Agree on the “upgraded the base to level 2, then saw I needed stone to get wood platforms, quit immediately.” I don’t even see stone on the map, I’m out of food, and there’s an enemy invasion coming.
The stone is on the south west side, and they gave you just enough stones to upgrade your base. You need to destroy a key there to unlock a new zone with more stone stages The thing i hate is that the key thingy is "tanky", you need a ton of operators to take it down
I used some of the ranged tiles to have Kroos alter, blue poison, Click, and Firewhistle take it down pretty fast (Kroos is the standout here, because the keystone only really takes 1 damage per hit and she hits a ton) @theoreticallyme4548
I mostly agree with your point that it is extremely new player unfriendly. I was a new player when RA1 came out and grinded miserably to get the Pallas skin and hated it because it seemed completely impossible. With RA 2 I played the game all day and I'm still finding more ways to enjoy it. It's unfortunate that for new players this game mode for them because I know personally how it feels. The answer shouldn't be just wait 3 months and get Wisadel, they should just let you use ANY and as many ops from your friend list as you want on easy mode. I don't need this feature but I think new players could learn how operators work and also be able to enjoy the game much more.
From a CN player perspective: In retrospect, the one thing permanent RA lacks is replayability. I absolutely LOVED the game mode when RA2 came out, and played it non-stop for like 6 days and went through the main story. It was crazy fun. So many ppl online was saying that the event is bad back then, and I cannot disagree more. And then... what? I never opened RA2 again after that. Bc all thats left is more of the same thing. Grind resources on the same map and stuff. The fixed map made it so that there is zero replayability bc even if I restart, everything is fixed, and I have run out of new discovery. They really should be releasing more content every month after the first month. Maybe make it so every month we get a new chapter of the main campaign. Without replayability and with monthly rewards, they really need to crank up the contents. Or they could just add more randomness and make it more RA1 like, I dont mind either way.
I heard before that it'll get an expansion every month on both rewards & quests right? Like the Hoshiguma skin & monthly raid quest. And it'll get a seasonal(?) expansion every year with a different theme, so I'm assuming a different map with different story? I'm afraid I might've misunderstood the infos I've read before, so sorry can I ask what exactly does the monthly expansion add? 🙏🏻
@@syanana-star You're right. Monthly expansion is just the monthly raid. There are two content expansions in the future though. My point is, since they have a monthly reward system, clearly they want players to play a lot each month. However, the monthly raid does not provide enough content for me to do so. I need more story progression, more maps to explore, more buildings to put in my base, and not just one raid every month.
@@evermoon3949 ohh so the monthly update is just a single raid? Aww, yeah definitely understand now. If not much content is added, I feel like most Dokutahs will just build up their base strong enough, then only play once a month for the monthly raids after they get tired of it, unlike IS. Thank you for the clarification!
I've been having an unexpected amount of fun with it. Went from Day 1 to about Day 14 in a single play session. Made a lot of mistakes but learned a lot more about the mode and resource management in it. It shows promise!
Aside from a near-soft lock with the first boss (cause to hell with monsoon season and the -1 block and -40% operator HP modifier it brings) I've been rather enjoying it. Having those three outpost tiles near the base is a bit of a genius move, since it gives you some early defensive potential if you play your cards right.
I had the same problem on my 1st run, resetted and had a much easier & fun time on my current. For anyone having trouble with raids, especially boss raid during Moonsoon, using provisions is a godsend! Especially for your vanguards to print DP fast, or even 1 of your strongest guard dps (like for me Silverash) so you can deploy them faster to get wave clear skill ready & help block while waiting for more DP. The recipe is 3 puffball tenderloins for -6 DP. Btw for operators that cost 6 like Gravel, it makes them cost 0 DP! Also provisions that increases your Defender's block count, preferably a Defender with 4 block like Hoshi, Cuora, Nian, etc so during Moonsoon they'll regain that number.
The most enjoyable part of RA1 was seeing your carefully designed base/death labyrinth absolutely torturing the enemy coming to your base, but now they decided that bases aren't saved in-between runs? And the traps aren't permanent too? How am i supposed to enjoy this mode then?
