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Ready or Not 1.0 Review: It's Sort of Ready Edition 

Paisano Dragon
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Ready or not is pretty rad, I like it.
Music in order of appearance:
From Karl Casey @ White Bat Audio
- 50 Million Year Trip
- Calypso
- Absynth
- Pandora
- Black Cream
- Avenger
- Night Crawler
- Ungodly
- Hackers
- Diamond Eye
- City of Angels
0:00 Intro
3:27 Tools of the job
10:00 Levels of Ready or Not
14:29 The Enemy AI
18:08 The Team AI
23:27 The Campaign
24:27 Multiplayer
25:52 The Performance
27:52 Final Notes

Опубликовано:

 

16 июн 2024

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Комментарии : 758   
@thanawinsaiwongpanya6947
@thanawinsaiwongpanya6947 5 месяцев назад
the ai is broken, someone looked into the files and saw that their morale get improved the more flashbangs get used, it wasn’t like this pre-1.0
@bovinebovinicles
@bovinebovinicles 5 месяцев назад
In the 1.0 patch notes it said the more explosions happen and gunshots fired the more they’ll gun for you. I guess that meant increasing morale
@Degenevesting
@Degenevesting 5 месяцев назад
@@NoRainSlowBrainit will be balanced over time
@justaguy723
@justaguy723 5 месяцев назад
@@Degenevesting Dog, it's the 1.0 update. Balancing was supposed to be covered when the game was still labeled as being in early access instead of now where it's kinda "yep, absolutely early access and we didn't rush or cut corners to be able to announce our game at The Game Awards. Nope, nosiree, no way, no how." When it very clearly feels like that's exactly what happened - WHICH is why they didn't show gameplay in the 1.0 trailer, but a cinematic rendered in the engine.
@Bruh-d
@Bruh-d 5 месяцев назад
Saw a clip of the 4U Gas Station, 4 of the robber's came one after the other 4 seconds spaced apart in a single file line into the front section from Side 2's Hallway, They kept seeing their friend die infront of them and they still kept walking towards the fatal funnel. It's just doesn't make sense how they go. @@pimpster122
@justaguy723
@justaguy723 5 месяцев назад
@@pimpster122 L take. What you're saying is "don't use a flashlight when it's dark, and don't enter gun first" what, do you want us to fucking walk backwards into a room? The AI already see perfectly in the dark, NVGs are fucking worthless on most maps and breaching a threshold muzzle-first is the safest way to do so.
@thevillageyid
@thevillageyid 5 месяцев назад
The AI definitely needs work. Shooting you through the wall while perfectly tracking your movement is ridiculous.
@CurvinProductions
@CurvinProductions 5 месяцев назад
worse than STALKER AI
@moery2435
@moery2435 5 месяцев назад
@@CurvinProductions stalker AI isnt bad? Its quite good
@Ealdorman_of_Mercia
@Ealdorman_of_Mercia 5 месяцев назад
Better them shooting through walls than not.. Imagine they were not shooting through walls.. do you realize how easy the game would become?
@ChucksSEADnDEAD
@ChucksSEADnDEAD 5 месяцев назад
​@@Ealdorman_of_Mercia Right but adding a "shoot at last known position" function or "add +random to X/Y axis" to make sure they're not constantly hitting wouldn't be an unsurmountable task.
@basedsneedclave175
@basedsneedclave175 5 месяцев назад
@@moery2435stalker ai is mixed It can be quite good Then xengjne can have a stroke and it shits itself
@nonAehT
@nonAehT 5 месяцев назад
another thing that hasn't been mentioned is glass reflections. It is literally impossible to look through any window in this game, while the AI is not affected at all. Especially egregious about this is also the reflections on the viewport of the shield. In the mission with the Woman Cult there are whole houses you cannot see in when using an undamaged shield, due to extreme reflections and artifacts on your window, making you effectively blind in a bunch of indoor areas
@paisanodragon
@paisanodragon 5 месяцев назад
I've definitely notice a couple of weird things with windows and lighting, I threw CS gas into a room and the window was ironically the only thing I could see in the room!
@t1e6x12
@t1e6x12 5 месяцев назад
@@paisanodragon Its amazing that this never was an issue until they overhauled the lighting in some older update which removed reflections in things like mirrors and screwed over glass transparency.
@StevenG415
@StevenG415 5 месяцев назад
Yo preach
@ihavestormtrooperaim7603
@ihavestormtrooperaim7603 5 месяцев назад
Trying to do the pedo house is fucking awful especially because the security inside when you’re just trying to clear the outside and they’re shooting you through the glass that you can’t see through
@reimuhakurei2123
@reimuhakurei2123 5 месяцев назад
YES I CANNOT SEE THROUGH GLASSES CAUSE OF THE CRAZY UNREALISTIC REFLECTIONS IN READY OR NOT
@ModestCube100
@ModestCube100 5 месяцев назад
The enemy ai is op. I understand it’s supposed to be unpredictable but once they spot you it’s all headshots and spamming you through the wall for 2-3 seconds.
@DarkSlayer487
@DarkSlayer487 5 месяцев назад
The AI has reaction times of gods. Literally 200ms at the high end (I think they get down to 70ms which is just patently impossible for a human) and they have 70% accuracy along with wall hacks.
@stonii420
@stonii420 5 месяцев назад
otherwise known as a crack head spraying a wall.
@paisanodragon
@paisanodragon 5 месяцев назад
The shungite is known for its medicinal properties such as extreme focus and x-ray vision! Jokes aside, I've had similar experiences and such, here's to hoping it gets addressed by VOID
@KryptonixX
@KryptonixX 5 месяцев назад
You have to play with the “No crack for Ai mod is too easy” that’s the mod name. Otherwise unplayable. Now WITH that. One of the most fun games ever lol
@GeloLego99
@GeloLego99 5 месяцев назад
@tylerbanns9515 you haven't finished shit, AI aimbotting is real problem
@ThumbChilli
@ThumbChilli 5 месяцев назад
I agree with the statement that the enemy AI is WAAAAY too op. The homies and I were going for the S rank on Port Hokan, it took us over 70 tries before the F**k it adjustment kicked in and we used a mod to unlock the stuff. We are all long standing players, but I've never seen the AI this aggressive until now.
@paisanodragon
@paisanodragon 5 месяцев назад
Sunken cost and all that! My friends and I had the mindset of going in and just having fun which definitely improved the 1.0 experience for us, I definitely can empathize though since AI has gone through multiple changes since initial EA release.
@ThumbChilli
@ThumbChilli 5 месяцев назад
@paisanodragon for sure brodowski, if you would ever like to collaborate with someone in the future for a Ready or Not vid, would love to work with you sometime.
@22XERO22
@22XERO22 5 месяцев назад
It's crazy that the only person covering these issues is a RU-vidr with 1.7K subscribers... I've yet to see Jackfrags, Bigfry or any of the other "big" FPS content creators cover this game negatively. Every single one of their videos is only about how amazing and revolutionizing this game is, with each frame being carefully curated to show only the best of the game and not the 90% of fuckery that actually occurs during the average run.
