IMHO both 5v5 and 6v6 could be good, if Blizzard started to actually care about game balance, and skill based play, instead of just boosting the hell out of the DPS to please to noobs. 6v6 would obviously have more depth, and more potential, but also longer queues (+1 player), and would be harder to balance (If Blizzard has trouble with the rock-paper-scissors that is 5v5, can you imagine them accounting for all the match ups in 6v6?). First, I'd want to see them fix 5v5 so all roles are fun to play (no, 5v5 is not inherently unfixable and broken, as many would claim), and then I can maybe trust them to move to 6v6, and not f it up completely.
@@EvanOfTheDarkness I just cant see a state in 5v5 with tanks being fun or having more then 1-2 tanks being "meta" at any given time. I think a lot of people in 6v6 liked duo queuing tank which would prob help with the queue times
@@terrellkoenig3790 Yea i understand that i just dont think keeping 5v5 no matter what they do is going to change it. I would say they should try something big instead of doing small things that do nothing
I've recently Kiriko ulted into a Mei wall and a Lifeweaver tree. Worst Kiriko ults I've had unless you count the ones where I used it and like 3 of my team died immediately. Or when I'm like "Let the Kitsune guide y- oh everyone left..."
I HAD THE SAME KIND OF FIGHT WITH SOMEONE AT A POGO GYM WITH A BLISSEY 😂 he probably lived nearby whereas i was there for work, so I had to wait him out till evening
(Assuming role q) there is no 1st and 2nd tank They just both are tanks (Where as open q) who gives af? Comp? Play meta, counter meta, or the counter counter meta. which may be more or less than 2 tanks in any given composition