I'll say it: overall, RA2 is more smooth, but the RA1 system was much better. for a permanent mode you sure don't get a lot of permanent benefits. Every time you restart you lose your HQ base with the buildings inside, your upgrades, your recipes and even your collectibles. Compared to IS, where you have upgrades that benefit future runs, RA2 feels more like you have upgrades so that you start your future runs on equal ground, since you are softlocked behind leveling up your HQ anyway. What I'd like to see is 1) Recipes being permanent, don't wanna pull up the Reddit post every time I want to get a certain buff 2) Upgrades that you unlock stay unlocked, and only when you hit the required HQ lvl they are active, its bad design that every run every time you lvl up the HQ you have to manually unlock them 3) In a run once you hit a high-enough HQ lvl like 5/6 you can buy permanent buildings that cost 50% more but carry in future runs, that way the idea of a base setup can be achieved,and this way you can't cheese your way into a super OP base with 3 min. strat and you feel rewarded for the progress you made 4) rn Crabbie Pumps are a walking L, you bascially trade 10 Wood for 10 Water it needs a buff, also why the fuck is the first Tool you unlock the one that uses up the resource you most need at the start, dafuq 5) I heard that Defensive buildings like the one that pushes and the one that binds are now temporary 120s, instead make them permanent in the run ONLY, but they have a downtime, sorta like Amiya S2 self-stun, that way you can't just spam them like an ape 6) Virtuosa S3 is bugged as shit, her "Expand Attack Range" makes her have no detection range at all, she can hit whatever is or was detected before, but she herself has no detection range, in Jagged Jungle for example, normally with her S3 she'd reach the trees, but they are not detected by her, you have to use someone else to detect them for her
Gladiia’s S3 is also bugged, in fact, it’s been bugged since first RA. Hell, I can’t even tell if enemies in the middle of her washing machine skill are even taking damage, since they become undetected and after the first time I just stopped using that skill.
@@DrSilvergun Skill issue on my part.. I thought it was easy to die so I did the same strat as RA1 ie expand as far out as possible to get resources ASAP and build rice fields before quitting out. Then I realised I couldn't quit out. , and now I'm out of food, and an invasion is coming. So I thought that dying may reset it, so I wanted to let the invasion kill me. But I didn't die. Still thinking the goal is to reset, I continued bricking my account. Now I'm completely stuck with no food and no resources and the intended option is to continue barely surviving in the base.. and if I reset everything is gone. Feels bad that they didn't communicate it properly.
@@GlacialCroissant at the end of the day, you have to compromise. Take it as a learning experience and start fresh with your newfound knowledge. RA2 is far more forgiving in the early game and raids, they don't bumrush you everyday like they do in RA1.
I finished everything possible right now, my toughts are that its EXTREMELY biased towards veteran players. 1] Entire event is a built operator check, i absolutely breezed trough it as i have tons of built dps support and utility operators. Any new player that doesnt will suffer and iirc it DOESNT ALLOW YOU TO USE SUPPORTS! Is this the first event that doesnt allow supports to be used? 2] EVERYTHING is a DPS check. Every single boss has absolutely hilarious amounts of HP so if you dont have most of the core DPS operators then you will simply suffer. And the difference between having Texas2/Yato2 and not having them is simply day and night apart. The biggest example of this is the zumrutruyasi priestess. Thats the single biggest squad/dps/aoe and single target check in the entire game. 3] Its grindy as hell. You do the same things over and over. I am crazy about finishing content so i finished it in one sitting for hours but for avarage players it will be too boring.
These gamemodes (IS and now RA) are just too beginner unfriendly. You cannot possibly have a good time until you figure out exactly how they're meant to be played, and the discovery process can be very aggravating.
I don't see the problem with making content not intended for beginners. There's literally SO much content for new players to do. I've been playing for over 4 years, so these gamemodes are the only thing keeping me playing. Maybe they need to lock these gamemodes until they get further into the main story (like maybe Chapter 6), but making these gamemodes beginner friendly would alienate the end game players
@@andrewfulan796 I meant to say beginners in the mode, not the game. I've been here since year 1 and the annoyance I feel towards RA tales within the sand is the same or even worse than what I felt towards IS when I tried it for the first time. But don't get me wrong. There's a certain appeal to a game that is very hard to win/complete, and to which there's absolutely no guides or instructions.