@frostsoul4199
@frostsoul4199 5 месяцев назад
well that's mainly because Jackfrags, Bigfry, and other big names in the FPS community are shills that rarely talk about anything wrong with the games in the tactical shooter genre. they'll just about defend any game and ignore the flaws of it. even if they're shilling for an obvious early access scam like Operator, which is obvious that its a scam judging by the fact that every RU-vidr that shows gameplay of it uses the same footage. and you buy the game yourself you'll realize just how little you can do in it. any time these sorta channels start parading around a tactical shooter game, take it with an entire palm of salt since they're gonna hide away the faults of whatever game they're pushing in your face.
@postalbear3695
@postalbear3695 5 месяцев назад
Bigfry is worst of them all
@paisanodragon
@paisanodragon 5 месяцев назад
I want to say for myself that I do love the game and have been enjoying it but I believe in credit where credit is due and constructive criticism where it is needed for improvement. The game has both positives and negatives at the moment and I just wanted to highlight both with a bit of jokes mixed in here and there. Regarding other content creators, I can't say for certain anything regarding their runs is but at the end of the day what they decide to cover is what they cover and for all we know their experience may be competently different than what others have. I just wanted to post my personal experience with the game both good and bad and I appreciate everyone coming by and viewing the video.
@areallemone7380
@areallemone7380 5 месяцев назад
they're all sponsored ://
@uncannyvalley3190
@uncannyvalley3190 5 месяцев назад
@@frostsoul4199 It's not that deep. They enjoy the game, and make a video about how fun it is. Not everyone wants to be some pessimistic douchebag. My game very rarely ever gets janky, just sometimes the AI is op. And these people are playing in multiplayer and 90% of the game's issues are in single player.
@doggydoggerson5377
@doggydoggerson5377 5 месяцев назад
Honestly the game would’ve been so much better if the maps were smaller. Swat 4 was a bunch of houses and smaller scale buildings that it would make sense for 5 SWAT members to go up against. But in RoN you’re raiding a compound or clearing a school shooting with only 5 people. When in reality you would need like a Platoon to do it safely. Modding is the only hope for this game to be like Swat 4.
@luiscarvalho7899
@luiscarvalho7899 5 месяцев назад
Agreed... unfortunately 90% of the situations presented in RON wouldn't be handled by a mere 5 men fireteam. VOID wanted to go big but SWAT is not about that. I hate this direction
@aliceakosota797
@aliceakosota797 5 месяцев назад
Yeah that's just rainbow six Vegas at that point
@LMaudy
@LMaudy 5 месяцев назад
I think a way to circumvent this is to section houses off with more solid physical barriers, or static “security details” that only makes sure a section is watertight against wondering enemies (so they don’t come outside)
@Bruh-d
@Bruh-d 5 месяцев назад
Would be neat to see a Old SWAT Style (SWAT 3 IIRC) Where you get like 8-12 Guys under your command in that old one.@@luiscarvalho7899
@Soliye.
@Soliye. 5 месяцев назад
I don’t mind the gameplay design choices to only have 5 officers because more than that would start to be annoying to manage. As for the map size, having to go around Valley of the dolls 3 times to find the last civ that’s hidden in a weird spot is just not enjoyable. I too like smaller maps, but it’s fine to have bigger maps (with moderation).
@QAnswer
@QAnswer 5 месяцев назад
some map design is really not for single 5 men SWAT team, also there should be police sniper covering outside and providing observation reports.
@JADEK111
@JADEK111 5 месяцев назад
I really hate the fact that VOID is trying too hard to be inspired by SWAT 4 but can't think for themselves how to make the game better, more interesting, with proper QoL features and gameplay elements that are different in many ways that could make it the ultimate SWAT game. I also always thought that static snipers like in SWAT 4 is a must in RoN, if they're not planning on to make the maps a bit bigger to implement human snipers/marksmen. But that's snoot enough, because their ma design philosophy fits to bigger teams of u to 10-men and not 5-men. Imagine having the option to actually increase team sizes, maybe even fill in slots with SWAT AI along with human players for extra immersion.
@paisanodragon
@paisanodragon 5 месяцев назад
Definitely feel that, while I appreciate bigger maps, it would also be nice if we were able to get some smaller maps as well (e.g. was really looking forward to Fast Food being brought back for 1.0).
@reimuhakurei2123
@reimuhakurei2123 5 месяцев назад
Its ridiculously dumb the suspects can just go out in the open atleast SWAT 4 blocks entrances by actually putting cop cars as if they were putting up a perimiter like the Port was supposed to be 3 agencies taking it on but its just 5 of you you need the 10 player mod to make it realistic
@noog6756
@noog6756 3 месяца назад
Yeah, throws the realism when, like in the data center, you can't wedge all of the doors shut so if you find someone outside, the suspects could LITERALLY GO OUTSIDE AND JUMP YOU without any repercussions
@McGuffin56
@McGuffin56 5 месяцев назад
I agree so hard with maps just being monstrous to tackle. At least in Swat 4 you had big maps at times yes, but every room was just that, a room. Not some weird eldritch design that held three doors connecting to separate hallways with potential openings leading to the outside in which AI can freely utilize to ambush/flank you. Every room in Ready or Not for some reason connects itself to so many other rooms or routes that angle coverage on top of flow feel more and more overwhelming the bigger the map gets. Twisted Nerve can at least be handwaved by saying that they jankified the house for their meth empire (but I agree heavily that it's stretching the capabilities of a FIVE MAN TEAM), but Mindjot? Why does Mindjot feel like a huge labyrinth of hallways, doorways and interconnecting rooms the deeper you go into a facility that feels like an architect decided to go with their grandest, drunkest whimsies? With an actual labyrinth of servers upon servers within the center? Why does Ides of March have hotel rooms that connect to each other as if multiple s e p a r a t e rooms just have no privacy at all between each other? Hell even with 23/mbs, another smaller more plausible map already presents open angles being the worst thing about the game when armed suspects decide to just ambush you from three stories above as if you're in Seunostan. And if you thought Ides was bad on getting melted, Greased Palms has it even bigger where yeah, five men are taking down an entire postal packaging plant with a second story, outside and entry building with 5 men against a platoon's worth of Cartel armed mobmen. Christ. Even if they fix the AI that's my biggest concern atm in the sense that they are pushing the absolute boundaries if not breaking them by giving you only 5 lads to tackle these ever-increasing levels with deranged architecture in trying to cover what angles you can, while at some point being forced to restart due to just that one open room, inviting that one open door you forgot to check for that entire other section of a map that held 3 John Wicks gunning for your ass.
@paisanodragon
@paisanodragon 5 месяцев назад
I feel like Twisted Nerve is one of those maps I absolutely love as a concept but it just feels a bit much especially with barricaded and RAID mode added together, I do still enjoy playing it a bunch just it feels a bit too long for me! Regarding the other maps you mentioned, I definitely feel 23 mbs does have that feeling and I think it could get some tweaks done since it is the second level canonically (e.g. perhaps have suspects use pistols instead of M960s just to ease new players in) and Mindjot servers are definitely tough with the cyberpunk cosplayers (I was already prepared from pre 1.0 but one of my friends was surprised at the amount of firepower the guards were outputting). Here's to hoping VOID can address these issues in a way that makes the game better!
