Тёмный

Reconstructions | Devlog #10 | Road to Vostok 

Подписаться
Просмотров 150 тыс.
% 9 533

This devlog episode goes through the reconstruction of maps and features with the new game engine. In addition to this, the devlog contains behind the scenes clips about game development and the latest asset updates.
WHAT IS ROAD TO VOSTOK?
Road to Vostok is a hardcore single-player survival FPS game set in a post-apocalyptic border zone in Finland.
SUPPORT THE GAME ON PATREON
www.patreon.com/roadtovostok
WISHLIST NOW ON STEAM
store.steampowered.com/app/1963610/Road_to_Vostok/
FOLLOW THE DEVELOPMENT
Website: roadtovostok.com/
Twitter: roadtovostok
Instagram: roadtovostok
DEVELOPED BY USING
Godot (Game engine): godotengine.org/
Blender (3D-modeling): www.blender.org/
OBS (Screen capture): obsproject.com/

Игры

Опубликовано:

 

23 фев 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 837   
@slomp2313
@slomp2313 7 месяцев назад
Iam blown away, this person did not only a full port of unity to godot, but made amazing looking models and animations in a super short time. I got nothing but respect
@firerunnew
@firerunnew 7 месяцев назад
Legend has it that he never sleeps
@ryangjchandler
@ryangjchandler 7 месяцев назад
I think he hires freelancers/contractors to help out with modelling & animations (but I could be wrong)
@BarryBogs
@BarryBogs 7 месяцев назад
Most of the character modeling you saw in this devlog was done by Kyne and all the weapon animations were done by myself.
@Gamewithstyle
@Gamewithstyle 7 месяцев назад
He also makes a lot of the assets available for free on itch. Seriously, such a class act
@brethren1x
@brethren1x 7 месяцев назад
@@BarryBogs Nice animations, man. Keep it up.
@Morimea
@Morimea 7 месяцев назад
This developer actually went outside and took irl photos to make 3d-assets, hand made optimized assets - insane to see something like this in 2024. Actually insane. Crazy effort, respect!
@samuelbourassa5304
@samuelbourassa5304 7 месяцев назад
Photogrammetry is very common in the industry for photorealist games.
@Morimea
@Morimea 7 месяцев назад
@@samuelbourassa5304 My point was: While everyone else happy to use free assets in Unreal and AI to generate same looking games, and spending free time in socials creating drama, because AI do some job by itself and just glue it all together - modern production. This developer actually putting effort in project - and this is extremely not common in 2024.
@JohnPeacekeeper
@JohnPeacekeeper 7 месяцев назад
He's taking the same creative route that GSC Gameworld did when they took a trip to actual Pripyat
@Morimea
@Morimea 7 месяцев назад
@@JohnPeacekeeper Valve also went to Europe to do photos for HalfLife2.
@martinhamann6015
@martinhamann6015 7 месяцев назад
so like tarkov?
@UnitedMyDevils
@UnitedMyDevils 7 месяцев назад
This guy make AAA studios to look like amateurs, respect brother
@emptyingmyballsinyomommymouth
@emptyingmyballsinyomommymouth 7 месяцев назад
These comments are so fkn stupid lol
@flare242
@flare242 7 месяцев назад
A lot of them are not amateurs, but corporate greed, mismanagement and creative corruption prevents them from actually being useful. Not everyone has the means (in the best circumstances) or the sheer balls (in the worst circumstances), to go out by themselves and try to create a game from scratch. But some do, and we owe our thanks and support to them.
@joeblowe3180
@joeblowe3180 7 месяцев назад
8:52 that's not how you reload an AR platform. The bolt release automatically locks back... you can even see the bolt release on the left sticking out a bit.
@dankovac1609
@dankovac1609 7 месяцев назад
​@@joeblowe3180yeah it is an empty chamber reload, he woukd need to implement a new one.
@baseballviolation
@baseballviolation 7 месяцев назад
The animation work has improved by leaps and bounds. Love that it maintains the simplistic and restrained style of the old animations while managing to also be much more kinetic and lively. Really glad to see work is once again progressing as normal.
