Sigh, can we please reduce the excessive cool downs on both dragons grip and oppression its by far the perfect time to adjust these two perks to in fit with modern perks . no cool down should be higher than 30 seconds any perk that does makes a perk completely useless so let's fix that.
@@teomcnasty it's annoying that behavior hasn't done this already especially considering how fast games go in modern giving any perk a cool down more than thirty is essentially condemning it to the never use unless memeing stack
I only played Pig about six times ever since I got the game. I gave this build a try and I am not on a six wins streak. This build is actually super strong. Could you please do another one with face the darkness and thrill of the hunt?
I love running lethal pursuer on Pig for literally nothing but the satisfying and fun feeling of being undetectable for the first tiny bit of the match, going right to a survivor on gen, and then picking them up within seconds of the game starting
I rather enjoy this sort of build but on Chucky, and with Trail of Torment instead of Call of Brine (though CoB is a good combo here). With Chucky's ability to chain stealth effects and apply Sloppy Butcher via his power, Dragon's Grip actually becomes a really nasty surprise. Pig uses it well, but Pig also has serious issues pulling it off due to Ambush being one of if not THE worst M2 killer powers in the game. The trick worked all of, what, twice in 10 (technically 11) games? And the reason it fails is simple: If the killer's TR vanishes right after they leave line-of-sight (especially right after booting a gen) savvy survivors are going to suspect an ambush.
in game 6, the best move for killer would be to let that fourth gen pop. two active head traps plus a three gen, all where you hooked a survivor. at that point, you could control how the game goes and destroy any progress they get on the three gen. sacrificing a survivor objective for complete control of the game is a good deal!
Game 7, that Plot Twist play actually saved the survivors from just dying right there. His timer was extremely close so putting himself into the dying state let's him get closer to Zarina along with conserving as much time as possible on his trap. It also gives him a health state so he's not just trading himself and you couldn't just stop him from getting the unhook outright. Still got them all in the end but that play was honestly smart and gave them a chance. One of the many reasons why Plot Twist is just a surprisingly strong perk despite looking like an absolute meme.
Man I dont like this weapon skin on Pig so much. You cant inflict cut wounds using spinning drill lol so everytime she lunges a hit it makes me feel uneasy.
As someone who mained the pig for a year. I'd have recognized that tile setup and just given up. You really show how it's not a balance problem. It's a mindset problem. Amazing stuff