@@IhnalakoKainaif your account is well built enough you can 100% do them without guides without much issue, just having some patience and putting in the thought into what each stage needs to be solved. RA even solves my only criticism with IS, that is, not being able to see which enemies are in the map before clearing it once (which makes final floor maps on the first time you see them be a death sentence if you don't have a god run)
@IhnalakoKaina I think the problem is that people want to be able to perfectly min/max immediately and don't want to spend any time figuring it out. You aren't punished in IS or the new RA for not knowing the optimal strategy. The gamemode is not difficult if you've been playing since year 1. Spend an hour playing it. You can always go back to prior days if you made a mistake or want to try something new. Or if you don't have time now, come back later on. There's no FOMO with permanent gamemodes
I'm curious to how you'll kill the crocodile story boss that gates the iron sector with low rarity Right now that stage just feels like a huge stat check to me and it's a somewhat absurd stat check
I was thinking about this too, but the solution is probably just cutter S1 + food and the rest of the squad all the 4stars with chance to stun (quartz, may, click, gummy)
depends on how much damage boss does if they can one shot cutter through mousse debuff I'll actually have to use my brain a bit otherwise stun + roberta shields actually this is 100% where we will end up anyway
@@DrSilvergun its normal dmg is fine, but it gains atk with each attack. you can reset the atk stacks by using stun, freeze or levitate. 4stars just dont have too reliable and constant choices for that... something like gnosis S1 just completely disables that part of the boss
One thing I do like about RA2 is that they added special maps that once liberated turn into event nodes where you can regularly send out operators for resources. It doesn't cost any Acts either, so you no longer need to go out and farm that specific resource and can use the time on other things (like exploring the map, fighting off raids, etc). I'm looking forward to unlocking the stone one and really start building out my base.
You might be right that reusing the RA1 stages wasn't a smart idea overall, but my personal experience was that I was glad to see some familiar stages so I could apply what I had learned from RA1 right away. Given it's a hard mode and I'm always afraid of getting myself into a softlock, it was nice to be able to come in with some map mastery under my belt (even if they tweaked those maps a little bit). My one major gripe is that it doesn't communicate well what your reload options will be before you've already committed to it. The first time I tried loading a game, I was under the impression I could choose how far back I could go, instead of being forced to rewind exactly 3 or 6 days; when I saw that, I had second thoughts about reloading, but at that point I was locked in. Not sure what the reasoning behind not allowing you to back out at that point was.
Yeah I was kind of excited when RA #2 was announced. I actually enjoyed the first one and it made me enjoy the mode more than IS because its at least different then just another farming rewards game mode that didn't make me miserable. But I could absolutely agree its inherent flaws especially with the difficulty. The first boss alone was ridiculously OP and was probably one of the most dangerous bosses out of the other two bosses for the endings. The boss required so much stat check and a really good tank with healers otherwise he would just run to your base and it was GG no read pretty much. I hope they made the bosses more fair and interesting instead being huge damage sponges and high rarity dependent. Can't wait to see additional videos of you playing the mode! This video helped me understand the new stuff a bit. Also screw DOS that mode was a good idea horrendous execution of a new game mode. If they revamp it, there's so much that needs to be improved
Glad to hear it picks up after the initial wood farming. I played it a bit last night, and got a little jaded with how long took to get wood and how much I needed. I didn't play RA1, but I'm liking the psudo-RTS feel of RA2 so far.
Biggest issue with the mode for me is that it will absolutely roll you if you aren't careful at the very start and it can basically softlock you. IIRC, in RA#1 you started with a squad of 6 units who all got 3 stamina (so 18 total squad deployments) which you could use as you please. You start out with 4 food in RA#2, each of which equates to 3 deployments (so 12 total squad deployments, a decrease of 1/3). The 1 rice paddy you have in the base gives you 40 smoothie capacity per day. You can't use less than 2 food for a sortie for some fucking reason so if you dump your food too quickly, you are literally forced to wait 3 in-game days before you can do fuck all anything. The first thing the game tells you to do is go farm wood and water to get HQ level 2. If you do this, you will literally instantly softlock yourself since you will run out of food and therefore can't do anything, including defend your base. The windup to the mode is just insanely painfully slow. Most people are going to check the mode out for like 1-2 hours and then form an opinion on it. The first couple of hours of RA is some of the literal worst gameplay you can experience in Arknights. The mode might be a moderate to significant improvement in the long term but at the end of the day, it's still just a slightly-polished turd. The lack of interest in it is evident by the fact that like 2 people made videos on it before everyone just went back to playing IS. SSS literally has a more fun gameplay gimmick imo than the entirety of RA.