@Cod3_nam3
@Cod3_nam3 7 месяцев назад
Playing guitar with gloves is insane 😂
@Dcaveman-lu6ru
@Dcaveman-lu6ru 7 месяцев назад
Skill issue lol
@viktorianas
@viktorianas 7 месяцев назад
@@Dcaveman-lu6ru cold weather issue
@craigjoe8691
@craigjoe8691 7 месяцев назад
Timestamp?
@jyotiranjandash7831
@jyotiranjandash7831 7 месяцев назад
@@craigjoe8691 15:35
@RandomGamer-yo3tn
@RandomGamer-yo3tn 7 месяцев назад
@@craigjoe8691 literally 48 seconds in
@BarryBogs
@BarryBogs 7 месяцев назад
So many awesome new features! Cant wait to hop in-game with them Really honoured to have the opportunity to contribute a tiny part, many more animations to come!
@Shvdowreaper
@Shvdowreaper 7 месяцев назад
when is release?
@snobiasttv-823
@snobiasttv-823 7 месяцев назад
Can't wait for the public demo 2!
@jankobananko
@jankobananko 7 месяцев назад
Being a 3d generalist / dev myself, I respect the amount of work you have put into it. I have been following for a while. Really nice progress. I must say I was skeptical about Godot, but it looks like you managed :D Good job, and keep it going!
@hbflis6034
@hbflis6034 7 месяцев назад
I am going to explode when this game releases, thank you for keeping us informed with these fantastic show-don't-tell devlogs!
@lavlauc
@lavlauc 7 месяцев назад
youre gonna explode
@Kekasweat
@Kekasweat 7 месяцев назад
same my balls cant contain themselves much longer
@tiortedrootsky
@tiortedrootsky 7 месяцев назад
Having random noises in the forest that make you wonder if "it must have been the wind" would be pretty cool. Pausing the music to try to hear what it was and then resuming from where you stopped would be immersive.
@PeninsulaCity2024
@PeninsulaCity2024 7 месяцев назад
I honestly forgot you did a full engine port mid-way through. Pretty outstanding! Looking forward to the new demo.
@Ballistics5X
@Ballistics5X 7 месяцев назад
RtV is beautiful in Godot
@askeladden450
@askeladden450 7 месяцев назад
Runs pretty well on my potato too. And thats before all the optimizations he will do at the end.
@paztwel
@paztwel 7 месяцев назад
Actually it's still Unity 🤫😂
@fishyc43sar
@fishyc43sar 7 месяцев назад
​@@paztwelactually, it isn't now
@saulsantos4132
@saulsantos4132 7 месяцев назад
How did it ran in the unity version before? Asking because i found some people that said otherwise. @@askeladden450
@Dcaveman-lu6ru
@Dcaveman-lu6ru 7 месяцев назад
I have been following the development of this game with the same passion that my grandma watches her soap operas with.
@efraimk1673
@efraimk1673 5 месяцев назад
This project is a massive inspiration for all of us newbies to game creation. You really manage to show just how good and polished a 3d game in godot can look where most other games are 2d platformers. Very impressive and encouraging!
@knightshousegames
@knightshousegames 7 месяцев назад
I don't think I can stress enough how impressed I always am by your 3D art skills. I aspire to your level of detail on such low poly models. I wish I had learned how to do that sculpting stuff in college, it looks so good. One thing I notice, that maybe hasn't been ported over yet, is that all the optics you've shown so far don't look like they have any magnification, but I assume that is a work in progress The details on the gun handling are so slick, like not cycling the action if theres a round in the chamber, and the character's trigger discipline while examining the gun, such good little details. And the fact that those animations are by hand is just so impressive I just love the Stalker-esque vibe in the hangout spots, this game might be the first game I have seen since Anomaly mod that captures those nice cozy hideout vibes. What might be a cool detail for one of the hideouts would be to have one of them running off of a little Ecoflow/Jackery style solar generator, so all the electronic elements are gathered around the generator, and outside you see the folding solar panels setup like on the roof or on the ground outside with a cable leading back to the building
@clintbeacock7663
@clintbeacock7663 7 месяцев назад
Great update! The attention to detail is amazing. I rarely get excited about new games, but I'm really looking forward to the public demo now.
