I own both, and I think they're different enough to warrant a purchase of each. I find Ready or Not to be...more exhausting? The AI can be absurdly hard on occasion, and the game modes can be so frantic that it's not a game I sit back and play for 3-4 hours. With Ground Branch I can play a terrorist hunt and "almost" relax, or at least play slow and tactical. I feel like Ready or Not is more original Rainbow Six, and Ground Branch is more Ghost Recon. The maps in Ground Branch are much larger, more varied, etc. Ready or Not maps (official) tend to be much small CQB actions. I play Ground Branch far more often, but I think it needs a ton of work and it's development has been...exceptionally slow. For a new gamer if you want the "new hotness", I think Ready or Not is more active, probably more community support, etc. If Ground Branch does end up with a vast AI enhancement (amongst other things) it'll be superb.
@@PantaiTimurStudio I think Sandstorm is much weaker than RON and GB, this is on the combat level, RON and GB's operation makes you more like a professionally trained operator, while Sandstorm is not. I hate the slow reload of Sandstorm. Sandstorm is much faster, especially in multiplayer! RON and GB fight at a slower pace, allowing you to enjoy CQB. Of course, the picture quality of Sandstorm is very good, and there are many built-in mods for you to choose. Like RON and GB, you can customize your gear. If you currently have more spare money, you can try them all, they are all good choices.
I think in the future this will change, hopefully. My biggest complaint about ground branch is lack of vest tbh (There's so much better ones on the market place), gun play (sound, jus sounds not as good as tarkov or ready or not), and ai (ai's are literal bots, they just don't have a mind of their own)
For me it's ready or nots complete lack of Pvp. Killing bots is fucking lame. Until AI becomes more natural, i stay away from killing NPCs. Ground Branch deserves a bigger player base
Once the AI is improved in Ground Branch, that game will be the top tier tactical shooter out there. Everything else about it is already mostly there. The gun handling in that game is one of the most realistic you could find.
@@hzt7469 AI and bots in video games are essentially the same. Any programs that have an automated decision making process can be regarded as an AI, which included almost all bots in any modern games. Hell, even ghosts in pacman can be defined as AI.
man oh man, THANK you for such a thorough and just all around well done comparison video!!! Personally I do not have either game, but love this genre of shooters. So THANK YOU AGAIN for taking the time to make such a comprehensive comparison!!! cheers!
I want ground branch to get a rework SO BADLY! (td;dr the AI needs to be smarter, like flanking, ect. The movement needs a small change, like a way to walk slowly so you can be accurate, and some more PVE modes.) It is so damn good and fun, but the AI (and 1 issue I have with the movement) need work GB needs the Zero Hour/ Ready or Not treatment. AI that was dumb and hopeless, into scary and competent enemy. Not aim botty. or running backwards with their pants down. I really want to see hostage rescue in GB, I just love the idea of breaching a room and seeing a Terroist holding the hostage at gun point, and you have to make a quick call. also, when I say movement, what I mean is in the game, for some reason you have two running options, but no option to walk slower. That is to me what RoN does really well, cause moving fast makes your gun unsteady. which is true in ground branch, however if you stay still so will your gun. Which is VARY similar to old Ghost Recon. HOWEVER, Ghost recon is just that, Old. The enemy didn't strafe, run around, or do all that much, when they shot their gun they stopped moving too. But in Ground branch they can strafe pretty accurately, and you have to either stop moving, or try to move and correct as you shoot, or spray back hoping you hit them. Oh, And there NEEDS to be a prone stand, it is really annoying only being able to crouch or stand in such a open games, Proning is vary essential And vary brief, but there needs to be more modes for PVE, like planting or disarming bombs and hostage rescue, but that ties back into better AI for it to be fun. However, having only three issues with this game, when most AAA games have a TON is really impressive and these can be fixed without breaking the vision of the game!
I prefer Ready or Not, because of the police setting and because the game feels more alive. You have small objective calls when you arrive on the map, your teammates making callouts, civilians and music, while Ground Branch feels very sterile.
as of the 1033 update, I still believe Ground Branch has a lot of potential. The AI still definitely need a lot of work when it comes to decision making, and maybe implementing the use of grenades or suppressing fires. And there certainly needs to be a bigger focus on creating game modes that foster objective based missions that will bring a bit better pace to a mission and challenge players to think and problem solve outside of sweep-and-clear. But that said, the weapon handling and mechanics are better than any other shooter out there. Even Arma doesnt come close with how organic and responsive the weapon systems are. As a shooter, it very much feels like the game was developed by other shooters.
@@TheKoog977 oh man, you're talking to a guy who's ARMA folder was 300GB. I moved on from that nonsense, was too much like having an abusive girlfriend. Too much work, not a lot of satisfying results.