You probably will get softlocked if you waste too much food resources without exploring far to the south, not necessarily by increasing the base level. If you try to farm resources to increase your base level while also traveling south as far as you can, then it's less likely for you to get softlocked because there are decent source of meat there. You can also get more encounters that may give you meat or rice too. There's also trading post once you raise the base to lv. 2, but it's kinda expensive I say this because I've never gotten myself softlocked so bad like what you just said, even in my super scuffed "fuck around and find out" blind first gameplay.
Might just be skill issue, unironically. I didn’t play RA1 because I didn’t know about Arknights when it came out, so RA2 was my first rodeo, and without knowing any information about it, I’ve already cleared the act 1 bosses and am on day 37 with only one reset on the line breaker boss because i didn’t realized that urban road blocks were needed on the corners of the base as well so random enemies don’t just break the roadblocks instead of getting routed. Just farm for some meat in the early game and focus on getting farms up so you don’t have to farm as much, pretty simple
I guess this all depends on one's view of Arknights. For me personally, I always see Arknights as a game that is simple and doesn't take up a lot of time, so I can use my other time for more useful things, such as work, for example. But there are also people who wish Arknights was a more time-consuming and more complex game. Maybe people like me don't really like RA because it's different from my view of Arknights so far, but maybe people who expect Arknights to be a much more complex game and take up a lot of time and screen time will really like it.
RA2 greeted me with no old base and can only use op once a day both are too painful it left me in bitter taste even after reaching >20 days rn RA1 was way more fun for me including the supposedly bad tutorials
I think I stalled day 3 or 4, because I ran out of food for energy drinks trying to farm wood. And hell, I am not sure what I could do differently because it's not like I was ignoring the mobs.
I think one strategic difference is that the daily decision points are less valuable now. You can do nothing and just mess around for easy resources in random event nodes. You can save drinks and gather resources in that way.
I am personally having a ton of fun so far. Helps that I've played a good amount of survival games in the past I guess, so I'm not turned away by a bit of resource grind. Just got to day 60 on hard mode, the croc fight was pretty interesting. I agree that the game mode must be really tough for newer players though.
I'd love to play RA2 and not brake my head on every single stage because I'm a new player and it is hard to clear anything since I lack in good operators. It is really would be so great to have acces for support units. Even if recruiting them would cost some resource that you can farm out in the event. Because of this "IS" is so fun. And even I cleared IS2 and IS3 multiple times with the help of support units ( well and artifacts ), but mostly units that I don't have brought fun gameplay.
I gave it a try. It still sucks. The early resource management isn't balance out. You either succeed early or you have to keep wiping till you hit a jackpot. Coupled with not saving any progress between runs it is more frustrating than learning.
I loved the new RA and I wish I didn't have the ongoing Shu event atm bc I would love to focus on RA more. I'm still learning how to manage and farm resources more efficiently though.
Loving the new game mode, but then again, I love all of them. I have been building my account for over a year now. A lot of these game modes are "account checks". I enjoyed DOS, but I had built my account with more than just META and other opps that are not viewed as useful, but have extremely strong niches such as Coebe.
Kyaru is actually right here, Ceobe had long-time been S-tier meta. Edit: I told her months ago that I will not reply directly to her anymore, and I am keeping that promise. I will not fall for the bait again.
I like the new Reclamation Algorithm. I was always fond of the idea behind it, too, but the execution of RA1 was just not good. The tutorial was definitely better than the old one, and I was able to understand what I needed to do, and was able to start off relatively well in the beginning. But I’m very frustrated about collecting the stones and the like. I’m still stuck on that but I’ll find a way through it, hopefully. It’s a shame that upgrades to our headquarters gets reset as well when we reset everything or go back to a previous day, too. Grinding in this mode is definitely tedious (but at least it wasn’t as tiring THIS time as much as RA1, where I grinded just to get the Pallas skin). And yeah, this game mode isn’t really going to be newbie-friendly; playing this game mode made me realize that I should probably spend some time building more operators, specifically the lower rarity ones. I’m definitely going to be playing this game mode more often, regardless.
