If the jump key is pressed for exactly 1 frame, there is a window of 3-8 frames inclusive after this input where pressing jump again will yield an extra jump.
On Flash Version (where the 4th Volume was released) required to press jump key for 1 frame, then press jump button again in a range of 3-8 frame (in a 6 frame window) after jump to yield extra jump. In that 6 frame window there are 6 different heights that can be obtained from a double jump.
On the mobile version i gonna divide to a 2 different versions:
On a Cocos2D Version (where originally written for the mobile version) is too possible, but harder to do due to the fact that the mobile version launches at 60 FPS instead of 30 FPS.
On a Unity Version (rewritten completely from scratch) required to press jump button 8 times in mid-air after jump from the ground.
For more info watch this timestamp: • Red Ball 4 Tool-Assist...
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27.06.2024
24 сен 2024