Yay, last mission! All timers assume a speed of 15FPS, not 30FPS. Enemy troops start chrono-ing in at ~200s Scenario Time, and then an additional delay of 60s. I think. 8:36 once built, 4 Harriers and 8 Rocketeers are sent in. Veterancy is Elite. They aren't spawned. But since you can't build Elite units, not even the AI, they'll be green recruits. 11:31 this happens if you enter one of three ore fields. If entered, a trigger is enabled so every 60s Chrono Reinforcements spawn. Only three ore patches are effected. That trigger is set to be disabled after 100s. The rest of the trigger work seems a tad... convoluted. I'll leave this for individuals who know trigger work better than I do, but the gist of it is Chrono Reinforcements should repeatedly spawn only on the ore patches you have entered, either with your own units or harvesters. Or at least, it looks like it. There's a check involved that uses Event 9 Destroyed, Units, All... for Other3 House; the same House the Chono-ed units belong to. 17:02 nah, you just didn't enter the BG1 ore field, so nothing happened here. You fired the trigger at 19:24 18:34 the trigger changing their House to yours has Event 4 Discovered By Player. This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By... YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units. Also, when you build them yourself: 10 Rocketeers are sent in. They aren't spawned. 19:56 they should stop at some point, but I like I said, the trigger work is a tad convoluted, so I can't really say. 20:41 lol, where did these dudes come from!?! 26:47 this happens when you enter the BG2 ore field, much like a harvester would. 33:22 ...and now you've entered BG3 ore field. 34:06 that Chronosphere was beyond useless... 44:07 you hit the waypoint where the Chrono troops spawn at without knowing, congrats! 45:25 bug with the game. Might have to do with the fact there isn't much room for the missile to turn; there's just four cells before literal end-of-world, and they're all out of bounds. Map mods: nothing beyond the obvious, this is the final mission. No OP Prism Support either. -harvesters with half capacity, but ore and gems are worth twice as usual. -Chrono Sphere unbuildable and is not revealed. -ChronoSphereSpecial will not show a Timer. -Allied Engineers and Dogs are not buildable (has to do with how WW coded the Houses in nearly all RA2 single-player mission, else player would have two Engineers and two dogs in sidebar, and make issues TypeSelect with default hotkey T because they're not the same InfantryType. Ares adds GroupAs= so we don't have to deal with that...) -Chrono Legionnaire is unbuildable. -Spies are unbuildable. -Tanya is unbuildable. -Light Post Lighting changes.
20:41 ah yes. I remember spending a ton of time finishing this one. One thing that confuse me is that the color is grey. Assuming they are civilian colors?
tg-sacred advice:Be tactical, don't overextent, be mindful of resources etc. My advice: Just go ahead and click the Apocalypse button on your vehicle panel as many times you can afford, that should do the trick.
Capture allied MCV and battle lab, build weather control device and satellite uplink, wait for weather control and nuke to be ready, use them both on chronosphere.
11 and 12 should be the other way around, this one is almost impossible to lose, especially as theres an entire allied based you can capture in the first 15 minutes of the mission
@@Coproquimi think it suppose to be a good finish rather than a hard one. After all you just beat yuri and your only finishing the allies last outpost in Alaska. Makes sense
17:05 I always captured the Allied Con Yard and wasn't prepared to deal with the Prism Tower hitting it so always lost it. Interesting to see elite Dreadnought reaching the Chronosphere, I'm assuming you can destroy the AA's to progress towards the chronosphere. Also, it would have been iconic if you ended with a Nuke + Storm on the Chrono ;) Can't wait for the YR campaign. Keep it up !
fun fact: infantry can be ordered to enter the Cloning Vats in order to be killed and return you some money; Yuri's Revenge would later re-use that feature with Grinder and just like in Yuri's Revenge, sending mind-controlled infantry to get 'recycled' in the Cloning Vats is a good way for a soviet player to earn some funds and free up their Yuris.
