It's a bit too Perlin noise-y but yeah, the behaviour is ON POINT. Before I saw this mod, I was honestly kinda convinced it couldn't happen? Like, that's a LOT of block changes to be handling and the shapes would need to be really complex to properly feel like real. Also, I'm unsure but typically transparency is pretty hard to handle for computers so having a massive mesh that is constantly changing and that has transparency seems extremely expensive. It's I think why they made the clouds opaque and also why they made the clouds not interact with lighting at all. Those are the costs of doing something at this scale.
@@ranchonbread4905 Remarkably believable if you didn't out yourself in the parentheses. But yeah, perlin noise is an excellent tool for creating clouds, the only issue is that it works best with multiple layers of noise, which maybe costs more in performance? i don't actually know...
@@billbenedon4025 not many crazier than this. A lot of mods are visually impressive, but from a technical standpoint, very few are more than an accumulation of custom models, terrain-gen, particles, and UIs. Like, noise manipulation to make them into clouds is easy peasy. Takes some tweaking, some familiarity with cloud formations to make them fit. But drawing a frequently-updating hypermassive mesh every few frames is really kinda crazy. It's something I considered in the past, thought about it further, and went "nah, that idea's doomed from the start" because there's no way to make that optimized, and then went on with my life. I am genuinely impressed it was even technically possible without running a computer down to the ground. This isn't like the immersive portals mod where the question of "how does this even work?" comes to mind, but more "how did u make something this massive happen?". This has been massively optimized, that much is clear. Opaque mesh, updates after a number of frames, only renders what's in the field of view, isn't shaded with lighting, but rather how many other clouds are above it + day night cycle and probably tons more.
If mod developper can make a view in clouds like foggy and wet, and weather will depend on surrounding (like mountains and sea) it would be SOOO cool, in addition, if it would be compatable with distant horizon , and a way to make a more detailed cloud 1000x times cooler. ALSO, if you can build above cloudes , or like some type of clouds would be on different heights , or different groups and patterns of clouds could appear. Man, i wish all of this would be made.
1:27 Fun fact, clouds actually do fade away in real life just like mist does, it’s just when you go through a massive cloud they are so big you can see only white
bro you got a potential at making mod reviews, i want you to review more mods especially client side mods (my bad if my grammar isn't that good, english isn't my first language)
I think that for a more moded game simple clouds is better but for more of a vanilla feel better clouds is better. I also think that wall spyglass astronomy is simple and good I think that Astrocraft is better in my opinion.
I want whatever elytra mod you're using Also nonamecrackers2 pretty much just changed the i in wither to ea and that made storms a lot less terrifying :)
I'm so sick of people saying the spyglass is useless. When it's the only vanilla zoom in the game. Sure, zoom mods are better, but they are not vanilla.
Please give Crackers a little time, it's still in beta (which i feel like zoova should have said in the review.) so please wait. I'm sure he will make it support for Fabric in the future.
... Why are we being toxic y'all? Just because one person said it doesn't mean you have be toxic to the person if they prefer forge that's their opinion and we should respect that though it was a bit rude to say Forge is better like both are good in their own ways.