That's Charles putting the rig on me back in 1992. He has always been The Voice Of Mario. I was there to spell him on his breaks. Unfortunate, actually, that the video was shot when I was on the rig. Charles is da man!
@@thebrainnameditself9530 of course CGI had already existed, but doing mo-cap with a high-poly model of Mario’s head running at real-time with a decent framerate (also note that the PS1 and N64 were years away from even being known to the public at this time) is mind-blowing for 1992 technology standards
At times, Stevie sounds practicality identical to Charles' voice, while at other times he gets into a lower pitched voice, more reminiscent of Luigi or Wario. Either way, it's not a drastic change.
This is simply amazing, why can we no longer promote video games with as much light-heartedness and humor as these folks did.... Keep in mind this is a promotional character for a non released game of the time, so he was brand new, no one was secretive about this! Why are we so closely guarded with things now? The public loves things like this!
Man, those years with Mario's Italian Accent Voices: (I forgot Mario Voiced by the 2 Guys which is 1 from Donkey Kong Cereal commercial (1982-1984), and another one from the 1989 Ice Capades Show (1989)) Ronald B. Ruben (Mario Teaches Typing 1 in Floppy Disk (1991)) Stevie Coyle (1992) Nicolas Glaeser (from Mario is Missing on PC (1992)) now..... Charles Martinet (1995-)
Holy crap...hearing Super Mario Kart music in the background....all of this work..it literally feels like an early 90's E3...wow....all of this feels like I'm actually there...and the voice? Amazing.
I like how idiots like you keep copying and pasting this line, as if they're making a point. Nintendo consumer hardware doesn't focus on power. It never has. That doesn't mean the company can't focus on new tech. For you to look at it like such a simpleton shows you understand nothing that you say, and you understand nothing that you see.
Poketto Nintendo has had some of the most powerful machines out there until the 2000's, when PCs started getting the powerful hardware and became the machine you wanted if you wanted the best looking games.
You're still wrong. Nintendo was never focused on power, they were focused on APPLICATION. Today they do new hardware like motion, but people call it a 'gimmick'. The MO never changed.
Oh man....That think looks like full headgear braces. That would have sent at least a couple of teenagers screaming. That's really good CGI for early 90s. Must have cost a lot at the time.
That's me in the video. And this is from 1992, for sure. Name's Stevie Coyle. I was there to spell Charles during VERY long days at CES. You can see him helping me get suited up at the beginning of the video, and you can see (but not hear) him running Mario at the very end. 'Nuff said.
"Real Time Mario" and "Real Time Wario" were also used in preview booths seen in the electronic sections in department stores like Wal*Mart and K-Mart.
It's the famous Mario Head from the Mario Teaches Typing game. I am impressed that they could get 3D stuff working in the early 90's, given the limitations back then...
I read somewhere (can't fully confirm) that Luigi's personality was made up on the spot during this. Something about a fan asked to talk to Luigi and everyone going "oh shit!" And Charles said (in the Mario voice) "he's in the kitchen, he's a little shy so he won't come out!" Or something.
This certain facial recognising variety seems more advanced than the currently used sources of "Real Time Animation" being used at this date, were it to use previously created, animated clips with original dialogue casted by the most recent/globally known voice actor.
And guys, in case you didn't know, this is how Luigi voice was born. People keep asking him about him, but Charles didn't have a Luigi face. So he decides to hide the Mario mouth, and he pops out with a voice which said: " Ehy, I'm a shy guy, and im cooking spaghetti in the kitchen so i cant talk to you, sorry". That's how luigi voice was born.
This was some pretty intense stuff for the hardware involved at the time, and then just 4 years later this 3d face animation was just a simple, quick addition to mario 64 after Miyamoto had a short glance of it in action and decided to add it to the game
This would have been absolutely mind boggling in 1992! The helmet is hilarious too, i wonder what the technology was, maybe optics recognition? Or hardware encoders on the jaw bone. I know if I had seen this in '92 I would have thought it was at least pre rendered, until mario started interacting with me :p
@@StevieCoyleMusic hello im a big fan of Mario how did you get involved in doing the voice of mario with Charles martinet because i know that he crashed the audition and that's my favorite story but how did you come about helping out with mr martinet doing the mario voice
@@markponekovic3415 Charles had done CES before, I believe, and knew how tiring these shows could be, and how hard on the voice. We are old pals from theater days, and he asked me if I’d like to split the duties with him. Very gracious!
@StevieCoyleMusic that's awesome I really like the real time mario thing I wish there was a video of charles performing mario for the very first time and I really like your mario impression
@StevieCoyleMusic Thanks so much for letting me know. I still remember filming this like it was yesterday and enjoyed meeting you. Hard to believe that was almost 20 years ago. I see from your youtube channel that you are also a talented musician. I hope others here check out your page. Take care.
@DigitalNeohuman I'll tell you what: 20 years does fly away - I don't believe I was about the age of 8 when I got my NES, and this year I will be 28 years old. Thanks for sharing this video. It was really cool to see it.