@baileys6346
@baileys6346 5 месяцев назад
Twisted nerve is pretty brutal. Someone can correct me if I’m wrong but any sane SWAT commander would bring an entire platoon to operations like those. I will say, most of the connecting hallway issues can be solved by a combination of either wedging or stacking a 2 man team, though it does take luck and creativity.
@ethancobb4002
@ethancobb4002 5 месяцев назад
I was thinking this whilst playing the other day. Why cant we iust have normal maps and normal buildings? Everything is wayyy too big even for a 5 man team
@piragintheevercorpulent1526
@piragintheevercorpulent1526 5 месяцев назад
The bizarre recursive architecture definitely contributes to the intense flanking problems Paisano mentioned. Suspects can pretty much just show up anywhere! It's comical how long and complciated their routes are too. They just have the memory of elephants.
@slaxis3926
@slaxis3926 5 месяцев назад
I mean, it is a swat simulator. Not that hard to imagine officers IRL having to engage in “terrible architecture.” If you are an actual architect though, then I would be able to understand your sentiments. And yes, I do have a problem with the AI myself before you assume anything
@Dash62g
@Dash62g 5 месяцев назад
I feel they made some concessions to make the december release window. Hope the AI gets some touch ups sometime, because it's got the framework in place to be an extremely impressive AI enemy. I hope we will eventually see it outsmart us rather than outshoot us.
@paisanodragon
@paisanodragon 5 месяцев назад
I agree! Here's to hoping the AI gets addressed!
@GeloLego99
@GeloLego99 5 месяцев назад
I fail to understand what exactly they’ve been doing for 9 month not releasing a single update and now rushing to this? When the only thing changed is the HQ and some movement for SWAT. That’s like 4 weeks of work
@shuriken2505
@shuriken2505 5 месяцев назад
@@GeloLego99 new maps, new weapons, new models, new AI, animations etc... also you can read the devblogs if you don't understand what they were doing
@GeloLego99
@GeloLego99 5 месяцев назад
@@shuriken2505 you are lying to yourself if you think AI got any better. It’s still the same AI it has always been. Animations, 2 maps and a couple of weapons don’t take a year to make.
@nonAehT
@nonAehT 5 месяцев назад
@@GeloLego99 They wanted to christmas release for the Money. They had to throw out whatever they had to make the Christmas release to improve sale numbers, no matter how unfinished it was.
@supernico374
@supernico374 5 месяцев назад
there is a mod called no crack for AI which vastly improves the gameplay experience by nerfing the suspect AI. They obviously still have many issues that cant be fixed without a mayor redesign, but the fact that you can enter a building without dying because a guy with a glock john wicked you from 7 miles away is a good start. It is pretty much a must if you wish to play ready or not right now
@prodextendo9677
@prodextendo9677 5 месяцев назад
I’d use Swat and Suspect overhaul or the new No crack for AI tweak, No Crack makes the game dirt easy
@frostsoul4199
@frostsoul4199 5 месяцев назад
only issue is that No Crack can make the AI too easy. which is why i use the No Crack for AI Tweak in order to make it much more fair.
@alexochoa918
@alexochoa918 5 месяцев назад
Is installing mods the same as pre 1.0 ?
@frostsoul4199
@frostsoul4199 5 месяцев назад
@@alexochoa918 yeah.
@DiggThePump
@DiggThePump 5 месяцев назад
The ai is pretty cracked but I wouldn’t say only way to play. Me and the homie usually play in just a duo squad and clear out most missions besides the really big maps
@nonAehT
@nonAehT 5 месяцев назад
i would have wished they found a solution to the issue of running around at the end of the mission to find the last civilian in multiplayer (especially when you are the last one alive). It kills enjoyment so much
@paisanodragon
@paisanodragon 5 месяцев назад
I agree! It would be nice to have something similar to the single player "search and secure" feature for multiplayer, we usually just hit page up for soft finish in MP
@grxme8727
@grxme8727 5 месяцев назад
the amount of times ive gotten sniped randomly from outside, thru a wall by the ai is ridiculous. they want you to try and go non lethal, and you will sit there for hours doing it, and dying and going back, dying and going back. such a good and beautiful looking game, i just hope the ai gets a little more realistic. like i can understand a paramilitary force being super gung ho and accurate and coming at you tactical, but like random meth heads and shit should not have john wick training. theres a lot of things that can be done to change them, hopefully its actually done.
@grxme8727
@grxme8727 5 месяцев назад
or the times ive thrown in flashes, cs, c2, even stingers and people dont give A FUCK and just beam me the second i walk near the door right in the face.
@grxme8727
@grxme8727 5 месяцев назад
okay im glad you brought up performance bc my fps drops are fucking insane, ill go from 50-60 all the way to 15-20 in a room bc of gun shots and explosions and everything being loaded into it at once, it doesnt feel optimized that well
@DarkSlayer487
@DarkSlayer487 5 месяцев назад
Funny you mention the AI ignoring damage while using a G36. I was using that gun one day and hit this unarmored AI in the chest/arms with 12 AP rounds. He didn't even flinch. Just full auto'd an AK and killed me as he was being shot. R E A L I S M
@JADEK111
@JADEK111 5 месяцев назад
Both the armor and ammo values even with 1.0 are still unbalanced and unrealistic. At least, that's the case with the SWAT side feeling more dumb downed.
@patrickha5474
@patrickha5474 5 месяцев назад
556 AP should always 2 tap to the chest. More likely ur being fucked by shitty hit reg than the actual ballistics.
@SL4PSH0CK
@SL4PSH0CK 3 месяца назад
happened to me this week 😂
@LMaudy
@LMaudy 5 месяцев назад
Remember to turn on volumetric lighting for flashlights as it’s default OFF!
@Mackbro69
@Mackbro69 5 месяцев назад
What does that do
@LMaudy
@LMaudy 5 месяцев назад
@@Mackbro69 it simulates light bounce off walls, the reason why flashlights feels dark in the new update, I assume they default “off”ed it for resource intensity reasons
@blanco_games2208
@blanco_games2208 5 месяцев назад
thank you dude i was wondering why even with a flashlight i couldn't see shit lol
@paisanodragon
@paisanodragon 5 месяцев назад
So far I've been okay with my flashlight so I guess I'm luck! Thank you for the tip though, Ill definitely give that a go and see if it helps!
@Camo.Enthusiast
@Camo.Enthusiast 5 месяцев назад
I was taken aback when I finished the video and realized you only had 1.59k subs I genuinely expected like 300k+. Great video man keep it up.
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words, very much appreciated!
