed after playing it, but i can understand (and explain in detailes) why most people claim it's a best game in Souls franchise, and what exact gamedisign aspects elevated it in players minds. 3. Do you think there are any artistic downsides to this game? It's pretty common to describe franchise as: DS1 - artistic masterpies, DS2 - average game with some highlights, DS3 - peak of FromSoft's artistic expression\Boring repetition of previous ideas. Similar to previous question, why do you think DS2 widley considered inferior as an art pice, and what in the game can provoke such a reaction from audience? Example: i always find Blighttown extremeley expressive and well constructed from not only gameplay, but lore, and emotional standpoints, but i understand why poeple usually ignore all of it, just due to a brutaly unpleasant expierience, wich will dull their sences and reason.
@nezkeys79
@nezkeys79 16 дней назад
Lol that hollow gank in the chapel of DS1 😮😅 DS3 also has more ganks than people account for
@JellyJman
@JellyJman 15 дней назад
DS3 does in fact have A LOT of ganks, but you do have much more mobility and rolling ability to just get out of it to compensate
@nezkeys79
@nezkeys79 15 дней назад
​@JellyJman I currently made 6 characters and working through them all. There are ganks everywhere that you don't see if you're on certain classes, and many enemies hit for 4 5 6 7 and even 8 times in their combo lol I used to think DS2 Sotfs was exclusively bad for it but it really isn't. Also enemies in DS3 are way more aggressive, and their movements are so rag doll like that when you try to run past them on a boss runback, they consistently hit you, and the game sometimes lags. That's a clear sign there are too many enemies on screen lol. Crystal Sage for example I ended up on some runbacks having to use a flask before attempting the boss again lol. The 3rd bonfire on the snow dlc (where the trees are to knock down) I counted around 25 normal enemies before you even make it in to the cave. Untended Graves is also a gank area on the side near the boss fog. There's at least 10 of those hollows iirc lol, and they all have a 6-7 hit combo with their daggers. One combo will kill you never mind having 3 or more of them ganking you lol. I aggroed them just to test
@Dejf4299
@Dejf4299 11 дней назад
I swear to God, most of ganking problems DS2 haters claim the game has, actually DS3 suffers from. So many unavoidable gank encounters in that game where basically the only counter is "somehow tank through and pray you don't get staggered to death" or "run to boss and ignore enemies" which I personally don't find fun in a RPG COMBAT ACTION GAME to AVOID FIGHTING.
@Domo3000
@Domo3000 11 дней назад
So you could jokingly say that in DS2 you get punished for running through new areas, while in DS3 you get punished for fighting your way through areas.
@makia3
@makia3 3 дня назад
Ds3 is a game where whoever gets in the first hit will win.
@makia3
@makia3 2 дня назад
I wonder if you’re going to respond to Matthew video lol.
@Revision-Harrowed
@Revision-Harrowed 16 дней назад
It is so nice seeing someone deconstruct the abysmal attempt at criticism that Mauler's """review""" was. I wish that reviews like his didn't cause as much damage to the game that they did. Trying to get friends to even try the game is so hard sometimes.
@exeledusprince9165
@exeledusprince9165 16 дней назад
Again, mauler didnt review DS2, he used all the shit it does horribly to deconstruct HBomberguy's abhorrent analysis of the game.
@Revision-Harrowed
@Revision-Harrowed 16 дней назад
@@exeledusprince9165 ...An extremely poor deconstruction thats full of misinformation.
@exeledusprince9165
@exeledusprince9165 16 дней назад
@@Revision-Harrowed not really. He has the game open and does everything he talks about for every point he makes.
@Revision-Harrowed
@Revision-Harrowed 15 дней назад
@@exeledusprince9165 I would advise that you watch the series you are currently commenting under for a deconstruction of why Mauler's attempts at criticism are almost all horribly flawed and biased
@exeledusprince9165
@exeledusprince9165 15 дней назад
@@Revision-Harrowed this series doesnt talk about what Mauler is even getting at, it just goes over his evidence (which is mostly accurate, btw)
@fastenedcarrot9570
@fastenedcarrot9570 14 дней назад
I don't agree with your analysis of the Gargoyle run in DS1. I think it is well designed, you can manage the hollows using the narrow hallway and killing the Channeler makes the run back easier too (which you didn't do in your footage), also there were several times where you could have just hit the enemies and they'd have been knocked back and you've have got through easily.
@Domo3000
@Domo3000 13 дней назад
See, you are doing exactly what I said. It's in DS1 so people excuse the lazy design of this encounter as they view that game through rose-colored glasses, while better designed encounters in DS2 get interpreted much more negatively. I'm pretty sure that if that encounter would have shown up first in DS2 we would only hear the negative arguments that I brought up and people would not try to come up with justifications to defend it. My main point here was the clear hypocrisy of the Souls community.
@fastenedcarrot9570
@fastenedcarrot9570 13 дней назад
@@Domo3000 I don't think it is lazy design though, I also haven't said anything about DS2 (I actually agree that it has very well designed combat encounters).
@Domo3000
@Domo3000 13 дней назад
​@@fastenedcarrot9570I didn't mean to say that you do that. I meant that the Souls community has these double standards. Sorry if I wrote that confusingly
@jackismemeish
@jackismemeish 12 дней назад
No veteran player would use the ring of binding because most veteran players don’t suck.