@StarFroggo
@StarFroggo 7 месяцев назад
This dev is gotta be one of the best devs out their, for their dedication and care and love for their project. Never respected a dev more.
@rekware9320
@rekware9320 7 месяцев назад
You know its going to perform well when you look at the tri count on those assets. Well optimized. Fantastic effort and skill form the dev again.
@malte42
@malte42 7 месяцев назад
Usually I have an attention span of a goldfish but your videos make me sit still for 20 minutes and enjoy the amazing work you do.
@Cdsmity
@Cdsmity 7 месяцев назад
Stay off the tiktok young guy!
@foklin9698
@foklin9698 7 месяцев назад
Just so you know, I saw the first video you posted about your game and you inspired me to quit one of my two jobs and work my own game. Indie devs are taking over the industry. Great work.
@pureheroin9902
@pureheroin9902 7 месяцев назад
I havent felt the urge to buy a new AAA game in a few years. Granted my PC is a potato, but id find a reason to upgrade if the AAA games were worth my time. The only time I see anything 'new' in gaming these days comes from Indie devs. And most Indie games still run on a Potato.
@foklin9698
@foklin9698 7 месяцев назад
@@pureheroin9902 I agree!
@miksuko
@miksuko 7 месяцев назад
I'm so glad the community has a developer like you to push Godot to its limits!
@bhante1345
@bhante1345 7 месяцев назад
Are you making an anime sex dungeon game?
@SpaceRanger187
@SpaceRanger187 7 месяцев назад
we need a good pirate game. sea of thieves meets,gta,tarkov,rust. where its 200 people on the map and ten people to a ship where you have to control the ship some what
@Ha1oMiner
@Ha1oMiner 7 месяцев назад
This is insane! All of this done by a solo developer without being burnt out or anything! You are freaking amazing man
@mniakan754
@mniakan754 7 месяцев назад
what you've achieved here honestly blows me away, there are a few thing I can see that can be improved like weapon and hand models or animations but the atmosphere you've created for the game really shows through
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__ 7 месяцев назад
You are a fucking wizard, an archmage even, and an inspiration to every indie solo dev out there. 🎉
@samulandro1064
@samulandro1064 7 месяцев назад
I am studying video game development and seeing what you are doing from day 1 is something incredible, a thousand respects to you
@barry_crisp
@barry_crisp 7 месяцев назад
This is what my work aspires to be, thank you for sharing your journey so openly!
@trippymaine8273
@trippymaine8273 7 месяцев назад
Waiting for the next update. Ty for showing, was great to watch. Greets from The Netherlands.
@gamecitizen
@gamecitizen 7 месяцев назад
There are many devlogs out there, but none compare to Road to Vostok. You are truly an artist! I can't believe this is being done in Godot, and by one person!
@TheGospelofKenneth
@TheGospelofKenneth 7 месяцев назад
That's good you don't believe that because it's not😅. Continue on with your logical thinking because even the people who he hired are in these comments ✅👍
@gamecitizen
@gamecitizen 7 месяцев назад
@@TheGospelofKenneth You mean he is not doing it in Godot?
@TheGospelofKenneth
@TheGospelofKenneth 7 месяцев назад
@@gamecitizen No I mean exactly what I said. The devs he hires for help are in the comments talking about the work they do/did. I said exactly what I meant ✅ still looking good for a team less than 10 but to say it's a solo project just isn't true. That doesn't mean it isn't looking good, just isn't done solely from one person. Simply really.
@gamecitizen
@gamecitizen 7 месяцев назад
@@TheGospelofKennethI didn't know that. In his website, it is still saying he is doing it solo. Yes, still an impressive feat, even with more people. Anyway, thanks for the info!
@xylvnking
@xylvnking 7 месяцев назад
Watching this since devlog 1 just released. Very inspirational every time.
