Something that I’ve changed From this workflow: at 3:19 on the color ramp that controls the star color, add another stop so that you have black at the left, then add the color on the second stop, right next to the black, and have a white stop all the way to the right. This will make the stars have a nice color gradient which looks more natural
Thank you for this tutorial. I’ve tried this technique a while back with no colours or fog. Very simple. This has amplified my background immensely thank you so much.
I personally enjoy how easily you made this look, here I thought the only way to get a star background was NASA images as textures! But this is so much more controllable, great tutorial.
Thanks, great tutorial. I like the Star Trek feel of slow steady motion thru the field. I tried achieving it by changing the position of camera over time/frames but everything remained the same. Then I changed the focal length over frames/time (about 1000 frames), from small focus (15mm) to large (50mm). That did the trick.
Comme toujours super vidéo pour nous apprendre a faire une magnifique plongé dans l'espace interstellaire. bravo a toi et autant de merci qu'il y a d'étoiles sur ta compo... As always great video to teach us how to make a magnificent dive into the interstellar space. congratulations to you and as many thanks as there are stars on your compo ...
I did your Starfield yesterday and I really love it, it is the best I have seen so far, bevor I only had created one with a noise texture and your‘s is so much more advanced. The original setting might be a bit too much for some scenes but well it‘s all adjustable to ones needs. Thanks for sharing it, now I have to check out your nebula soon,hopefully there is more to come from you in the future.
This is really good but one thing is that whenever you sue this technique the other objects go dark, how do I keep them light? I am doing a star wars scene
I absolutely love this!! It's one of the most gorgeous BG i ever made and i have you to thank for it! :) I have a question though, is there a way to make the bloom without it being everything? Because my objects also have the bloom
I just found a tutorial from DefaultCube in which he creates a bokeh effect similar to how i create the stars... I think that there's an answer in there in how to achieve this. I have yet to try it out but if i get some good results I'll make sure to let you know.
Hihi!! this is an amazing tutorial. easy to follow and the result looks wonderful..BUT when I render, the world background is just completely black, but I see the stars in the render viewport in Blender. I've switched on/off a bunch of different settings but it still doesn't render. Do you know what the problem here is ??
hi! I found what I was looking for... thank you! I started doing it but when I press control + t to create the mapping it doesn't work, do you know which is the problem?
I used this same technique with a small modification in the color ramp of the stars (i added more than two stops, in order to create a more natural gradient on the star color and a bit more density and got a really good result: blenderartists.org/t/globular-cluster-inspired-in-messier-13/1254858
this seems to always happens to me I also have your noise texture has distance, color, position, my noise texture has fac and color and I'm aslo using 2.90 windows 10x64
go to edit in top right corner, then prefereces, then click og Add-ons. Then you seach for Node wrangler and click the box next to it to activate it. hope it helped
Are you able to add colors in the ColorRamp to randomly generate 3 different colors instead of recreating all the node paths, or would that just tricolor each individual star?
I actually added two more stops on the color ramp but that was in order to achieve a more natural gradient on the stars (I posted an updated video on the star background that shows this change). When I first started working on the project, I asked in forums and tried to do what you mentioned, but I have not been able to do it so far. That was a while ago. I'll look around and if i manage to get it to work, I'll post a video on it! anyways, thank you for taking the time to watch the video and comment on it!
I'm new to Blender and this may not be the best way, but here is how I simplified everything to use far fewer nodes: imgur.com/a/Q27h8nx Basically you just take advantage of the Voronoi's color channel, a color ramp, and the mixRGB (multiply) shader to add color. You then use the Voronoi's 4D setting to generate some randomness using only 2 texture nodes. I also did a thing with the noise so I only needed a single instance to generate the clouds. It doesn't look quite as good as his noise things, but reduced the nodes needed by a lot and I could use the black color stop in the color ramp to lighten the scene overall.
Same for me. Quite frustrating to get near the end and find the stars dont bloom? If i stick in a cube with an emission it blooms fine, but the background does not no matter how intense you make it
When I added the second background node to the first add shader the stars went white, where they had colour before. They only have colour if I disconnect the second background shader :/
there's a link to my fb page on my about section on the channel. send me an inbox with a screenshot of your nodes and ill try and help you figure it out
For a still that work but for an animated space scene you cannot render bloom in EEVEE and have to resort to compositor that is a real pain in the butt!