@regisgaming
@regisgaming 5 месяцев назад
"On the larger maps, like Port Hoken, Ready or Not becomes a survival shooter." YEAH. That's how I'd describe it after clearing it with just myself and my buddy alone. When I close my eyes, I still see muzzle flashes coming from shipping containers.
@Azf12
@Azf12 5 месяцев назад
One thing that SWAT 4 has over RoN currently is just how reactive the AI are to you. You throw a flash, explode a door, use a breaching shotgun, beanbag, whatever, and the AI has an appropriate response to it all. In RoN, I hardly ever rely on flashes or stingers because of how unreliable they are. Sometimes they work, other times the grenades get lodged behind a paint bucket and suddenly have zero effectiveness, meaning I charge into a room, thinking a suspect would be somewhat impacted, only to find they were completely fine because the grenade didn't land directly on them. Non-lethal feels more like a hindrance to the player rather than a viable option for subduing suspects. Beanbags feel more like suggestions and pepperball guns have more effectiveness against you and your teammates rather than the suspects.
@paisanodragon
@paisanodragon 5 месяцев назад
I definitely really loved SWAT 4's aesthetics and reaction, it really made the game feel alive!
@JuliusCheeser223
@JuliusCheeser223 5 месяцев назад
I hear a lot of people call RoN the swat 4 successor and honestly the ai is just holding it back. Swat 4 ai was hard but fair
@cripside60s55
@cripside60s55 5 месяцев назад
Suspect and SWAT ai has wallhacks. It needs a little bit of work. Its either that or they might have missed a hole in the wall where both forces can see each other through the wall
@spikkey5997
@spikkey5997 5 месяцев назад
Dude this production quality is pretty nuts for such a "small" channel. Also, awesome review! Took the words right outta my mouth, especially with the AI. Subscribed!
@alphashocker7458
@alphashocker7458 5 месяцев назад
In SWAT 4, I can complete most missions on the normal difficulty without me or my squad getting hit. In Ready or Not, I can’t even get past the first mission without over half my team getting injured. Including myself.
@patho977
@patho977 5 месяцев назад
I ordered blue to go and stay near some stairs so if anyone wanted to go up they would be faced with that swat team. I double checked and they were looking toward the stairs. Thirty seconds later I hear gunshots and see that they were facing away from the stairs, so the enemy attacked them from behind and killed them.
@JADEK111
@JADEK111 5 месяцев назад
In some levels the SWAT AI seems stupider than other levels and so I tend to keep them in the back and do the job myself for the most part. It's just too hard to rely on them, despite the fact that they can finally do some things alone without holding their hands.
@Veldazandtea
@Veldazandtea 5 месяцев назад
Yea but your team can take more hits before going down to balance it. It strikes a middle ground. The friendly AI can take on the enemy and hold their own in a firefight that can last longer. Making the situation more intense. In SWAT 4 it's over before that happens.
@twilight_mourner1865
@twilight_mourner1865 5 месяцев назад
One thing I sorely miss from pre 1.0 was the 6 shell M32 flash grenade launcher. In multiplayer, I was the "PACIFIST FLASHIST" coz my suspects surrender in a flash 😎✨ Running with light armor, I had 5 flash grenades, 6 M32 flash shells, 5 flash shells from my long tactical, and 4 C2 charges. That playstyle was so fun but maaaan~ I miss the grenade launcher 😭 Edit: thanks for the correction 👍
@warmachine0962
@warmachine0962 5 месяцев назад
m32 flash it was called
@dustiirat9603
@dustiirat9603 5 месяцев назад
i miss the grenade launcher too, i would just larp as tf2 demoman
@Bruh-d
@Bruh-d 5 месяцев назад
Yeah first the Tac700 (I think) Pepperball gun with 270 Rounds in one paintball canister, then the M32 Flash..
@paisanodragon
@paisanodragon 5 месяцев назад
I found out after posting the video that I think the M32 is the metal cannon ball weapon that I was talking about! My friends and I didn't try it too much because we always had this weird issue with not being able to reload the M32 after expending the shots! I'm sad to see it go, it was good times watching the old videos on the subreddit with people using the M32 as a point blank cannon.
@twilight_mourner1865
@twilight_mourner1865 5 месяцев назад
@@paisanodragon must've been removed due to the Reloading issue. Maybe someone can mod it back in lmao. Otherwise press F to pay respects 😢
@ryanlarson3482
@ryanlarson3482 5 месяцев назад
Really well made review. This channel easily deserves more subs
@paisanodragon
@paisanodragon 5 месяцев назад
I very much appreciate the kind words! Thank you!
@shinzer56
@shinzer56 5 месяцев назад
I want to love the game, but the issues make it impossible. Optimization causes stutters that make fire fights impossible; I hate peaking a corner to immediately stuttering when seeing someone just to die because my frames skipped. The AI becomes more aggressive with each update which I found noticeable after the Adam update .The enemy AI actually heavily keeps me from wanting to play the game more than the optimization issues, and it's more shocking when the diehard community defends the extremely unfair AI to the death to Gatekeep the game's "tactical feel". Yet I also feel like the gatekeeping and refusing the accept the AI's issues greatly diminishes the ability to enjoy the game from multiple play styles and also limiting your tactical options to only throwing 8 flashbangs into a room. Between a broken morale system and extremely flawed concept of their inhuman reaction and action times, I can't see myself being able to pick this game up to play again. It'd be near impossible to convince my friends to try as well, as I think I have far more patience than they do. I also wouldn't be surprised on the daily player count dropping fast to it's low number that it had before, where it will be again shortly after this update. Hope the game improves optimization and Enemy AI: I'd love to be able to play this game again. Like in the early stages of EA.
@slowbird
@slowbird 5 месяцев назад
Agreed. Well said.
@paisanodragon
@paisanodragon 5 месяцев назад
Well said, the stutters can be the difference between being able to get an enemy and you having to restart the level. I've been lucky in that whenever the stutters happened I've had the terminator AI covering me or my friends have already cleared the area (e.g. the library part of the video). I have seen some interactions in the subreddit regarding the gatekeeping way to play (most people on the subreddit though are chill!) and have heard some pretty bad stories regarding public multiplayer, definitely made me not want to try public multiplayer at all. I know what you mean about the "picking the game back up", pre 1.0 I would think briefly about Ready or Not, give it a go, and then remember why I stopped playing. Team AI in 1.0 can either work or not when it works it works well and when it doesn't, it can get frustrating when they just do wonky things in a critical situation like a breach with civilians in the room. I'm lucky enough to have friends that are willing to give it a go and we have tons of fun just messing around with everything which has made my 1.0 experience a lot better. Here's to hoping as well things get fixed, with the holidays at the doorstep, unfortunately we just have to let VOID cook and hope it gets sorted out.
@shinzer56
@shinzer56 5 месяцев назад
@@paisanodragon True. Thanks for that shared input. Happy holidays, man, and cheers to the good community all around.
@Veldazandtea
@Veldazandtea 5 месяцев назад
I've died to "stutters" more then anything.