I own both and play both. Ron is way more fun even with the AI sometimes being invincible Terminator. Ground branch on the other hand has super dumb AI doesn't provide any challenge and doesn't give any sense of accomplishment after completing the mission. In terms of weapon gunsmith Ground Branch is so fun to mess around but that fun hardly last long. Maps feel boring in ground branch. At the end of the day both games are set in different environment one is SWAT and other is Special forces
The only reason why I like Ready Or Not or ARMA etc is the solo PVE experience just not into PVP as the older ya get the less time you have for games. I also just like the more realistic Milism which is slower paced and I can save and play later as have no time to keep repswaning hours on end, playing PVP games or like all the run and gun types like BF, COD or RB6 Siege SGO etc. Even Wildands with the 1st person mode is a great tactical/mildim lite shooter. with the mod is like a whole new game. Cant' wait for a 1st person mod for Breakpoint as well. I do play coop with my some former active and current reserve buddy's. Wish Ground Branch had an AI team but its coming so guess only thing can do is wait. Just glad there are still devs out there who don't jump on the PVP only, battle royal, MMO bore-fests like warzone, CSGO or the VACinator game 🤣or PubeG etc.
Im glad you mentioned that while ground branch doesn’t have some features, they are working on it and it will come. Lots of people, while i understand its for the current state of the game, just focus on whats available and not whats coming. But when you talk about whats coming, people arw most likely to keep an eye on it at least.
Haha I literally just finished a mission on ground branch bc I just discovered it and I was thinking hmm what’s better and literally just now opened up yt and this was the first thing I saw without searching for it. Legend
Think single-player, AI, and multiplayer experience to help choose from these types of simulator games. With experience doing speed drills alongside weapon malfunctions, tired arms, and various reloads depending on the situation the high ready under the armpit is essential.
FYI, in early builds and tests, Ready or Not showcased only a PVP-mode to lukewarm reception. They have since refocused their efforts on the CO-OP aspect but have been very clear that the PVP will come back.
The main difference between those games are the overall unit/mission type. Yes. They both about special forces and special operations, BUT - "Ready or not" - is the game about POLICE special forces. "Ground branch" - is about MILITARY special forces. Police and military special forces carry out absolutely different types of special operations. They have absolutely different approach and different rules, tactics, priorities and restrictions. They have different types of weapons and equipment. They have different command procedures. Those units are different, and so those games.
I own both of them and, for me, Ready or Not is the one. Ground Branch could become huge but at this time, it needs more work. The main thing for me is that, I like to play solo (yes, im kind of a lonely guy... 😂) and, with RoN, you have AI Teammates. Yes, they are not perfects, they can freeze in front of an enemy and be dumb, but in general, they covers you and make you feel like you are in a Swat team. You can give them orders to restrain a suspect or to blow a door. It's very cool. In Ground Branch, if you want to play solo, you are alone and it feels... empty.
Owning both and six days in Fallujah and squad>>> they’re all great honestly. Ground Branch has better gunplay and more potential than ready or not; but ready or not is more ready at present.
Maybe its just me but i bought both and ready or not just feels like a more complete game, ground branch feels very sluggish and the enemies see you from behind 300 trees and bushes and aimbot you, would definitely pick ron rn
Ron is an absolute shitshow of a game, half bake everything and people try to sell it to you because it costed them quite the money. Ground branch is unfinished but at least it doesnt scam you about it, i recommend it if you have a group of friends for it, right now its very sandbox-y do i recommend you create your own campaigns and scenarios for you to play, also it got a workshop so its only gonna get better from now on.
Well....... I like Ground Branch more......I think Ground Branch is like the remaster of the GR , and the game design group is from old GR. I love old GR, but the Ground Branch really need friendly AI like old GR and can command them tactically like old GR. Really hope the design group can add this things !!
I was hyped back when GB announced they are introducing Kythera AI.. then i found out Star Citizen is (was?) using Kythera AI as well, so i'm a bit on the skeptical side now unfortunately..
I think one aspect worth noting in regards to the graphics argument besides the fact that the lighting, textures, etc. being great in both is that Ready or Not has a more interesting level design and I mean that from a point of view beyond gameplay or style. What Ready or Not followed through very well from SWAT 4 is the in-game storytelling that adds another dimension to the already well-polished and good looking levels and while not too focused on, it does some great world building for the in-game universe to the point where I'm excited for new maps more than just to play them, but also to see what other stories they want to tell within them. Either way, good video and I think at the end of the day it'd be a better investment to get both games than paying for another broken AAA game nowadays lol.
Without a sqaud of mates Ready or Not is not worth playing for me personally. But with 3 friend, even with 1 friend, this game is really a lot of fun! I will try ground branch as well.
