The pre engineered sirius heat sink launchers from the technology Broker at the Megaship in the Luyten's star system have an ammo clip size of 4 instead of just 3 from the manually engineered Heat sink launchers.
"Sir Isaac Newton is the deadliest son-of-a-bitch in space! (...) I dare to assume you ignorant jackasses know that space is empty! Once you fire this hunk of metal, it keeps going 'till it hits something! That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone's day, somewhere and sometime"
they dont, supercruise is pretty similar to Trek Warp the ship itself isnt realy moving 3000c. The sinks leave the frameshift bubble and then move with whatever speed the ship was going in the fsd charge phase
@@cmdr501generalvenator3 so a white glowing wolfram block at ~ 300m/s or 1080km/h or mach 1. So 45000 J / kg On the other side stations should be shielded against micro asteroids so no problem I guess.
@@comfortsnail6342 the Anaconda is maybe not the good ship for that. You reached 3150c and you fuel consumption was up to 3697.57/h. A Sidewinder can reach 4600c for 265.33/h fuel consumption. I mean not all ships behave equaly and more tests have to be performed. One last note, you don't need to sacrifice, even for the science 😀
I had the same idea, but, the end result is the "record breaking" run isn't going to be much faster than a standard boring run at all since surviving boosting after you run out of heat sinks is just short bits of speed barely above full ahead.
This must be a prototype, and there must be another version, or something else coming to go along with this. Just seems too problematic to be of real use.
I think it's 'intended' use is for short burst quick escapes (i think the galnet news article even said as to help evade thargons in SC), and the penalties are there to prevent it being used for things like getting to hutton orbital quickly.
As of today (11 may) i litteraly tried that but guess what? My SCO was A grade. So now we have E-A grade SCOs EDIT: forgot to mention that these seem to generate les heat but im not sure
@@freekeess9245 Well, I rather think that it is just a prototype, a well done method from the devs to test out something new. If this system is successful, they might bring out a next prototype or a commercial FSD that behaves much better.
The following text is based on my experience traveling to Hutton Orbital using an SCO one (1) time. Be sure to take it with a ton or two of salt. It should be noted that lower class FSD SCOs have a higher max speed. A 2c SCO hauler can get around 4.5k c from my experience. It also has the benefit of lower heat, a single heatsink could give me a solid 10-15 or so seconds of max speed. Fuel is obviously a concern, though. Doing the SCO in “bursts” might not be worth it all the time was well, as when you’re going at high super cruise speeds (1k+) you first slow down a bit before speeding up. Since it can take a few seconds to reach back up to where you were, you’ve already fallen behind and need to spend a couple seconds more in boost to overtake your previous position. This does have the benefit of increased speed during your slowdown, if you boost long enough you’d still be above the regular limit for a couple seconds after turning it off. My theory is that there should be a ship with a low enough class FSD where the SCO has a high limit, but has enough modules space for fuel tanks and heat sinks.
@@RatziFatziThere is definitely a correlation between FSD SCO size and fuel consumption. As we can see in the video, the 6c FSD reaches a max consumption rate of 3,697.57. Meanwhile, a 2c FSD only reaches a max of 529.18. I might do some science and find the values of other FSDs. Of course, it could also be due to mass size influencing the fuel consumption. More data needed.
@@Goofierknot i wonder... It might be More Useful a Small FSC SCO in a Large Ship, than a Large FCS SCO... In a Larger Ship, you can Transport much more Fuel, while keeping a Lower Fuel Consumption... But the Question is, whats the Lowest you could Build in a Large Class Ship
@@RatziFatzi Unfortunately, it seems Fdev already thought of this, and you can’t use lower class FSD SCO, only the max class available. Anything lower says “INCOMPATIBLE SLOT”. So, sadly, you can’t put a 2c FSD SCO on a fuel-aconda. Would be cool though.