@Exotic-_
@Exotic-_ 5 месяцев назад
for me the station and valley of the dolls are horrible, but i just installed a nexus mod for the convenience store and for some reason im getting insane frames and valley of thew dolls is so far running pretty good, try that or any other mod to see if it works, but im not too sure if its a surefire fix or band aid tho
@-Chadnik
@-Chadnik 5 месяцев назад
Honestly I was pleasantly surprised that the friendly AI was improved so much up until I went into ides of march where they proceeded to get massacred every time they entered a room and sometimes just went into the corner of a room after breaching and sat there doing literally nothing.
@paisanodragon
@paisanodragon 5 месяцев назад
I had the same feeling about being surprised, when the team AI works it works and i definitely enjoy it! Here's to hoping VOID is able to address the issues!
@collectibletaco7797
@collectibletaco7797 5 месяцев назад
Sometimes they clear rooms really well and its amazing, then sometimes they gather in a corner and start dry humping each other
@theripper121
@theripper121 5 месяцев назад
@@paisanodragon Well put when your teams AI works it really works, but often it falls so short you just shake your head.
@plebisMaximus
@plebisMaximus 4 месяца назад
Absolutely. I got killed so many times in that mission because I expected my team to have cleared a room when they call it clear, only for there to still be a guy in the corner ready to take my head off.
@avilisseur
@avilisseur 5 месяцев назад
Great video, man. Both humorous and comprehensive without outstaying its welcome.
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words, much appreciated!
@7pop217
@7pop217 5 месяцев назад
Fantastic review, I didn't expect this video to be as well made for a channel this size, definitely a good job sir!
@paisanodragon
@paisanodragon 5 месяцев назад
Much appreciated! Thank you for the kind words!
@slowbird
@slowbird 5 месяцев назад
Thank you so much for your honest, candid and thorough review of this game. I have seen so many RoN 1.0 vids that show how amazing 1.0 is and don’t seem to show how the game is still janky and has many problems still.
@maxdoom3521
@maxdoom3521 5 месяцев назад
It also doesn’t even match swat 4, a 20 year old game, in terms of features, much less having all the new features such as ladders which would make maps like twisted nerve a lot more interesting.
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you I appreciate the kind words! I have loved the game since initial EA launch and it can be hard be critical about something you loved but I do believe that with all the good things about something, if there are outstanding issues it needs to be mentioned/addressed to make it better (e.g. credit where credit is due, constructive criticism where needed for improvement).
@rohankishibae4034
@rohankishibae4034 5 месяцев назад
Great video! I really enjoyed your writing style, can't wait for the next one :)
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words! Very much appreciated!
@yothisgamesucks
@yothisgamesucks 5 месяцев назад
It’s called ready or not because they were gonna release it whether it was ready or not.
@jackrichards4661
@jackrichards4661 5 месяцев назад
this is such a high quality and fun video how tf is it so underappreciated im sure the algorithm will bless you shortly
@Rogue-81-
@Rogue-81- 5 месяцев назад
Found you on my for you page, and man you are killing it!
@probower4726
@probower4726 5 месяцев назад
This video is a damn work of art, it puts into perspective what we all sort of feel, but find it tough to word altogether
@CennoSoldier
@CennoSoldier 5 месяцев назад
thankfully the no crack for AI mod is a good fix until the devs do something officially. the main mod is a bit easy but he has multiple version up for different ai values some even harder than the main game.
@JADEK111
@JADEK111 5 месяцев назад
I also use the same mod and it really makes the game played out better. One thing that I like about the mod (and I assume it's the same with the rest of the AI mods) is that it doesn't disable the Steam achievements. Some might argue that because the AI mods literally changes the AI behavior, then unlocking the achievements now render them easier, hence a sort of "cheating", but then again, it's not our fault that the devs can't program AI properly.
@Joolius.
@Joolius. 5 месяцев назад
Incredible review sir. Keep up the great content
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words! I very much appreciate it!
@FieldopsOfAA
@FieldopsOfAA 5 месяцев назад
I wholeheartedly agree with the size of the levels not matching the number of SWAT present. Easiest solution for this to me is re-imagine coop with each player commanding their own team of 4 AI.
@policedriver5104
@policedriver5104 5 месяцев назад
One thing that is incredibly annoying, that is the shield officers looking behind the door first before clearing the room which leads to them exposing their back to EVERYONE in the room. Not even to mention them just looking in random directions and standing in my way when i want to get out of danger. Idk but it feels like void lied in their New AI Trailer.
@MyKillerson
@MyKillerson 5 месяцев назад
I feel the same way. The amount of times I see the AI staring straight at wall while clearing instead of the obvious directions of danger is absolutely nuts
@frostsoul4199
@frostsoul4199 5 месяцев назад
yeah, they definitely did. a lot of the tweaks towards the friendly AI was just the 6 different ways you can get them to stack up on a door and the formations you want them to have while following you. they've hardly changed how friendly SWAT works and simply made them 1% more useful. their quality is rarely consistent what with them either being able to wipe out a whole room on their own, or you'll lose 3 guys to some 2-bit thug.
@paisanodragon
@paisanodragon 5 месяцев назад
I've had it happen a couple of times but thankfully not in any critical moments like suspects on the other side of the breach. If I had to theorize, I think the AI tries to prioritize "high danger" spots when clearing a room (from what was mentioned in the trailer) but I think there could possibly be an issue with the code regarding the rating on high danger which can lead to some wacky AI things like looking behind the door in your case, even though they are the shield and are supposed to clear front.
@policedriver5104
@policedriver5104 5 месяцев назад
@@paisanodragon yeah but they also pie a door, see it is a small room with no space on the left and still do the left right left right principle, like what the heck are you checking??
@policedriver5104
@policedriver5104 5 месяцев назад
I tested the moving out of the way of my barrel again and they do it. But only with deadly weapons. WHY???? I STILL NEED SPACE TO SHOOT WITH A PEPPER OR BEANBAG
@staffsaber534
@staffsaber534 5 месяцев назад
I love that you brought up the fact that we are essentially fighting a whole private militia with only 5 dudes. For a game that touts its realism, no SWAT team would EVER go in so outgunned. If you've ever seen a SWAT raid irl, they FLOOD THE BUILDING with as many officers as they can from almost every single entrance.
@fifths2317
@fifths2317 5 месяцев назад
great video, pretty much captures exactly how i feel about the full release, one tiny thing i also ran into is that team ai frequently don't stack up, peek the door, and toss grenades into rooms the way you want them to, meaning a lot of times when the plan was to flash into the room (something that real people could pull off easily) the team ai will stack up, swing the door open, see a suspect and execute them, then toss a flash, and it pretty much can't go any other way. also, a few times my one tactical shield guy at the front of a stack will, upon being ordered to clear a room, start walking straight away from the door in some weird pathing fuck-up.
@theripper121
@theripper121 5 месяцев назад
YES, for a game that touts realism how hard is it to time the opening of a door and tossing a flash. Its beyond slow. Its open the door, like 2 sec pause, team open to fire, then the toss out 2 sec later than the bang of the flash. Its like they have never practiced synchronizing the toss to the door opening.
