All they have to do to fix the game is make it more balanced like it was before civ gear and K40. The only thing that set coiners apart was the generals and troops. The game was much more competitive and enjoyable. It's all purely based on coining now though. Game has gone to shit
100% true,with civ gear and art&civ treasures skill have been completely removed from game,Now its even worse with champions,ideal land,seals blazons etc.Before K40 coiners had like 1700% buffs tops,and ftp around 1300%...today is 5k vs 2k
Ma6-10 broke things way more than civ gear. High buff back then was 2.5k now it's 4.5k with mega whales breaking 5k. K40 f2p could still get to k40 with 1800ish buff and compete somewhat if they botted, now no way. I'm sure k50 will be even worse
Our server is fantastic to be on. We just won an svs against server 83+161 that has 1 alliance that is larger than our entire server. Our server would grow tremendously if Evony would make tweaks to the game allowing players to help others. Spenders reach a point where they own everything they want, get bored because they are not surrounded with enough additional players to help them get any further. They would spend to spread the wealth and power, but Evony will not allow the sharing of the items needed to help make an impactful difference.
Do something with regards to the rewards for conquering the temples. Make the level 4+ boxes that spawn from them 100x or more rewarding. Temples worth fighting over would provide many hours of fighting or atleast 6 from each side, but 3 each would be much more than 6 hours. The rewards are far too trivial for the amount of time a handful of people need to spend each time.
Months ago and every few weeks I have sent a lengthy email to Evony requesting that they allow general fragment sharing for those who have unlocked the wonder. This would allow the bigs to help grow their alliance members who are f2p. Also they should remove non pvp type refining from gears being used on pvp generals to lower the extreme waste of refining stones and gems. Stamina is also a huge shortage for smaller players who want to join rallies on large bosses but the large bosses eat up their stamina and cause then to not be able to join. Obviously Evony wants the 💸. If spenders can share Gen frags, Evony wins because then the spenders could help the others around them.
If you found a way to visually illustrate these ideas to support your explanation it could be great. I felt like I kinda understood, I kinda didn’t understand your explanation as there were gaps that led to questions. So this 6 month season would be a battlefield? If it’s like chalons or all stars, can you flunk it to prevent being moved to a different server? Great idea about finding ways to shake it up, find myself struggling to get the motivation to bubble my keep anymore ❤
@@gamingaddictswithgenghis As I was writing my comment, I was thinking you would say this 😂 I'm sure that would help some but as a dyslexic, pictures and diagrams are more helpful to go with the audio sometimes.
The problem of the game is everything is too time consuming. - not all events has "claim all" rewards. You manually have to click one by one - opening relic chamber is tedious - putting cooldown on Champions visit - deliberately making the march speed slower - things that big coiners can get in 1 buy, f2p can only get if they grind for years. Huge disparity - 2hours battlefield. 5 hours throne. Many hours of temple war... Yet the rewards are too little Eventually these long hours would make their players realize that evony is just stealing their lives. 10 hours of throne war in an svs weekend? That could be divided and well spent on your kids, partner, pets, hiking, gym, house improvement, or even spoiling yourselves.
I love the idea. My server has vote. Toxic to the point we are just at civil war. It never used to be like that. So imagine a total nap server turned bob. Really could use reset on server mates. These guys just suck in general lol
Any player top 10 on an SVS can not play for 2 to 3 SVS. Maybe that way other players will play. It seem that always the same people play and it is increasingly harder to be able to be top 5 and get winds. If only the biggest players play smaller players or non coiners cant never open wonder. Or SVS that are limited by Keep. some SVS for K30 - k35 and K35-k40 etc etc
Call of Dragons has seasons. I don't remember if it's 3 or 6 months. All alliances are dissolved. The heroes and tech are all brought back down to base levels. Players can choose which continents & servers they want to go to. So, some people just band together. But, it's not all servers are open to each other but a few of the same age. Evony could do a 6 months rotation among each of the 6 continents. Perhaps label them PvP, NAP, BoB servers. PvP has KE as usual. BoB has no KE & doesn't needs it! NAP servers have PvP disabled!! No more bellyaching from players. No more older players parachuting into newer servers and turning it into a fighting ground because theirs have year-round NAP and they are bored!