Fun fact to add to that. There's a bug where if you close your main barracks with walls, any infantry that you train will be refunded since they can't come out, however a clone will still appear in the Cloning Vats. You can then feed those clones into the Cloning Vats resulting in infinite resource. This was however patched out in Yuri's Revenge. Another Cloning Vats fact is when you enter an infantry in the hospital, if you have a cloning Vats it will also clone said infantry, once again resulting in, though more tedious, infinite resource.
46:06: For beyond par time: "The Allies are beaten and the world is begging to be spared the carnage of your armed forces. Supreme power is yours alone."
26:40 I remember one time I nuke the airport before it was undiscovered condition. After that, even if you discover the airport, the Kirov won't become yours, even they will attack you.😂
Actually you can finished in fastest way by doing this step: 1. Construct superweapon Nuclear Missile 2. Capture Allies Con Yard 3. ASAP construct Allies Battle Lab, then construct Spy Satellite to reveal the chronosphere position, then construct Superweapon Weather Control Device 4. Destroy the Allies Chronosphere with launch the Weather attack, then Nuclear the last one 5. Congratulations Comrade, Mission Accomplished
Strange that after the betrayal of Yuri you can still use his technology. It would have make more sense to make Yuri clones, cloning vat and psychic sensor absent in this mission.
@@michaeljohnson905 Exactly. The Soviets *do* have cloning vats after all, so they're just making weaker, loyal copies of him to do their bidding. As for the rest, well, he's dead in this timeline, so he can't yoink all the stuff from the Reds like he does in Yuri's Revenge.
Surprisingly, I managed to defeat this using naval units (Fully Level Dreadnought and Aircraft Carrier). The Aircraft Carrier was controlled by Yuri, not built.
It has been a good journey thus far, and yet there is still an entire expansion to go through. We will finally get some better resolution (the problem I always have with replaying base game RA2 is that the resolution is just horrendous) and more unit voice lines. Looking forward to it. Also, has anyone ever wondered about that clip at the end? Is Yuri still alive? is he mind controlling us (the player)? Is he the brain in that jar? Or have we had a little too much vodka? Too bad the Soviet campaign isn't cannon... This is probably the only "epilogue" mission in all of CnC, since it is nothing compared to the previous one and it serves no purpose other than to show us what happened to the Allies. The mission itself is okay though - the pressure isn't high, there is plenty to do and it gives off a pretty "chill" experience. I guess it also works as a "cool off" mission - considering what the last one was, we shouldn't really be surprised. Build up a fleet, make a landing, capture the Allied structures, have a little too much fun with the... "Yuris"... and then go on a rampage across the map. I actually never understood why those neutral Kirovs sometimes joined our side and sometimes didn't. Since they were orange, I though that they were Vladimir loyalists... and always shot them down.
Trees only have two frames: a normal frame, and a shadow frame. The game will sometimes use the shadow frame as "damaged" frame, exactly like buildings; but since buildings have four frames (one normal, one damaged, one normal shadow, one damaged shadow), they won't ever use their shadow frame for damaged state.
if iam not wrong the events where some of the allied vehicles like IFVs, Grizzly tanks and prism tanks will start to teleport in the map after u step inside the ore fields. one near the first allied mcv(IFVs) second beside that airfield(Grizzly tanks) and the third one being on upper left side of this map(prism tanks)
18:34 what actually happen is you have to somehow kill one of those Kirovs and the rest changes the house as usual. I’d say this mission would’ve been so much easier if the map was properly revealed. So, I tend to place map reveal as a trigger or just throw a neutral spysat somewhere so I can get full map visibility. Dreadnaught would be able to deal with lots of units allied has sent to me. Another trick is allied here will not repair most of the buildings, importantly power plants, so with long enough time the power could be completely shut down by nuke, making moving around much easier. And, IFV/Prism teleport will never happen if player units never attempted to land on their land and moved too much inland. Overall, this mission is not as hard as sov11 where the pressure can really drive your nerves.
the trigger changing their House to yours has Event 4 Discovered By Player. This type of event is irreversibly bugged after a map reveal of any kind, be it crate or SpySat. So to map-makers, please use Event 1 Entered By... YR also adds Event 59 Entered Or Overflown By... for AircraftTypes and Jumpjet units.