@bluvsred9266
@bluvsred9266 5 месяцев назад
9:13 He says you get only one shot from tazer which is not true - you get two shots per cartridge and with one tazer you get 4 cartridges. Sadly if you waste more slots on tazers it wont increase your cartridge amount :(
@paisanodragon
@paisanodragon 5 месяцев назад
I actually found out the taser has 2 shots a couple hours after recording! That being said I did not know about the extra cartridge thing which is sad! Two shots means double the ammo, twice the panic if you miss both!
@bluvsred9266
@bluvsred9266 5 месяцев назад
@@paisanodragon Ahahah, yeah, thats true :)
@apesonwheels696
@apesonwheels696 5 месяцев назад
The equipment always bugged me, why do they let you take multiple lock pick guns and pepper spray? It really isn’t difficult to restrict a certain piece of equipment to a specific number, especially considering they already have a framework for changing the amount of slots you have. And they should most definitely give you more taser or pepper spray ammo if you get multiple. I can’t imagine these things haven’t been noticed or brought to their attention before 1.0 it isn’t a good look to have so many rough edges that should be easy to fix.
@Jaymez2012
@Jaymez2012 5 месяцев назад
This was one of the first reviews I watched of this game's 1.0 release and after watching some others, this review is still the best one I've seen that tackles both the game's issues and strengths in painstakingly entertaining detail. Nice job.
@benzippos
@benzippos 5 месяцев назад
My biggest complaint Is my frames keep going down in random areas around the map. I’ll be cruising at a nice 80-82fps walk through a room or look at a door to breach all of a sudden I’m like 27 fps
@jackw1014
@jackw1014 5 месяцев назад
Same. FPS randomly ranges between 200 and 20.
@austinchasteeny
@austinchasteeny 5 месяцев назад
Interesting, never had this issue
@ChadHellgado
@ChadHellgado 5 месяцев назад
@@austinchasteeny Have you been inside the beach house?
@austinchasteeny
@austinchasteeny 5 месяцев назад
@@ChadHellgado yeah, I play a lot
@Rostignac
@Rostignac 5 месяцев назад
Thank you so much, most faithful review I have watched. I don’t understand why other reviewers sell themselves to VOID like a little Port Hokan merchandise. You state downsides and good points honestly, no bias. Keep up the good work!
@demaniac89
@demaniac89 5 месяцев назад
Great review! The first honest one I've seen
@ThermalLance-hg4rd
@ThermalLance-hg4rd Месяц назад
"Where your truck drives straight toward a nuclear explosion" made me laugh more than it had any business to.
@ethan4387
@ethan4387 5 месяцев назад
Amazing video man
@Ziggylata
@Ziggylata 5 месяцев назад
Very good video. Subbed for more, that sort of thing.
@jesterdewit478
@jesterdewit478 5 месяцев назад
Their performance gets amazingly better after you play the Maps a few times it has something to do with cashing shaders
@paisanodragon
@paisanodragon 5 месяцев назад
I've had a strange thing about that! One of my earliest sessions I had no frame drops at all so I thought I was going insane, only for it to return consistently on every other time I've played Pre 1.0 I definitely knew about the pre caching because thats how the mod maps worked (e.g. 40 seconds first time, all other times it was 10-15 because it was already generated) but it seems like 1.0 has consistent frame drops for me unfortunately
@eyshield8113
@eyshield8113 5 месяцев назад
But still, that's unbelievable to see such weird fonctions like this. At official launch you'd expect a smooth experience and not "it runs better the more you play" who would accept that ? I know it's a real issue in the whole industry but that's not a reason to lower our standards. Anyway the game was advertised during the game awards and they set the price higher so more people are gonna buy and play the game and the studio will face the anger of new players that payed their game 50 dollars for such a mess
@bigben9492
@bigben9492 5 месяцев назад
​@@paisanodragonheard a good fix for frame drops was switching your screen from "windowed full-screen" to "full screen", other people said having the calculator app open in the background helps but I didn't try that.
@kontenterrorist2449
@kontenterrorist2449 5 месяцев назад
Shader compilation is the biggest annoyance with games from the past five years: Counter-Strike 2 was downright unplayable because of it. UE4 games are also pretty bad offenders.
@eyshield8113
@eyshield8113 5 месяцев назад
@@bigben9492 i tried the calculator with no results, i think it was effective for an older version of the game
@XxboxodxX-nk4mz
@XxboxodxX-nk4mz 5 месяцев назад
im glad to witness the starting stages of a (hopefully) succesful challenge
@streetrat160
@streetrat160 5 месяцев назад
Your colonoscopy joke while I’m on the shiiter terrified me for life.
@TheLastArbiter
@TheLastArbiter 5 месяцев назад
20:55 the best current way to do this is to hold shift when you issue a command and they will be on standby to complete that order. Once you choose “execute” on their pair or all 4, they will carry it out regardless of where you are at the time, so you can coordinate better. But it still doesn’t help if there is more for them to do after. You have to return to them at that point. I wish they would make a way to issue remote commands, maybe through the map device. Also, the automatic actions they take clearing subjects and evidence is cool and welcome, but sometimes they do it at bad times. Like I order them to an open door and they arrest someone first, or I order a person to come to me because it is dangerous to arrest them in the open, but the officer runs out to the open to arrest them before they get to me I tried equipping them with shields, but they all switch to it to clear rooms, so they lose a lot of firepower I also want game modes to return in practice mode
@DepressedDiego
@DepressedDiego 5 месяцев назад
Perfectly and hilariously sums up my and many other's problems with this game that I'm sure we all want to love.
@haidora9321
@haidora9321 5 месяцев назад
one of the best things in this game is after a succesful mission if there are lets say 4 people stilla live, you start a 2v2 where two guys start at one side of the map and the others at the other side. or a 1v1. its actually really funa nd you will start to really clear angles to kill the real players. its really fun actually. i would suggest doing that on smaller maps only tho xD
@PeninsulaCity2024
@PeninsulaCity2024 5 месяцев назад
Improvised PVP on Port Hoken is fun though. It makes you very Agoraphobic.
@grimvlyn
@grimvlyn 5 месяцев назад
There are mods on nexus specifically to remove NPCs just for this PVP "mode" lol
@aliceakosota797
@aliceakosota797 5 месяцев назад
How do you keep helmet cam from being used? Honor system?
@haidora9321
@haidora9321 5 месяцев назад
@@grimvlyn i have to take a look on that :D
@haidora9321
@haidora9321 5 месяцев назад
@@aliceakosota797 well you just dont.. if your friends do that, then you dont wanna have to do anything with them anymore anyway... :/
@SuicidalChocolateSK
@SuicidalChocolateSK 5 месяцев назад
The fairly odd parents door ram reference was god tier.
@OllieMendes
@OllieMendes 5 месяцев назад
The lock pick gun is much faster and quieter than regular lockpicks.
