I like using the cereal rations because it gives you really good info on what gens they're likely working on by seeing what gens have turrets near them and the ovomorph since 90% of the time because a turret counts as a missed attack you loose way more distance destroying the turret than you would just letting it take your power and getting it back mid chase.
"people don't realize how much time it takes to pull turrets out in a normal game." Clearly not enough. they're scattered all over like rock salt after one hook.
Neat, I was experimenting a little with Exhaustion as a way to stop Made for This too the other day, cool to see something similar here. 🙂 One minor problem with Blood Echo for me is for most killers it's too easy for most of the survivors to not be injured when it triggers so I feel like it could benefit from being paired with something that helps keep survivors injured longer. I'm thinking of trying it with Forced Penance since currently it seems like survivors love to heal and unhook in the killer's face in order to benefit from the Endurance on Made for This and such. If they do that with Forced Penance, though, they'll be Broken and therefore injured and subject to Blood Echo for 80 seconds which is a really long time! The funny thing about Forced Penance is if survivors just split up it doesn't do much. But fortunately survivors today love to hover around the killer when they get downs so they can get Endurance hits or Background Player flashlight saves and stay on the same gen together with Prove Thyself, so it seems like you actually get a lot more Protection Hits than you might think you should. So we'll see how it goes. 🤷♂ I'm not as good at the chases as Red unfortunately but it'll be interesting to try.
Hey red!I have a build for you: Where's vault myers : perks: Play with your food Bamboozle Superior anatomy Fireup add on: Infinite tire 3 (Fragrant tire 3)
I just thought of something, would relentless be an okay perk with xeno? i assume left clicking a turret still counts as a "wiff" and you recover faster from it. not an S tier perk by any means but it could make xeno feel better for sure.
Hey red!I have a build for you: The insane pressure dredge. Perks: Rapid Brutality(Xenomorph) Save the best for last(The shape) Lethal pursuer(nemesis) Barbecue and chilli(The cannibal) Add-on(s): Any of your choice(I recommend using 2 faster teleportation add-ons. I hope you try it!
I usually use Pop Eruption Jolt Ultimate wepon ( this slot kinda fluctuates) Its boring yeah, but personally, i don't think xeno needs much besides slowdown. The tunnels give you really good mobility and info and your tail gives you really good chase. For add ons i usually use the cereal rations for even more info in the tunnels to see what gens they're working on by seeing what gens have turrets near them and ovomorph since most of the time destroying a turrets with your tail gives the survivors more distance than just letting it take your power does. Ripleys wach and ovomorph is also a good combo to basically just ignore turrets.