@AveragePixel
@AveragePixel 7 месяцев назад
It just keeps getting better
@justinwilliams4380
@justinwilliams4380 7 месяцев назад
you guys seem to be making great constant progress. What ever you are doing keep doing it. When i first saw this a year ago i questioned whether or not serious progress would be made. I am now convinced and will purchase this when the opportunity presents itself.
@Paheksu1
@Paheksu1 7 месяцев назад
*guy
@Druiduk1973
@Druiduk1973 7 месяцев назад
One guy. Just one.
@justinwilliams4380
@justinwilliams4380 7 месяцев назад
love how i say guys and a dozen people comment one guy. for 1 who cares enough that they feel like they need to correct something posted online, 2 who actually knows for sure if its just one guy. i mean do you know the dev personally? if not then you really dont know for sure then do you.@@Druiduk1973
@Turnade
@Turnade 7 месяцев назад
Damn, even the magazine release lever is animated? Anyways all the animations were really well done. Also even a little sway of the trees from the wind adds so much ambience to the game, didn't realize it was this needed until I saw how well it works. Also the water shader and buoyancy of all the objects, just perfection. Keep up the great work as it seems there's nothing (atleast so far), that can hinder the amazing progress of the project. It's 🔥.
@wakesake
@wakesake 7 месяцев назад
huge respect for the great work sir here is a little suggestion , have 2 types of reloads , slow casual and fast combat one
@EduAmericam
@EduAmericam 7 месяцев назад
As Tarkov in exchange you drop the mag. Or probably that fast reload will be a perk or something like that, who knows
@PacificBird
@PacificBird 7 месяцев назад
​@@EduAmericam I think the idea is that out of combat the player character would not feel the need to do a max speed mag drill. If you're in danger you would be reloading as fast as possible, but out of danger you would be more relaxed and chill with it. Would be subtle but REALLY cool detail I think :)
@joeblowe3180
@joeblowe3180 7 месяцев назад
8:52 that's not how you reload an AR platform. The Bolt is already locked back automatically, you can even see the bolt release sticking out on the left
@amhedgehog
@amhedgehog 7 месяцев назад
This is looking fantastic. Can’t wait for the next public demo!
@Eetuboy92
@Eetuboy92 7 месяцев назад
I really like and appreciate the fact that the trader character is looking a whole lot like P. A. Turpeinen :D keep up the good work!
@Kotey85
@Kotey85 7 месяцев назад
Тебе будет не просто, но ты справишься! А мы все это купим). Успехов тебе!
@Captain.supreme
@Captain.supreme 5 месяцев назад
I am so excited to play this game when it is out of the demo's and it is ready, but the pure effort they put in this game has gained my respect, The weapons, The map, The textures, Everything, is perfect.
@comradesandwich9437
@comradesandwich9437 7 месяцев назад
I literally just don't understand how you've done what you've done so far, and with such astonishing quality. I mean at this point your 1PP animating alone has gotten so good that it's not SOME of the best I've seen, it's essentially the best. Cheers - much love friend
@ImDenny_
@ImDenny_ 7 месяцев назад
Amazing work as always ❤
@michaelhawkins4731
@michaelhawkins4731 7 месяцев назад
Thanks!
@k.a.a.w
@k.a.a.w 7 месяцев назад
Best music use in Devlog.
@Masgel_
@Masgel_ 7 месяцев назад
As someone that has just written a few design documents and started learning gamedev with Godot, progress like this is really refreshing and encouraging to see. Needless to say, I want your project to succeed. Keep up the great work! :D
@jonatansexdoer96
@jonatansexdoer96 7 месяцев назад
15:33 Definitely hearing the "He was a Good S.T.A.L.K.E.R." on this one
@user-Zath
@user-Zath 7 месяцев назад
This is what you get when someone puts their whole heart and passion into their project. Something that will be loved by many. Still a 10/10 from me. You are making amazing progress.
@wojtekszade1794
@wojtekszade1794 7 месяцев назад
I just checked the first demo after only briefly following the project. This thing is litteraly insane! Dude, you are awesome! Love your work and it's gonna be one hell of a game! Thank you!