Hi SG. Do you have any tips for 4* only? I played up to 25 and the boss raid spawned. I struggled to farm wood and stone, around 50% was spend on another bunch of drones. I dont have any base defence and im sure i wont be able to defeat the boss raid, so im planning to start from day 1 again, i think you definitely know something that can help. Also, Humus is very busted in RA, he can nearly solo many raids (with the fog machine) because all enemies rush in the same line in huge groups, and he also decent in cutting trees
@@bazovich hmm rando thoughts u can get intial dp by having some vg in HQ (unlocked on day 21) Food that reduces DP costs or gives initial SP Blockades Pick maps you fight on better. Maybe the fight is harder than I'm thinking, I'll find out later today when I stream it, but there should be many ways to approach it.
as a relatively new player i am very much struggling in this mode. only a few built good ops like degenbrecher are getting me through multiple of the stages
I started in January so I have no previous RA experience. This mode feels like walking into a room full of very angry people who want to beat the shit out of me for not already knowing what's in the room.
although i do enjoy the game, there is still a lot you need to figure out yourself at the start which is why i ended up restarting twice (once on day 2 and once on day 14) both times because I felt like I played it wrongly eg. too much energy on raids that I could on farm once a day also havent farming well-optimised. ( I now have a kill trees team and a get trees team ). it probably will get more fun now but the 50 rice thing is honestly a pretty brutal first hurdle with scarce food and limited resources
I loved the original RA, but it was definitely quite flawed, and I think MOST of the changes were massive improvements to the gamemode. Im enjoying myself a lot so far, cant wait to get into the lategame
@@DrSilvergun yeah but they're locked?? They're telling me I have to struggle getting wood and stone before a certain base level that probably gets restarted every run??
@@sorashizen5130 getting base to lv. 2 isn't that difficult (it's slow, but not difficult. Like SG said, it takes a bit of wood and water) and once you're done, NPC will give you free stones that you can use to make the tier 1 gatherers Once your base is at lv. 2, head south to the first pass (after you meet Kestrel for the first time). Either you pay 50 rice or beat the mini boss, but afterward, you'll gain access to the first stone mine
I didnt play the previous version only the first one. Then I tried this one. The base resets, the drones requiring metal that you cant even access in the first zone so you feel like you just need to force push in order to grind pointlesly. After trying it several times and one time seriously I was exactly like what Dr. Silvergun said "F*ck this sh*t". Just do first 4 days to get between 600-1200 points (heavily rng based), rinse and repeat. No fun just soulless pseudo grind consisting of clicking bunch of times on stuff that didnt matter and then reset.
While i agree that RA2 is somewhat better balanced than its first iteration, personally, i still find it the worst game mode they've cooked so far. 2 actions a "day" and not being able to use same squad twice on same day is more than restrictive enough, having to spend extra limited resources to craft them lousy energy drinks to be able to do those 2 actions is 💩 on top - for me its been a choice between either turning all food i get into drinks and hope i have enough or craft buff food and discover i dont have enough left to cook drinks so yet another reset it is. I'd rather actually get steamrolled in the first few tries and have a decent base than start from scratch after every time I fail. That learning curve isn't happening, im too dumb for this thing... I dont vibe with reloading the save because in case of most of my 2 braincells mistakes, i have to restart from scratch to fix them anyway, but that also involves looking up guides on reddit and whatnot all over. Also permanent base from RA1 at least guaranteed that after a few first runs you had your food farm established and them darn drinks and recipes werent that much of an issue anymore. So for now I'm using that easy 3 minute strat to gather currency for the shop to get everything i want from it, and when that's done, I'll see if I'll ever actually play that mode as intended.
@@nou1364Nah, I’m a longtime player and despite loving RA1, this remake is trash. DOS at least was only trash due to pointless “helpful tags” that actually prevent you from getting the rewards.