@frostsoul4199
@frostsoul4199 5 месяцев назад
lockpicks are already quiet. and in the situations where you can afford to use one, the only thing you'll lose is your patience when using a regular lockpick. there's rarely an instance where you would need a lockpick gun. in an instance where you're being rushed through rooms, you're better off using something that'll at least daze the suspects like some C2, even if it's noisier it'll infinitely more useful. stealth hardly matters in this game anyways since enemy gunfire will still alert the building of your presence.
@paisanodragon
@paisanodragon 5 месяцев назад
After recording the lockpick gun and then using the lock pick I did feel like I was being a little too harsh against the little guy, it does have it's uses but I'm just a sucker for the battering ram and C2.
@sgtrogers
@sgtrogers 5 месяцев назад
Wow, amazing video! This is the exact way I feel for the game right now.
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words! Very much appreciated!
@sgtrogers
@sgtrogers 5 месяцев назад
@@paisanodragon I will follow your career with great interest.
@haavikwood290
@haavikwood290 5 месяцев назад
Great review great sense of humor. I agree on a lot of things with this review
@paisanodragon
@paisanodragon 5 месяцев назад
Many thanks! I very much appreciate the kind words!
@weeblewarble
@weeblewarble 5 месяцев назад
Bruh that colonoscopy shot had me rolling.
@EmperorWolF
@EmperorWolF 4 месяца назад
Bro went from random shitposts to one of the best and funniest review I've ever seen
@GeneticSteve
@GeneticSteve 5 месяцев назад
Underrated, good video.
@arminkaljuvee4393
@arminkaljuvee4393 5 месяцев назад
This is a masterpiece!
@NetherRealm265
@NetherRealm265 4 месяца назад
I’m glad I’m not the only one experiencing these frame rate drops, and in the same areas too
@depressedmidlifecrisistimm3043
@depressedmidlifecrisistimm3043 5 месяцев назад
Absolutely underrated vid
@Lara-vn3fd
@Lara-vn3fd 5 месяцев назад
The Taser actually has two shots. That’s why there are two yellow squares on its display. Once you shoot, one of them turns black
@shuriken2505
@shuriken2505 5 месяцев назад
ok i would love a serious lore vid from you
@gotindrachenhart
@gotindrachenhart 5 месяцев назад
Thumbs up for the larp clip lol, love that one.
@user-qu9zm6tm3m
@user-qu9zm6tm3m 5 месяцев назад
Banger
@ryoukaherself
@ryoukaherself 5 месяцев назад
Nice video dude, pretty entertaining :)
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words! Very much appreciated!
@ORANGE200_
@ORANGE200_ 5 месяцев назад
A thing i noticed on the SWAT AI while doing a mission (i was going for an S rank so i had all my buddies run non lethals while i was running shields) is that the SWAT AI has no problems magdumping the player with pepper balls if they can feel an enemy behind the player and also a wall, I literally looked my team member in the eye as he decided to fire 6 pepper balls in my face. The enemy AI can be somewhat fixed with a mod that turns their aggression way down, i had a lot more people surrender to me instead of fighting to the death, but the SWAT AI is still doing their best Ruby Ridge impression on every room clear, on certain occassions they will execute a surrendered enemy, just because they feel like it, while on other moments the concept of stairs freaks their AI out and they will happily die to an enemy two steps away from them.
@jerryfrickjr
@jerryfrickjr 5 месяцев назад
Very good review. Thank you for bringing up the issue with the game. Seems like a lot of people don't mention it or ignore it.
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you for the kind words! I just wanted to post my experiences with Ready or Not both good and bad!
@tatablito
@tatablito 5 месяцев назад
the perfect loudout for all the squad is pepper guns, bean shots, no ammo on handguns and a lot of flashes. now you gonna make with no deaths and S
@utes5532
@utes5532 5 месяцев назад
For everyone unaware, there are mods that allow you to tweak the cracked enemy AI, so you can make the game into a fairer challenge, turn it into a game of Call of Duty or make the enemy AI so cracked that you might as well be fighting terminators.
@piotrszubryt1510
@piotrszubryt1510 5 месяцев назад
I miss the walking simulation missions in headquater mode. For example some of policeman will have problems with they cases, and you can help them a little with speaking with someone else
@paisanodragon
@paisanodragon 5 месяцев назад
I definitely understand the reason for implementing the "Y to ready up feature" (e.g. so you don't have to walk back upstairs after testing guns/tools) but it definitely would have been nice to have either or as an option!
@andrewhaseth6303
@andrewhaseth6303 5 месяцев назад
14:28 Everyone who’s cleared it just got the “1000 Voll Stare” from that basement door
@thegoodsoldiersvejk2063
@thegoodsoldiersvejk2063 5 месяцев назад
4 shield idea seems rather interesting on post office map i tried to complete it yesterday for 3 hours straight and every time i got head/eyesed or shot to shit from an across the room with unpresidented accuracy while i dont even have an idea where they all at i remember in beta there was less of head/eyes because from what i heard any headwear used to give face protection
@doggydoggerson5377
@doggydoggerson5377 5 месяцев назад
God I hated that map. Spent like 5 hours throughout a day trying to clear it on iron man literally just for the single cosmetic item for no one dying. I’d clear everything without taking a single hit for the whole squad then on the last part my AI pushes to far in the building to quickly and dies leading to a ALT F4
@aliceakosota797
@aliceakosota797 5 месяцев назад
I've soloed this map multiple times pre 1.0 beat it on my first try (1.0) I always enter the lobby first clear that and the bathrooms then just work around and outside the building counter clockwise around the loading docks the just fire from the docks until that's clear then make entry away(believe east to west)from the offices .. then offices then clear that separate little building last
@paisanodragon
@paisanodragon 5 месяцев назад
The idea of mass stacking shields was born out of frustration on Greased Palms, I just really tired of Amazon style middle section where I would get domed leading my team, my AI would just get randomly hit, or the FSIA agent would get domed by team AI. Literally thought "well if shield guy doesn't die, and I don't usually die with shields, what if I just stacked shields?" Beat the level immediately afterwards with FSIA agent downed but alive.
@kevinalmgren8332
@kevinalmgren8332 5 месяцев назад
Yes- I used to do every map with my gas mask just fine. Now, it’s like a head injury simulator.
@bravecylinder93
@bravecylinder93 5 месяцев назад
Team AI in a nutshell: "You're in my way, chief."
@fungusmcbungus7943
@fungusmcbungus7943 3 месяца назад
Referring to this game as a survival horror game is hilarious, and is something I am going to begin doing lol.
@gamingfox9845
@gamingfox9845 5 месяцев назад
When I first tried the 1.0 update, I loaded up the Gas station just toi be rushed by all suspects at once out of the main entrance. It didn't feel like barricaded crackheads, but the beaches of normandy. So I went to the Nexus and fixed that. According to one mod dev, the crackhead AI in the very first mission had one of the highest aggressiveness and accuracy ratings. How does that happen? Also, I noticed when I look at my squadmates (AI or players), my frames drop down to 15 or lower. And they stay there for a while even after I look away. That is really impractical, when you try to respond to a threat but you stutter your way across the screen because your teammate's sleeveis visible.
