In this video, I demonstrate how to migrate all used assets to a new blank project in order to eliminate unused assets and have a clean project for submission.
My project is 90 gig! lol. I’m a noob been building game for like a year now it won’t let me migrate. Keeps crashing. Any other ways to find out what files are taking up so much space ?
Haha, wow! After backing up your content, you can try this: Open up the project folder and check the size of the "Saved" folder. This is full of autosaves, logs, etc. During a long project, it can become bloated to an enormous size. Try deleting that entire folder; the next time you open the project, Unreal will recreate the folder. After that, see if you can go through the migrate process again. Alternatively, if you know the names of the assets you are not using in your project, you can remove them from the content folder in your project folder.
@@ChrisMendenhall this helped a little I was able to clear up about 10 gigs lol. I tried migrating this time it did about 40% then failed. I just copied and pasted the rest from explorer folders into content and seemed to work so far …down to 32 gigs in a new project ! lol.
@@ChrisMendenhall yea thats why I had to do all this cause I tried to package a demo and it kept failing. I think it was because of the type of als system I was using. So I had to start over and now probably re create a new system 😢
Great Question! The technique described in the video is meant more for someone creating a small solo project. For larger collaborations using multiple levels, you'll need to speak with the whoever is managing the repository before doing something like this. Make sure you have version control to revert if necessary. The best case scenario in this scenario is prevention: only importing assets that are to be used in the project.
Noob UE user here (like i don't even have it installed) what if i have a complete game with scripts, multiple scenes or levels, graphic settings, pp effects all that stuffs, can i still do the same?
The method described in the video is meant for a single level/map. Though I am sure there is a cleanup function for a larger project with multiple maps, scripts, etc. My expertise is more around art aspects of game development. Sorry I can't help you further on this subject! Regardless, the best advice I can give you is to simply get started; download Unreal and start making games :)