*Throws a wave of 90 enemies at you, mixed with 60 Ursus Heavy Defenders and they spawn before you even get 11DP to deploy a vanguard.* I get this mode is a puzzle and It will be easy once you know how to solve It, but the learning curve is just plainly stupid, how am I supposed to figure out how to deal with waves of 90 enemies that enter the blue box by the time I get the 11 DP to deploy my first vanguard? For anyone who wants to figure out the puzzle by themselves without looking at guides this is just sadistic, It is impossible to learn anything when you literally can't even do anything at all. The balance is what I expected, absolute bullshit. Arknights is the best visual novel ever made, but not everything can be perfect, the optional game modes are the worst game modes I have ever seen in my life, not CC, CC is great and I love it, but SS, RA and IS3 are the most miserable and un-fun experiences I have ever had playing videogames. I already wiped my first save because it is pointless to play this mode without following a guide, the learning curve is absolute bullshit.
Early on before your base is well built, go fight the raids early before they hit your base, any enemies killed stay dead so you slowly lower their numbers
Dunno sad part or no but I liked how in first RA it was always random from beginning of run, but guess now it's okay to be not random since it's some kinda of campaign from now on, I like it, but ye *for wood bots need stone kinda annoying*
I’m still not playing this mode. I know, I’m missing out on rewards. But I legit can’t be bothered to deal with its mechanics. *says me who is playing IS even after I maxed out the rewards*
I agree it's way less newbie-friendly than IS (and thus, less friendly to me than I expected after grinding IS for a couple of months - I got used to relying on Support and free units, as my own account is severely underbuilt, I have just a few E2 lv60 operators with masteries and modules, and the majority of my ops are E1 lv60 yet). Since I don't even have Texas alter or Yato alter who are broken in this mode (seriously, why do the same limited operators have to be that much stronger than normal ones in EVERY mode?), I feel depressed from my first attempts at this mode. Seeing old players quickly catching up on RA-2 bc they already know how to play it from RA-1 and have well-built accounts makes it even worse for newer players who also want to experience some fresh 0-sanity fun :(
If you're a newer player and want to have 0 sanity fun, there's all of IS#2, #3, #4. There's SSS if you've gotten far enough. There's hundreds of hours of 0 sanity existing gameplay, so not being able to enjoy RA right now isn't a problem. It's not like it's going away
@@andrewfulan796 SSS is not fun, IS-4 is too hard for accounts without Texas/Yato alter, Mlynar, Typhon, Ch'alter etc. I have already cleared IS-3 all endings on basic difficulty and Deep Expolartion tasks, finishing the tasks for IS-2 and still have 3 endings to open there, but I absolutely hate IS-2 bosses plus got bored from farming 100+ levels in both parts.
So well said! Ironically the rougelike base building was my favourite element of RA1 so they pretty much deleted all I liked about RA 😓 But I'm not a petty baby so I will agree that RA2 is way way better even if it's not what I would like RA to be (a roguelike). You're so right that we gotta love the devs for doing stuff like this. I hope they will come back to some of the forgoten gamemodes and rework them, once they realise they can still save them. Because man Arknights co-op would be so fun if done correctly!
Unexpected development. RA2 is defo better than RA1, even though I was one of the crazy ones who enjoyed RA1. I will say that the beginning is still a little rough at times, especially when it comes to food economy.
My account is near enough day one with about 70 maxed operators so I can play the mode, do I want too no the mode is fucking tedious to play, and i am not going waste resources to level operators like Silver ash, Mynar and kestrel that i'll probably never use else where just to make this mode slightly less boring. So I'll just do the 1200 currency on day 3 wipe routine and ignore the mode after that.