@Lockerus
@Lockerus 5 месяцев назад
Good review! I like the game, but yeah as you've mentioned the levels and AI can make for a frustrating experience. I mostly play co-op with one friend so our squad is already a fraction of the size, making some of the maps insanely difficult to beat. Granted we're putting ourselves at a disadvantage, but sometimes it really highlights how inconsistent the tactical gadgets and AI interactions are.
@antoniohagopian213
@antoniohagopian213 5 месяцев назад
The taser is a 2 shot now. You can see the lights on the back.
@herbertpocket8855
@herbertpocket8855 5 месяцев назад
Great video about Ready or Not! How did you watch the AI scoot around like that?
@paisanodragon
@paisanodragon 5 месяцев назад
Thank you! If you are talking about the sort of cinematic shots, I used the new replay feature in the main menu which lets you review your sessions after you played them.
@herbertpocket8855
@herbertpocket8855 5 месяцев назад
@@paisanodragon thanks!
@DeepFriedDoom
@DeepFriedDoom 5 месяцев назад
Mom: "We have Max0r at home!" Max0r at home:
@kingweez2611
@kingweez2611 5 месяцев назад
Wholeheartedly agree with points made at 26:22. Pre 1.0 I average around 100-120 on high settings, literally had to switch to low quality in order to be able to load into the HQ. Used AMD SuperResolution and managed to get about 70-80 frames but as each match progresses my frames dip and I end up with about half by the time I finish
@noldorwarrior7791
@noldorwarrior7791 5 месяцев назад
Your sense of humor made me subscribe to your channel. lol.
@paisanodragon
@paisanodragon 5 месяцев назад
Much appreciated thank you!
@ToirSimps
@ToirSimps 5 месяцев назад
"Ready or Not is a first person survival horror game . . . " "Excuse me wha --- (flashbacks) --- yeah actually that sounds about right"
@carbharharbcar5867
@carbharharbcar5867 5 месяцев назад
inconsistent TTKs is apart of the breach and clear simulator experience. we've both seen the videos of PCP zombies take an entire glock mag and not drop. sometimes the bullets just dont hit right, especially against suspects on drugs. there's a reason why bjj guys emphasize proper rear naked choke technique, and it's because a properly applied choke can knock out an opponent in 5 seconds, and an improperly applied choke will hurt really bad and either: take minutes to deprive the opponent of oxygen or continue to hurt really bad and do little else. pain compliance is like adding a 1% chance to instakill on your weapon, it's nice if it works, we give it a chance to work, but we plan for it not to. that's why we magdump the target until they no longer pose a threat.
@primodel5135
@primodel5135 4 месяца назад
For your frame problems, make sure you’re using DirectX 12. Fixed mine right up.
@lorenmax2.013
@lorenmax2.013 5 месяцев назад
They considered a big content drop enough for a full release. I'd personally consider a bug free fully working game the full release considering the content it already had, and drop the new content in something called "Updates" (not dlc), something few remember exist. But what do I know, I'm not a game developer, I've just played hundreeds of games and used a couple of neurons.
@paisanodragon
@paisanodragon 5 месяцев назад
I definitely do appreciate the new maps, I really like the small size of the "Ends of the Earth" map, here's to hoping the issues get addressed so they can be fully appreciated
@ButchersBanter
@ButchersBanter 5 месяцев назад
A point to make is that the ai isn't based on both reaction and response time, it's only based on reaction time. I kid you not, it takes the average reaction time of 250 ms, despite reaction and response time for most individuals is 1 full second or more to respond to the threat. Felt like they took the reaction time and called it a day Edit: it's the reason why the ai seems so broken, let alone the fact you need extra miliseconds to process what you should do based in certain aspects
@feraligatorade99
@feraligatorade99 5 месяцев назад
The intro to this video is more narrative than you see in the entire game.
@monostripeexplosiveexplora2374
@monostripeexplosiveexplora2374 5 месяцев назад
"Medium Rare Ready"
@D2_Papaya
@D2_Papaya 5 месяцев назад
just so you know, people and especially crackheads can take an entire mag into the lungs and heart area and still try and kill you for like 20 seconds straight before dying. adrenaline and drugs can delay a persons death for enough time for them to do some damage, from what I recall its also part of the reason police use/consider the "21 foot rule".
@paisanodragon
@paisanodragon 5 месяцев назад
Yes, I am aware of that drugs and adrenaline can definitely affect a person in huge drastic ways (e.g. the one officer Donut Operator covered who carries 145 rounds with him because of the one suspect who just didn't go down). It would definitely be interesting to see reactions programmed in for that but in my experience now, hitting an AI with your weapons doesn't affect them one bit (e.g. even with adrenaline, it's hard to shoot with a broken right arm from a rifle round).
@D2_Papaya
@D2_Papaya 5 месяцев назад
​@@paisanodragon its sort of a stereotype from movies with being shot and all that, typically when shot people don't jump around, yeah shotguns can do that, but thats due to them being able to transfer so much and all the energy into the target, typically rifles pass right through making the impact way smaller. Its also the reason law enforcement use hollowpoints mostly since passthrough with crossfire is a really dangerous thing, plus cops like that hollowpoints dump all their energy in the target so they go down faster. from my understanding flesh wounds will be ignorable for a while while bone and nerve wounds will disconnect controllability. Its probably part of the reason people on liveleak with half their stuff missing can still be awake while people with minor wounds to critical areas just ragdoll immediately if I recall right there's a story of a marine that lost his fingers and got his thigh muscles completely shredded from some AK's in a village in the middle east, he was too angry or something to care and continued his role until medics told him to sit down. tangent aside yeah more inconsistency and stuff with the NPC's might be better, would be cool if they also just had some limits like ammo capacity and stuff so the really reckless ones might be the inaccurate but wall bangy ones that get themselves out of the fight first. stuff like that, personality and volatility would be very endearing.
@TheWildSlayer
@TheWildSlayer 5 месяцев назад
Alternate title for Ready or Not: Lethal Company 😂
@jamesoclaire4512
@jamesoclaire4512 5 месяцев назад
Fairly odd parents reference on the battering ram surprised me lol
@paisanodragon
@paisanodragon 5 месяцев назад
I think of it almost every time I batter a door down!
@vampyr2936
@vampyr2936 5 месяцев назад
Glad to see I'm not the only one that was suffering with the AI and having to resort to using the AI Teammates instead of doing anything myself
@paisanodragon
@paisanodragon 5 месяцев назад
Here's to hoping VOID is able to address the issues!
@futuredoc2014
@futuredoc2014 5 месяцев назад
Your review had me busting a gut laughing!
@Sirinxbella
@Sirinxbella 5 месяцев назад
The team ai thing still happens. "Fall in, and stack up" seems to fix it most of the time.
@Pandaman94
@Pandaman94 5 месяцев назад
Beautiful perfect game
@EpicSauce12345
@EpicSauce12345 4 месяца назад
Some of these maps make me wanna call in close air support
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