@wojtekszade1794
@wojtekszade1794 7 месяцев назад
Also the attention to detail is insane. As a fellow developer I envy you.
@guts2015
@guts2015 7 месяцев назад
I know for sure this game will blow up in popularity 100%
@leksasdf
@leksasdf 7 месяцев назад
Rewatching just for the music, I hope all of these scores are in the game damn.
@TmanzaBlueDot
@TmanzaBlueDot 7 месяцев назад
Very impressive. I am excited to play, even just a demo.
@SpainSpace
@SpainSpace 7 месяцев назад
Always super happy to see progress being made! I personally feel like wind shaders during stormy weather should be just a tiny little bit more wavy :)
@jacos133
@jacos133 7 месяцев назад
Hey man, this project and your dedication are absolutely insane. I'm honestly jealous of your work ethic and talent. This game is going to be a blast as an EFT player, seriously looking forward to it!
@AlfredBaudischCreations
@AlfredBaudischCreations 7 месяцев назад
5:24 Doing real-life prop and texture hunting is something I love to do as well! And it's not photogrammetry, it's the act of taking a lot of reference photos from various angles and modeling in 3D and/or using the textures. I love that you do just like that too.
@opticalsalt2306
@opticalsalt2306 7 месяцев назад
This is evolving into a literal fever dream of a game, and I've always believed in the vision! I can't wait, we all believe in you, and want you to succeed.
@MatthewSparks
@MatthewSparks 7 месяцев назад
As someone who has now only spent a couple of months using and learning Godot, this is so absolutely fascinating and unbelievably impressive. Your progress and what you've been capable of pulling off in Godot has been quite inspiring
@brianfitzgerald4217
@brianfitzgerald4217 7 месяцев назад
This is what the gaming industry is missing…Passion and this is what indie developers are delivering, much respect
@JezaGooner
@JezaGooner 7 месяцев назад
Excellent work mate, loved that you did a IRL Recce to the location. As seen from when you went there, be good to see more dense foliage clutter and variation in the game at some point. Thanks.
@Bradley_Pinski
@Bradley_Pinski 7 месяцев назад
Dude this guy is incredible, this game looks like it is going to be amazing, love seeing these game dev updates. Can't believe 1 guy did all this. Gives me hope that I could make my own games in the future!
@vz6235
@vz6235 7 месяцев назад
We support you! Take your time, and make this game what you dream of it to be. In a world today when game devs are only fueled by money, passion is rare to come across and cherished by us gamers. It's easy to tell when a dev is truly passionate for the game/world they're building, or if they're just doing it for a nice paycheck.
@StephenMcGregor1986
@StephenMcGregor1986 6 месяцев назад
Absolutely incredible. I wish more people followed these devlogs. I can't wait for Public Demo 2, ahh, so excited 😀
@Dadwar_Real
@Dadwar_Real 7 месяцев назад
hell yeah more vostok updates, mad respect for your work, your work is amazing and was done in such a short time, keep it up.
@SnowyFoxFox
@SnowyFoxFox 7 месяцев назад
The rate of your progress on this project truly defies belief. I'm also working on a game in Godot - a simple 2D side-scrolling shooter that's coming along in little baby steps - and you're absolutely storming ahead with this big atmospheric 3D shooter. You're clearly highly skilled at your craft, and putting in far more work hours than I am. I take my hat off to you, sir. One suggestion: when you stop playing the instruments, it sounds pretty abrupt. For the harmonica, there's a long reverb over the track that disappears when you stop playing. I'd remove the reverb from the audio file and have Godot add reverb in realtime, so you can still hear it echoing after you stop. For the guitar, maybe add a few little random fret/pluck noises that trigger when you stop playing. In both instruments' cases, I'd also add a very quick fade-out when you stop playing - maybe 200-300 ms - so that it sounds a little less sudden.
@A.Alliksaar
@A.Alliksaar 7 месяцев назад
Absolutely beautiful, great that the second demo will be out soon!