Groundbranch's gunplay and customization is superb. Very few game can rival that. However, I think the biggest drawback in its current state is that it feels very "basic" in terms of its other feature offerings. This combined with a much slower development pace makes it hard to get into for some players imo. For example, I really dislike playing lonewolf in tactical shooter, but if I were to play Groundbranch solo, I have no choice but to play lonewolf. The lack of enemy AI behaviour also ended up making each run feels somewhat same-ish. Now, that's not to say Groundbranch is bad though. I just think it needs a lot more time in the oven. Currently it feels like it has a really really strong skeleton but not quite enough meat on it yet. RoN to me feels a lot more like a complete package in terms of content offering. While a lot of it is WIP and can be really rough (as seen with AI SWAT members for example), it does check more boxes for feature inclusion. Also, the environmental story telling and details/atmosphere is on a whole other level. You can spend hours in a map looking for details that link each of the maps together, and it gives you enough information to come up with a crude understanding of the campaign story Void might be working on. Small details like a ringing phone dropped on the floor at the scene of an active shooting site adds a lot of immersion. This I find very impressive and really made the world feels a lot more lived in.
RoN's friendly AI definitely needs work compared even to SWAT4, but there are workarounds. For example, you can send one team to watch your back, which is highly useful since the enemy AI enjoys circling around for rear attacks. And, since their room clearing sucks, I also usually use a shield, enter a room first, take enemy fire and let my AI teammates do the shooting.
i have both of the games and i think that both of them is really good but if u like the highly realism and good quality and small maps take ready or not but if u like good mods and costumization and both big and small maps take ground branch but ready or not have more of the emertion than ground branch
Ground Branch needs to work out the modes and needs to change the spawns in a lot of those map , they always favor the defenders . Also the game is soo fun that I don't think that I'd need another tactical shooter
I hope in the future there will be a decent development team to make a full-fledged tactical shooter, to combine all the necessary mechanics into one, and not that we now have many different shooters with different restrictions. 1) Payday - Rob bank 2) Rainbow 6 Siege - from here you can take the opportunity to break the wall, glue bombs, control the drone, lie down on the floor, put up a shield, etc. climb the roof with a rope and break through the window. 3) Ready or Not - hostage release 4) Ground Branch - realistic shooting, running and graphics. In order to play a normal online shooter, I'm not going to buy 4 games that fulfill the same goal, but with different capabilities. Better wait for a full one tactical shooter.
Ground Branch AI is like playing Rouge Spear back in 2001 hence the motto "rebirth of tactical realism" from the early 2000s. Basic movement compensated by god-like aim. Ready or Not is not that different, just with added bells and whistles to fit the SWAT genre.
@@SwishActual played it today and its really cool,its %100 worth the money and imo better than ready or not cause ready or not just gets a bit boring after an hour or two but this game i could play all day long
If the AI ever gets fixed in Ground Branch I think it would be worth it and Id buy. Plus maybe something like old school ghost recon story. For ready or not same thing especially because I play those games alone.
There’s a few things I didn’t like about ready or not, one thing is that the tactics that were used were like from the 80s-90s pretty much out dated and my god the trigger discipline really come on man. I do wish there was more diversity meaning that you get to do way more as a SWAT officer than in the actual game. Ground Branch, tactics are up to par and “Ground Branch” is not the name of the game but also is what people in the military who are tier 1 like delay level call these CIA guys “Ground Branch” , it’s a term that is used to describe the CIA SAC/SOG a counter terrorism unit of the CIA and yes they have worked with delta and DEVGRU on multiple occasions in Afghanistan. If you want realism go with ground branch it’s very diverse and intriguing and also you get that adrenaline rush too unlike ready or not. Ground branch has a multitude of weapon systems which I do like but sometimes I wish there’s a bit more you can do, it’s fast paced but for a reason which I enjoy, I try my best at getting those times in as the actual SOG guys get but it’s a video game and I get it. The Ai however does needs a lot more work though. So if you want realism and don’t mind the stupid AI but want that realism Ground Branch is the way to go. If you are used to playing any of the Tom Clancy rainbow six series Ready or not is the way to go. Things needed in Ground Branch 1. Night vison fix 2. AI needs to be more alert 3. Needs weapon system that’s used by the unit 4. More pistols needed 5. More camo options and even a plate carrier set up as well 6. More customization based on characters 7. Will need weapon upgrades such as stocks and handguards 8. Mods are needed (yes I know they are in development of adding mods) 9. Customization on minor rifles such as flash hider and suppressor choices as well 10. Would like to see your character actually reload the mags when you resupply on your ammo Those things I have said are mostly knit picking but there are few things they needs to fix dearly, I hope that this is something I find the difference between the two if someone is curious about the game and find which one they prefer
"Ground Branch, tactics are up to par" - Since there is no friendly AI in Ground Branch, whether "tactics are up to par" depends on who's playing the game: You, your friends, or strangers. If you, your friends or the strangers you're playing with have good tactics, then yeah, you're right. You sure don't see good enemy AI tactics.
@@johnsimion2893 the game is still in development. So they are still working on it. They may add Ai teammates in the game. When I’m talking about tactics I’m more so talking about weapons handling and even movement