This idea sounds like an extended all-stars (random players get chosen to play with each other based on rankings). You describe 100 man teams, will there be 100 people per team playing at the same time? If its only 20/25 people, what if the 100th rank player wants to play and the captain doesn't choose them. Would this replace constantinope/ guagemala? There are already complaints that there are too many battlefields when chalon's showed up on Sunday.
Skill against Skill (SAS) each server picks players to join the team. The difference is you gain points but you do not lose anything like in battlefield. Svs is boring. This could replace it. Be more fun and would draw more players to the event
Why not instead of merging top players but move tip power alliance from servers together... take 4 servers top 1 and 2 alliances merge with the other 3 tip alliances or top 4 from each server merge to 1 and make it more competitive to where smaller players and alliances can grow at a fair level.
Respectfully I disagree. I understand your train of thought (similar to hockey playoffs). The biggest problem I have with your suggestion is the fact that on our server the majority of players help each other with rss, etc to get everyone equal. Our opinion is that to have a strong team we need to match each other. To have one very strong player while the rest are weaker means we can't use similar tier troops in rallies, etc. Our belief is, having similar tier troops equal as possible makes for a better team. Not everything is going to be equal, buffs, generals, academy, etc. The other problem is that you believe all players are real. Plus what about players who quit or no longer plays? I understand you don't believe in Evony created players (profiles). Proof, new servers have many "players" if you were to list them all, after 6 months many don't exist. Why? One algorithm is, if you don't surpass keep level 15 and don't play for a specific period of time, your castle disappears. It will reappear when you return. Ask me to proove it and I can try to make a video of it. I know because of my nephew. He started on my server, didn't like the game, didn't surpass k15, it disappeared from the map but when I adk him to log on, his castle will appear. You can't even search his id unless he returns. That is the best method I can proove. In addition, small alliances that don't have max members can set to auto accept and a whole bunch of non active players join automatically. I just had one apply today. Level 2. Thought new players can't join existing servers? Our server is well over a year old. I can take a screen shot and upload it to discord general chat. I had suggested to Evony in the past... Servers should be keep level related. Server 1 only keep level 1 (K1). If you upgrade your keep, you get moved to Server 2, abd so on and so on. You say someone can jump servers quickly within one day. I ask, does that matter? Of course if a server is full, there will be more servers for same levels but the point is a server will only have equal keep level. Yes some can decide to stay long on a server to max T1 trap before advancing servers. I don't see anything wrong with that. Therefore more time to work on buffs, etc. Maximizing other strengths before advancing, but even in academy, etc, if you want certain things (attributes) you will require to upgrade your keep level. Evony's concern is that it changes the game and maybe unfair to existing players who didn't have that opportunity. Thus, if anyone out there can help me create a better game, this the way I would like to make it. I forget that one Evony youtuber who said he was making his own game. Whatever happened to him?
Miser's game is up & running. He doesn't seem to be doing any Evony videos. Your idea of server tied to keep level will result in many players' progression slowed. They will likely give up. Junior Cerberuses & Aglaopes provide F2P with the necessary speedups to chase the coiners. While Golems, Spinxes, Ymirs, Pans give rss.
@@queenlip6152 I think I understand your point about slow progression. If that is the reason for players giving up vs being zeroed like me and others on my server, respectfully I don't understand the difference? The difference was in my opinion, I was a monster rally runner. Players wanted to be in my alliance because they called me the butcher for appearing to run almost 24 hours. Players would joke and place bets on if I sleep or not and what was the longest between rallies. I would do 6 marches at a time almost every 15 min. When sleeping I wake up every 2 hours because I don't get good sleep (medical reasons). Some got jealous and targeted me to zero me. Then acted like join us and we will help you get back. Sorry! Play without me. YES! I'm very petty. 🤣🤣🤣
What makes svs boring to some is when there's throne truce, and the big players rarely lifts a finger to fight. And that is simply because, the reward for winning svs is not worth the losses, imo. So give better rewards and the punishment harsher, like maybe, make svs a weekly event and the losing server's bubbles would be disabled for next svs, which is the following week! Now, wouldn't that be exciting!? BoB lovers would love that, won't they? 🤣
@@drouleau But there are players who find NAP boring, so here is the solution, make svs weekly, so BoB lovers could burn players from other servers instead of players from their own server. 😂
man I got big ideas if i was in charge...id want massive servers with territory you can fight over and more territory more resources grow..different resources all over..no teleports..so attacks take some time to land...and you can set up defense...basically like age 1 ;) ahh the good ol days