@Cautious_Gamer
@Cautious_Gamer 7 месяцев назад
This is insane. I can't wait for release. STALKER GAMMA is one of my favorite FPS of all time and this looks prone to take place right by its side. Please add visible bullet holes on enemies if possible! It would add a great feeling of impact, immersion, realism and visual feedback!
@ferore7769
@ferore7769 7 месяцев назад
This project is truly inspirational, it's the reason why I started getting into games development myself, keep up the great work!
@in-craig-ible6160
@in-craig-ible6160 7 месяцев назад
Your work ethic is something to be admired.
@TheSCIF
@TheSCIF 7 месяцев назад
I greatly appreciate your dedication, continuous hard work, and passion. It's what separates the winners from the losers and a good game from just another poor attempt of a game or money grab. Hopefully, the big-name companies are taking notes.
@MerrStudio
@MerrStudio 7 месяцев назад
A month ago your video inspired me to come back to game dev and pick Godot for the first time ever, a month later and I'm spending at least 4 hours daily happily crafting my game in that engine, finally doing something creative and productive in my life. Thank you for being an inspiration.
@jacobwilliams676
@jacobwilliams676 7 месяцев назад
I find myself pushing like more than a few times during one of these videos. I have kept up with this for quite awhile and I could not be more astonished by the achievements made so far. This game is going to be amazing.
@xbox552
@xbox552 7 месяцев назад
What in the heck? I cannot believe the love and dedication that is being put into this. The unity situation would have made most abandon the game but wow. I cannot find the words.
@Xenrel
@Xenrel 7 месяцев назад
Amazing work. Can't wait to playtest more
@5crufft3ch95
@5crufft3ch95 7 месяцев назад
As always, absolutely amazing work! I cannot wait to see how this develops further! You're by far my favorite Dev out there. Your hard work shows through and the dedication just as much
@matiasandres2319
@matiasandres2319 7 месяцев назад
Hi Guys!, it's awesome the way the development is increasing the quality with so much love. I don't know if you have music composers already doing stuff but it could be interesting to know how are the dynamics on the procese!.
@michaeljburt
@michaeljburt 7 месяцев назад
Amazing work. Love these videos. So nice to hear about the inner workings of your process!
@MyZk089
@MyZk089 7 месяцев назад
Hanging out in Finland in a video game is going to be awesome. All the props and stuff with be like seeing my childhood
@johnmoe2806
@johnmoe2806 7 месяцев назад
You have come a long way. Wish you all the best for you and the project.
@thestarvox
@thestarvox 7 месяцев назад
I am still very much excited about this project.
@jonredcorn862
@jonredcorn862 7 месяцев назад
the mk18 reload is done by hitting the bolt release on the side of the weapon. The only time youd use the bolt pull is if the guns not been fired. after a mag runs out the bolt is held open. You insert a new mag and tap the bolt release.
@3VOLUTIONMEDIA
@3VOLUTIONMEDIA 7 месяцев назад
The time, dedication, the attention to detail and the hours of hard work you put into this never ceases to amaze me. I’ve followed from the early beginning and every single update you put out just blows my mind at where the project is heading and the improvements and additions being made along the way. I can’t wait to experience this in its full glory one day. But please, don’t rush anything, release it all when you feel it’s completely done. This is a masterpiece through and through.
@VaeVictisXIII
@VaeVictisXIII 7 месяцев назад
Must say i've followed this project for a long time now and just love the constant transparency and insight into development, I hope at some point you can expand your team and help push your vision more and more, and selfishly just can't wait to play this game in the future, keep up the hard work!
@necktrow
@necktrow 7 месяцев назад
The progress is insaneee! Your passion and work is incredibly obvious. Keep on grinding dude, I can't wait to play it.
@tbsteez
@tbsteez 7 месяцев назад
There has never been a game in development that I have followed so closely as I have with this one. So much promise, you are a juggernaut, Antti! Much respect, and I can't wait to see your future updates!
@chieperone
@chieperone 7 месяцев назад
Living in a Time where a Man can hold his word's. Much respect.
@DeathDeclined
@DeathDeclined 7 месяцев назад
Great work man! those new water shaders look very immersive during the storms! Cant wait to try out all the new stuff in Demo 2!
