Really enjoying your videos. They’re a lot more satisfying than the ones other Teardown content creators are putting up. Are you using any mods? The way your buildings crumble look a lot better than everyone else’s.
Very real and funny experience in this game im playing this in my office and my friend suddenly loves this game and he use this game for his analysis for building weaknes and etc for his college assignment pretty funny isn't it ?,he should simulate it with blender 3D that has a real simulation in his analysis of building design N.B : he's a college students in faculty of design architecture and building
My GTX980ti runs the vanilla maps fine, sometimes I have to turn the distance scaling down to 75% but most of the time I get a smooth 60fps on high settings.
@@outcast4087 Not really if you use a pre-animated multipoligonal image that turns around in the direction of the camera, in an RTS with limited camera movement that approach is perfectly usable.
@@SoymilkPapi Your crash landing series is awesome. Really creative and natural seeming effects. Seeing the cars roll or flip into buildings made me think it would be cool to sort of sling shot them into buildings rather than drive them into them.
@@SoymilkPapi oh sorry, i'm talking about the first level appeared in the video, it's the cable-stayed bridge from São Paulo - Brazil. By the way, very nice video,i really liked it! :)
if they added more complexe gravity so 10 tonnes of concrete wouldn't hang on a little 2x2 meter concrete pillar without collapsing the game would be perfect
Hello guys. Do you think i could use this for VFX purpose? I mean... Is it possible to render in 4K? Is there options like in blender or so for rendering purpose? My goal would be to render some building destructions and integrate it in a real life scene.
One day destruction physics will happen at a molecular level in games. If speed increases 2x in processing power every year. Do the math to get to molecular size dividing this block size by 2 for each year. Assuming the R and D went into developing the software. That's just the processing requirement. Just my theory.
@@SoymilkPapi Someone needs to make an A-bomb sandbox physics game. Where its got amazing destruction physics and you set the stage for the bomb. With super slow motion. Have stuff that combusts, melts, incinerates, vaporizes, shatters, and so on. Have all the known testing from the 40s through whenever they stopped. From the very first test to the Zsar Bomba. Be pretty cool to see. Hehe, it could be called "Ground Zero" or something. I am curious of what deep water blasts do and it would have to have a good ocean scaled sandbox model too. Maybe in a couple years we will get RTX water acceleration sims. If you ever rendered real water sims in Max or Blender it is slow :)