@@CnCDune Thanks. What I said was just my observation in-game when I built spy sat before I found Kirov using Kirov and I had to kill one of them in order for the other two to get converted. If I approached them with ground units, I could only kill them all. Definitely bugged hard.
Not gonna lie, the feeling of this mission after the last one is kind of anti-climax to me. Initial assults could be difficult but it is not that hard to get those figured out by several save-loads, but after that you can completely control the pace. Conquoring the whole land is challenging due to limited resorces, but if all you want is to win, you can just prioritize to get the weather control device and the spy satellite, and thunder + nuke will destroy the chronosphere for good.
It was really easy to get money on this mission, so I filled 5 transports with tanks and an MCV, and another 4 with flak tracks which were filled with Yuris, Tesla troopers, and flak troopers. In a couple minutes I got to the airfield at the north and created my second base. A couple minutes later, I destroyed almost everything on the map. Didn’t even need the nuke.
- If you put the dreadnoughts in a specific position (including the direction they are facing) and force fire them in a specific spot near the cliffs, then the missiles won't be able to make the correct arch and instead will just continue to fly straight across the entire map until it is shot down by anti-air. Because the chronosphere is guarded by so much AA, it can take splash damage from destroyed missiles. Thus it is possible to beat the level without even having vision on the chronosphere. - This same trick can also be applied to V3 launchers. place them close to a cliff below and force fire on top of the cliff and with the right positions the rockets won't be able to make a proper curve down and instead just spaz out or fly up to heaven. - Also also! If you attack a chrono miner with V3 launchers _exactly_ as it teleports away, the missiles will then fly all the way to the ore refinery. -lastly some questions: how do V3 missiles interact with chronosphere or iron curtain? they become targetable if they get launched, so can they be made invulnerable or teleported away? maybe something to test :)
TG on any map: I need you conscripts! Fill every building! TG on last map: I don't want to play with you anymore (sends anyn conscripts for certain meaningless death together with mind controlled units)
I've seen some other player sending a lot of conscripts into a radiation zone created by his own Desolator in the last soviet mission of YR. That was much more painful to watch!
Luckily for YR's, TG will be able to put his own GI's / conscripts into battle fortresses / battle bunkers if there are no buildings to garrison... ...except for the moon mission!
I have learned of a "selling units" glitch today from a video on RU-vid. You may want to look it up. You can sell some mind-controlled units for some money.
I'm very surprised that you don't put an engineer in a ifv and repair ur tanks, you constantly mention how money is important, yet don't take advantage of the Ally that you took over
Hi, I just want to know how you were able to fix the Alt-Tab issues that cause the game to just blackscreen? I really want to play the game again but the incompatibility of Windows 10 just ruins it for me.
24:46: "What the... BEAR?! "Wait, what do you mean we should have trained... no, not a fan of that Cherdenko nutcase and his 'ideologues'. Good thing he got captured by that Tanya woman."
What a superb fitting end, yet the beginning of Yuri's Revenge... I anticipate your wars as Allied and Soviet Commander finishing of Yuri's Forces- please do manage to acquire Yuri's Construction Yards and deploy his Psychic Dominator- against him... Good luck- and good hunting.
46:15: "Zofia, Miller, all my loyal subordinates... prepare a clone of myself, rebuild that Chromosphere, and send it back to an alternate world to stop Yuri and the demise of our own leadership. My mind... is racing badly. GAAAAAAAHHHHHHH!!!"
Heavy losses on your account. I'm not used to play on hard. I've tried, yet developed more efficient strategies. Especially those elite Apocs gotta sting... :(
@@tg.Sacred Now, to end the Westwood Red Alert saga... So, are there any plans for either TD Remastered, RA1 Remastered, TS+Firestorm, and Generals+Zero Hour after that?
