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Real-Time Hair Rendering with Hair Meshes - SIGGRAPH 2024 

Cem Yuksel
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Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Cem Yuksel
Real-Time Hair Rendering with Hair Meshes
SIGGRAPH Conference Papers, 2024
Project page: cemyuksel.com/r...
Hair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that provides orders of magnitude reduction in storage and memory bandwidth. We use mesh shaders to carefully distribute the computation and a custom texture layout for offloading a part of the computation to the hardware texture units. We also present a set of procedural styling operations to achieve hair strand variations for a wide range of hairstyles and a consistent coordinate-frame generation approach to attach these variations to an animating/deforming hair mesh. Finally, we describe level-of-detail techniques for improving the performance of rendering distant hair models. Our results show an unprecedented level of performance with strand-based hair rendering, achieving hundreds of full hair models animated and rendered at real-time frame rates on a consumer GPU.

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14 окт 2024

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Комментарии : 44   
@DJGrazba
@DJGrazba 2 месяца назад
this looks amazing i am gonna implement the paper graet work
@TigraPolosatiy
@TigraPolosatiy 2 месяца назад
10 Hairy Teapots Out of 10 🫖
@anthonysteinerv
@anthonysteinerv 2 месяца назад
Looks amazing! Next year I'll be applying to the CG master's program in Utah, would love to learn a lot of things!
@anontwo4667
@anontwo4667 2 месяца назад
Hairy teapots are nightmare fuel.
@remkojacobs9309
@remkojacobs9309 2 месяца назад
Wow. Just wow
@jacejunk
@jacejunk 2 месяца назад
Wow, I remember when the originally referenced paper came out and now it is in real time. Interesting sign of progress.
@djmips
@djmips Месяц назад
Tribble rendering!
2 месяца назад
Outstanding 😮 Thank you for the white paper about this fantastic work!
@CGToonStudio
@CGToonStudio 2 месяца назад
What you do with the papper?
2 месяца назад
@@CGToonStudio Read and understand how this special effect has been made. And eventually, implement by myself.
@Mayank-lf2ym
@Mayank-lf2ym Месяц назад
Came here after branch Education channel
@ozankayikci
@ozankayikci 2 месяца назад
impressive work 👏
@Hellemmm
@Hellemmm 2 месяца назад
Great!! ❤❤❤❤
@Rush_Blank
@Rush_Blank 2 месяца назад
So amazing performance😮😮😮!
@zergidrom4572
@zergidrom4572 2 месяца назад
This is so sick
@TheRealJerseyJoe
@TheRealJerseyJoe 2 месяца назад
Very nice !
@Yusuf_AGAC
@Yusuf_AGAC 2 месяца назад
Elinize sağlık.
@LOC-Ness
@LOC-Ness 2 месяца назад
sooo hehe, you're not gonna enforce that patent are you?
@illidan-gb9sk
@illidan-gb9sk 2 месяца назад
>RTX 4090 >consumer GPU
@gabrielnatan7567
@gabrielnatan7567 2 месяца назад
It is a 4090, and it is rendering beyond 400 FPS. I think that it could run on my 1050-not at 400 FPS, but maybe at 40 FPS.
@gabrielnatan7567
@gabrielnatan7567 2 месяца назад
ok, he should have written high-end consumer GPU.
@Mass-Sim
@Mass-Sim 2 месяца назад
Nice. If we joined forces we'd nearly have the complete package.
@mrkoreankim1
@mrkoreankim1 2 месяца назад
That last one 😂😂
@emretekmen1602
@emretekmen1602 Месяц назад
Cem neden soyadını düzgün yazmıyorsun
@mxdwnm
@mxdwnm 2 месяца назад
How can I use this on Blender?
@themidnightspark9431
@themidnightspark9431 2 месяца назад
Imma use this in my game. Sue me.
@AndreNunesArt
@AndreNunesArt 2 месяца назад
😮
@ineqvation
@ineqvation 2 месяца назад
Very nice results! I wonder, though, why is Frostbite's work in hair simulation and rendering being consequently ignored? Your paper doesn't even mention it, when it's the actual state of the art. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HPgWKev7B3g.html
@memomind7415
@memomind7415 2 месяца назад
Is there free software for windows? Thank you
@khoavo5758
@khoavo5758 2 месяца назад
Everyday we stray further away from God's Light... Just kidding, I'm just a bit creeped out at the start :)
@timmygilbert4102
@timmygilbert4102 2 месяца назад
The model is so wrong for afro texture 😢
@ElonyMusky2
@ElonyMusky2 2 месяца назад
Why did you file a patent for this? This is normally how people would do hair? this is absolute greed and disrespect for the industry. disgusting...
@roganjosh6220
@roganjosh6220 2 месяца назад
I assume the patent is for the implementation featured in his 3DSMax plugin "HairFarm"; the algorithm is given in his 2009 paper, since algorithms aren't protected by patents (they can still be trade secrets, but only as long as the algorithm's presence isn't public domain...?)
@zxcaaq
@zxcaaq 2 месяца назад
You patented this? nice thanks for making game development worse. Clap clap be proud of yourself.
@reeeyou
@reeeyou 2 месяца назад
I don't think there's anything inherently wrong about patenting it, unless he's taking it to the grave without telling the public. As the one who comes out with it, he should patent it. If he releases this information without patents, someone else can submit this idea as a patent, essentially becoming even worse by profiteering it without even putting in effort.
@TaraNasupovic
@TaraNasupovic 2 месяца назад
@@reeeyou He's not responding to any of the comments talking about the patent.
@pismaniyepismaniye480
@pismaniyepismaniye480 Месяц назад
@@TaraNasupovic United States patent: US20110063291A1, granted patent number US9177421B2. Expires in 2032
@AusReddit
@AusReddit 27 дней назад
I'm talking to the professor right now, as one of his students. This is free for everyone to use. Patenting doesn't necessarily mean unavailable.
@pismaniyepismaniye480
@pismaniyepismaniye480 27 дней назад
@@AusReddit you are talking with Cem Yuksel?
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