@Goyahkla100
@Goyahkla100 7 месяцев назад
Yeah, playing guitar with gloves would be quite difficult!! Also, the left hand doesn't need to change " chords " so much!! This is frikking amazing guys! Keep up the great work, and I can't wait to get some of this!! Wipe out the competition.....
@daocaslo8151
@daocaslo8151 7 месяцев назад
Actually impressive. Keep up the good work
@danielafaustino5815
@danielafaustino5815 7 месяцев назад
I found out about this game yesterday. I'm really enjoying this devblogs and ideas for your game.
@Tee-ina-Skee-Mask
@Tee-ina-Skee-Mask 7 месяцев назад
after the sour taste i have in my mouth the day after, this tastes soo good! very excited to watch this project grow and be here to witness it. seeing the dev so passionate about this game makes me beyond excited to play!
@Sludge-and-Death
@Sludge-and-Death 7 месяцев назад
thank you for your hard work. we need more people like you in the gaming industry. The Passion is missing greatly in gaming these days and it shows. Its projects like yours that give me hope for the future of games.....Keep up the great work!!!
@onionknight249
@onionknight249 7 месяцев назад
One of the complaint i had for vannila stalker was that it had the same strumming animation for every track, even in fingerstyle but here the animation feels very real. Also went he went inside water to show the shader and sfx it was so hypnotizing!! I have so much more to say but in short this is pure art, and you're a great artist Antii. Best of luck
@brassknucks9221
@brassknucks9221 7 месяцев назад
The attention to detail and passion is obsessive. I don't know much about this game, but the way he was placing those rubbish bags, to the smallest pocket detail on the character outfits shows next level passion and an eye for detail. Let alone the gunplay animations and reloads. It's mind-blowing and really puts to shame what some of these AAA game developers have been putting out recently. Unbelievable work. I'll be following to see progress.
@pod1803
@pod1803 7 месяцев назад
For the reload animation of the VSS, the mag is a rock back type (like an AK) and not a straight up type (like M4).
@arkord76
@arkord76 7 месяцев назад
As a non-game dev I find your work very impressive! Keep you the good work!
@grwgwwgrgwrg285
@grwgwwgrgwrg285 7 месяцев назад
This is insane... One Dev who does better job and cares about his project more than AAA companies.. Truly extraordinary. Nöyrät Kiitokset kehittäjälle!
@jakubwarenich4439
@jakubwarenich4439 7 месяцев назад
Mister, your willpower is something else, i wish you the best.
@devilzavacado8430
@devilzavacado8430 7 месяцев назад
i am amazed at all this you have done. But you won me over with the harmonica game play.
@redred351
@redred351 7 месяцев назад
my man finding his own assets by going through abandoned buildings is insane realism
@grayjedi-117
@grayjedi-117 7 месяцев назад
Looking great! Hope more people see this project
@octaneledique864
@octaneledique864 7 месяцев назад
This is absolutely stunning, hope the release maps are going to be a bit bigger but it's still some absolutely gorgeous work you've put into this.
@filipzimmermann3798
@filipzimmermann3798 7 месяцев назад
god damn, this is incredible. I can't wait for the game to come out. And also most importantly big respect for you since you are able of making all this work. Good luck with future development
@VoidatNight
@VoidatNight 7 месяцев назад
your doing Gods work for gaming community!
@BlessedDog
@BlessedDog 7 месяцев назад
This is insane. I love it. The amount of progress Antti has made in less than 6 months is astonishing. Great work with the ragdolls as well, they feel a lot more "kinetic" than ragdolls in other games, kind of reminds me of whatever system GTA IV had going on. Hyvää työtä!
@albieapiatawebsitebuilder7872
@albieapiatawebsitebuilder7872 7 месяцев назад
Wow, what an artist you are!, this is the only game i am waiting for out of principle, ill wait 5 years or more for this, take your time, im just happy one person is happy to do this, what you have created already is amazing, beautiful, take your time, this is the change most gamers wanna see, something built from love :)
Далее
Brain training color ball puzzle game 10
3:1:33
Просмотров 2 млн