@@Goofierknot yeah would be Really cool... Sacrifice more Jump Range for better overcharge... Maybe... They will consider this, in another Update... But now... We have to wait
You can imagine my immediate panic when i only have about a days worth of time in this game, i accidentally get this FSD, then proceed to push the wrong button... Fun times indeed
Yes all this is correct it was more of a tongue in cheek title and my second ever run with the SCO active. It probably still not possible with some smarter Engineering but am I fuck flying to them all again I've had my fill of that haha o7
@@comfortsnail6342 There are some ships with specialies builds which are really close to handle the heat, but not tried everyship with engineering. It is possible that there are ships which can handle the heat is engineered and spcialised well. Also possible that the heat generation is just too many. It is a hard question as different FSD class generate different heat, and different ships has different heat management.
Funnily enough, a Reddit user found out that the heat generated by SCO is tied to the games framerate. Thus, if you run the game at a lower framerate, you probably wouldn't need heat sinks at all.
Why used TWO heat sink? One is enough to keep the heat down. Why Overcharged powerplant? You just make the heat worse. Use regular A powerplant or engineer it to low emisisons. Turn off everything which is not neccessary, and fire ONE heat sink. With it you can easily clear 1 million ls in a conda, untill you run out of fuel mostly, after that you can continue in regular SC. It will cut down the time with about 25-30 mins, 1/3 of the route. It will still take about a hour.
@@Neo-vz8nh i really don't think having a low emissions is going to do much for heat Fdev have currently released it like this as experimental so maybe one day o7
@@comfortsnail6342 depends on the ship, but the usually not worth the material. Unengineered A is the best. Experimental or not, I doubt it will ever change, but lets hope I am wrong.
@@Neo-vz8nh I was at 8700% heat eventually lol was just abit of fun and loads of people have told me 'oh G5 low emissions would help' because it wouldn't of helped there lol, just abit of fun though ay
@@DjVortex-w we whine in silence as fdev never listen anyways just hate seeing useless trash added to the game that could have been something useful and game changing allot of work went into this and no one Sayed hold on a min 🥴
@@MyJam1981 And whining in the comment sections of random youtube videos is going to help? Besides, just because you might not find a use for the new module doesn't mean it isn't useful. The world doesn't revolve around you. Stop whining. It's pathetic.
@@DjVortex-w stop crying telling people what to do in random youtube comments at least my comment was relevent to the subject I don't care about your feelings they hurt u not me 😂
It works to get you to a far-out Titan without getting interdicted by Thargoids. But you'll probably need a guardian fsd booster to get into the system in the first place and then the malstrom gobbles up the booster, so in order to get back, you need to jump to a near-by system and repair the booster there. For the ones I tried, there were no routes available to get into the Titan system without a booster. And that means sacrificing a module slot which might overwise increase survivability. Still less of a hassle than a dozen interdictions.
Keep the heat and fuel use. Lose the ridiculous, uncontrollable interdiction effect. Other than that, this module has absolutely no practical purpose whatsoever.
@@y_ffordd All they have to do is remove the idiotic interdiction effect and it would be perfect. As the module is now, you are trading 1 positive effect (speed) for 3 negative effects (heat, fuel use, interdiction effect). It also does not work with supercruise assist. Not worth it.
@@douglasharbert3340 basically this entire FSD is geared around the AX cold orbiter build. it's useful for using for 12-15 seconds which will get you about 20-25 kLs, which one or two times is enough to get out to certain Titans that are located a fair distance away from their primaries. And the only reason this even exists is because A) Fdev stupidly located some of their Titans that far from the primary. B) Made interdiction in titan systems insane where going even 5kLs can take 5-10 minutes because you get interdicted anywhere from 1-7 times depending on luck.
The uncontrollable interdiction effect is too many, it should be milder. Also it should be engineeringable as the current jump range is way too low (40% compared to engineered A). However you can go up to 1 million ls with it in a few mins in a specialised Conda, which is enought to reach most of the distant companions.