7:40: "Ah, an Iron Curtain of my own." 14:30: "Not its intended use, but it works regardless." 18:20: "A Weather Control Device? Thank you, Miller." 21:14: "Playing God... Marx would have grudgingly approved ." "Romanov's Turtles, prepare to be Iron Curtained in intervals. Use your Apocalypses to their best!"
2:00 I learned the hard way the first time I played this mission that a single Soviet Harvester can defeat all those initial IFVs, but with also 1 or 2 health squares left, so it's a very close call. Tried it again several times later -- it's a pretty consistent result. 4:45 Wouldn't entrapping the Amphibious Transport with Walls and having Yuris waiting outside be a more preferable method?
They function more similarly to the Yuri clones in Yuri’s Revenge, you can train multiple at the same time, and you get access to cloning bats in this mission, so I think it’s likely that you’re just training clones.
I remember how I used to capture the Allied base as well but before I could even be able to build something, it quickly got destroyed by either the prism towers on top of the cliff or by those annoying chromosphere IFVs. lol but still, I always love playing C&C campaign missions by capturing enemy structures. I love mixing up the units and gameplay becomes much more enjoyable. I hope that RA2 Yuri's Revenge & TS Firestorm get a remastered version.aybe EA will do it by 2022. announce it in late 2021, November. release the remaster in 2022. I'm very hopeful. I have been a huge C&C fan since RA2. believe it or not,RA2 was my first ever game on my first ever PC, back in 2005. and I have played almost all C&C games ever since.
Nice long-play. May I know how did you set the speed of Campaign in Single Player? It seems like the original RA2 only allows Skirmish to set Game Speed.
for some reason the power usage are different at the lower and the upper side, so even when the upper power plant are all destroyed, the power at the lower side is still running and vice versa.
Different base owners. Just because two things have the same color doesn't mean they belong to the same House or "player". The small shore base belongs to BadGuy1 House, the main Chronosphere base belongs to BadGuy3 House; they both just happen to have Color=DarkBlue.
@@Groza_Dallocort Of course it is a good game and better than RA3 and... that other Tiberium game. It's just that some fans don't acknowledge it due to many unnecessary retcons and changes, all while not having the charm of the TD-Generals games.
@@michaelandreipalon359 yeah that other game dont deserve the name tiberium I mean Command & Conquer games is base building, resourse management and tactics with your units
Помнится в этой миссии можно уничтожить хроносферу дредноутом и кировым почти в начале, сделать дредноута ветераном, подвести ненужные корабли к краю карты рядом с хроносферой и приказать дредноуту последовательно добить оборону, и сверху киров. Спасибо за ролик, всегда думал что с кировыми баг и приходилась забирать их Юрами
I remember when i was a child and trying to beat this level, my solution to those chrono spawn is by placing a few kieov and making them force attacking the ground. By the end of the match i have a few of elite kirov lol
45:25 That elite Dreadnouth spoiled all fun - it looks like Comrade General wanted to unleash Storm and Nuclear Missle on that last stronghold of capitalism) ...But the Dreadnouth was faster (all crew of the ship was commandment for the rewards and moved to nearest GULAG for rewarding procedures)
That dreadnought was commandeered by General Vladimir who Lazarused himself back into existence solely to deny the Conrade General his moment of glory!
I'm actually currently on this mission. I always play the Allies campaign and got tired of it, so I decided to play the Soviet one in this game and in Yuri's Revenge. How common ARE Giant Squids? I can't imagine it would be easy to find AND catch one.
@@allenfeng9839 In a few missions you can capture superweapons. Off the top of my head in Dark Night you can capture one of the nukes and attack the other.
cant you just build walls on the middle ridge so that the prism tanks can't pass through? (or at least narrow down the path so the apocalypse tank can solo it)