There is actually strategies for it if you reset... You can get 1.5k points in 5min or less Though I wouldn't recommend it since it's boring af (just like in RA1)
@@SmokuZnadPotokuI'd say it's more for people who don't like RA in general like me even after giving the second one a try so I'm just clearing out the shop while watching something on the side
1st I ABHORE the hard-locked tedious resourse progression system that's tied to region unlocks. It's so unnecessary slow and dragged on way past it's point of welcomeness, and to top it all off it's the most POS spaghetti design out there: -You can't just unlock a region unless you do the +80 main quest events for “part 1”, but each third quest promt summons RA “ending” boss raid out of the blue that you fundamentally won't be prepared for as you lack access to the resources that you need in order to modify your base for it. -You will either have to spend absurd amount of time grinding like Sysyphis in the most inefficient way possible, or you reclessly go full YOLO for high risk high reward playstyle that might permanently softlock your run unless you know what you are doing. -Arguably the sole greatest thing about RA1 was it's world map approach design, you figure out superior farming stages/methods via game meta knowledge and then speedrun that $h*t. Upgrading a map node to “Sentry” revealed up to 3x3 unscounted chunk of the world map without you having to manually explore all the nodes one by one, it was quite expensive but hella rewarding in terms of game weight and usefulness. This great system however is completely butchered from RA2 where node upgrades don't do absolutely anything meaningful. 2nd RA1 had cheap consumables but overly expensive base platforms, for just 5 wood you could craft a med kit that fully restored the HP of any operator (imagine how well that goes with Surtur) but on the downside the most basic wall required T3 iron. In RA2 this is the other way around, platforms and walls are dirt cheap consting mainly ≈5 wood/4 stone but the consumables are hella expensive costing up to 5 T3 iron for 1 restoring potion without any downsides. On paper this is great and all, till you remember how the game proactively cucks out of the resources you need, so in reality you get neither. I've experienced a situations where In my effort to kill the swamp priestess I've burned 110 wood a day for platforms alone 3rd speaking of the 400k HP Crocodile swamp lady on 5m time limit, with 4m trash mob filler, that takes 0 dmg unless blockd-we should deeply appreciate the sheer BS rage material this mode has to offer. The best way to describe RA2 would be CBT with chainsaw, it's absolutely despicable and I love it!
i actually liked the fact that they reused the old maps so i know where the stuff are and doesnt have to look at a guide while playing the mode, RA2 to me is much, much more fun than all the is, sss, new ccs, and events like DoS bullshit
@@Raptchur what's so fun in IS? if it wanst for the mizuki skin i will NEVER touch it, bullshit rng, is4 is no fun either and so will is5, nothing fun about that thing
I thought the new ra would once the meter hit the end it would reset and end the game. So my opinion kind of changed. I really thought this js just is building base
Yeah I played a ton of RA2 so far where RA1 just made me feel super frustrating and annoyed, but RA2 does have some annoying pain points too. I hate the map for the Iron Mountain Pass with a passion, there are so many fucking divers and stupid Sandcastle casters that it feels almost impossible to just focus on the node, which you need to do because damage doesn't stack on it for whatever reason. Also the game throws Linecharger at you super early and that feels really mean. I didn't know that you could reset your entire run so I went "damn they really just said softlock yourself" in a discord server I'm in.
I manage to get to day 64-8 last night that was my first reset, I don't know where to find iron, help wehere iron I can't get past base lvl 4 and the enemies at day 68 have 3 raids????? Like bruh and the number of enemies is 264 wtf it's so laggy have hard time defending and also the casters is so annoying keep breaking my walls force me to fully reset because all my save has raids on it I was just lucky to survive :((
HG make a game that feels original and something you very rarely see among mobile games. See this game evolve despide being a live service till now are pretty refreshing compared to serveral popular mobile game that are feels like inferior like that Ys 8&9 and Atelier knock off game which inferior version but live service compare to ys 8&9 and Atelier games.
As a long term veteran of the game (Launch account, actually committed a little later in year 1) I think RA2 so far is a much better implementation of the base idea for this game mode. My account has 179 E2’s, so it’s not like I struggle for units, so its fun to play the game the way in memey ways. But, I do think RA as a game mode is not designed for new players in general. It’s very punishing towards people who don’t have at least ~30 units at E2, which is a long term commitment to even get to. The first RA, though, that was just plain unfun. Brutally punishing for even the smallest mistakes, and difficult to get past the early game without intense grinding and a wide amount of units raised. I ended up just making an auto farmer macro to get the Pallas skin, despite having an account built for it. The hassle wasn’t worth it, and this is coming from someone who does A15 IS on the regular.
@@DrSilvergun after playing it, all I have to say is, how did they make it worse ? The base staying mostly the same was the only "good" part of this gamemode
Most of the cn player just sucks at the game, and only copy guides for normal stages, they don't think about the game, and this caused a lot of player failed to see how to beat the first boss, and dies on day 30, only 0.08% of player beat first boss when they released easy mode.