Red Mist is better for 1 on 1 encounters due to its ragdoll stunlock capabilities, some mobility, and single target damage, and also can be a huge pain in the *** when you use ego since it gives the user so much damage reduction and 2 new moves, one being the jack of all trades and the other insta killing only one person, but Mihawk excels at AOE, lower cooldowns, damage, and mobility. While not having an ego or something like that, you can practically spam his wide swing which does 65 damage, which is definitely more than enough damage, but it's a bit predictable so good luck hitting that on good players or even players with enough reaction time. So which is better then? Depends on your playstyle, if you want to pick off people, use Red Mist, if you want to attack groups of people, Mihawk is for you. Note: Red Mist is risky to use on maps that have no railing or something to prevent you from falling so you need to be careful using onrush. Edit: Forgot to mention, but Mihawk is alot more sluggish and slow compared to Red Mist, Red Mist has mobility. So again, in short, Mihawk = Power and brute strength, Red Mist = Mobility and survivability.
@@ryanatorgamingroblox it was able to bird up infinite amount of time, but birds in different bird up still can't attack each other so it just tdm but more unbalanced
i think you got the wrong red mist (also heavy spoilers ahead) the red mist is just a title for a person in LoR and that thing in the thumbnail is its origin yeah i know its just a amalgamation of flesh and skin resembling a humanoid shape but thats what it is the user of this is named Kali/Gebura (theyre both the same person, just check the lore/wiki if you wanted to know)
Imagine it has PK gamemode (Protect the King) where it has eaquel players and the kings does not have items and if one king dies the other team that has still has his own king he wins with the team [ aka tdm with kings]
My idea on this take: The kings also move very slow so basically, guard them and some attack (Unrelated) My idea if I could make a game mode: YY (YinYang) Two players are chosen to be Yin and Yang, Yin appears to have a white outline, while Yang has a black outline Yin does not have ragdoll immunity, while Yang does. If they find eachother (they can't see the others outline) they get their respective weapon, Yinyang. YinYang changes color depending on if you are Yin or Yang. Yin has 2 abilities, Transport, (Teleports you to Yang) and Unintuitive Destruction. (Do a sword combo, dealing 25 damage for 4 hits, killing anybody with under 101 hp.) Yang has 2 abilities. Worlds Collapse (Slam your sword on the floor, creating cracks in the floor, Soon, the cracks explode into a dark wall, instantly killing anybody in its path.) Transport (Teleports you to Yin.) Yang has eight walkspeed. Yin has 13, however.
red mist better knockback capability. You can see him literally decimate the mihawk cause of this. Red Mist does well but Mihawk outclasses when done right, ive seen mihawk wipe servers faster than red mist
@@doodlebro. The admin panel is a tab that is only accessed by private server owners. With it, they can adjust a lot about the server, other players, etc. The tab itself appears the same as the Player's inventory tab, except purple in color. SECTIONS Currently, there are 4 different categories that can be accessed in the admin panel. The categories being: Players Items Areas Game Each category will be covered separately. PLAYERS The Players section lets the user do one of the following options to any other players: Kill - Kills the selected player/s and counts it as your own kill. Respawn - Respawns the selected player/s and does not count as a kill. Kick - Kick the selected player/s from the server. Serverban - Permanently bans the selected player/s from the server. All the user needs to do is to click on a player via the player list provided in the GUI, click an option, and click "Execute" to activate the effect. If the user wants to Kick or Serverban, they have an option to provide a reason for it using the reason inserter. ITEMS The Items section lets the user give themselves or any other players any item that is available in game. In order for the item to be given to a player or the user themself, the server owner must click their username on the player list on the right of the category, choose whichever item they want to have, then click the Execute command. If done correctly, the item will appear in the player's inventory. All items are ordered by category and alphabetically, i.e A-Z. Each category of items has their own color, and they are: Melee - Red Ranged - Yellow Misc - Blue Spells - Purple Stands - Orange Christmas - Green Upgraded/Secret - Gold Faith - Maroon Isle - Rose Juggernaut - Bright Yellow Halloween - Brown Unused / VIP - Gray Summons - White AREAS The Areas section lets the user force which map / lobby will be loaded in the next round / intermission. The forced map will ignore the map with the most votes in lobbies. Each map and lobby is color coded, just like the items, and are ordered from alphabetical, to unused, to bosses. The colors are: FFA - Light Red GG - Gold TDM - Light Blue ZS - Dark Green MU - Crimson JGN - Bright Yellow TC - Light Purple KIT - Pale Turquoise Boss - Red Lobbies - Blue Unused - Light Gray Additionally, the user can force end a match or intermission, along with changing the gamemode of the next map. GAME The Game section adjusts various elements of the game. This is currently the smallest of the categories, which only 4 options currently selectable: Disable Timer - Freezes the timer in the current match / intermission. Allow Items on Spawn - Disables players getting items when they spawn. This will take effect once someone respawns. Double Trouble - Makes 2 people murderers on MU. Mutations Only - Highly increases the chances of mutations in ZS. TRIVIA The user can select multiple users at once when using their Punish/Items options. The Admin Panel had an old look before v0.7.0.
@@8Noob thanks alot, i totally missed the juggernaut item category then (also edit a comment to include what health buffing items you used because i don't see any differences in appearance)