@YEY0806
@YEY0806 8 дней назад
Nor would they need to level ADP
@SilverBoy-er4kb
@SilverBoy-er4kb 16 дней назад
40:42 did he rly fought ivory king with 1 eluem loice knight? a boss that's whole thing is an army vs an army until one of kings is dead? well i can understand if its his first try on blind playthrou if yea than sure i can get it, but if not wtf? also durability is a bit pain in the ass. yea its only souls game in which durability isn't just add just to be add, but its still annoying. for example in early game you play with for example dagger, falchion or rapier. 15-20 mob and you no longer have weapon. yea you can defend it with repairing powder or with "take another weapon" but 1) in early game blacksmith has only 10 powders and 2) maybe i have only one weapon at +3? what should i do? beat mobs with weapon at plus 0? i remember how i on this playthrou was fighting sihn and vs this stinky dragon my ugs broke and i quickly had to pull out my mace that i had on +6 and by the end of the fight it also nearly broke. if i was for example on ng+3 what should i do? take 3 weapons just in case 2 of them will break? durability is just annoying feature that adds nothing to this game. no rly what would this game lost if weapons durability were a bit higher?
@under1702
@under1702 16 дней назад
I have a lot of experiance in DS2 on NG+7 (around 20 NG+7 playthroughs). Durability is only ever an issue in the dlc's, mostly during bossfights (Sihn, Ivory King, King's Pets). I consider the dlc's more of an endgame areas, so by then you already have an unlimited source of Repair Powder. As for early game one spare weapon is enough (in my experiance).
@Domo3000
@Domo3000 16 дней назад
Sinh and Aava are not explained in-game, but they only deal double durability damage if you hit their body. Hitting their head let's you defeat them at higher NG levels without breaking your weapon.
@SilverBoy-er4kb
@SilverBoy-er4kb 16 дней назад
@@under1702 depends on weapon. for example mace only broke in no mans wharf and in giant memories but rapier, falchion or katana break 24/7 in locations such as: iron keep, no mans wharf, lost bastiel, drangleic castle (vs ruin sentinels and stone solders) in giants memories and in a few more locations.
@SilverBoy-er4kb
@SilverBoy-er4kb 16 дней назад
@@Domo3000 rly? didn't knew about that
@goncalocarneiro3043
@goncalocarneiro3043 16 дней назад
@@SilverBoy-er4kbThere's a ring that increases weapon durability. Whenever I make cosplay builds like Domo uses in the videos coincidentally I wear that ring to avoid getting my weapons broken. That said, as said before, DS2 has plentiful upgrade items, and you can infinitely buy them at certain points, as well as farm them with relative ease. It isn't too hard to have at least two good reliably upgraded weapons in case one breaks.
@ags8507
@ags8507 16 дней назад
man really used skeleton lords when complaining about enemy numbers...
@Bossu
@Bossu 16 дней назад
25:06 Okay one thing i'd like to say here is that you do have 5 enemies on you, the 3 dogs and 2 archers. I thoroughly enjoy these videos of yours so i'd like to be as objective about things as you are.
@Domo3000
@Domo3000 16 дней назад
True, I never really account for archers. They are often like background noise to me that I just forget about
@smukgitgut
@smukgitgut 16 дней назад
GOD IS BACK!
@pandoragaming9764
@pandoragaming9764 15 дней назад
More Domo3000 cinema PS. You should throw some Bloodborne comparisons in as well. It's genuinely one of the most gankiest souls titles I've ever played and the healing system in that game is just lifegems on steroids. But it's okay when MIYAZAKI DOES IT!
@JellyJman
@JellyJman 15 дней назад
Honestly the redeeming thing about Bloodborne is the rally mechanic. I wish they brought that back somehow. Maybe the DLC will add a weapon or ash of war that functions as the same thing as the rally mechanic. The blood vials also are like the Demon’s Souls grass mechanic but it heals your health for a flat 60% of your health so if you have more health it heals more.
@Domo3000
@Domo3000 15 дней назад
The rally mechanic was already kind of experimented with in DS1 with weapons like Butcher Knife or Old Wolf Curved Sword and Pontiff's Left Eye in DS3. None of them were ever as viable as the rally mechanic and it would have been interesting if they went more in that direction.
@pandoragaming9764
@pandoragaming9764 15 дней назад
@@JellyJman Rally works very well in BB because of how aggressive the bosses and enemies are. Id like to see it return maybe as a crystal tear flask passive. Im not a fan of grass or blood vials though (or lifegems for that matter) but im still glad BB has rally and DS2 has estus.
@UwusiekB
@UwusiekB 15 дней назад
I'm a simple man, I see the Domo3000 the CHAD video and click it. You are Based Man. Love Your content.
@nezkeys79
@nezkeys79 15 дней назад
Who cares about the sound of combustion though 😅
@holler_pit5243
@holler_pit5243 10 дней назад
Obviously mauler
@YEY0806
@YEY0806 8 дней назад
​@@holler_pit5243 petty critic syndrome: when you want to make a long rant video but don't have anything actually bad to justify that length, so bring up something no one sane gives a crap about and frame it negatively.
@trout7661
@trout7661 16 дней назад
domo our king and savior defending ds2
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